Convert all references to pointers in protos.h
FossilOrigin-Name: c38d75087b98b5b7a4c7963d119b8eb0bf6be2603bdf43a79e743300951a4d28
This commit is contained in:
parent
d25e07085c
commit
d9d56601bb
20 changed files with 406 additions and 383 deletions
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@ -187,9 +187,9 @@ sendmap(OFString *mapname)
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NULL, MAXTRANS + mapdata.count, ENET_PACKET_FLAG_RELIABLE);
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uchar *start = packet->data;
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uchar *p = start + 2;
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putint(p, SV_SENDMAP);
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sendstring(mapname, p);
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putint(p, mapdata.count);
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putint(&p, SV_SENDMAP);
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sendstring(mapname, &p);
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putint(&p, mapdata.count);
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if (65535 - (p - start) < mapdata.count) {
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conoutf(@"map %@ is too large to send", mapname);
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enet_packet_destroy(packet);
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@ -215,7 +215,7 @@ getmap()
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enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
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uchar *start = packet->data;
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uchar *p = start + 2;
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putint(p, SV_RECVMAP);
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putint(&p, SV_RECVMAP);
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*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
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enet_packet_resize(packet, p - start);
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sendpackettoserv(packet);
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@ -261,10 +261,11 @@ updateworld(int millis) // main game update loop
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demoplaybackstep();
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if (!demoplayback) {
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if (getclientnum() >= 0)
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shoot(player1, worldpos); // only shoot when
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// connected to server
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gets2c(); // do this first, so we have most accurate
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// information when our player moves
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// only shoot when connected to server
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shoot(player1, &worldpos);
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// do this first, so we have most accurate information
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// when our player moves
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gets2c();
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}
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otherplayers();
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if (!demoplayback) {
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@ -293,67 +293,67 @@ c2sinfo(DynamicEntity *d)
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// do this exclusively as map change may invalidate rest of
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// update
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packet->flags = ENET_PACKET_FLAG_RELIABLE;
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putint(p, SV_MAPCHANGE);
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sendstring(toservermap, p);
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putint(&p, SV_MAPCHANGE);
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sendstring(toservermap, &p);
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toservermap = @"";
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putint(p, nextmode);
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putint(&p, nextmode);
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} else {
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putint(p, SV_POS);
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putint(p, clientnum);
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putint(&p, SV_POS);
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putint(&p, clientnum);
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// quantize coordinates to 1/16th of a cube, between 1 and 3
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// bytes
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putint(p, (int)(d.o.x * DMF));
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putint(p, (int)(d.o.y * DMF));
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putint(p, (int)(d.o.z * DMF));
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putint(p, (int)(d.yaw * DAF));
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putint(p, (int)(d.pitch * DAF));
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putint(p, (int)(d.roll * DAF));
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putint(&p, (int)(d.o.x * DMF));
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putint(&p, (int)(d.o.y * DMF));
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putint(&p, (int)(d.o.z * DMF));
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putint(&p, (int)(d.yaw * DAF));
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putint(&p, (int)(d.pitch * DAF));
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putint(&p, (int)(d.roll * DAF));
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// quantize to 1/100, almost always 1 byte
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putint(p, (int)(d.vel.x * DVF));
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putint(p, (int)(d.vel.y * DVF));
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putint(p, (int)(d.vel.z * DVF));
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putint(&p, (int)(d.vel.x * DVF));
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putint(&p, (int)(d.vel.y * DVF));
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putint(&p, (int)(d.vel.z * DVF));
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// pack rest in 1 byte: strafe:2, move:2, onfloor:1, state:3
