Remove memory pool
FossilOrigin-Name: 0097baa3a78b36f6358e9877ad0c14ed4225486be33b821a408adf2e0213e0c0
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6 changed files with 16 additions and 189 deletions
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@ -100,7 +100,7 @@ spawnstate(dynent *d) // reset player state not persistent accross spawns
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dynent *
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newdynent() // create a new blank player or monster
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{
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dynent *d = (dynent *)gp()->alloc(sizeof(dynent));
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dynent *d = (dynent *)malloc(sizeof(dynent));
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d->o.x = 0;
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d->o.y = 0;
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d->o.z = 0;
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@ -186,7 +186,7 @@ void
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zapdynent(dynent *&d)
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{
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if (d)
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gp()->dealloc(d, sizeof(dynent));
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free(d);
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d = NULL;
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};
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