Only call al_*_destroy if Allegro is initialized.
Otherwise, it would crash if al_uinstall_system() has already been called. Handling it this way eliminates the need to dealloc all objects before calling al_uninstall_system(), which meant that it was the users repsonsibility to call al_uninstall_system() after the user made sure all objects are deallocated. Now the user does not get to see any al_*() function.
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c2baff8cd6
commit
f32ef7ee28
4 changed files with 12 additions and 15 deletions
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@ -32,8 +32,7 @@ ogk_color_t OGK_COLOR_BLACK = { 0, 0, 0, 1 };
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if (self != [OGKBitmap class])
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return;
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if (!al_install_system(ALLEGRO_VERSION_INT, NULL) ||
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!al_init_image_addon())
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if (!al_init() || !al_init_image_addon())
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@throw [OFInitializationFailedException
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exceptionWithClass: self];
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}
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@ -79,6 +78,12 @@ ogk_color_t OGK_COLOR_BLACK = { 0, 0, 0, 1 };
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return self;
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}
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- (void)dealloc
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{
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if (bitmap != NULL && al_is_system_installed())
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al_destroy_bitmap(bitmap);
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}
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- (void)drawAtPosition: (of_point_t)position
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{
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al_draw_bitmap(bitmap, position.x, position.y, 0);
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@ -30,7 +30,7 @@ static OFDataArray *allegroDisplays = nil;
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if (self != [OGKDisplay class])
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return;
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if (!al_install_system(ALLEGRO_VERSION_INT, NULL))
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if (!al_init())
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@throw [OFInitializationFailedException
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exceptionWithClass: self];
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@ -108,7 +108,7 @@ static OFDataArray *allegroDisplays = nil;
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[mutex unlock];
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}
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if (display != NULL)
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if (display != NULL && al_is_system_installed())
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al_destroy_display(display);
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}
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@ -33,7 +33,7 @@ static int mouse_retain_count = 0;
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if (self != [OGKEventQueue class])
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return;
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if (!al_install_system(ALLEGRO_VERSION_INT, NULL))
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if (!al_init())
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@throw [OFInitializationFailedException
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exceptionWithClass: self];
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}
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@ -49,6 +49,7 @@ static int mouse_retain_count = 0;
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- (void)dealloc
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{
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if (al_is_system_installed())
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al_destroy_event_queue(eventQueue);
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}
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@ -116,13 +116,4 @@ OF_APPLICATION_DELEGATE(TestMain)
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}
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}
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}
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- (void)applicationWillTerminate
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{
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/* Make sure they don't get deallocated after al_uninstall_system() */
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display = nil;
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eventQueue = nil;
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al_uninstall_system();
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}
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@end
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