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putint(p,
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putint(&p,
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(d.strafe & 3) | ((d.move & 3) << 2) |
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(((int)d.onfloor) << 4) |
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((editmode ? CS_EDITING : d.state) << 5));
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if (senditemstoserver) {
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packet->flags = ENET_PACKET_FLAG_RELIABLE;
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putint(p, SV_ITEMLIST);
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putint(&p, SV_ITEMLIST);
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if (!m_noitems)
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putitems(p);
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putint(p, -1);
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putitems(&p);
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putint(&p, -1);
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senditemstoserver = false;
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serveriteminitdone = true;
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}
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// player chat, not flood protected for now
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if (ctext.length > 0) {
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packet->flags = ENET_PACKET_FLAG_RELIABLE;
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putint(p, SV_TEXT);
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sendstring(ctext, p);
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putint(&p, SV_TEXT);
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sendstring(ctext, &p);
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ctext = @"";
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}
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// tell other clients who I am
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if (!c2sinit) {
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packet->flags = ENET_PACKET_FLAG_RELIABLE;
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c2sinit = true;
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putint(p, SV_INITC2S);
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sendstring(player1.name, p);
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sendstring(player1.team, p);
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putint(p, player1.lifesequence);
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putint(&p, SV_INITC2S);
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sendstring(player1.name, &p);
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sendstring(player1.team, &p);
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putint(&p, player1.lifesequence);
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}
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for (OFData *msg in messages) {
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// send messages collected during the previous frames
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if (*(int *)[msg itemAtIndex:1])
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packet->flags = ENET_PACKET_FLAG_RELIABLE;
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loopi(*(int *)[msg itemAtIndex:0])
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putint(p, *(int *)[msg itemAtIndex:i + 2]);
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putint(&p, *(int *)[msg itemAtIndex:i + 2]);
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}
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[messages removeAllObjects];
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if (lastmillis - lastping > 250) {
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putint(p, SV_PING);
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putint(p, lastmillis);
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putint(&p, SV_PING);
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putint(&p, lastmillis);
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lastping = lastmillis;
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}
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}
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145
src/clients2c.mm
145
src/clients2c.mm
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@ -77,11 +77,11 @@ localservertoclient(uchar *buf, int len)
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bool mapchanged = false;
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while (p < end)
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switch (type = getint(p)) {
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switch (type = getint(&p)) {
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case SV_INITS2C: // welcome messsage from the server
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{
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cn = getint(p);
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int prot = getint(p);
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cn = getint(&p);
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int prot = getint(&p);
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if (prot != PROTOCOL_VERSION) {
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conoutf(@"you are using a different game "
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@"protocol (you: %d, server: %d)",
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@ -91,7 +91,7 @@ localservertoclient(uchar *buf, int len)
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}
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toservermap = @"";
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clientnum = cn; // we are now fully connected
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if (!getint(p))
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if (!getint(&p))
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// we are the first client on this server, set
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// map
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toservermap = getclientmap();
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@ -103,25 +103,30 @@ localservertoclient(uchar *buf, int len)
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disconnect();
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return;
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}
