Run clang-format on the entire codebase

FossilOrigin-Name: 0a0d4f91558171cf85e108964a5fed9e1c390a8343e9d2eda086c9c20fde7d1a
This commit is contained in:
Jonathan Schleifer 2024-07-20 15:08:41 +00:00
parent b8e3744913
commit f84e7f7c72
37 changed files with 9648 additions and 7254 deletions

View file

@ -1,7 +1,8 @@
// protos for ALL external functions in cube...
// protos for ALL external functions in cube...
// command
extern int variable(char *name, int min, int cur, int max, int *storage, void (*fun)(), bool persist);
extern int variable(char *name, int min, int cur, int max, int *storage,
void (*fun)(), bool persist);
extern void setvar(char *name, int i);
extern int getvar(char *name);
extern bool identexists(char *name);
@ -39,7 +40,8 @@ extern void writeservercfg();
extern void gl_init(int w, int h);
extern void cleangl();
extern void gl_drawframe(int w, int h, float curfps);
extern bool installtex(int tnum, char *texname, int &xs, int &ys, bool clamp = false);
extern bool installtex(
int tnum, char *texname, int &xs, int &ys, bool clamp = false);
extern void mipstats(int a, int b, int c);
extern void vertf(float v1, float v2, float v3, sqr *ls, float t1, float t2);
extern void addstrip(int tex, int start, int n);
@ -47,10 +49,16 @@ extern int lookuptexture(int tex, int &xs, int &ys);
// rendercubes
extern void resetcubes();
extern void render_flat(int tex, int x, int y, int size, int h, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil);
extern void render_flatdelta(int wtex, int x, int y, int size, float h1, float h2, float h3, float h4, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil);
extern void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil2, int x1, int y1, int x2, int y2, int size, sqr *l1, sqr *l2, bool topleft);
extern void render_tris(int x, int y, int size, bool topleft, sqr *h1, sqr *h2, sqr *s, sqr *t, sqr *u, sqr *v);
extern void render_flat(int tex, int x, int y, int size, int h, sqr *l1,
sqr *l2, sqr *l3, sqr *l4, bool isceil);
extern void render_flatdelta(int wtex, int x, int y, int size, float h1,
float h2, float h3, float h4, sqr *l1, sqr *l2, sqr *l3, sqr *l4,
bool isceil);
extern void render_square(int wtex, float floor1, float floor2, float ceil1,
float ceil2, int x1, int y1, int x2, int y2, int size, sqr *l1, sqr *l2,
bool topleft);
extern void render_tris(int x, int y, int size, bool topleft, sqr *h1, sqr *h2,
sqr *s, sqr *t, sqr *u, sqr *v);
extern void addwaterquad(int x, int y, int size);
extern int renderwater(float hf);
extern void finishstrips();
@ -75,7 +83,7 @@ extern void changemapserv(char *name, int mode);
extern void writeclientinfo(FILE *f);
// clientgame
extern void mousemove(int dx, int dy);
extern void mousemove(int dx, int dy);
extern void updateworld(int millis);
extern void startmap(char *name);
extern void changemap(char *name);
@ -93,7 +101,8 @@ extern void fixplayer1range();
// clientextras
extern void renderclients();
extern void renderclient(dynent *d, bool team, char *mdlname, bool hellpig, float scale);
extern void renderclient(
dynent *d, bool team, char *mdlname, bool hellpig, float scale);
void showscores(bool on);
extern void renderscores();
@ -107,17 +116,20 @@ extern int findentity(int type, int index = 0);
extern void trigger(int tag, int type, bool savegame);
extern void resettagareas();
extern void settagareas();
extern entity *newentity(int x, int y, int z, char *what, int v1, int v2, int v3, int v4);
extern entity *newentity(
int x, int y, int z, char *what, int v1, int v2, int v3, int v4);
// worldlight
extern void calclight();
extern void dodynlight(vec &vold, vec &v, int reach, int strength, dynent *owner);
extern void dodynlight(
vec &vold, vec &v, int reach, int strength, dynent *owner);
extern void cleardlights();
extern block *blockcopy(block &b);
extern void blockpaste(block &b);
// worldrender
extern void render_world(float vx, float vy, float vh, int yaw, int pitch, float widef, int w, int h);
extern void render_world(float vx, float vy, float vh, int yaw, int pitch,
float widef, int w, int h);
// worldocull
extern void computeraytable(float vx, float vy);
@ -153,7 +165,8 @@ extern void dot(int x, int y, float z);
extern void linestyle(float width, int r, int g, int b);
extern void newsphere(vec &o, float max, int type);
extern void renderspheres(int time);
extern void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater);
extern void gl_drawhud(
int w, int h, int curfps, int nquads, int curvert, bool underwater);
extern void readdepth(int w, int h);
extern void blendbox(int x1, int y1, int x2, int y2, bool border);
extern void damageblend(int n);
@ -191,11 +204,14 @@ extern void initsound();
extern void cleansound();
// rendermd2
extern void rendermodel(char *mdl, int frame, int range, int tex, float rad, float x, float y, float z, float yaw, float pitch, bool teammate, float scale, float speed, int snap = 0, int basetime = 0);
extern void rendermodel(char *mdl, int frame, int range, int tex, float rad,
float x, float y, float z, float yaw, float pitch, bool teammate,
float scale, float speed, int snap = 0, int basetime = 0);
extern mapmodelinfo &getmminfo(int i);
// server
extern void initserver(bool dedicated, int uprate, char *sdesc, char *ip, char *master, char *passwd, int maxcl);
extern void initserver(bool dedicated, int uprate, char *sdesc, char *ip,
char *master, char *passwd, int maxcl);
extern void cleanupserver();
extern void localconnect();
extern void localdisconnect();
@ -208,15 +224,17 @@ extern void startintermission();
extern void restoreserverstate(vector<entity> &ents);
extern uchar *retrieveservers(uchar *buf, int buflen);
extern char msgsizelookup(int msg);
extern void serverms(int mode, int numplayers, int minremain, char *smapname, int seconds, bool isfull);
extern void serverms(int mode, int numplayers, int minremain, char *smapname,
int seconds, bool isfull);
extern void servermsinit(const char *master, char *sdesc, bool listen);
extern void sendmaps(int n, string mapname, int mapsize, uchar *mapdata);
extern ENetPacket *recvmap(int n);
// weapon
extern void selectgun(int a = -1, int b = -1, int c =-1);
extern void selectgun(int a = -1, int b = -1, int c = -1);
extern void shoot(dynent *d, vec &to);
extern void shootv(int gun, vec &from, vec &to, dynent *d = 0, bool local = false);
extern void shootv(
int gun, vec &from, vec &to, dynent *d = 0, bool local = false);
extern void createrays(vec &from, vec &to);
extern void moveprojectiles(float time);
extern void projreset();
@ -246,4 +264,3 @@ extern void baseammo(int gun);
// rndmap
extern void perlinarea(block &b, int scale, int seed, int psize);