FossilOrigin-Name: 0d125c31daf305a4363234402dbf375ecd71b24da762aa8e8c59751678cf47ec
762 lines
14 KiB
Text
762 lines
14 KiB
Text
// command.cpp: implements the parsing and execution of a tiny script language
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// which is largely backwards compatible with the quake console language.
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#include "cube.h"
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enum { ID_VAR, ID_COMMAND, ID_ALIAS };
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@interface Ident : OFObject
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@property (nonatomic) int type; // one of ID_* above
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@property (copy, nonatomic) OFString *name;
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@property (nonatomic) int min, max; // ID_VAR
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@property (nonatomic) int *storage; // ID_VAR
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@property (nonatomic) void (*fun)(); // ID_VAR, ID_COMMAND
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@property (nonatomic) int narg; // ID_VAR, ID_COMMAND
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@property (copy, nonatomic) OFString *action; // ID_ALIAS
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@property (nonatomic) bool persist;
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@end
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@implementation Ident
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@end
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void
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itoa(char *s, int i)
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{
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sprintf_s(s)("%d", i);
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}
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char *
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exchangestr(char *o, const char *n)
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{
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gp()->deallocstr(o);
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return newstring(n);
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}
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// contains ALL vars/commands/aliases
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OFMutableDictionary<OFString *, Ident *> *idents;
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void
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alias(char *name, char *action)
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{
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@autoreleasepool {
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Ident *b = idents[@(name)];
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if (!b) {
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Ident *b = [[Ident alloc] init];
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b.type = ID_ALIAS;
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b.name = @(name);
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b.action = @(action);
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b.persist = true;
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idents[b.name] = b;
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} else {
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if (b.type == ID_ALIAS)
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b.action = @(action);
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else
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conoutf(
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@"cannot redefine builtin %s with an alias",
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name);
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}
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}
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}
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COMMAND(alias, ARG_2STR)
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int
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variable(char *name, int min, int cur, int max, int *storage, void (*fun)(),
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bool persist)
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{
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if (idents == nil)
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idents = [[OFMutableDictionary alloc] init];
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@autoreleasepool {
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Ident *v = [[Ident alloc] init];
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v.type = ID_VAR;
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v.name = @(name);
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v.min = min;
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v.max = max;
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v.storage = storage;
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v.fun = fun;
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v.persist = persist;
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idents[v.name] = v;
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}
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return cur;
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}
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void
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setvar(char *name, int i)
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{
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@autoreleasepool {
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*idents[@(name)].storage = i;
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}
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}
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int
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getvar(char *name)
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{
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@autoreleasepool {
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return *idents[@(name)].storage;
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}
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}
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bool
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identexists(char *name)
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{
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@autoreleasepool {
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return (idents[@(name)] != nil);
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}
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}
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OFString *
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getalias(OFString *name)
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{
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Ident *i = idents[name];
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return i != nil && i.type == ID_ALIAS ? i.action : nil;
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}
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bool
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addcommand(OFString *name, void (*fun)(), int narg)
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{
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if (idents == nil)
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idents = [[OFMutableDictionary alloc] init];
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@autoreleasepool {
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Ident *c = [[Ident alloc] init];
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c.type = ID_COMMAND;
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c.name = name;
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c.fun = fun;
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c.narg = narg;
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idents[name] = c;
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}
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return false;
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}
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char *
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parseexp(char *&p, int right) // parse any nested set of () or []
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{
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int left = *p++;
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char *word = p;
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for (int brak = 1; brak;) {
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int c = *p++;
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if (c == '\r')
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*(p - 1) = ' '; // hack
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if (c == left)
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brak++;
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else if (c == right)
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brak--;
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else if (!c) {
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p--;
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conoutf(@"missing \"%c\"", right);
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return NULL;
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}
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}
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char *s = newstring(word, p - word - 1);
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if (left == '(') {
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string t;
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itoa(t,
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execute(
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s)); // evaluate () exps directly, and substitute result
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s = exchangestr(s, t);
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}
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return s;
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}
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char *
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parseword(char *&p) // parse single argument, including expressions
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{
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p += strspn(p, " \t\r");
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if (p[0] == '/' && p[1] == '/')
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p += strcspn(p, "\n\0");
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if (*p == '\"') {
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p++;
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char *word = p;
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p += strcspn(p, "\"\r\n\0");
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char *s = newstring(word, p - word);
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if (*p == '\"')
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p++;
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return s;
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}
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if (*p == '(')
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return parseexp(p, ')');
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if (*p == '[')
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return parseexp(p, ']');
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char *word = p;
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p += strcspn(p, "; \t\r\n\0");
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if (p - word == 0)
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return NULL;
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return newstring(word, p - word);
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}
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char *
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lookup(char *n) // find value of ident referenced with $ in exp
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{
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@autoreleasepool {
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Ident *ID = idents[@(n + 1)];
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if (ID != nil) {
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switch (ID.type) {
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case ID_VAR:
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string t;
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itoa(t, *(ID.storage));
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return exchangestr(n, t);
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case ID_ALIAS:
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return exchangestr(n, ID.action.UTF8String);
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}
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}
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}
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conoutf(@"unknown alias lookup: %s", n + 1);
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return n;
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}
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int
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execute(char *p, bool isdown) // all evaluation happens here, recursively
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{
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const int MAXWORDS = 25; // limit, remove
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char *w[MAXWORDS];
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int val = 0;
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for (bool cont = true; cont;) // for each ; seperated statement
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{
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int numargs = MAXWORDS;
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loopi(MAXWORDS) // collect all argument values
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{
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w[i] = "";
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if (i > numargs)
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continue;
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char *s = parseword(p); // parse and evaluate exps
