Remove memory pool

FossilOrigin-Name: 0097baa3a78b36f6358e9877ad0c14ed4225486be33b821a408adf2e0213e0c0
This commit is contained in:
Jonathan Schleifer 2025-03-08 01:09:36 +00:00
parent 7ab817d420
commit f904d80214
6 changed files with 16 additions and 189 deletions

View file

@ -100,7 +100,7 @@ spawnstate(dynent *d) // reset player state not persistent accross spawns
dynent *
newdynent() // create a new blank player or monster
{
dynent *d = (dynent *)gp()->alloc(sizeof(dynent));
dynent *d = (dynent *)malloc(sizeof(dynent));
d->o.x = 0;
d->o.y = 0;
d->o.z = 0;
@ -186,7 +186,7 @@ void
zapdynent(dynent *&d)
{
if (d)
gp()->dealloc(d, sizeof(dynent));
free(d);
d = NULL;
};