Remove memory pool
FossilOrigin-Name: 0097baa3a78b36f6358e9877ad0c14ed4225486be33b821a408adf2e0213e0c0
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7ab817d420
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f904d80214
6 changed files with 16 additions and 189 deletions
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@ -100,7 +100,7 @@ spawnstate(dynent *d) // reset player state not persistent accross spawns
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dynent *
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newdynent() // create a new blank player or monster
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{
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dynent *d = (dynent *)gp()->alloc(sizeof(dynent));
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dynent *d = (dynent *)malloc(sizeof(dynent));
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d->o.x = 0;
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d->o.y = 0;
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d->o.z = 0;
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@ -186,7 +186,7 @@ void
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zapdynent(dynent *&d)
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{
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if (d)
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gp()->dealloc(d, sizeof(dynent));
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free(d);
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d = NULL;
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};
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@ -19,8 +19,8 @@ itoa(char *s, int i)
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char *
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exchangestr(char *o, const char *n)
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{
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gp()->deallocstr(o);
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return newstring(n);
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free(o);
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return strdup(n);
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}
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// contains ALL vars/commands/aliases
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@ -132,7 +132,7 @@ parseexp(char *&p, int right) // parse any nested set of () or []
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return NULL;
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}
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}
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char *s = newstring(word, p - word - 1);
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char *s = strndup(word, p - word - 1);
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if (left == '(') {
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string t;
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// evaluate () exps directly, and substitute result
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@ -154,7 +154,7 @@ parseword(char *&p) // parse single argument, including expressions
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p++;
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char *word = p;
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p += strcspn(p, "\"\r\n\0");
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char *s = newstring(word, p - word);
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char *s = strndup(word, p - word);
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if (*p == '\"')
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p++;
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return s;
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@ -167,7 +167,7 @@ parseword(char *&p) // parse single argument, including expressions
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p += strcspn(p, "; \t\r\n\0");
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if (p - word == 0)
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return NULL;
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return newstring(word, p - word);
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return strndup(word, p - word);
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}
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OFString *
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@ -32,10 +32,11 @@ static void
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conline(OFString *sf, bool highlight) // add a line to the console buffer
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{
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cline cl;
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cl.cref = conlines.length() > 100
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? conlines.pop().cref
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: newstringbuf(""); // constrain the buffer size
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cl.outtime = lastmillis; // for how long to keep line on screen
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// constrain the buffer size
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cl.cref = conlines.length() > 100 ? conlines.pop().cref
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: (char *)calloc(_MAXDEFSTR, 1);
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// for how long to keep line on screen
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cl.outtime = lastmillis;
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conlines.insert(0, cl);
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if (highlight) // show line in a different colour, for chat etc.
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{
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@ -102,7 +102,7 @@ void
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monsterclear() // called after map start of when toggling edit mode to
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// reset/spawn all monsters to initial state
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{
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loopv(monsters) gp()->dealloc(monsters[i], sizeof(dynent));
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loopv(monsters) free(monsters[i]);
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monsters.setsize(0);
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numkilled = 0;
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monstertotal = 0;
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85
src/tools.h
85
src/tools.h
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@ -119,81 +119,22 @@ struct sprintf_s_f {
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extern void endianswap(void *, int, int);
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// memory pool that uses buckets and linear allocation for small objects
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// VERY fast, and reasonably good memory reuse
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struct pool {
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enum { POOLSIZE = 4096 }; // can be absolutely anything
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enum { PTRSIZE = sizeof(char *) };
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enum {
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MAXBUCKETS = 65
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}; // meaning up to size 256 on 32bit pointer systems
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enum { MAXREUSESIZE = MAXBUCKETS * PTRSIZE - PTRSIZE };
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inline size_t
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bucket(size_t s)
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{
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return (s + PTRSIZE - 1) >> PTRBITS;
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}
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enum { PTRBITS = PTRSIZE == 2 ? 1 : PTRSIZE == 4 ? 2 : 3 };
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char *p;
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size_t left;
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char *blocks;
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void *reuse[MAXBUCKETS];
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pool();
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~pool() { dealloc_block(blocks); };
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void *alloc(size_t size);
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void dealloc(void *p, size_t size);
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void *realloc(void *p, size_t oldsize, size_t newsize);
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char *string(const char *s, size_t l);
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char *
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string(const char *s)
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{
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return string(s, strlen(s));
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}
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void
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deallocstr(char *s)
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{
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dealloc(s, strlen(s) + 1);
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}
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char *
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stringbuf(const char *s)
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{
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return string(s, _MAXDEFSTR - 1);
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}
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void dealloc_block(void *b);
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void allocnext(size_t allocsize);