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if (getint(p) == 1)
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if (getint(&p) == 1)
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conoutf(@"server is FULL, disconnecting..");
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break;
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}
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case SV_POS: {
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// position of another client
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cn = getint(p);
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cn = getint(&p);
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d = getclient(cn);
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if (d == nil)
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return;
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d.o = OFMakeVector3D(
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getint(p) / DMF, getint(p) / DMF, getint(p) / DMF);
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d.yaw = getint(p) / DAF;
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d.pitch = getint(p) / DAF;
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d.roll = getint(p) / DAF;
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d.vel = OFMakeVector3D(
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getint(p) / DVF, getint(p) / DVF, getint(p) / DVF);
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int f = getint(p);
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OFVector3D tmp;
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tmp.x = getint(&p) / DMF;
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tmp.y = getint(&p) / DMF;
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tmp.z = getint(&p) / DMF;
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d.o = tmp;
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d.yaw = getint(&p) / DAF;
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d.pitch = getint(&p) / DAF;
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d.roll = getint(&p) / DAF;
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tmp.x = getint(&p) / DVF;
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tmp.y = getint(&p) / DVF;
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tmp.z = getint(&p) / DVF;
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d.vel = tmp;
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int f = getint(&p);
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d.strafe = (f & 3) == 3 ? -1 : f & 3;
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f >>= 2;
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d.move = (f & 3) == 3 ? -1 : f & 3;
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@ -137,7 +142,7 @@ localservertoclient(uchar *buf, int len)
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case SV_SOUND: {
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OFVector3D loc = d.o;
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playsound(getint(p), &loc);
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playsound(getint(&p), &loc);
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break;
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}
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@ -148,7 +153,7 @@ localservertoclient(uchar *buf, int len)
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case SV_MAPCHANGE:
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sgetstr();
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changemapserv(@(text), getint(p));
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changemapserv(@(text), getint(&p));
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mapchanged = true;
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break;
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@ -158,15 +163,14 @@ localservertoclient(uchar *buf, int len)
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senditemstoserver = false;
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resetspawns();
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}
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while ((n = getint(p)) != -1)
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while ((n = getint(&p)) != -1)
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if (mapchanged)
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setspawn(n, true);
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break;
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}
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case SV_MAPRELOAD: // server requests next map
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{
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getint(p);
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// server requests next map
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case SV_MAPRELOAD: {
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getint(&p);
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OFString *nextmapalias = [OFString
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stringWithFormat:@"nextmap_%@", getclientmap()];
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OFString *map =
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d.name = @(text);
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sgetstr();
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d.team = @(text);
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d.lifesequence = getint(p);
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d.lifesequence = getint(&p);
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break;
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}
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case SV_CDIS:
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cn = getint(p);
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cn = getint(&p);
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if ((d = getclient(cn)) == nil)
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break;
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conoutf(@"player %@ disconnected",
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@ -207,24 +211,24 @@ localservertoclient(uchar *buf, int len)
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break;
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case SV_SHOT: {
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int gun = getint(p);
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int gun = getint(&p);
