Backport to Glide 2
Most games were using Glide 2, meaning there is more wrappers for Glide 2 available than for Glide 3. In particular, it seems there is no open source Glide 3 wrapper. FossilOrigin-Name: 16bb6bc399e5b4db4f5117199f6b534231c42072555575b70f40795651805648
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10 changed files with 255 additions and 543 deletions
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@ -69,14 +69,14 @@ AS_IF([test x"$enable_static" = x"yes" -o x"$enable_shared" = x"no"], [
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AC_SUBST(LIBOBJ3DENGINE_DEP, "../src/libobj3dengine.a")
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])
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AC_CHECK_LIB(glide3x, main, [
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LIBS="-lglide3x $LIBS"
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AC_CHECK_LIB(glide2x, main, [
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LIBS="-lglide2x $LIBS"
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AC_CHECK_HEADER(glide.h, [], [
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AC_MSG_ERROR([glide.h not found. Please install Glide 3 SDK!])
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AC_MSG_ERROR([glide.h not found. Please install Glide 2 SDK!])
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])
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], [
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AC_MSG_ERROR([glide3x not found. Please install Glide 3 SDK!])
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AC_MSG_ERROR([glide2x not found. Please install Glide 2 SDK!])
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])
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AS_IF([test x"$GOBJC" = x"yes"], [
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