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};
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pool *gp();
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template <class T> struct vector {
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T *buf;
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int alen;
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int ulen;
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pool *p;
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vector()
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{
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this->p = gp();
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alen = 8;
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buf = (T *)p->alloc(alen * sizeof(T));
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buf = (T *)malloc(alen * sizeof(T));
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ulen = 0;
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}
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~vector()
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{
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setsize(0);
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p->dealloc(buf, alen * sizeof(T));
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free(buf);
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}
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vector(vector<T> &v);
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@ -271,9 +212,7 @@ template <class T> struct vector {
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void
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realloc()
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{
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int olen = alen;
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buf = (T *)p->realloc(
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buf, olen * sizeof(T), (alen *= 2) * sizeof(T));
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buf = (T *)::realloc(buf, (alen *= 2) * sizeof(T));
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}
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T
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@ -306,22 +245,4 @@ template <class T> struct vector {
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} else \
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for (int i = (v).length() - 1; i >= 0; i--)
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inline char *
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newstring(const char *s)
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{
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return gp()->string(s);
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}
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inline char *
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newstring(const char *s, size_t l)
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{
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return gp()->string(s, l);
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}
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inline char *
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newstringbuf(const char *s)
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{
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return gp()->stringbuf(s);
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}
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#endif
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95
src/tools.mm
95
src/tools.mm
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@ -3,101 +3,6 @@
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#include "tools.h"
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#include <new>
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//////////////////////////// pool ///////////////////////////
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pool::pool()
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{
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blocks = 0;
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allocnext(POOLSIZE);
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for (int i = 0; i < MAXBUCKETS; i++)
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reuse[i] = NULL;
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};
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void *
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pool::alloc(size_t size)
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{
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if (size > MAXREUSESIZE) {
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return malloc(size);
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} else {
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size = bucket(size);
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void **r = (void **)reuse[size];
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if (r) {
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reuse[size] = *r;
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return (void *)r;
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} else {
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size <<= PTRBITS;
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if (left < size)
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allocnext(POOLSIZE);
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char *r = p;
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p += size;
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left -= size;
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return r;
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};
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};
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};
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void
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pool::dealloc(void *p, size_t size)
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{
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if (size > MAXREUSESIZE) {
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free(p);
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} else {
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size = bucket(size);
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if (size) // only needed for 0-size free, are there any?
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{
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*((void **)p) = reuse[size];
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reuse[size] = p;
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};
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};
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};
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void *
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pool::realloc(void *p, size_t oldsize, size_t newsize)
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{
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void *np = alloc(newsize);
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if (!oldsize)
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return np;
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memcpy(np, p, newsize > oldsize ? oldsize : newsize);
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dealloc(p, oldsize);
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return np;
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};
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void
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pool::dealloc_block(void *b)
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{
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if (b) {
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dealloc_block(*((char **)b));
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free(b);
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};
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}
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void
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pool::allocnext(size_t allocsize)
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{
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char *b = (char *)malloc(allocsize + PTRSIZE);
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*((char **)b) = blocks;
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blocks = b;
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p = b + PTRSIZE;
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left = allocsize;
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};
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char *
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pool::string(const char *s, size_t l)
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{
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char *b = (char *)alloc(l + 1);
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strncpy(b, s, l);
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b[l] = 0;
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return b;
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}
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pool *
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gp() // useful for global buffers that need to be initialisation order
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// independant
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{
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static pool *p = NULL;
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return p ? p : (p = new pool());
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};
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///////////////////////// misc tools ///////////////////////
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void
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