Fix all warnings

FossilOrigin-Name: 0e7605d101d4079a75f8b62b072f342cb5ce5ff95090cf2068318193de907e2c
This commit is contained in:
Jonathan Schleifer 2025-03-20 22:40:48 +00:00
parent fd09d38b8c
commit ff6912e3ff
12 changed files with 51 additions and 58 deletions

View file

@ -4,7 +4,6 @@
#import "DynamicEntity.h"
#import "Entity.h"
#import "PersistentEntity.h"
extern bool hasoverbright;
@ -12,7 +11,7 @@ VAR(lightscale, 1, 4, 100);
// done in realtime, needs to be fast
void
lightray(float bx, float by, PersistentEntity *light)
lightray(float bx, float by, Entity *light)
{
float lx = light.x + (rnd(21) - 10) * 0.1f;
float ly = light.y + (rnd(21) - 10) * 0.1f;
@ -39,10 +38,9 @@ lightray(float bx, float by, PersistentEntity *light)
l /= lightscale;
stepl /= lightscale;
if (light.attr3 ||
light.attr4) // coloured light version, special case because
// most lights are white
{
// coloured light version, special case because most lights are
// white
if (light.attr3 || light.attr4) {
int dimness = rnd(
(255 -
(light.attr2 + light.attr3 + light.attr4) / 3) /
@ -123,7 +121,7 @@ lightray(float bx, float by, PersistentEntity *light)
}
void
calclightsource(PersistentEntity *l)
calclightsource(Entity *l)
{
int reach = l.attr1;
int sx = l.x - reach;
@ -235,7 +233,7 @@ dodynlight(const OFVector3D *vold, const OFVector3D *v, int reach, int strength,
struct block *copy = blockcopy(&b);
[dlights addItem:&copy];
PersistentEntity *l = [Entity entity];
Entity *l = [Entity entity];
l.x = v->x;
l.y = v->y;
l.z = v->z;