Remove vadd/vsub/vmul/vdiv

FossilOrigin-Name: 0c8fc2f1482a22d97a114b5b35f2a4d55d2d72a113178070d87fffab40fa8586
This commit is contained in:
Jonathan Schleifer 2025-03-23 14:49:15 +00:00
parent fa66ee85fd
commit e91d88fd2b
6 changed files with 54 additions and 67 deletions

View file

@ -121,10 +121,9 @@ render_particles(int time)
if (pt->gr)
p->o.z -= ((lastmillis - p->millis) / 3.0f) *
curtime / (pt->gr * 10000);
OFVector3D a = p->d;
vmul(a, time);
vdiv(a, 20000.0f);
vadd(p->o, a);
OFVector3D a = OFMultiplyVector3D(p->d, time);
a = OFMultiplyVector3D(a, 1.0f / 20000.0f);
p->o = OFAddVectors3D(p->o, a);
pp = &p->next;
}
}
@ -154,10 +153,10 @@ void
particle_trail(int type, int fade, const OFVector3D *s, const OFVector3D *e)
{
vdist(d, v, *s, *e);
vdiv(v, d * 2 + 0.1f);
v = OFMultiplyVector3D(v, 1.0f / (d * 2 + 0.1f));
OFVector3D p = *s;
for (int i = 0; i < ((int)d * 2); i++) {
vadd(p, v);
p = OFAddVectors3D(p, v);
OFVector3D d =
OFMakeVector3D(rnd(11) - 5, rnd(11) - 5, rnd(11) - 5);
newparticle(&p, &d, rnd(fade) + fade, type);