Cube/src/MD2.h
Jonathan Schleifer fd2b1dddf0 Use OFColor instead of abusing OFVector3D
FossilOrigin-Name: e258bfb55971eda526191cd09458ce6be1b02bc147eafc7d58259bb7c9647028
2025-03-22 21:29:47 +00:00

28 lines
783 B
Objective-C

#import <ObjFW/ObjFW.h>
OF_ASSUME_NONNULL_BEGIN
@class MapModelInfo;
@interface MD2: OFObject
@property (nonatomic) MapModelInfo *mmi;
@property (copy, nonatomic) OFString *loadname;
@property (nonatomic) int mdlnum;
@property (nonatomic) bool loaded;
+ (instancetype)md2;
- (bool)loadWithIRI:(OFIRI *)IRI;
- (void)renderWithLight:(OFColor *)light
frame:(int)frame
range:(int)range
position:(OFVector3D)position
yaw:(float)yaw
pitch:(float)pitch
scale:(float)scale
speed:(float)speed
snap:(int)snap
basetime:(int)basetime;
- (void)scaleWithFrame:(int)frame scale:(float)scale snap:(int)snap;
@end
OF_ASSUME_NONNULL_END