a gcc-based cross-compiler for classic 68K and PPC Macintoshes
Updated 2026-10-09 13:16:28 +02:00
Multiversal Interfaces for Classic MacOS
Updated 2026-10-06 10:24:43 +02:00
Portable framework for the Objective-C language.
Updated 2026-10-06 00:11:02 +02:00
Unreal Tournament Engine Reimplementation
Updated 2026-10-05 02:16:56 +02:00
A simple Gemini and HTTP server for the smol web, supporting multiple domains and written using ObjFW.
Updated 2026-10-04 00:42:26 +02:00
Updated 2026-10-03 15:53:00 +02:00
Simple converter that converts Gemtext to HTML. Both a library and a command line utility.
Updated 2026-10-02 23:12:31 +02:00
Amiga shared library that provide a lot of functions and structures to store and manipulate containers of data: From exec lists to tree structures to dynamic arrays and sorting algorithms. That sort of thing
Updated 2026-09-28 10:06:59 +02:00
Fork of the Cube 3D shooter, as it had better game play than Cube 2 / Sauerbraten.
Updated 2026-09-27 22:05:27 +02:00
SQLite3 bindings for ObjFW using native collections.
Updated 2026-09-20 12:34:07 +02:00
Build system using autoconf and make.
Updated 2026-09-17 01:44:43 +02:00
Portable framework for the Objective-C language.
Updated 2026-09-14 06:32:25 +02:00
The code for blog.nil.im.
Updated 2026-09-09 19:08:59 +02:00
My config files.
Updated 2026-08-27 22:23:05 +02:00
Portable framework for the Objective-C language.
Updated 2026-08-02 23:05:13 +02:00
ObjFW's little brother: "Object-oriented" programming in plain C.
Updated 2026-04-13 05:16:11 +02:00
Baking your projects made easy!
Updated 2026-04-10 23:42:02 +02:00
Baking your projects made easy!
Updated 2026-04-10 22:49:23 +02:00
PostgreSQL bindings for ObjFW using native collections.
Updated 2026-02-08 13:21:05 +01:00
MegaBall was a popular shareware (and later commercial) breakout-style game for the Commodore Amiga computer, in the early 1990's. In June 2012 it's re-released as open source under the Apache 2.0 License.
Updated 2026-01-15 02:42:58 +01:00