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OFVector3D s, e;
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s.x = getint(p) / DMF;
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s.y = getint(p) / DMF;
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s.z = getint(p) / DMF;
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e.x = getint(p) / DMF;
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e.y = getint(p) / DMF;
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e.z = getint(p) / DMF;
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s.x = getint(&p) / DMF;
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s.y = getint(&p) / DMF;
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s.z = getint(&p) / DMF;
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e.x = getint(&p) / DMF;
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e.y = getint(&p) / DMF;
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e.z = getint(&p) / DMF;
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if (gun == GUN_SG)
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createrays(s, e);
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shootv(gun, s, e, d);
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createrays(&s, &e);
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shootv(gun, &s, &e, d);
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break;
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}
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case SV_DAMAGE: {
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int target = getint(p);
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int damage = getint(p);
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int ls = getint(p);
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int target = getint(&p);
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int damage = getint(&p);
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int ls = getint(&p);
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if (target == clientnum) {
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if (ls == player1.lifesequence)
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selfdamage(damage, cn, d);
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@ -236,7 +240,7 @@ localservertoclient(uchar *buf, int len)
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}
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case SV_DIED: {
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int actor = getint(p);
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int actor = getint(&p);
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if (actor == cn) {
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conoutf(@"%@ suicided", d.name);
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} else if (actor == clientnum) {
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@ -270,16 +274,16 @@ localservertoclient(uchar *buf, int len)
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}
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case SV_FRAGS:
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[players[cn] setFrags:getint(p)];
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[players[cn] setFrags:getint(&p)];
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break;
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case SV_ITEMPICKUP:
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setspawn(getint(p), false);
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getint(p);
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setspawn(getint(&p), false);
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getint(&p);
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break;
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case SV_ITEMSPAWN: {
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uint i = getint(p);
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uint i = getint(&p);
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setspawn(i, true);
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if (i >= (uint)ents.count)
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break;
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@ -288,10 +292,9 @@ localservertoclient(uchar *buf, int len)
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playsound(S_ITEMSPAWN, &v);
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break;
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}
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case SV_ITEMACC: // server acknowledges that I picked up this
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// item
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realpickup(getint(p), player1);
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// server acknowledges that I picked up this item
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case SV_ITEMACC:
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realpickup(getint(&p), player1);
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break;
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case SV_EDITH: // coop editing messages, should be extended to
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@ -300,27 +303,27 @@ localservertoclient(uchar *buf, int len)
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case SV_EDITS:
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case SV_EDITD:
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case SV_EDITE: {
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int x = getint(p);
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int y = getint(p);
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int xs = getint(p);
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int ys = getint(p);
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int v = getint(p);
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int x = getint(&p);
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int y = getint(&p);
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int xs = getint(&p);
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int ys = getint(&p);
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int v = getint(&p);
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block b = { x, y, xs, ys };
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switch (type) {
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case SV_EDITH:
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editheightxy(v != 0, getint(p), b);
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editheightxy(v != 0, getint(&p), &b);