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if (!s) {
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numargs = i;
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s = "";
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}
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if (*s == '$')
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s = lookup(s); // substitute variables
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w[i] = s;
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}
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p += strcspn(p, ";\n\0");
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cont = *p++ !=
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0; // more statements if this isn't the end of the string
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char *c = w[0];
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if (*c == '/')
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c++; // strip irc-style command prefix
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if (!*c)
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continue; // empty statement
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@autoreleasepool {
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Ident *ID = idents[@(c)];
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if (ID == nil) {
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val = ATOI(c);
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if (!val && *c != '0')
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conoutf(@"unknown command: %s", c);
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} else {
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switch (ID.type) {
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// game defined commands
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case ID_COMMAND:
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// use very ad-hoc function signature,
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// and just call it
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switch (ID.narg) {
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case ARG_1INT:
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if (isdown)
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((void(__cdecl *)(
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int))ID.fun)(
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ATOI(w[1]));
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break;
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case ARG_2INT:
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if (isdown)
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((void(__cdecl *)(
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int, int))ID.fun)(
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ATOI(w[1]),
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ATOI(w[2]));
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break;
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case ARG_3INT:
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if (isdown)
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((void(__cdecl *)(int,
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int, int))ID.fun)(
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ATOI(w[1]),
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ATOI(w[2]),
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ATOI(w[3]));
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break;
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case ARG_4INT:
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if (isdown)
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((void(__cdecl *)(int,
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int, int,
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int))ID.fun)(
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ATOI(w[1]),
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ATOI(w[2]),
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ATOI(w[3]),
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ATOI(w[4]));
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break;
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case ARG_NONE:
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if (isdown)
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((void(__cdecl *)())
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ID.fun)();
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break;
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case ARG_1CSTR:
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if (isdown)
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((void(__cdecl *)(
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char *))ID.fun)(
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w[1]);
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break;
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case ARG_2STR:
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if (isdown)
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((void(__cdecl *)(
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char *,
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char *))ID.fun)(
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w[1], w[2]);
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break;
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case ARG_3STR:
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if (isdown)
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((void(__cdecl *)(
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char *, char *,
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char *))ID.fun)(
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w[1], w[2], w[3]);
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break;
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case ARG_5STR:
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if (isdown)
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((void(__cdecl *)(
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char *, char *,
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char *, char *,
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char *))ID.fun)(
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w[1], w[2], w[3],
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w[4], w[5]);
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break;
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case ARG_DOWN:
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((void(__cdecl *)(bool))ID.fun)(
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isdown);
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break;
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case ARG_DWN1:
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((void(__cdecl *)(
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bool, char *))ID.fun)(
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isdown, w[1]);
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break;
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case ARG_1EXP:
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if (isdown)
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val = ((int(__cdecl *)(
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int))ID.fun)(
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execute(w[1]));
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break;
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case ARG_2EXP:
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if (isdown)
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val = ((int(__cdecl *)(
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int, int))ID.fun)(
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execute(w[1]),
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execute(w[2]));
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break;
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case ARG_1EST:
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if (isdown)
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val = ((int(__cdecl *)(
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char *))ID.fun)(
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w[1]);
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break;
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case ARG_2EST:
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if (isdown)
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val = ((int(__cdecl *)(
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char *,
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char *))ID.fun)(
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w[1], w[2]);
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break;
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case ARG_VARI:
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if (isdown) {
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// limit, remove
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string r;
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r[0] = 0;
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for (int i = 1;
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i < numargs; i++) {
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// make
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// string-list
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// out of all
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// arguments
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strcat_s(
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r, w[i]);
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if (i ==
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numargs - 1)
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break;
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strcat_s(
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r, " ");
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}
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((void(__cdecl *)(
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char *))ID.fun)(r);
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break;
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}
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case ARG_1STR:
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if (isdown) {
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@autoreleasepool {
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((void(
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__cdecl *)(
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OFString *))
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ID.fun)(
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@(w[1]));
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}
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}
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break;
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}
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break;
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// game defined variables
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case ID_VAR:
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if (isdown) {
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if (!w[1][0])
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// var with no value
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// just prints its
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// current value
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conoutf(@"%s = %d", c,
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*ID.storage);
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else {
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if (ID.min > ID.max) {
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conoutf(
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@"variable "
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@"is "
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@"read-"
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@"only");
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} else {
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int i1 =
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ATOI(w[1]);
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if (i1 <
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ID.min ||
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i1 >
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ID.max) {
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// clamp
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// to
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// valid
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// range
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i1 =
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i1 < ID.min
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? ID.min
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: ID.max;
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conoutf(
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@"v"
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@"a"
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@"l"
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@"i"
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@"d"
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@" "
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@"r"
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@"a"
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@"n"
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@"g"
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@"e"
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@" "
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@"f"
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@"o"
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@"r"
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@" "
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@"%"
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@"s"
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@" "
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@"i"
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@"s"
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@" "
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@"%"
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@"d"
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@"."
