Adjust to ObjFW changes

FossilOrigin-Name: 85566b261dc924326f2b24254b27e472c0a03fd327b4793ecd42d0ec85a065bf
This commit is contained in:
Jonathan Schleifer 2025-03-23 14:17:30 +00:00
parent 3a7e871e0e
commit fa66ee85fd
4 changed files with 14 additions and 14 deletions

View file

@ -203,7 +203,7 @@ entinmap(DynamicEntity *d)
float dx = (rnd(21) - 10) / 10.0f * i; // increasing distance float dx = (rnd(21) - 10) / 10.0f * i; // increasing distance
float dy = (rnd(21) - 10) / 10.0f * i; float dy = (rnd(21) - 10) / 10.0f * i;
OFVector3D old = d.origin; OFVector3D old = d.origin;
d.origin = OFAddVector3D(d.origin, OFMakeVector3D(dx, dy, 0)); d.origin = OFAddVectors3D(d.origin, OFMakeVector3D(dx, dy, 0));
if (collide(d, true, 0, 0)) if (collide(d, true, 0, 0))
return; return;
d.origin = old; d.origin = old;

View file

@ -47,11 +47,11 @@ updatepos(DynamicEntity *d)
if (fx < r && fy < r && fz < rz && d.state != CS_DEAD) { if (fx < r && fy < r && fz < rz && d.state != CS_DEAD) {
if (fx < fy) if (fx < fy)
// push aside // push aside
d.origin = OFAddVector3D(d.origin, d.origin = OFAddVectors3D(d.origin,
OFMakeVector3D( OFMakeVector3D(
0, (dy < 0 ? r - fy : -(r - fy)), 0)); 0, (dy < 0 ? r - fy : -(r - fy)), 0));
else else
d.origin = OFAddVector3D(d.origin, d.origin = OFAddVectors3D(d.origin,
OFMakeVector3D( OFMakeVector3D(
(dx < 0 ? r - fx : -(r - fx)), 0, 0)); (dx < 0 ? r - fx : -(r - fx)), 0, 0));
} }

View file

@ -288,10 +288,10 @@ extern bool demoplayback;
// simplistic vector ops // simplistic vector ops
#define dotprod(u, v) ((u).x * (v).x + (u).y * (v).y + (u).z * (v).z) #define dotprod(u, v) ((u).x * (v).x + (u).y * (v).y + (u).z * (v).z)
#define vmul(u, f) u = OFMultiplyVector3D(u, OFMakeVector3D(f, f, f)) #define vmul(u, f) u = OFMultiplyVector3D(u, f)
#define vdiv(u, f) u = OFDivideVector3D(u, OFMakeVector3D(f, f, f)) #define vdiv(u, f) u = OFMultiplyVector3D(u, (f) / 1.0f)
#define vadd(u, v) u = OFAddVector3D(u, v) #define vadd(u, v) u = OFAddVectors3D(u, v)
#define vsub(u, v) u = OFSubtractVector3D(u, v) #define vsub(u, v) u = OFSubtractVectors3D(u, v)
#define vdist(d, v, e, s) \ #define vdist(d, v, e, s) \
OFVector3D v = s; \ OFVector3D v = s; \
vsub(v, e); \ vsub(v, e); \

View file

@ -208,13 +208,13 @@ collide(DynamicEntity *d, bool spawn, float drop, float rise)
d.origin.x, d.origin.y, lo + d.eyeHeight); d.origin.x, d.origin.y, lo + d.eyeHeight);
else if (space > -1.26f) else if (space > -1.26f)
// rise thru stair // rise thru stair
d.origin = OFAddVector3D( d.origin = OFAddVectors3D(
d.origin, OFMakeVector3D(0, 0, rise)); d.origin, OFMakeVector3D(0, 0, rise));
else else
return false; return false;
} else } else
// gravity // gravity
d.origin = OFSubtractVector3D(d.origin, d.origin = OFSubtractVectors3D(d.origin,
OFMakeVector3D( OFMakeVector3D(
0, 0, min(min(drop, space), headspace))); 0, 0, min(min(drop, space), headspace)));
@ -361,14 +361,14 @@ moveplayer4(DynamicEntity *pl, int moveres, bool local, int curtime)
// discrete steps collision detection & sliding // discrete steps collision detection & sliding
for (int i = 0; i < moveres; i++) { for (int i = 0; i < moveres; i++) {
// try move forward // try move forward
pl.origin = OFAddVector3D(pl.origin, pl.origin = OFAddVectors3D(pl.origin,
OFMakeVector3D(f * d.x, f * d.y, f * d.z)); OFMakeVector3D(f * d.x, f * d.y, f * d.z));
if (collide(pl, false, drop, rise)) if (collide(pl, false, drop, rise))
continue; continue;
// player stuck, try slide along y axis // player stuck, try slide along y axis
pl.blocked = true; pl.blocked = true;
pl.origin = OFSubtractVector3D( pl.origin = OFSubtractVectors3D(
pl.origin, OFMakeVector3D(f * d.x, 0, 0)); pl.origin, OFMakeVector3D(f * d.x, 0, 0));
if (collide(pl, false, drop, rise)) { if (collide(pl, false, drop, rise)) {
d.x = 0; d.x = 0;
@ -376,7 +376,7 @@ moveplayer4(DynamicEntity *pl, int moveres, bool local, int curtime)
} }
// still stuck, try x axis // still stuck, try x axis
pl.origin = OFAddVector3D( pl.origin = OFAddVectors3D(
pl.origin, OFMakeVector3D(f * d.x, -f * d.y, 0)); pl.origin, OFMakeVector3D(f * d.x, -f * d.y, 0));
if (collide(pl, false, drop, rise)) { if (collide(pl, false, drop, rise)) {
d.y = 0; d.y = 0;
@ -385,14 +385,14 @@ moveplayer4(DynamicEntity *pl, int moveres, bool local, int curtime)
// try just dropping down // try just dropping down
pl.moving = false; pl.moving = false;
pl.origin = OFSubtractVector3D( pl.origin = OFSubtractVectors3D(
pl.origin, OFMakeVector3D(f * d.x, 0, 0)); pl.origin, OFMakeVector3D(f * d.x, 0, 0));
if (collide(pl, false, drop, rise)) { if (collide(pl, false, drop, rise)) {
d.y = d.x = 0; d.y = d.x = 0;
continue; continue;
} }
pl.origin = OFSubtractVector3D( pl.origin = OFSubtractVectors3D(
pl.origin, OFMakeVector3D(0, 0, f * d.z)); pl.origin, OFMakeVector3D(0, 0, f * d.z));
break; break;
} }