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break;
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case SV_EDITT:
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edittexxy(v, getint(p), b);
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edittexxy(v, getint(&p), &b);
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break;
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case SV_EDITS:
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edittypexy(v, b);
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edittypexy(v, &b);
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break;
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case SV_EDITD:
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setvdeltaxy(v, b);
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setvdeltaxy(v, &b);
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break;
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case SV_EDITE:
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editequalisexy(v != 0, b);
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editequalisexy((v != 0), &b);
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break;
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}
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break;
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@ -328,7 +331,7 @@ localservertoclient(uchar *buf, int len)
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case SV_EDITENT: // coop edit of ent
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{
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uint i = getint(p);
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uint i = getint(&p);
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while ((uint)ents.count <= i) {
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Entity *e = [Entity entity];
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@ -337,14 +340,14 @@ localservertoclient(uchar *buf, int len)
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}
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int to = ents[i].type;
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ents[i].type = getint(p);
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ents[i].x = getint(p);
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ents[i].y = getint(p);
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ents[i].z = getint(p);
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ents[i].attr1 = getint(p);
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ents[i].attr2 = getint(p);
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ents[i].attr3 = getint(p);
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ents[i].attr4 = getint(p);
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ents[i].type = getint(&p);
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ents[i].x = getint(&p);
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ents[i].y = getint(&p);
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ents[i].z = getint(&p);
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ents[i].attr1 = getint(&p);
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ents[i].attr2 = getint(&p);
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ents[i].attr3 = getint(&p);
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ents[i].attr4 = getint(&p);
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ents[i].spawned = false;
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if (ents[i].type == LIGHT || to == LIGHT)
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calclight();
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@ -352,33 +355,33 @@ localservertoclient(uchar *buf, int len)
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}
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case SV_PING:
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getint(p);
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getint(&p);
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break;
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case SV_PONG:
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addmsg(0, 2, SV_CLIENTPING,
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player1.ping =
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(player1.ping * 5 + lastmillis - getint(p)) /
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(player1.ping * 5 + lastmillis - getint(&p)) /
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6);
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break;
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case SV_CLIENTPING:
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[players[cn] setPing:getint(p)];
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[players[cn] setPing:getint(&p)];
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break;
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case SV_GAMEMODE:
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nextmode = getint(p);
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nextmode = getint(&p);
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break;
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case SV_TIMEUP:
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timeupdate(getint(p));
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timeupdate(getint(&p));
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break;
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case SV_RECVMAP: {
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sgetstr();
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conoutf(@"received map \"%s\" from server, reloading..",
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text);
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int mapsize = getint(p);
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int mapsize = getint(&p);
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OFString *string = @(text);
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writemap(string, mapsize, p);
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p += mapsize;
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||||
|
@ -394,8 +397,8 @@ localservertoclient(uchar *buf, int len)
|
|||
case SV_EXT: // so we can messages without breaking previous
|
||||
// clients/servers, if necessary
|
||||
{
|
||||
for (int n = getint(p); n; n--)
|
||||
getint(p);
|
||||
for (int n = getint(&p); n; n--)
|
||||
getint(&p);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -319,7 +319,7 @@ extern bool demoplayback;
|
|||
{ \
|
||||
char *t = text; \
|
||||
do { \
|
||||
*t = getint(p); \
