FossilOrigin-Name: ea7418102a3ee6b415e50bea95694727a4f62ae112b570a07310817614ea3063
355 lines
10 KiB
C++
355 lines
10 KiB
C++
// client processing of the incoming network stream
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#include "cube.h"
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extern int clientnum;
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extern bool c2sinit, senditemstoserver;
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extern string toservermap;
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extern string clientpassword;
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void neterr(char *s)
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{
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conoutf("illegal network message (%s)", s);
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disconnect();
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};
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void changemapserv(char *name, int mode) // forced map change from the server
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{
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gamemode = mode;
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load_world(name);
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};
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void changemap(char *name) // request map change, server may ignore
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{
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strcpy_s(toservermap, name);
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};
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// update the position of other clients in the game in our world
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// don't care if he's in the scenery or other players,
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// just don't overlap with our client
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void updatepos(dynent *d)
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{
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const float r = player1->radius+d->radius;
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const float dx = player1->o.x-d->o.x;
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const float dy = player1->o.y-d->o.y;
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const float dz = player1->o.z-d->o.z;
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const float rz = player1->aboveeye+d->eyeheight;
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const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz);
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if(fx<r && fy<r && fz<rz && d->state!=CS_DEAD)
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{
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if(fx<fy) d->o.y += dy<0 ? r-fy : -(r-fy); // push aside
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else d->o.x += dx<0 ? r-fx : -(r-fx);
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};
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int lagtime = lastmillis-d->lastupdate;
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if(lagtime)
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{
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d->plag = (d->plag*5+lagtime)/6;
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d->lastupdate = lastmillis;
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};
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};
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void localservertoclient(uchar *buf, int len) // processes any updates from the server
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{
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if(ENET_NET_TO_HOST_16(*(ushort *)buf)!=len) neterr("packet length");
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incomingdemodata(buf, len);
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uchar *end = buf+len;
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uchar *p = buf+2;
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char text[MAXTRANS];
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int cn = -1, type;
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dynent *d = NULL;
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bool mapchanged = false;
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while(p<end) switch(type = getint(p))
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{
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case SV_INITS2C: // welcome messsage from the server
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{
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cn = getint(p);
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int prot = getint(p);
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if(prot!=PROTOCOL_VERSION)
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{
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conoutf("you are using a different game protocol (you: %d, server: %d)", PROTOCOL_VERSION, prot);
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disconnect();
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return;
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};
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toservermap[0] = 0;
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clientnum = cn; // we are now fully connected
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if(!getint(p)) strcpy_s(toservermap, getclientmap()); // we are the first client on this server, set map
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sgetstr();
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if(text[0] && strcmp(text, clientpassword))
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{
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conoutf("you need to set the correct password to join this server!");
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disconnect();
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return;
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};
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if(getint(p)==1)
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{
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conoutf("server is FULL, disconnecting..");
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};
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break;
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};
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case SV_POS: // position of another client
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{
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cn = getint(p);
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d = getclient(cn);
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if(!d) return;
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d->o.x = getint(p)/DMF;
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d->o.y = getint(p)/DMF;
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d->o.z = getint(p)/DMF;
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d->yaw = getint(p)/DAF;
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d->pitch = getint(p)/DAF;
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d->roll = getint(p)/DAF;
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d->vel.x = getint(p)/DVF;
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d->vel.y = getint(p)/DVF;
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d->vel.z = getint(p)/DVF;
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int f = getint(p);
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d->strafe = (f&3)==3 ? -1 : f&3;
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f >>= 2;
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d->move = (f&3)==3 ? -1 : f&3;
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d->onfloor = (f>>2)&1;
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int state = f>>3;
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if(state==CS_DEAD && d->state!=CS_DEAD) d->lastaction = lastmillis;
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d->state = state;
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if(!demoplayback) updatepos(d);
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break;
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};
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case SV_SOUND:
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playsound(getint(p), &d->o);
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break;
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case SV_TEXT:
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sgetstr();
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conoutf("%s:\f %s", d->name, text);
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break;
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case SV_MAPCHANGE:
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sgetstr();
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changemapserv(text, getint(p));
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mapchanged = true;
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break;
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case SV_ITEMLIST:
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{
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int n;
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if(mapchanged) { senditemstoserver = false; resetspawns(); };
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while((n = getint(p))!=-1) if(mapchanged) setspawn(n, true);
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break;
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};
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case SV_MAPRELOAD: // server requests next map
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{
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getint(p);
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sprintf_sd(nextmapalias)("nextmap_%s", getclientmap());
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char *map = getalias(nextmapalias); // look up map in the cycle
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changemap(map ? map : getclientmap());
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break;
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};
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case SV_INITC2S: // another client either connected or changed name/team
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{
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sgetstr();
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if(d->name[0]) // already connected
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{
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if(strcmp(d->name, text))
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conoutf("%s is now known as %s", d->name, text);
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}
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else // new client
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{
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c2sinit = false; // send new players my info again
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conoutf("connected: %s", text);
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};
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strcpy_s(d->name, text);
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sgetstr();
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strcpy_s(d->team, text);
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d->lifesequence = getint(p);
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break;
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};
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case SV_CDIS:
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cn = getint(p);
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if(!(d = getclient(cn))) break;
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conoutf("player %s disconnected", d->name[0] ? d->name : "[incompatible client]");
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zapdynent(players[cn]);
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break;
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case SV_SHOT:
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{
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int gun = getint(p);
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vec s, e;
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s.x = getint(p)/DMF;
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s.y = getint(p)/DMF;
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s.z = getint(p)/DMF;
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e.x = getint(p)/DMF;
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e.y = getint(p)/DMF;
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e.z = getint(p)/DMF;
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if(gun==GUN_SG) createrays(s, e);
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shootv(gun, s, e, d);
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break;
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};
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case SV_DAMAGE:
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{
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int target = getint(p);
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int damage = getint(p);
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int ls = getint(p);
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if(target==clientnum) { if(ls==player1->lifesequence) selfdamage(damage, cn, d); }
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else playsound(S_PAIN1+rnd(5), &getclient(target)->o);
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break;
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};
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case SV_DIED:
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{
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int actor = getint(p);
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if(actor==cn)
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{
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conoutf("%s suicided", d->name);
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}
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else if(actor==clientnum)
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{
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int frags;
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if(isteam(player1->team, d->team))
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{
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frags = -1;
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conoutf("you fragged a teammate (%s)", d->name);
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}
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else
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{
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frags = 1;
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conoutf("you fragged %s", d->name);
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};
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addmsg(1, 2, SV_FRAGS, player1->frags += frags);
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}
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else
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{
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dynent *a = getclient(actor);
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if(a)
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{
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if(isteam(a->team, d->name))
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{
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conoutf("%s fragged his teammate (%s)", a->name, d->name);
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}
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else
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{
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conoutf("%s fragged %s", a->name, d->name);
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};
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};
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};
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playsound(S_DIE1+rnd(2), &d->o);
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d->lifesequence++;
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break;
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};
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case SV_FRAGS:
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players[cn]->frags = getint(p);
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break;
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case SV_ITEMPICKUP:
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setspawn(getint(p), false);
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getint(p);
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break;
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case SV_ITEMSPAWN:
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{
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uint i = getint(p);
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setspawn(i, true);
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if(i>=(uint)ents.length()) break;
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vec v = { ents[i].x, ents[i].y, ents[i].z };
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playsound(S_ITEMSPAWN, &v);
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break;
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};
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case SV_ITEMACC: // server acknowledges that I picked up this item
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realpickup(getint(p), player1);
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break;
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case SV_EDITH: // coop editing messages, should be extended to include all possible editing ops
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case SV_EDITT:
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case SV_EDITS:
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case SV_EDITD:
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case SV_EDITE:
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{
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int x = getint(p);
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int y = getint(p);
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int xs = getint(p);
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int ys = getint(p);
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int v = getint(p);
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block b = { x, y, xs, ys };
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switch(type)
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{
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case SV_EDITH: editheightxy(v!=0, getint(p), b); break;
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case SV_EDITT: edittexxy(v, getint(p), b); break;
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case SV_EDITS: edittypexy(v, b); break;
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case SV_EDITD: setvdeltaxy(v, b); break;
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case SV_EDITE: editequalisexy(v!=0, b); break;
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};
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break;
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};
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case SV_EDITENT: // coop edit of ent
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{
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uint i = getint(p);
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while((uint)ents.length()<=i) ents.add().type = NOTUSED;
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int to = ents[i].type;
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ents[i].type = getint(p);
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ents[i].x = getint(p);
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ents[i].y = getint(p);
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ents[i].z = getint(p);
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ents[i].attr1 = getint(p);
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ents[i].attr2 = getint(p);
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ents[i].attr3 = getint(p);
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ents[i].attr4 = getint(p);
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ents[i].spawned = false;
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if(ents[i].type==LIGHT || to==LIGHT) calclight();
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break;
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};
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case SV_PING:
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getint(p);
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break;
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case SV_PONG:
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addmsg(0, 2, SV_CLIENTPING, player1->ping = (player1->ping*5+lastmillis-getint(p))/6);
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break;
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case SV_CLIENTPING:
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players[cn]->ping = getint(p);
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break;
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case SV_GAMEMODE:
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nextmode = getint(p);
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break;
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case SV_TIMEUP:
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timeupdate(getint(p));
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break;
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case SV_RECVMAP:
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{
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sgetstr();
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conoutf("received map \"%s\" from server, reloading..", text);
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int mapsize = getint(p);
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writemap(text, mapsize, p);
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p += mapsize;
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changemapserv(text, gamemode);
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break;
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};
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case SV_SERVMSG:
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sgetstr();
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conoutf("%s", text);
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break;
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case SV_EXT: // so we can messages without breaking previous clients/servers, if necessary
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{
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for(int n = getint(p); n; n--) getint(p);
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break;
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};
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default:
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neterr("type");
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return;
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};
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};
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