Improve clang-format

FossilOrigin-Name: 6f5dd506262655e5d3a6732794f955c8476b19a80fa03d5ebb6744ed8b18c963
This commit is contained in:
Jonathan Schleifer 2025-03-08 02:38:40 +00:00
parent f904d80214
commit dd08a1069e
41 changed files with 506 additions and 493 deletions

View file

@ -41,7 +41,7 @@ resetmovement(dynent *d)
d->jumpnext = false;
d->strafe = 0;
d->move = 0;
};
}
void
spawnstate(dynent *d) // reset player state not persistent accross spawns
@ -95,7 +95,7 @@ spawnstate(dynent *d) // reset player state not persistent accross spawns
} else {
d->ammo[GUN_SG] = 5;
};
};
}
dynent *
newdynent() // create a new blank player or monster
@ -125,14 +125,14 @@ newdynent() // create a new blank player or monster
d->state = CS_ALIVE;
spawnstate(d);
return d;
};
}
void
respawnself()
{
spawnplayer(player1);
showscores(false);
};
}
void
arenacount(dynent *d, int &alive, int &dead, char *&lastteam, bool &oneteam)
@ -145,7 +145,7 @@ arenacount(dynent *d, int &alive, int &dead, char *&lastteam, bool &oneteam)
} else {
dead++;
};
};
}
int arenarespawnwait = 0;
int arenadetectwait = 0;
@ -180,7 +180,7 @@ arenarespawn()
player1->roll = 0;
};
};
};
}
void
zapdynent(dynent *&d)
@ -188,7 +188,7 @@ zapdynent(dynent *&d)
if (d)
free(d);
d = NULL;
};
}
extern int democlientnum;
@ -207,8 +207,8 @@ otherplayers()
moveplayer(
players[i], 2, false); // use physics to extrapolate
// player position
};
};
}
}
void
respawn()
@ -268,8 +268,7 @@ updateworld(int millis) // main game update loop
player1->move = player1->strafe = 0;
moveplayer(player1, 10, false);
} else if (!m_arena && !m_sp &&
lastmillis - player1->lastaction >
10000)
lastmillis - player1->lastaction > 10000)
respawn();
} else if (!intermission) {
moveplayer(player1, 20, true);
@ -300,7 +299,7 @@ entinmap(dynent *
conoutf(@"can't find entity spawn spot! (%d, %d)", (int)d->o.x,
(int)d->o.y);
// leave ent at original pos, possibly stuck
};
}
int spawncycle = -1;
int fixspawn = 2;
@ -324,17 +323,17 @@ spawnplayer(dynent *d) // place at random spawn. also used by monsters!
entinmap(d);
spawnstate(d);
d->state = CS_ALIVE;
};
}
// movement input code
#define dir(name, v, d, s, os) \
void name(bool isdown) \
{ \
player1->s = isdown; \
player1->v = isdown ? d : (player1->os ? -(d) : 0); \
player1->lastmove = lastmillis; \
};
#define dir(name, v, d, s, os) \
void name(bool isdown) \
{ \
player1->s = isdown; \
player1->v = isdown ? d : (player1->os ? -(d) : 0); \
player1->lastmove = lastmillis; \
}
dir(backward, move, -1, k_down, k_up);
dir(forward, move, 1, k_up, k_down);
@ -350,14 +349,14 @@ attack(bool on)
editdrag(on);
else if (player1->attacking = on)
respawn();
};
}
void
jumpn(bool on)
{
if (!intermission && (player1->jumpnext = on))
respawn();
};
}
COMMAND(backward, ARG_DOWN)
COMMAND(forward, ARG_DOWN)
@ -379,7 +378,7 @@ fixplayer1range()
player1->yaw += 360.0f;
while (player1->yaw >= 360.0f)
player1->yaw -= 360.0f;
};
}
void
mousemove(int dx, int dy)
@ -389,10 +388,9 @@ mousemove(int dx, int dy)
const float SENSF = 33.0f; // try match quake sens
player1->yaw += (dx / SENSF) * (sensitivity / (float)sensitivityscale);
player1->pitch -= (dy / SENSF) *
(sensitivity / (float)sensitivityscale) *
(invmouse ? -1 : 1);
(sensitivity / (float)sensitivityscale) * (invmouse ? -1 : 1);
fixplayer1range();
};
}
// damage arriving from the network, monsters, yourself, all ends up here.
@ -404,20 +402,19 @@ selfdamage(int damage, int actor, dynent *act)
damageblend(damage);
demoblend(damage);
int ad = damage * (player1->armourtype + 1) * 20 /
100; // let armour absorb when possible
100; // let armour absorb when possible
if (ad > player1->armour)
ad = player1->armour;
player1->armour -= ad;
damage -= ad;
float droll = damage / 0.5f;
player1->roll +=
player1->roll > 0
? droll
: (player1->roll < 0
? -droll
: (rnd(2) ? droll
: -droll)); // give player a kick depending
// on amount of damage
player1->roll += player1->roll > 0
? droll
: (player1->roll < 0
? -droll
: (rnd(2) ? droll
: -droll)); // give player a kick depending
// on amount of damage
if ((player1->health -= damage) <= 0) {
if (actor == -2) {
conoutf(@"you got killed by %s!", act->name);