|
||||
*t = getint(&p); \
|
||||
} while (*t++); \
|
||||
} // used by networking
|
||||
|
||||
|
|
|
@ -32,9 +32,9 @@ bool selset = false;
|
|||
#define loopselxy(b) \
|
||||
{ \
|
||||
makeundo(); \
|
||||
loop(x, sel.xs) loop(y, sel.ys) \
|
||||
loop(x, sel->xs) loop(y, sel->ys) \
|
||||
{ \
|
||||
sqr *s = S(sel.x + x, sel.y + y); \
|
||||
sqr *s = S(sel->x + x, sel->y + y); \
|
||||
b; \
|
||||
} \
|
||||
remip(sel); \
|
||||
|
@ -208,7 +208,7 @@ cursorupdate() // called every frame from hud
|
|||
else
|
||||
linestyle(GRIDW, 0x80, 0x80, 0x80);
|
||||
block b = { ix, iy, 1, 1 };
|
||||
box(b, h1, h2, h3, h4);
|
||||
box(&b, h1, h2, h3, h4);
|
||||
linestyle(GRID8, 0x40, 0x40, 0xFF);
|
||||
if (!(ix & GRIDM))
|
||||
line(ix, iy, h1, ix, iy + 1, h4);
|
||||
|
@ -225,7 +225,7 @@ cursorupdate() // called every frame from hud
|
|||
float ih = sheight(s, s, z);
|
||||
linestyle(GRIDS, 0xFF, 0xFF, 0xFF);
|
||||
block b = { cx, cy, 1, 1 };
|
||||
box(b, ih, sheight(s, SWS(s, 1, 0, ssize), z),
|
||||
box(&b, ih, sheight(s, SWS(s, 1, 0, ssize), z),
|
||||
sheight(s, SWS(s, 1, 1, ssize), z),
|
||||
sheight(s, SWS(s, 0, 1, ssize), z));
|
||||
linestyle(GRIDS, 0xFF, 0x00, 0x00);
|
||||
|
@ -235,7 +235,7 @@ cursorupdate() // called every frame from hud
|
|||
|
||||
if (selset) {
|
||||
linestyle(GRIDS, 0xFF, 0x40, 0x40);
|
||||
box(sel, (float)selh, (float)selh, (float)selh, (float)selh);
|
||||
box(&sel, (float)selh, (float)selh, (float)selh, (float)selh);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -264,7 +264,7 @@ makeundo()
|
|||
undos =
|
||||
[[OFMutableData alloc] initWithItemSize:sizeof(block *)];
|
||||
|
||||
block *copy = blockcopy(sel);
|
||||
block *copy = blockcopy(&sel);
|
||||
[undos addItem:©];
|
||||
pruneundos(undomegs << 20);
|
||||
}
|
||||
|
@ -279,7 +279,7 @@ editundo()
|
|||
}
|
||||
block *p = *(block **)undos.lastItem;
|
||||
[undos removeLastItem];
|
||||
blockpaste(*p);
|
||||
blockpaste(p);
|
||||
OFFreeMemory(p);
|
||||
}
|
||||
|
||||
|
@ -291,7 +291,7 @@ copy()
|
|||
EDITSELMP;
|
||||
if (copybuf)
|
||||
OFFreeMemory(copybuf);
|
||||
copybuf = blockcopy(sel);
|
||||
copybuf = blockcopy(&sel);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -312,7 +312,7 @@ paste()
|
|||
makeundo();
|
||||
copybuf->x = sel.x;
|
||||
copybuf->y = sel.y;
|
||||
blockpaste(*copybuf);
|
||||
blockpaste(copybuf);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -351,7 +351,7 @@ editdrag(bool isDown)
|
|||
// strictly triggered locally. They all have very similar structure.
|
||||
|
||||
void
|
||||
editheightxy(bool isfloor, int amount, block &sel)
|
||||
editheightxy(bool isfloor, int amount, const block *sel)
|
||||
{
|
||||
loopselxy(
|
||||
if (isfloor) {
|
||||
|
@ -370,13 +370,13 @@ editheight(int flr, int amount)
|
|||
{
|
||||
EDITSEL;
|
||||
bool isfloor = flr == 0;
|
||||
editheightxy(isfloor, amount, sel);
|
||||
editheightxy(isfloor, amount, &sel);
|
||||
addmsg(1, 7, SV_EDITH, sel.x, sel.y, sel.xs, sel.ys, isfloor, amount);
|
||||
}
|
||||
COMMAND(editheight, ARG_2INT)
|
||||
|
||||
void
|
||||
edittexxy(int type, int t, block &sel)
|
||||
edittexxy(int type, int t, const block *sel)
|
||||
{
|
||||
loopselxy(switch (type) {
|
||||
case 0:
|
||||
|
@ -409,7 +409,7 @@ edittex(int type, int dir)
|
|||
i = i < 0 ? 0 : i + dir;
|
||||
curedittex[atype] = i = min(max(i, 0), 255);
|
||||
int t = lasttex = hdr.texlists[atype][i];
|
||||
edittexxy(type, t, sel);
|
||||
edittexxy(type, t, &sel);
|
||||
addmsg(1, 7, SV_EDITT, sel.x, sel.y, sel.xs, sel.ys, type, t);
|
||||
}
|
||||
|
||||
|
@ -440,11 +440,11 @@ replace()
|
|||
}
|
||||
}
|
||||
block b = { 0, 0, ssize, ssize };
|
||||
remip(b);
|
||||
remip(&b);
|
||||
}
|
||||
|
||||
void
|
||||
edittypexy(int type, block &sel)
|
||||
edittypexy(int type, const block *sel)
|
||||
{
|
||||
loopselxy(s->type = type);
|
||||
}
|
||||
|
@ -459,7 +459,7 @@ edittype(int type)
|
|||
conoutf(@"corner selection must be power of 2 aligned");
|
||||
return;
|
||||
}
|
||||
edittypexy(type, sel);
|
||||
edittypexy(type, &sel);
|
||||
addmsg(1, 6, SV_EDITS, sel.x, sel.y, sel.xs, sel.ys, type);
|
||||
}
|
||||
|
||||
|
@ -485,7 +485,7 @@ corner()
|
|||
COMMAND(corner, ARG_NONE)
|
||||
|
||||
void
|
||||
editequalisexy(bool isfloor, block &sel)
|
||||
editequalisexy(bool isfloor, const block *sel)
|
||||
{
|
||||
int low = 127, hi = -128;
|
||||
loopselxy({
|
||||
|
@ -509,13 +509,13 @@ equalize(int flr)
|
|||
{
|
||||
bool isfloor = flr == 0;
|
||||
EDITSEL;
|
||||
editequalisexy(isfloor, sel);
|
||||
editequalisexy(isfloor, &sel);
|
||||
addmsg(1, 6, SV_EDITE, sel.x, sel.y, sel.xs, sel.ys, isfloor);
|
||||
}
|
||||
COMMAND(equalize, ARG_1INT)
|
||||
|
||||
void
|
||||
setvdeltaxy(int delta, block &sel)
|
||||
setvdeltaxy(int delta, const block *sel)
|
||||
{
|
||||
loopselxy(s->vdelta = max(s->vdelta + delta, 0));
|
||||
remipmore(sel);
|
||||
|
@ -525,7 +525,7 @@ void
|
|||
setvdelta(int delta)
|
||||
{
|
||||
EDITSEL;
|
||||
setvdeltaxy(delta, sel);
|
||||
setvdeltaxy(delta, &sel);
|
||||
addmsg(1, 6, SV_EDITD, sel.x, sel.y, sel.xs, sel.ys, delta);
|
||||
}
|
||||
|
||||
|
@ -555,11 +555,14 @@ arch(int sidedelta, int _a)
|
|||
sel.xs = MAXARCHVERT;
|
||||
if (sel.ys > MAXARCHVERT)
|
||||
sel.ys = MAXARCHVERT;
|
||||
loopselxy(s->vdelta = sel.xs > sel.ys
|
||||
? (archverts[sel.xs - 1][x] +
|
||||
(y == 0 || y == sel.ys - 1 ? sidedelta : 0))
|
||||
: (archverts[sel.ys - 1][y] +
|
||||
(x == 0 || x == sel.xs - 1 ? sidedelta : 0)));
|
||||
block *sel_ = &sel;
|
||||
// Ugly hack to make the macro work.
|
||||
block *sel = sel_;
|
||||
loopselxy(s->vdelta = sel->xs > sel->ys
|
||||
? (archverts[sel->xs - 1][x] +
|
||||
(y == 0 || y == sel->ys - 1 ? sidedelta : 0))
|
||||
: (archverts[sel->ys - 1][y] +
|
||||
(x == 0 || x == sel->xs - 1 ? sidedelta : 0)));
|
||||
remipmore(sel);
|
||||
}
|
||||
|
||||
|
@ -574,6 +577,9 @@ slope(int xd, int yd)
|
|||
off -= yd * sel.ys;
|
||||
sel.xs++;
|
||||
sel.ys++;
|
||||
block *sel_ = &sel;
|
||||
// Ugly hack to make the macro work.
|
||||
block *sel = sel_;
|
||||
loopselxy(s->vdelta = xd * x + yd * y + off);
|
||||
remipmore(sel);
|
||||
}
|
||||
|
@ -587,10 +593,10 @@ perlin(int scale, int seed, int psize)
|
|||
makeundo();
|
||||
sel.xs--;
|
||||
sel.ys--;
|
||||
perlinarea(sel, scale, seed, psize);
|
||||
perlinarea(&sel, scale, seed, psize);
|
||||
sel.xs++;
|
||||
sel.ys++;
|
||||
remipmore(sel);
|
||||
remipmore(&sel);
|
||||
sel.xs--;
|
||||
sel.ys--;
|
||||
}
|
||||
|
@ -606,6 +612,9 @@ void
|
|||
edittag(int tag)
|
||||
{
|
||||
EDITSELMP;
|
||||
block *sel_ = &sel;
|
||||
// Ugly hack to make the macro work.
