Adjust to ObjFW changes
FossilOrigin-Name: 85566b261dc924326f2b24254b27e472c0a03fd327b4793ecd42d0ec85a065bf
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4 changed files with 14 additions and 14 deletions
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@ -288,10 +288,10 @@ extern bool demoplayback;
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// simplistic vector ops
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#define dotprod(u, v) ((u).x * (v).x + (u).y * (v).y + (u).z * (v).z)
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#define vmul(u, f) u = OFMultiplyVector3D(u, OFMakeVector3D(f, f, f))
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#define vdiv(u, f) u = OFDivideVector3D(u, OFMakeVector3D(f, f, f))
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#define vadd(u, v) u = OFAddVector3D(u, v)
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#define vsub(u, v) u = OFSubtractVector3D(u, v)
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#define vmul(u, f) u = OFMultiplyVector3D(u, f)
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#define vdiv(u, f) u = OFMultiplyVector3D(u, (f) / 1.0f)
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#define vadd(u, v) u = OFAddVectors3D(u, v)
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#define vsub(u, v) u = OFSubtractVectors3D(u, v)
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#define vdist(d, v, e, s) \
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OFVector3D v = s; \
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vsub(v, e); \
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