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@"."
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@"%"
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@"d",
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c,
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ID.min,
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ID.max);
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}
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*ID.storage =
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i1;
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}
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if (ID.fun)
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// call trigger
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// function if
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// available
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((void(__cdecl
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*)())ID
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.fun)();
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}
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}
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break;
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// alias, also used as functions and (global)
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// variables
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case ID_ALIAS:
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for (int i = 1; i < numargs; i++) {
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// set any arguments as
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// (global) arg values so
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// functions can access them
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sprintf_sd(t)("arg%d", i);
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alias(t, w[i]);
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}
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// create new string here because alias
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// could rebind itself
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char *action =
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newstring(ID.action.UTF8String);
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val = execute(action, isdown);
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gp()->deallocstr(action);
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break;
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}
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}
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}
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loopj(numargs) gp()->deallocstr(w[j]);
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}
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return val;
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}
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// tab-completion of all idents
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int completesize = 0, completeidx = 0;
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void
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resetcomplete()
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{
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completesize = 0;
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}
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void
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complete(char *s)
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{
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if (*s != '/') {
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string t;
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strcpy_s(t, s);
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strcpy_s(s, "/");
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strcat_s(s, t);
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}
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if (!s[1])
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return;
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if (!completesize) {
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completesize = (int)strlen(s) - 1;
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completeidx = 0;
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}
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__block int idx = 0;
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[idents enumerateKeysAndObjectsUsingBlock:^(
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OFString *name, Ident *ident, bool *stop) {
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if (strncmp(ident.name.UTF8String, s + 1, completesize) == 0 &&
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idx++ == completeidx) {
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strcpy_s(s, "/");
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strcat_s(s, ident.name.UTF8String);
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}
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}];
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completeidx++;
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if (completeidx >= idx)
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completeidx = 0;
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}
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bool
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execfile(char *cfgfile)
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{
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string s;
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strcpy_s(s, cfgfile);
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char *buf = loadfile(path(s), NULL);
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if (!buf)
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return false;
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execute(buf);
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free(buf);
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return true;
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}
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void
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exec(char *cfgfile)
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{
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if (!execfile(cfgfile))
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conoutf(@"could not read \"%s\"", cfgfile);
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}
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void
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writecfg()
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{
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FILE *f = fopen("config.cfg", "w");
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if (!f)
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return;
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fprintf(f, "// automatically written on exit, do not modify\n// delete "
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"this file to have defaults.cfg overwrite these "
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"settings\n// modify settings in game, or put settings in "
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"autoexec.cfg to override anything\n\n");
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writeclientinfo(f);
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fprintf(f, "\n");
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[idents enumerateKeysAndObjectsUsingBlock:^(
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OFString *name, Ident *ident, bool *stop) {
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if (ident.type == ID_VAR && ident.persist) {
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fprintf(f, "%s %d\n", ident.name.UTF8String,
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*ident.storage);
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}
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}];
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fprintf(f, "\n");
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writebinds(f);
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fprintf(f, "\n");
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[idents enumerateKeysAndObjectsUsingBlock:^(
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OFString *name, Ident *ident, bool *stop) {
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if (ident.type == ID_ALIAS &&
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!strstr(ident.name.UTF8String, "nextmap_")) {
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fprintf(f, "alias \"%s\" [%s]\n", ident.name.UTF8String,
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ident.action.UTF8String);
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}
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}];
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fclose(f);
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}
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COMMAND(writecfg, ARG_NONE)
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|
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// below the commands that implement a small imperative language. thanks to the
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// semantics of
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// () and [] expressions, any control construct can be defined trivially.
