FossilOrigin-Name: 6f5dd506262655e5d3a6732794f955c8476b19a80fa03d5ebb6744ed8b18c963
293 lines
5.6 KiB
Text
293 lines
5.6 KiB
Text
// sound.cpp: uses fmod on windows and sdl_mixer on unix (both had problems on
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// the other platform)
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#include "cube.h"
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// #ifndef _WIN32 // NOTE: fmod not being supported for the moment as it does
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// not allow stereo pan/vol updating during playback
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#define USE_MIXER
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// #endif
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VARP(soundvol, 0, 255, 255);
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VARP(musicvol, 0, 128, 255);
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bool nosound = false;
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#define MAXCHAN 32
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#define SOUNDFREQ 22050
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struct soundloc {
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OFVector3D loc;
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bool inuse;
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} soundlocs[MAXCHAN];
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#ifdef USE_MIXER
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# include "SDL_mixer.h"
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# define MAXVOL MIX_MAX_VOLUME
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Mix_Music *mod = NULL;
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void *stream = NULL;
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#else
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# include "fmod.h"
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# define MAXVOL 255
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FMUSIC_MODULE *mod = NULL;
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FSOUND_STREAM *stream = NULL;
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#endif
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void
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stopsound()
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{
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if (nosound)
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return;
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if (mod) {
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#ifdef USE_MIXER
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Mix_HaltMusic();
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Mix_FreeMusic(mod);
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#else
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FMUSIC_FreeSong(mod);
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#endif
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mod = NULL;
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};
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if (stream) {
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#ifndef USE_MIXER
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FSOUND_Stream_Close(stream);
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#endif
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stream = NULL;
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};
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}
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VAR(soundbufferlen, 128, 1024, 4096);
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void
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initsound()
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{
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memset(soundlocs, 0, sizeof(soundloc) * MAXCHAN);
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#ifdef USE_MIXER
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if (Mix_OpenAudio(SOUNDFREQ, MIX_DEFAULT_FORMAT, 2, soundbufferlen) <
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0) {
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conoutf(@"sound init failed (SDL_mixer): %s",
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(size_t)Mix_GetError());
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nosound = true;
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};
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Mix_AllocateChannels(MAXCHAN);
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#else
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if (FSOUND_GetVersion() < FMOD_VERSION)
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fatal(@"old FMOD dll");
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if (!FSOUND_Init(SOUNDFREQ, MAXCHAN, FSOUND_INIT_GLOBALFOCUS)) {
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conoutf(@"sound init failed (FMOD): %d", FSOUND_GetError());
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nosound = true;
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}
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#endif
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}
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void
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music(OFString *name)
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{
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if (nosound)
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return;
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stopsound();
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if (soundvol && musicvol) {
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@autoreleasepool {
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OFString *path =
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[OFString stringWithFormat:@"packages/%@", name];
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OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
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IRIByAppendingPathComponent:path];
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#ifdef USE_MIXER
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if (mod = Mix_LoadMUS(
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IRI.fileSystemRepresentation.UTF8String)) {
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Mix_PlayMusic(mod, -1);
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Mix_VolumeMusic((musicvol * MAXVOL) / 255);
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}
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#else
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if (mod = FMUSIC_LoadSong(
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IRI.fileSystemRepresentation.UTF8String)) {
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FMUSIC_PlaySong(mod);
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FMUSIC_SetMasterVolume(mod, musicvol);
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} else if (stream = FSOUND_Stream_Open(
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IRI.fileSystemRepresentation.UTF8String,
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FSOUND_LOOP_NORMAL, 0, 0)) {
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int chan =
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FSOUND_Stream_Play(FSOUND_FREE, stream);
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if (chan >= 0) {
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FSOUND_SetVolume(
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chan, (musicvol * MAXVOL) / 255);
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FSOUND_SetPaused(chan, false);
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}
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} else {
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conoutf(
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@"could not play music: %@", IRI.string);
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}
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#endif
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}
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}
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}
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COMMAND(music, ARG_1STR)
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#ifdef USE_MIXER
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vector<Mix_Chunk *> samples;
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#else
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vector<FSOUND_SAMPLE *> samples;
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#endif
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static OFMutableArray<OFString *> *snames;
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int
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registersound(OFString *name)
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{
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int i = 0;
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for (OFString *iter in snames) {
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if ([iter isEqual:name])
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return i;
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i++;
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}
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if (snames == nil)
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snames = [[OFMutableArray alloc] init];
