FossilOrigin-Name: d2f07d884a4f4319ff687e085c3233e210ee05b46a2675ecd757a261e6f19e6e
626 lines
12 KiB
Text
626 lines
12 KiB
Text
// editing.cpp: most map editing commands go here, entity editing commands are
|
|
// in world.cpp
|
|
|
|
#include "cube.h"
|
|
|
|
#import "DynamicEntity.h"
|
|
#import "OFString+Cube.h"
|
|
|
|
bool editmode = false;
|
|
|
|
// the current selection, used by almost all editing commands
|
|
// invariant: all code assumes that these are kept inside MINBORD distance of
|
|
// the edge of the map
|
|
|
|
block sel;
|
|
|
|
OF_CONSTRUCTOR()
|
|
{
|
|
enqueueInit(^{
|
|
sel = (block) {
|
|
variable(@"selx", 0, 0, 4096, &sel.x, NULL, false),
|
|
variable(@"sely", 0, 0, 4096, &sel.y, NULL, false),
|
|
variable(@"selxs", 0, 0, 4096, &sel.xs, NULL, false),
|
|
variable(@"selys", 0, 0, 4096, &sel.ys, NULL, false),
|
|
};
|
|
});
|
|
}
|
|
|
|
int selh = 0;
|
|
bool selset = false;
|
|
|
|
#define loopselxy(b) \
|
|
{ \
|
|
makeundo(); \
|
|
loop(x, sel.xs) loop(y, sel.ys) \
|
|
{ \
|
|
sqr *s = S(sel.x + x, sel.y + y); \
|
|
b; \
|
|
} \
|
|
remip(sel); \
|
|
}
|
|
|
|
int cx, cy, ch;
|
|
|
|
int curedittex[] = { -1, -1, -1 };
|
|
|
|
bool dragging = false;
|
|
int lastx, lasty, lasth;
|
|
|
|
int lasttype = 0, lasttex = 0;
|
|
sqr rtex;
|
|
|
|
VAR(editing, 0, 0, 1);
|
|
|
|
void
|
|
toggleedit()
|
|
{
|
|
if (player1.state == CS_DEAD)
|
|
return; // do not allow dead players to edit to avoid state
|
|
// confusion
|
|
if (!editmode && !allowedittoggle())
|
|
return; // not in most multiplayer modes
|
|
if (!(editmode = !editmode)) {
|
|
settagareas(); // reset triggers to allow quick playtesting
|
|
entinmap(player1); // find spawn closest to current floating pos
|
|
} else {
|
|
resettagareas(); // clear trigger areas to allow them to be
|
|
// edited
|
|
player1.health = 100;
|
|
if (m_classicsp)
|
|
monsterclear(); // all monsters back at their spawns for
|
|
// editing
|
|
projreset();
|
|
}
|
|
Cube.sharedInstance.repeatsKeys = editmode;
|
|
selset = false;
|
|
editing = editmode;
|
|
}
|
|
COMMANDN(edittoggle, toggleedit, ARG_NONE)
|
|
|
|
void
|
|
correctsel() // ensures above invariant
|
|
{
|
|
selset = !OUTBORD(sel.x, sel.y);
|
|
int bsize = ssize - MINBORD;
|
|
if (sel.xs + sel.x > bsize)
|
|
sel.xs = bsize - sel.x;
|
|
if (sel.ys + sel.y > bsize)
|
|
sel.ys = bsize - sel.y;
|
|
if (sel.xs <= 0 || sel.ys <= 0)
|
|
selset = false;
|
|
}
|
|
|
|
bool
|
|
noteditmode()
|
|
{
|
|
correctsel();
|
|
if (!editmode)
|
|
conoutf(@"this function is only allowed in edit mode");
|
|
return !editmode;
|
|
}
|
|
|
|
bool
|
|
noselection()
|
|
{
|
|
if (!selset)
|
|
conoutf(@"no selection");
|
|
return !selset;
|
|
}
|
|
|
|
#define EDITSEL \
|
|
if (noteditmode() || noselection()) \
|
|
return;
|
|
#define EDITSELMP \
|
|
if (noteditmode() || noselection() || multiplayer()) \
|
|
return;
|
|
#define EDITMP \
|
|
if (noteditmode() || multiplayer()) \
|
|
return;
|
|
|
|
void
|
|
selectpos(int x, int y, int xs, int ys)
|
|
{
|
|
block s = { x, y, xs, ys };
|
|
sel = s;
|
|
selh = 0;
|
|
correctsel();
|
|
}
|
|
|
|
void
|
|
makesel()
|
|
{
|
|
block s = { min(lastx, cx), min(lasty, cy), abs(lastx - cx) + 1,
|
|
abs(lasty - cy) + 1 };
|
|
sel = s;
|
|
selh = max(lasth, ch);
|
|
correctsel();
|
|
if (selset)
|
|
rtex = *S(sel.x, sel.y);
|
|
}
|
|
|
|
VAR(flrceil, 0, 0, 2);
|
|
|
|
float
|
|
sheight(
|
|
sqr *s, sqr *t, float z) // finds out z height when cursor points at wall
|
|
{
|
|
return !flrceil // z-s->floor<s->ceil-z
|
|
? (s->type == FHF ? s->floor - t->vdelta / 4.0f : (float)s->floor)
|
|
: (s->type == CHF ? s->ceil + t->vdelta / 4.0f : (float)s->ceil);
|
|
}
|
|
|
|
void
|
|
cursorupdate() // called every frame from hud
|
|
{
|
|
flrceil = ((int)(player1.pitch >= 0)) * 2;
|
|
|
|
volatile float x =
|
|
worldpos.x; // volatile needed to prevent msvc7 optimizer bug?
