More string cleanups
FossilOrigin-Name: a401a49dd9b3759c48509aa50fa13dab309bf09462a137f4ecbf3c98dce9d9e4
This commit is contained in:
parent
0e59beaf43
commit
db3bb84a6a
12 changed files with 52 additions and 44 deletions
|
@ -13,7 +13,7 @@ setarraypointers()
|
|||
glVertexPointer(3, GL_FLOAT, sizeof(vertex), &verts[0].x);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), &verts[0].r);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), &verts[0].u);
|
||||
};
|
||||
}
|
||||
|
||||
void
|
||||
reallocv()
|
||||
|
@ -21,9 +21,9 @@ reallocv()
|
|||
verts = (vertex *)realloc(verts, (curmaxverts *= 2) * sizeof(vertex));
|
||||
curmaxverts -= 10;
|
||||
if (!verts)
|
||||
fatal("no vertex memory!");
|
||||
fatal(@"no vertex memory!");
|
||||
setarraypointers();
|
||||
};
|
||||
}
|
||||
|
||||
// generating the actual vertices is done dynamically every frame and sits at
|
||||
// the leaves of all these functions, and are part of the cpu bottleneck on
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue