Adjust to ObjFW changes

FossilOrigin-Name: 85566b261dc924326f2b24254b27e472c0a03fd327b4793ecd42d0ec85a065bf
This commit is contained in:
Jonathan Schleifer 2025-03-23 14:17:30 +00:00
parent 3a7e871e0e
commit fa66ee85fd
4 changed files with 14 additions and 14 deletions

View file

@ -288,10 +288,10 @@ extern bool demoplayback;
// simplistic vector ops
#define dotprod(u, v) ((u).x * (v).x + (u).y * (v).y + (u).z * (v).z)
#define vmul(u, f) u = OFMultiplyVector3D(u, OFMakeVector3D(f, f, f))
#define vdiv(u, f) u = OFDivideVector3D(u, OFMakeVector3D(f, f, f))
#define vadd(u, v) u = OFAddVector3D(u, v)
#define vsub(u, v) u = OFSubtractVector3D(u, v)
#define vmul(u, f) u = OFMultiplyVector3D(u, f)
#define vdiv(u, f) u = OFMultiplyVector3D(u, (f) / 1.0f)
#define vadd(u, v) u = OFAddVectors3D(u, v)
#define vsub(u, v) u = OFSubtractVectors3D(u, v)
#define vdist(d, v, e, s) \
OFVector3D v = s; \
vsub(v, e); \