Improve clang-format

FossilOrigin-Name: 6f5dd506262655e5d3a6732794f955c8476b19a80fa03d5ebb6744ed8b18c963
This commit is contained in:
Jonathan Schleifer 2025-03-08 02:38:40 +00:00
parent f904d80214
commit dd08a1069e
41 changed files with 506 additions and 493 deletions

View file

@ -215,7 +215,7 @@ loadgamerest()
ents[i].spawned = gzgetc(f) != 0;
if (ents[i].type == CARROT && !ents[i].spawned)
trigger(ents[i].attr1, ents[i].attr2, true);
};
}
restoreserverstate(ents);
gzread(f, player1, sizeof(dynent));
@ -230,12 +230,11 @@ loadgamerest()
gzread(f, monsters[i], sizeof(dynent));
monsters[i]->enemy =
player1; // lazy, could save id of enemy instead
monsters[i]->lastaction = monsters[i]->trigger =
lastmillis +
monsters[i]->lastaction = monsters[i]->trigger = lastmillis +
500; // also lazy, but no real noticable effect on game
if (monsters[i]->state == CS_DEAD)
monsters[i]->lastaction = 0;
};
}
restoremonsterstate();
int nplayers = gzgeti();
@ -244,7 +243,7 @@ loadgamerest()
dynent *d = getclient(i);
assert(d);
gzread(f, d, sizeof(dynent));
};
}
conoutf(@"savegame restored");
if (demoloading)
@ -292,12 +291,12 @@ demodamage(int damage, OFVector3D &o)
{
ddamage = damage;
dorig = o;
};
}
void
demoblend(int damage)
{
bdamage = damage;
};
}
void
incomingdemodata(uchar *buf, int len, bool extras)
@ -409,7 +408,7 @@ catmulrom(OFVector3D &z, OFVector3D &a, OFVector3D &b, OFVector3D &c, float s,
vadd(dest, t1);
vmul(t2, s3 - s2);
vadd(dest, t2);
};
}
void
fixwrap(dynent *a, dynent *b)
@ -418,7 +417,7 @@ fixwrap(dynent *a, dynent *b)
a->yaw += 360;
while (b->yaw - a->yaw < -180)
a->yaw -= 360;
};
}
void
demoplaybackstep()
@ -481,9 +480,9 @@ demoplaybackstep()
if (demoplayback) {
int itime = lastmillis - demodelaymsec;
loopvrev(playerhistory) if (playerhistory[i]->lastupdate <
itime) // find 2 positions in
// history that surround
// interpolation time point
itime) // find 2 positions in
// history that surround
// interpolation time point
{
dynent *a = playerhistory[i];
dynent *b = a;
@ -500,8 +499,7 @@ demoplaybackstep()
z = playerhistory[i - 1];
// if(a==z || b==c) printf("* %d\n",
// lastmillis);
float bf =
(itime - a->lastupdate) /
float bf = (itime - a->lastupdate) /
(float)(b->lastupdate - a->lastupdate);
fixwrap(a, player1);
fixwrap(c, player1);