Backport to Glide 2
Most games were using Glide 2, meaning there is more wrappers for Glide 2 available than for Glide 3. In particular, it seems there is no open source Glide 3 wrapper. FossilOrigin-Name: 16bb6bc399e5b4db4f5117199f6b534231c42072555575b70f40795651805648
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10 changed files with 255 additions and 543 deletions
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@ -17,23 +17,22 @@
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OF_ASSUME_NONNULL_BEGIN
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typedef OFPair OF_GENERIC(OFValue *, OFNumber *) *O3DResolution;
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typedef struct OF_BOXABLE {
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float x, y;
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} O3DVertex;
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@protocol O3DRenderer <OFObject>
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@property (readonly, nonatomic) OFArray OF_GENERIC(OFPair OF_GENERIC(OFValue *,
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OFNumber *) *) *availableResolutions;
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@property (nonatomic) bool syncsToVerticalBlank;
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- (instancetype)initWithOptions:
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(nullable OFDictionary OF_GENERIC(OFString *, id) *)options;
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- (void)createWithResolution: (O3DResolution)resolution;
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+ (unsigned int)numAvailableDevices;
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- (instancetype)initWithResolution: (OFSize)resolution
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bitsPerPixel: (uint8_t)bitsPerPixel
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refreshRate: (float)refreshRate
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options: (nullable OFDictionary *)options;
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- (void)beginFrame;
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- (void)setColor: (OFColor *)color;
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- (void)drawVertices: (OFData *)vertices;
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- (void)drawPolygonVertices: (const O3DVertex *)vertices count: (size_t)count;
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- (void)endFrame;
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@end
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@ -41,8 +40,6 @@ typedef struct OF_BOXABLE {
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extern "C" {
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#endif
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extern OFString *const O3DRendererDeviceIndex;
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extern OFComparisonResult O3DCompareResolution(id _Nullable left,
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id _Nullable right, void *_Nullable context);
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#ifdef __cplusplus
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}
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#endif
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