|
||||
block *sel = sel_;
|
||||
loopselxy(s->tag = tag);
|
||||
}
|
||||
|
||||
|
|
|
@ -336,7 +336,7 @@ checkquad(int time)
|
|||
}
|
||||
|
||||
void
|
||||
putitems(uchar *&p) // puts items in network stream and also spawns them locally
|
||||
putitems(uchar **p) // puts items in network stream and also spawns them locally
|
||||
{
|
||||
[ents enumerateObjectsUsingBlock:^(Entity *e, size_t i, bool *stop) {
|
||||
if ((e.type >= I_SHELLS && e.type <= I_QUAD) ||
|
||||
|
|
|
@ -283,7 +283,8 @@ monsteraction(DynamicEntity *m)
|
|||
if (m.trigger < lastmillis) {
|
||||
m.lastaction = 0;
|
||||
m.attacking = true;
|
||||
shoot(m, m.attacktarget);
|
||||
OFVector3D attacktarget = m.attacktarget;
|
||||
shoot(m, &attacktarget);
|
||||
transition(m, M_ATTACKING, 0, 600, 0);
|
||||
}
|
||||
break;
|
||||
|
|
48
src/protos.h
48
src/protos.h
|
@ -114,8 +114,8 @@ extern void renderscores();
|
|||
// world
|
||||
extern void setupworld(int factor);
|
||||
extern void empty_world(int factor, bool force);
|
||||
extern void remip(block &b, int level = 0);
|
||||
extern void remipmore(const block &b, int level = 0);
|
||||
extern void remip(const block *b, int level = 0);
|
||||
extern void remipmore(const block *b, int level = 0);
|
||||
extern int closestent();
|
||||
extern int findentity(int type, int index = 0);
|
||||
extern void trigger(int tag, int type, bool savegame);
|
||||
|
@ -126,11 +126,11 @@ extern Entity *newentity(
|
|||
|
||||
// worldlight
|
||||
extern void calclight();
|
||||
extern void dodynlight(const OFVector3D &vold, const OFVector3D &v, int reach,
|
||||
extern void dodynlight(const OFVector3D *vold, const OFVector3D *v, int reach,
|
||||
int strength, DynamicEntity *owner);
|
||||
extern void cleardlights();
|
||||
extern block *blockcopy(block &b);
|
||||
extern void blockpaste(const block &b);
|
||||
extern block *blockcopy(const block *b);
|
||||
extern void blockpaste(const block *b);
|
||||
|
||||
// worldrender
|
||||
extern void render_world(float vx, float vy, float vh, int yaw, int pitch,
|
||||
|
@ -154,20 +154,20 @@ extern void draw_envbox(int t, int fogdist);
|
|||
extern void cursorupdate();
|
||||
extern void toggleedit();
|
||||
extern void editdrag(bool isdown);
|
||||
extern void setvdeltaxy(int delta, block &sel);
|
||||
extern void editequalisexy(bool isfloor, block &sel);
|
||||
extern void edittypexy(int type, block &sel);
|
||||
extern void edittexxy(int type, int t, block &sel);
|
||||
extern void editheightxy(bool isfloor, int amount, block &sel);
|
||||
extern void setvdeltaxy(int delta, const block *sel);
|
||||
extern void editequalisexy(bool isfloor, const block *sel);
|
||||
extern void edittypexy(int type, const block *sel);
|
||||
extern void edittexxy(int type, int t, const block *sel);
|
||||
extern void editheightxy(bool isfloor, int amount, const block *sel);
|
||||
extern bool noteditmode();
|
||||
extern void pruneundos(int maxremain = 0);
|
||||
|
||||
// renderextras
|
||||
extern void line(int x1, int y1, float z1, int x2, int y2, float z2);
|
||||
extern void box(block &b, float z1, float z2, float z3, float z4);
|
||||
extern void box(const block *b, float z1, float z2, float z3, float z4);
|
||||
extern void dot(int x, int y, float z);
|
||||
extern void linestyle(float width, int r, int g, int b);
|
||||
extern void newsphere(const OFVector3D &o, float max, int type);
|
||||
extern void newsphere(const OFVector3D *o, float max, int type);
|
||||
extern void renderspheres(int time);
|
||||
extern void gl_drawhud(
|
||||
int w, int h, int curfps, int nquads, int curvert, bool underwater);
|
||||
|
@ -176,10 +176,10 @@ extern void blendbox(int x1, int y1, int x2, int y2, bool border);
|
|||
extern void damageblend(int n);
|
||||
|
||||
// renderparticles
|
||||
extern void setorient(OFVector3D &r, OFVector3D &u);
|
||||