|
|
volatile float y = worldpos.y;
|
|
volatile float z = worldpos.z;
|
|
|
|
cx = (int)x;
|
|
cy = (int)y;
|
|
|
|
if (OUTBORD(cx, cy))
|
|
return;
|
|
sqr *s = S(cx, cy);
|
|
|
|
// selected wall
|
|
if (fabs(sheight(s, s, z) - z) > 1) {
|
|
x += x > player1.o.x ? 0.5f : -0.5f; // find right wall cube
|
|
y += y > player1.o.y ? 0.5f : -0.5f;
|
|
|
|
cx = (int)x;
|
|
cy = (int)y;
|
|
|
|
if (OUTBORD(cx, cy))
|
|
return;
|
|
}
|
|
|
|
if (dragging)
|
|
makesel();
|
|
|
|
const int GRIDSIZE = 5;
|
|
const float GRIDW = 0.5f;
|
|
const float GRID8 = 2.0f;
|
|
const float GRIDS = 2.0f;
|
|
const int GRIDM = 0x7;
|
|
|
|
// render editing grid
|
|
|
|
for (int ix = cx - GRIDSIZE; ix <= cx + GRIDSIZE; ix++) {
|
|
for (int iy = cy - GRIDSIZE; iy <= cy + GRIDSIZE; iy++) {
|
|
if (OUTBORD(ix, iy))
|
|
continue;
|
|
sqr *s = S(ix, iy);
|
|
if (SOLID(s))
|
|
continue;
|
|
float h1 = sheight(s, s, z);
|
|
float h2 = sheight(s, SWS(s, 1, 0, ssize), z);
|
|
float h3 = sheight(s, SWS(s, 1, 1, ssize), z);
|
|
float h4 = sheight(s, SWS(s, 0, 1, ssize), z);
|
|
if (s->tag)
|
|
linestyle(GRIDW, 0xFF, 0x40, 0x40);
|
|
else if (s->type == FHF || s->type == CHF)
|
|
linestyle(GRIDW, 0x80, 0xFF, 0x80);
|
|
else
|
|
linestyle(GRIDW, 0x80, 0x80, 0x80);
|
|
block b = { ix, iy, 1, 1 };
|
|
box(b, h1, h2, h3, h4);
|
|
linestyle(GRID8, 0x40, 0x40, 0xFF);
|
|
if (!(ix & GRIDM))
|
|
line(ix, iy, h1, ix, iy + 1, h4);
|
|
if (!(ix + 1 & GRIDM))
|
|
line(ix + 1, iy, h2, ix + 1, iy + 1, h3);
|
|
if (!(iy & GRIDM))
|
|
line(ix, iy, h1, ix + 1, iy, h2);
|
|
if (!(iy + 1 & GRIDM))
|
|
line(ix, iy + 1, h4, ix + 1, iy + 1, h3);
|
|
}
|
|
}
|
|
|
|
if (!SOLID(s)) {
|
|
float ih = sheight(s, s, z);
|
|
linestyle(GRIDS, 0xFF, 0xFF, 0xFF);
|
|
block b = { cx, cy, 1, 1 };
|
|
box(b, ih, sheight(s, SWS(s, 1, 0, ssize), z),
|
|
sheight(s, SWS(s, 1, 1, ssize), z),
|
|
sheight(s, SWS(s, 0, 1, ssize), z));
|
|
linestyle(GRIDS, 0xFF, 0x00, 0x00);
|
|
dot(cx, cy, ih);
|
|
ch = (int)ih;
|
|
}
|
|
|
|
if (selset) {
|
|
linestyle(GRIDS, 0xFF, 0x40, 0x40);
|
|
