Improve clang-format
FossilOrigin-Name: 6f5dd506262655e5d3a6732794f955c8476b19a80fa03d5ebb6744ed8b18c963
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f904d80214
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41 changed files with 506 additions and 493 deletions
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@ -215,7 +215,7 @@ loadgamerest()
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ents[i].spawned = gzgetc(f) != 0;
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if (ents[i].type == CARROT && !ents[i].spawned)
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trigger(ents[i].attr1, ents[i].attr2, true);
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};
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}
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restoreserverstate(ents);
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gzread(f, player1, sizeof(dynent));
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@ -230,12 +230,11 @@ loadgamerest()
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gzread(f, monsters[i], sizeof(dynent));
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monsters[i]->enemy =
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player1; // lazy, could save id of enemy instead
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monsters[i]->lastaction = monsters[i]->trigger =
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lastmillis +
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monsters[i]->lastaction = monsters[i]->trigger = lastmillis +
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500; // also lazy, but no real noticable effect on game
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if (monsters[i]->state == CS_DEAD)
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monsters[i]->lastaction = 0;
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};
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}
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restoremonsterstate();
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int nplayers = gzgeti();
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@ -244,7 +243,7 @@ loadgamerest()
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dynent *d = getclient(i);
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assert(d);
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gzread(f, d, sizeof(dynent));
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};
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}
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conoutf(@"savegame restored");
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if (demoloading)
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@ -292,12 +291,12 @@ demodamage(int damage, OFVector3D &o)
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{
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ddamage = damage;
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dorig = o;
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};
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}
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void
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demoblend(int damage)
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{
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bdamage = damage;
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};
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}
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void
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incomingdemodata(uchar *buf, int len, bool extras)
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@ -409,7 +408,7 @@ catmulrom(OFVector3D &z, OFVector3D &a, OFVector3D &b, OFVector3D &c, float s,
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vadd(dest, t1);
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vmul(t2, s3 - s2);
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vadd(dest, t2);
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};
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}
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void
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fixwrap(dynent *a, dynent *b)
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@ -418,7 +417,7 @@ fixwrap(dynent *a, dynent *b)
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a->yaw += 360;
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while (b->yaw - a->yaw < -180)
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a->yaw -= 360;
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};
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}
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void
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demoplaybackstep()
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@ -481,9 +480,9 @@ demoplaybackstep()
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if (demoplayback) {
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int itime = lastmillis - demodelaymsec;
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loopvrev(playerhistory) if (playerhistory[i]->lastupdate <
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itime) // find 2 positions in
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// history that surround
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// interpolation time point
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itime) // find 2 positions in
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// history that surround
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// interpolation time point
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{
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dynent *a = playerhistory[i];
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dynent *b = a;
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@ -500,8 +499,7 @@ demoplaybackstep()
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z = playerhistory[i - 1];
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// if(a==z || b==c) printf("* %d\n",
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// lastmillis);
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float bf =
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(itime - a->lastupdate) /
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float bf = (itime - a->lastupdate) /
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(float)(b->lastupdate - a->lastupdate);
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fixwrap(a, player1);
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fixwrap(c, player1);
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