Remove vadd/vsub/vmul/vdiv

FossilOrigin-Name: 0c8fc2f1482a22d97a114b5b35f2a4d55d2d72a113178070d87fffab40fa8586
This commit is contained in:
Jonathan Schleifer 2025-03-23 14:49:15 +00:00
parent fa66ee85fd
commit e91d88fd2b
6 changed files with 54 additions and 67 deletions

View file

@ -77,12 +77,9 @@ createrays(const OFVector3D *from, const OFVector3D *to)
{
vdist(dist, dvec, *from, *to);
float f = dist * SGSPREAD / 1000;
for (int i = 0; i < SGRAYS; i++) {
for (int i = 0; i < SGRAYS; i++)
#define RNDD (rnd(101) - 50) * f
OFVector3D r = OFMakeVector3D(RNDD, RNDD, RNDD);
sg[i] = *to;
vadd(sg[i], r);
}
sg[i] = OFAddVectors3D(*to, OFMakeVector3D(RNDD, RNDD, RNDD));
}
// if lineseg hits entity bounding box
@ -91,8 +88,8 @@ intersect(DynamicEntity *d, const OFVector3D *from, const OFVector3D *to)
{
OFVector3D v = *to, w = d.origin;
const OFVector3D *p;
vsub(v, *from);
vsub(w, *from);
v = OFSubtractVectors3D(v, *from);
w = OFSubtractVectors3D(w, *from);
float c1 = dotprod(w, v);
if (c1 <= 0)
@ -102,9 +99,8 @@ intersect(DynamicEntity *d, const OFVector3D *from, const OFVector3D *to)
if (c2 <= c1)
p = to;
else {
float f = c1 / c2;
vmul(v, f);
vadd(v, *from);
v = OFMultiplyVector3D(v, c1 / c2);
v = OFAddVectors3D(v, *from);
p = &v;
}
}
@ -199,8 +195,9 @@ radialeffect(
dist = 0;
int damage = (int)(qdam * (1 - (dist / RL_DAMRAD)));
hit(cn, damage, o, at);
vmul(temp, (RL_DAMRAD - dist) * damage / 800);
vadd(o.velocity, temp);
temp =
OFMultiplyVector3D(temp, (RL_DAMRAD - dist) * damage / 800);
o.velocity = OFAddVectors3D(o.velocity, temp);
}
}
@ -273,8 +270,8 @@ moveprojectiles(float time)
float dtime = dist * 1000 / p.speed;
if (time > dtime)
dtime = time;
vmul(v, time / dtime);
vadd(v, p.o);
v = OFMultiplyVector3D(v, time / dtime);
v = OFAddVectors3D(v, p.o);
if (p.local) {
for (id player in players)
if (player != [OFNull null])
@ -354,8 +351,8 @@ hitpush(int target, int damage, DynamicEntity *d, DynamicEntity *at,
{
hit(target, damage, d, at);
vdist(dist, v, *from, *to);
vmul(v, damage / dist / 50);
vadd(d.velocity, v);
v = OFMultiplyVector3D(v, damage / dist / 50);
d.velocity = OFAddVectors3D(d.velocity, v);
}
void
@ -404,17 +401,16 @@ shoot(DynamicEntity *d, const OFVector3D *targ)
from.z -= 0.2f; // below eye
vdist(dist, unitv, from, to);
vdiv(unitv, dist);
OFVector3D kickback = unitv;
vmul(kickback, guns[d.gunSelect].kickamount * -0.01f);
vadd(d.velocity, kickback);
unitv = OFMultiplyVector3D(unitv, 1.0f / dist);
OFVector3D kickback =
OFMultiplyVector3D(unitv, guns[d.gunSelect].kickamount * -0.01f);
d.velocity = OFAddVectors3D(d.velocity, kickback);
if (d.pitch < 80.0f)
d.pitch += guns[d.gunSelect].kickamount * 0.05f;
if (d.gunSelect == GUN_FIST || d.gunSelect == GUN_BITE) {
vmul(unitv, 3); // punch range
to = from;
vadd(to, unitv);
unitv = OFMultiplyVector3D(unitv, 3); // punch range
to = OFAddVectors3D(from, unitv);
}
if (d.gunSelect == GUN_SG)
createrays(&from, &to);