box(sel, (float)selh, (float)selh, (float)selh, (float)selh);
|
|
}
|
|
}
|
|
|
|
vector<block *> undos; // unlimited undo
|
|
VARP(undomegs, 0, 1, 10); // bounded by n megs
|
|
|
|
void
|
|
pruneundos(int maxremain) // bound memory
|
|
{
|
|
int t = 0;
|
|
loopvrev(undos)
|
|
{
|
|
t += undos[i]->xs * undos[i]->ys * sizeof(sqr);
|
|
if (t > maxremain)
|
|
OFFreeMemory(undos.remove(i));
|
|
}
|
|
}
|
|
|
|
void
|
|
makeundo()
|
|
{
|
|
undos.add(blockcopy(sel));
|
|
pruneundos(undomegs << 20);
|
|
}
|
|
|
|
void
|
|
editundo()
|
|
{
|
|
EDITMP;
|
|
if (undos.empty()) {
|
|
conoutf(@"nothing more to undo");
|
|
return;
|
|
}
|
|
block *p = undos.pop();
|
|
blockpaste(*p);
|
|
OFFreeMemory(p);
|
|
}
|
|
|
|
block *copybuf = NULL;
|
|
|
|
void
|
|
copy()
|
|
{
|
|
EDITSELMP;
|
|
if (copybuf)
|
|
OFFreeMemory(copybuf);
|
|
copybuf = blockcopy(sel);
|
|
}
|
|
|
|
void
|
|
paste()
|
|
{
|
|
EDITMP;
|
|
if (!copybuf) {
|
|
conoutf(@"nothing to paste");
|
|
return;
|
|
}
|
|
sel.xs = copybuf->xs;
|
|
sel.ys = copybuf->ys;
|
|
correctsel();
|
|
if (!selset || sel.xs != copybuf->xs || sel.ys != copybuf->ys) {
|
|
conoutf(@"incorrect selection");
|
|
return;
|
|
}
|
|
makeundo();
|
|
copybuf->x = sel.x;
|
|
copybuf->y = sel.y;
|
|
blockpaste(*copybuf);
|
|
}
|
|
|
|
void
|
|
tofronttex() // maintain most recently used of the texture lists when applying
|
|
// texture
|
|
{
|
|
loopi(3)
|
|
{
|
|
int c = curedittex[i];
|
|
if (c >= 0) {
|
|
uchar *p = hdr.texlists[i];
|
|
int t = p[c];
|
|
for (int a = c - 1; a >= 0; a--)
|
|
p[a + 1] = p[a];
|
|
p[0] = t;
|
|
curedittex[i] = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
editdrag(bool isDown)
|
|
{
|
|
if ((dragging = isDown)) {
|
|
lastx = cx;
|
|
lasty = cy;
|
|
lasth = ch;
|
|
selset = false;
|
|
tofronttex();
|
|
}
|
|
makesel();
|
|
}
|
|
|
|
// the core editing function. all the *xy functions perform the core operations
|
|
// and are also called directly from the network, the function below it is
|
|
// strictly triggered locally. They all have very similar structure.