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[snames addObject:name];
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samples.add(NULL);
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return samples.length() - 1;
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}
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COMMAND(registersound, ARG_1EST)
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void
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cleansound()
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{
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if (nosound)
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return;
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stopsound();
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#ifdef USE_MIXER
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Mix_CloseAudio();
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#else
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FSOUND_Close();
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#endif
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}
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VAR(stereo, 0, 1, 1);
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void
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updatechanvol(int chan, OFVector3D *loc)
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{
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int vol = soundvol, pan = 255 / 2;
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if (loc) {
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vdist(dist, v, *loc, player1->o);
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vol -= (int)(dist * 3 * soundvol /
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255); // simple mono distance attenuation
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if (stereo && (v.x != 0 || v.y != 0)) {
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float yaw = -atan2(v.x, v.y) -
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player1->yaw *
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(PI / 180.0f); // relative angle of
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// sound along X-Y axis
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pan = int(255.9f *
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(0.5 * sin(yaw) + 0.5f)); // range is from 0 (left)
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// to 255 (right)
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};
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};
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vol = (vol * MAXVOL) / 255;
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#ifdef USE_MIXER
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Mix_Volume(chan, vol);
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Mix_SetPanning(chan, 255 - pan, pan);
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#else
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FSOUND_SetVolume(chan, vol);
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FSOUND_SetPan(chan, pan);
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#endif
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}
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void
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newsoundloc(int chan, OFVector3D *loc)
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{
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assert(chan >= 0 && chan < MAXCHAN);
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soundlocs[chan].loc = *loc;
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soundlocs[chan].inuse = true;
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}
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void
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updatevol()
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{
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if (nosound)
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return;
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loopi(MAXCHAN) if (soundlocs[i].inuse)
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{
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#ifdef USE_MIXER
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if (Mix_Playing(i))
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#else
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if (FSOUND_IsPlaying(i))
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#endif
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updatechanvol(i, &soundlocs[i].loc);
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else
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soundlocs[i].inuse = false;
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}
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}
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void
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playsoundc(int n)
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{
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addmsg(0, 2, SV_SOUND, n);
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playsound(n);
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}
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int soundsatonce = 0, lastsoundmillis = 0;
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void
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playsound(int n, OFVector3D *loc)
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{
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if (nosound)
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return;
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if (!soundvol)
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return;
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if (lastmillis == lastsoundmillis)
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soundsatonce++;
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else
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soundsatonce = 1;
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lastsoundmillis = lastmillis;
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if (soundsatonce > 5)
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return; // avoid bursts of sounds with heavy packetloss
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// and in sp
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if (n < 0 || n >= samples.length()) {
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conoutf(@"unregistered sound: %d", n);
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return;
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}
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if (!samples[n]) {
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OFString *path = [OFString
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stringWithFormat:@"packages/sounds/%@.wav", snames[n]];
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OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
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IRIByAppendingPathComponent:path];
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#ifdef USE_MIXER
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samples[n] =
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Mix_LoadWAV(IRI.fileSystemRepresentation.UTF8String);
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#else
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samples[n] = FSOUND_Sample_Load(n,
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IRI.fileSystemRepresentation.UTF8String, FSOUND_LOOP_OFF, 0,
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0);
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#endif
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if (!samples[n]) {
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conoutf(@"failed to load sample: %@", IRI.string);
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return;
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}
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}
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#ifdef USE_MIXER
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int chan = Mix_PlayChannel(-1, samples[n], 0);
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#else
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int chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[n], NULL, true);
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#endif
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if (chan < 0)
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return;
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if (loc)
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newsoundloc(chan, loc);
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updatechanvol(chan, loc);
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#ifndef USE_MIXER
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FSOUND_SetPaused(chan, false);
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#endif
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}
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void
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sound(int n)
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{
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playsound(n, NULL);
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}
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COMMAND(sound, ARG_1INT)
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