Clean up identifiers, use blocks for commands
FossilOrigin-Name: d7661be1b1dc8fda8e4de50f9a9d75907f498e6e07530241fb04be015ca3d9ae
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25 changed files with 391 additions and 535 deletions
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@ -2,6 +2,7 @@
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#include "cube.h"
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#import "Command.h"
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#import "DynamicEntity.h"
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#import "Entity.h"
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@ -203,9 +204,7 @@ renderents()
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}
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}
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void
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loadsky(OFString *basename)
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{
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COMMAND(loadsky, ARG_1STR, (^(OFString *basename) {
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static OFString *lastsky = @"";
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basename = [basename stringByReplacingOccurrencesOfString:@"\\"
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@ -230,8 +229,7 @@ loadsky(OFString *basename)
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}
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lastsky = basename;
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}
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COMMAND(loadsky, ARG_1STR)
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}))
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float cursordepth = 0.9f;
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GLint viewport[4];
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