Clean up identifiers, use blocks for commands
FossilOrigin-Name: d7661be1b1dc8fda8e4de50f9a9d75907f498e6e07530241fb04be015ca3d9ae
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25 changed files with 391 additions and 535 deletions
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@ -2,6 +2,7 @@
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#include "cube.h"
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#import "Command.h"
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#import "DynamicEntity.h"
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#define NUMRAYS 512
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@ -10,12 +11,9 @@ float rdist[NUMRAYS];
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bool ocull = true;
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float odist = 256;
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void
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toggleocull()
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{
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COMMAND(toggleocull, ARG_NONE, ^{
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ocull = !ocull;
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}
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COMMAND(toggleocull, ARG_NONE)
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})
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// constructs occlusion map: cast rays in all directions on the 2d plane and
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// record distance. done exactly once per frame.
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