FossilOrigin-Name: b250dfa8d49dc6cf7dd86d6c7836733467c87769e3cedaa4678b94d411b7be12
226 lines
5.3 KiB
Objective-C
226 lines
5.3 KiB
Objective-C
// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
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#include "cube.h"
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#import "DynamicEntity.h"
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// render players & monsters
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// very messy ad-hoc handling of animation frames, should be made more
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// configurable
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// D D D D' D D D D' A A' P P' I I'
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// R, R' E L J J'
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int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0,
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40, 1, 162, 162, 67, 168 };
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int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 1, 1, 1,
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1 };
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void
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renderclient(
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DynamicEntity *d, bool team, OFString *mdlname, bool hellpig, float scale)
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{
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int n = 3;
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float speed = 100.0f;
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float mz = d.o.z - d.eyeheight + 1.55f * scale;
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int basetime = -((intptr_t)d & 0xFFF);
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if (d.state == CS_DEAD) {
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int r;
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if (hellpig) {
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n = 2;
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r = range[3];
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} else {
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n = (intptr_t)d % 3;
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r = range[n];
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}
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basetime = d.lastaction;
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int t = lastmillis - d.lastaction;
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if (t < 0 || t > 20000)
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return;
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if (t > (r - 1) * 100) {
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n += 4;
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if (t > (r + 10) * 100) {
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t -= (r + 10) * 100;
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mz -= t * t / 10000000000.0f * t;
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}
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}
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if (mz < -1000)
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return;
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// mdl = (((int)d>>6)&1)+1;
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// mz = d.o.z-d.eyeheight+0.2f;
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// scale = 1.2f;
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} else if (d.state == CS_EDITING) {
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n = 16;
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} else if (d.state == CS_LAGGED) {
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n = 17;
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} else if (d.monsterstate == M_ATTACKING) {
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n = 8;
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} else if (d.monsterstate == M_PAIN) {
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n = 10;
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} else if ((!d.move && !d.strafe) || !d.moving) {
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n = 12;
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} else if (!d.onfloor && d.timeinair > 100) {
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n = 18;
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} else {
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n = 14;
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speed = 1200 / d.maxspeed * scale;
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if (hellpig)
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speed = 300 / d.maxspeed;
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}
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if (hellpig) {
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n++;
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scale *= 32;
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mz -= 1.9f;
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}
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rendermodel(mdlname, frame[n], range[n], 0, 1.5f,
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OFMakeVector3D(d.o.x, mz, d.o.y), d.yaw + 90, d.pitch / 2, team,
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scale, speed, 0, basetime);
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}
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extern int democlientnum;
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void
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renderclients()
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{
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[players enumerateObjectsUsingBlock:^(id player, size_t i, bool *stop) {
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if (player != [OFNull null] &&
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(!demoplayback || i != democlientnum))
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renderclient(player,
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isteam(player1.team, [player team]),
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@"monster/ogro", false, 1.0f);
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}];
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}
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// creation of scoreboard pseudo-menu
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bool scoreson = false;
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void
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showscores(bool on)
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{
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scoreson = on;
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menuset(((int)on) - 1);
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}
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static OFMutableArray<OFString *> *scoreLines;
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void
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renderscore(DynamicEntity *d)
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{
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OFString *lag = [OFString stringWithFormat:@"%d", d.plag];
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OFString *name = [OFString stringWithFormat:@"(%@)", d.name];
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OFString *line =
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[OFString stringWithFormat:@"%d\t%@\t%d\t%@\t%@", d.frags,
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(d.state == CS_LAGGED ? @"LAG" : lag), d.ping, d.team,
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(d.state == CS_DEAD ? name : d.name)];
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if (scoreLines == nil)
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scoreLines = [[OFMutableArray alloc] init];
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[scoreLines addObject:line];
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menumanual(0, scoreLines.count - 1, line);
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}
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static const int maxTeams = 4;
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static OFString *teamName[maxTeams];
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static int teamScore[maxTeams];
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static size_t teamsUsed;
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void
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addteamscore(DynamicEntity *d)
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{
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for (size_t i = 0; i < teamsUsed; i++) {
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if ([teamName[i] isEqual:d.team]) {
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teamScore[i] += d.frags;
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return;
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}
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}
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if (teamsUsed == maxTeams)
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return;
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teamName[teamsUsed] = d.team;
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teamScore[teamsUsed++] = d.frags;
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}
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void
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renderscores()
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{
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if (!scoreson)
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return;
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[scoreLines removeAllObjects];
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if (!demoplayback)
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renderscore(player1);
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for (id player in players)
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if (player != [OFNull null])
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renderscore(player);
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sortmenu();
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if (m_teammode) {
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teamsUsed = 0;
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for (id player in players)
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if (player != [OFNull null])
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addteamscore(player);
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if (!demoplayback)
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addteamscore(player1);
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OFMutableString *teamScores = [OFMutableString string];
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for (size_t j = 0; j < teamsUsed; j++)
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[teamScores appendFormat:@"[ %@: %d ]", teamName[j],
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teamScore[j]];
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menumanual(0, scoreLines.count, @"");
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menumanual(0, scoreLines.count + 1, teamScores);
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}
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}
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// sendmap/getmap commands, should be replaced by more intuitive map downloading
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void
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sendmap(OFString *mapname)
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{
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if (mapname.length > 0)
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save_world(mapname);
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changemap(mapname);
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mapname = getclientmap();
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OFData *mapdata = readmap(mapname);
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if (mapdata == nil)
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return;
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ENetPacket *packet = enet_packet_create(
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NULL, MAXTRANS + mapdata.count, ENET_PACKET_FLAG_RELIABLE);
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uchar *start = packet->data;
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uchar *p = start + 2;
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putint(&p, SV_SENDMAP);
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sendstring(mapname, &p);
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putint(&p, mapdata.count);
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if (65535 - (p - start) < mapdata.count) {
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conoutf(@"map %@ is too large to send", mapname);
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enet_packet_destroy(packet);
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return;
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}
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memcpy(p, mapdata.items, mapdata.count);
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p += mapdata.count;
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*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
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enet_packet_resize(packet, p - start);
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sendpackettoserv(packet);
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conoutf(@"sending map %@ to server...", mapname);
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OFString *msg =
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[OFString stringWithFormat:@"[map %@ uploaded to server, "
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@"\"getmap\" to receive it]",
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mapname];
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toserver(msg);
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}
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void
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getmap()
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{
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ENetPacket *packet =
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enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
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uchar *start = packet->data;
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uchar *p = start + 2;
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putint(&p, SV_RECVMAP);
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*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
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enet_packet_resize(packet, p - start);
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sendpackettoserv(packet);
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conoutf(@"requesting map from server...");
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}
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COMMAND(sendmap, ARG_1STR)
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COMMAND(getmap, ARG_NONE)
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