Use SDL_TextInputEvent for input
FossilOrigin-Name: 4c092023dc2a717a1cf2df148d04b1c35a0371f43fcfc8aa69e60093ee4a4be2
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02d0afa3c7
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3 changed files with 22 additions and 12 deletions
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@ -181,11 +181,11 @@ history(int n)
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COMMAND(history, ARG_1INT)
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void
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keypress(int code, bool isdown, int cooked)
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keypress(int code, bool isDown)
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{
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if (saycommandon) // keystrokes go to commandline
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{
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if (isdown) {
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// keystrokes go to commandline
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if (saycommandon) {
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if (isDown) {
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switch (code) {
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case SDLK_RETURN:
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break;
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@ -226,8 +226,6 @@ keypress(int code, bool isdown, int cooked)
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default:
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resetcomplete();
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if (cooked)
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[commandbuf appendFormat:@"%c", cooked];
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}
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} else {
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if (code == SDLK_RETURN) {
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@ -259,20 +257,27 @@ keypress(int code, bool isdown, int cooked)
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saycommand(NULL);
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}
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}
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} else if (!menukey(code, isdown)) {
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} else if (!menukey(code, isDown)) {
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// keystrokes go to menu
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for (KeyMapping *mapping in keyMappings) {
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if (mapping.code == code) {
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// keystrokes go to game, lookup in keymap and
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// execute
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execute(mapping.action, isdown);
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execute(mapping.action, isDown);
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return;
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}
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}
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}
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}
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void
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input(OFString *text)
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{
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if (saycommandon)
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[commandbuf appendString:text];
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}
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OFString *
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getcurcommand()
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{
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