|
|
|
|
void
|
|
editheightxy(bool isfloor, int amount, block &sel)
|
|
{
|
|
loopselxy(
|
|
if (isfloor) {
|
|
s->floor += amount;
|
|
if (s->floor >= s->ceil)
|
|
s->floor = s->ceil - 1;
|
|
} else {
|
|
s->ceil += amount;
|
|
if (s->ceil <= s->floor)
|
|
s->ceil = s->floor + 1;
|
|
});
|
|
}
|
|
|
|
void
|
|
editheight(int flr, int amount)
|
|
{
|
|
EDITSEL;
|
|
bool isfloor = flr == 0;
|
|
editheightxy(isfloor, amount, sel);
|
|
addmsg(1, 7, SV_EDITH, sel.x, sel.y, sel.xs, sel.ys, isfloor, amount);
|
|
}
|
|
COMMAND(editheight, ARG_2INT)
|
|
|
|
void
|
|
edittexxy(int type, int t, block &sel)
|
|
{
|
|
loopselxy(switch (type) {
|
|
case 0:
|
|
s->ftex = t;
|
|
break;
|
|
case 1:
|
|
s->wtex = t;
|
|
break;
|
|
case 2:
|
|
s->ctex = t;
|
|
break;
|
|
case 3:
|
|
s->utex = t;
|
|
break;
|
|
});
|
|
}
|
|
|
|
void
|
|
edittex(int type, int dir)
|
|
{
|
|
EDITSEL;
|
|
if (type < 0 || type > 3)
|
|
return;
|
|
if (type != lasttype) {
|
|
tofronttex();
|
|
lasttype = type;
|
|
}
|
|
int atype = type == 3 ? 1 : type;
|
|
int i = curedittex[atype];
|
|
i = i < 0 ? 0 : i + dir;
|
|
curedittex[atype] = i = min(max(i, 0), 255);
|
|
int t = lasttex = hdr.texlists[atype][i];
|
|
edittexxy(type, t, sel);
|
|
addmsg(1, 7, SV_EDITT, sel.x, sel.y, sel.xs, sel.ys, type, t);
|
|
}
|
|
|
|
void
|
|
replace()
|
|
{
|
|
EDITSELMP;
|
|
loop(x, ssize) loop(y, ssize)
|
|
{
|
|
sqr *s = S(x, y);
|
|
switch (lasttype) {
|
|
case 0:
|
|
if (s->ftex == rtex.ftex)
|
|
s->ftex = lasttex;
|
|
break;
|
|
case 1:
|
|
if (s->wtex == rtex.wtex)
|
|
s->wtex = lasttex;
|
|
break;
|
|
case 2:
|
|
if (s->ctex == rtex.ctex)
|
|
s->ctex = lasttex;
|
|
break;
|
|
case 3:
|
|
if (s->utex == rtex.utex)
|
|
s->utex = lasttex;
|
|
break;
|
|
}
|
|
}
|
|
block b = { 0, 0, ssize, ssize };
|
|
remip(b);
|
|
}
|
|
|
|
void
|
|
edittypexy(int type, block &sel)
|
|
{
|
|
loopselxy(s->type = type);
|
|
}
|
|
|
|
void
|
|
edittype(int type)
|
|
{
|
|
EDITSEL;
|
|
if (type == CORNER &&
|
|
(sel.xs != sel.ys || sel.xs == 3 || sel.xs > 4 && sel.xs != 8 ||
|
|
sel.x & ~-sel.xs || sel.y & ~-sel.ys)) {
|
|
conoutf(@"corner selection must be power of 2 aligned");
|
|
return;
|
|
}
|
|
edittypexy(type, sel);
|
|
addmsg(1, 6, SV_EDITS, sel.x, sel.y, sel.xs, sel.ys, type);
|
|
}
|
|
|
|
void
|
|
heightfield(int t)
|
|
{
|
|
edittype(t == 0 ? FHF : CHF);
|
|
}
|
|
COMMAND(heightfield, ARG_1INT)
|
|
|
|
void
|
|
solid(int t)
|
|
{
|
|
edittype(t == 0 ? SPACE : SOLID);
|
|
}
|
|
COMMAND(solid, ARG_1INT)
|
|
|
|
void
|
|
corner()
|
|
{
|
|
edittype(CORNER);
|
|
}
|
|
COMMAND(corner, ARG_NONE)
|
|
|
|
void
|
|
editequalisexy(bool isfloor, block &sel)
|
|
{
|
|
int low = 127, hi = -128;
|
|
loopselxy({
|
|
if (s->floor < low)
|
|
low = s->floor;
|
|
if (s->ceil > hi)
|
|
hi = s->ceil;
|
|
});
|
|
loopselxy({
|
|
if (isfloor)
|
|
s->floor = low;
|
|
else
|
|
s->ceil = hi;
|
|
if (s->floor >= s->ceil)
|
|
s->floor = s->ceil - 1;
|
|
});
|
|
}
|
|
|
|
void
|
|
equalize(int flr)
|
|
{
|
|
bool isfloor = flr == 0;
|
|
EDITSEL;
|
|
editequalisexy(isfloor, sel);
|
|
addmsg(1, 6, SV_EDITE, sel.x, sel.y, sel.xs, sel.ys, isfloor);
|
|
}
|
|
COMMAND(equalize, ARG_1INT)
|
|
|
|
void
|
|
setvdeltaxy(int delta, block &sel)
|
|
{
|
|
loopselxy(s->vdelta = max(s->vdelta + delta, 0));
|
|
remipmore(sel);
|
|
}
|
|
|
|
void
|
|
setvdelta(int delta)
|
|
{
|
|
EDITSEL;
|
|
setvdeltaxy(delta, sel);
|
|
addmsg(1, 6, SV_EDITD, sel.x, sel.y, sel.xs, sel.ys, delta);
|
|
}
|
|
|
|
const int MAXARCHVERT = 50;
|
|
int archverts[MAXARCHVERT][MAXARCHVERT];
|
|
bool archvinit = false;
|
|
|
|
void
|
|
archvertex(int span, int vert, int delta)
|
|
{
|
|
if (!archvinit) {
|
|
archvinit = true;
|
|
loop(s, MAXARCHVERT) loop(v, MAXARCHVERT) archverts[s][v] = 0;
|
|
}
|
|
if (span >= MAXARCHVERT || vert >= MAXARCHVERT || span < 0 || vert < 0)
|
|
return;
|
|
archverts[span][vert] = delta;
|
|
}
|
|
|
|
void
|
|
arch(int sidedelta, int _a)
|
|
{
|
|
EDITSELMP;
|
|
sel.xs++;
|
|
sel.ys++;
|
|
if (sel.xs > MAXARCHVERT)
|
|
sel.xs = MAXARCHVERT;
|
|
if (sel.ys > MAXARCHVERT)
|
|
sel.ys = MAXARCHVERT;
|
|
loopselxy(s->vdelta = sel.xs > sel.ys
|
|
? (archverts[sel.xs - 1][x] +
|
|
(y == 0 || y == sel.ys - 1 ? sidedelta : 0))
|
|
: (archverts[sel.ys - 1][y] +
|
|
(x == 0 || x == sel.xs - 1 ? sidedelta : 0)));
|
|
remipmore(sel);
|
|
}
|
|
|
|
void
|
|
slope(int xd, int yd)
|
|
{
|
|
EDITSELMP;
|
|
int off = 0;
|
|
if (xd < 0)
|
|
off -= xd * sel.xs;
|
|
if (yd < 0)
|
|
off -= yd * sel.ys;
|
|
sel.xs++;
|
|
sel.ys++;
|
|
loopselxy(s->vdelta = xd * x + yd * y + off);
|
|
remipmore(sel);
|
|
}
|
|
|
|
void
|
|
perlin(int scale, int seed, int psize)
|
|
{
|
|
EDITSELMP;
|
|
sel.xs++;
|
|
sel.ys++;
|
|
makeundo();
|
|
sel.xs--;
|
|
sel.ys--;
|
|
perlinarea(sel, scale, seed, psize);
|
|
sel.xs++;
|
|
sel.ys++;
|
|
remipmore(sel);
|
|
sel.xs--;
|
|
sel.ys--;
|
|
}
|
|
|
|
VARF(
|
|
fullbright, 0, 0, 1, if (fullbright) {
|
|
if (noteditmode())
|
|
return;
|
|
loopi(mipsize) world[i].r = world[i].g = world[i].b = 176;
|
|
});
|
|
|
|
void
|
|
edittag(int tag)
|
|
{
|
|
EDITSELMP;
|
|
loopselxy(s->tag = tag);
|
|
}
|
|
|
|
void
|
|
newent(OFString *what, OFString *a1, OFString *a2, OFString *a3, OFString *a4)
|
|
{
|
|
EDITSEL;
|
|
@autoreleasepool {
|
|
newentity(sel.x, sel.y, (int)player1.o.z, what,
|
|
[a1 cube_intValueWithBase:0], [a2 cube_intValueWithBase:0],
|
|
[a3 cube_intValueWithBase:0], [a4 cube_intValueWithBase:0]);
|
|
}
|
|
}
|
|
|
|
COMMANDN(select, selectpos, ARG_4INT)
|
|
COMMAND(edittag, ARG_1INT)
|
|
COMMAND(replace, ARG_NONE)
|
|
COMMAND(archvertex, ARG_3INT)
|
|
COMMAND(arch, ARG_2INT)
|
|
COMMAND(slope, ARG_2INT)
|
|
COMMANDN(vdelta, setvdelta, ARG_1INT)
|
|
COMMANDN(undo, editundo, ARG_NONE)
|
|
COMMAND(copy, ARG_NONE)
|
|
COMMAND(paste, ARG_NONE)
|
|
COMMAND(edittex, ARG_2INT)
|
|
COMMAND(newent, ARG_5STR)
|
|
COMMAND(perlin, ARG_3INT)
|