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|
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void
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intset(char *name, int v)
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{
|
|
string b;
|
|
itoa(b, v);
|
|
alias(name, b);
|
|
}
|
|
|
|
void
|
|
ifthen(char *cond, char *thenp, char *elsep)
|
|
{
|
|
execute(cond[0] != '0' ? thenp : elsep);
|
|
}
|
|
|
|
void
|
|
loopa(char *times, char *body)
|
|
{
|
|
int t = atoi(times);
|
|
loopi(t)
|
|
{
|
|
intset("i", i);
|
|
execute(body);
|
|
}
|
|
}
|
|
|
|
void
|
|
whilea(char *cond, char *body)
|
|
{
|
|
while (execute(cond))
|
|
execute(body);
|
|
} // can't get any simpler than this :)
|
|
|
|
void
|
|
onrelease(bool on, char *body)
|
|
{
|
|
if (!on)
|
|
execute(body);
|
|
}
|
|
|
|
void
|
|
concat(char *s)
|
|
{
|
|
alias("s", s);
|
|
}
|
|
|
|
void
|
|
concatword(char *s)
|
|
{
|
|
for (char *a = s, *b = s; *a = *b; b++)
|
|
if (*a != ' ')
|
|
a++;
|
|
concat(s);
|
|
}
|
|
|
|
int
|
|
listlen(char *a)
|
|
{
|
|
if (!*a)
|
|
return 0;
|
|
int n = 0;
|
|
while (*a)
|
|
if (*a++ == ' ')
|
|
n++;
|
|
return n + 1;
|
|
}
|
|
|
|
void
|
|
at(char *s, char *pos)
|
|
{
|
|
int n = atoi(pos);
|
|
loopi(n) s += strspn(s += strcspn(s, " \0"), " ");
|
|
s[strcspn(s, " \0")] = 0;
|
|
concat(s);
|
|
}
|
|
|
|
COMMANDN(loop, loopa, ARG_2STR)
|
|
COMMANDN(while, whilea, ARG_2STR)
|
|
COMMANDN(if, ifthen, ARG_3STR)
|
|
COMMAND(onrelease, ARG_DWN1)
|
|
COMMAND(exec, ARG_1CSTR)
|
|
COMMAND(concat, ARG_VARI)
|
|
COMMAND(concatword, ARG_VARI)
|
|
COMMAND(at, ARG_2STR)
|
|
COMMAND(listlen, ARG_1EST)
|
|
|
|
int
|
|
add(int a, int b)
|
|
{
|
|
return a + b;
|
|
}
|
|
COMMANDN(+, add, ARG_2EXP)
|
|
|
|
int
|
|
mul(int a, int b)
|
|
{
|
|
return a * b;
|
|
}
|
|
COMMANDN(*, mul, ARG_2EXP)
|
|
|
|
int
|
|
sub(int a, int b)
|
|
{
|
|
return a - b;
|
|
}
|
|
COMMANDN(-, sub, ARG_2EXP)
|
|
|
|
int
|
|
divi(int a, int b)
|
|
{
|
|
return b ? a / b : 0;
|
|
}
|
|
COMMANDN(div, divi, ARG_2EXP)
|
|
|
|
int
|
|
mod(int a, int b)
|
|
{
|
|
return b ? a % b : 0;
|
|
}
|
|
COMMAND(mod, ARG_2EXP)
|
|
|
|
int
|
|
equal(int a, int b)
|
|
{
|
|
return (int)(a == b);
|
|
}
|
|
COMMANDN(=, equal, ARG_2EXP)
|
|
|
|
int
|
|
lt(int a, int b)
|
|
{
|
|
return (int)(a < b);
|
|
}
|
|
COMMANDN(<, lt, ARG_2EXP)
|
|
|
|
int
|
|
gt(int a, int b)
|
|
{
|
|
return (int)(a > b);
|
|
}
|
|
COMMANDN(>, gt, ARG_2EXP)
|
|
|
|
int
|
|
strcmpa(char *a, char *b)
|
|
{
|
|
return strcmp(a, b) == 0;
|
|
}
|
|
COMMANDN(strcmp, strcmpa, ARG_2EST)
|
|
|
|
int
|
|
rndn(int a)
|
|
{
|
|
return a > 0 ? rnd(a) : 0;
|
|
}
|
|
COMMANDN(rnd, rndn, ARG_1EXP)
|
|
|
|
int
|
|
explastmillis()
|
|
{
|
|
return lastmillis;
|
|
}
|
|
COMMANDN(millis, explastmillis, ARG_1EXP)
|