extern void particle_splash(int type, int num, int fade, const OFVector3D &p);
|
||||
extern void setorient(const OFVector3D *r, const OFVector3D *u);
|
||||
extern void particle_splash(int type, int num, int fade, const OFVector3D *p);
|
||||
extern void particle_trail(
|
||||
int type, int fade, OFVector3D &from, OFVector3D &to);
|
||||
int type, int fade, const OFVector3D *from, const OFVector3D *to);
|
||||
extern void render_particles(int time);
|
||||
|
||||
// worldio
|
||||
|
@ -192,7 +192,7 @@ extern void incomingdemodata(uchar *buf, int len, bool extras = false);
|
|||
extern void demoplaybackstep();
|
||||
extern void stop();
|
||||
extern void stopifrecording();
|
||||
extern void demodamage(int damage, const OFVector3D &o);
|
||||
extern void demodamage(int damage, const OFVector3D *o);
|
||||
extern void demoblend(int damage);
|
||||
|
||||
// physics
|
||||
|
@ -223,9 +223,9 @@ extern void localconnect();
|
|||
extern void localdisconnect();
|
||||
extern void localclienttoserver(struct _ENetPacket *);
|
||||
extern void serverslice(int seconds, unsigned int timeout);
|
||||
extern void putint(uchar *&p, int n);
|
||||
extern int getint(uchar *&p);
|
||||
extern void sendstring(OFString *t, uchar *&p);
|
||||
extern void putint(uchar **p, int n);
|
||||
extern int getint(uchar **p);
|
||||
extern void sendstring(OFString *t, uchar **p);
|
||||
extern void startintermission();
|
||||
extern void restoreserverstate(OFArray<Entity *> *ents);
|
||||
extern uchar *retrieveservers(uchar *buf, int buflen);
|
||||
|
@ -238,10 +238,10 @@ extern ENetPacket *recvmap(int n);
|
|||
|
||||
// weapon
|
||||
extern void selectgun(int a = -1, int b = -1, int c = -1);
|
||||
extern void shoot(DynamicEntity *d, const OFVector3D &to);
|
||||
extern void shootv(int gun, OFVector3D &from, OFVector3D &to,
|
||||
extern void shoot(DynamicEntity *d, const OFVector3D *to);
|
||||
extern void shootv(int gun, const OFVector3D *from, const OFVector3D *to,
|
||||
DynamicEntity *d = 0, bool local = false);
|
||||
extern void createrays(OFVector3D &from, OFVector3D &to);
|
||||
extern void createrays(const OFVector3D *from, const OFVector3D *to);
|
||||
extern void moveprojectiles(float time);
|
||||
extern void projreset();
|
||||
extern OFString *playerincrosshair();
|
||||
|
@ -259,7 +259,7 @@ extern void endsp(bool allkilled);
|
|||
// entities
|
||||
extern void initEntities();
|
||||
extern void renderents();
|
||||
extern void putitems(uchar *&p);
|
||||
extern void putitems(uchar **p);
|
||||
extern void checkquad(int time);
|
||||
extern void checkitems();
|
||||
extern void realpickup(int n, DynamicEntity *d);
|
||||
|
@ -270,4 +270,4 @@ extern void teleport(int n, DynamicEntity *d);
|
|||
extern void baseammo(int gun);
|
||||
|
||||
// rndmap
|
||||
extern void perlinarea(block &b, int scale, int seed, int psize);
|
||||
extern void perlinarea(const block *b, int scale, int seed, int psize);
|
||||
|
|
|
@ -25,13 +25,13 @@ linestyle(float width, int r, int g, int b)
|
|||
}
|
||||
|
||||
void
|
||||
box(block &b, float z1, float z2, float z3, float z4)
|
||||
box(const block *b, float z1, float z2, float z3, float z4)
|
||||
{
|
||||
glBegin(GL_POLYGON);
|
||||
glVertex3f((float)b.x, z1, (float)b.y);
|
||||
glVertex3f((float)b.x + b.xs, z2, (float)b.y);
|
||||
glVertex3f((float)b.x + b.xs, z3, (float)b.y + b.ys);
|
||||
glVertex3f((float)b.x, z4, (float)b.y + b.ys);
|
||||
glVertex3f((float)b->x, z1, (float)b->y);
|
||||
glVertex3f((float)b->x + b->xs, z2, (float)b->y);
|
||||
glVertex3f((float)b->x + b->xs, z3, (float)b->y + b->ys);
|
||||
glVertex3f((float)b->x, z4, (float)b->y + b->ys);
|
||||
glEnd();
|
||||
xtraverts += 4;
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ sphere spheres[MAXSPHERES], *slist = NULL, *sempty = NULL;
|
|||
bool sinit = false;
|
||||
|
||||
void
|
||||
newsphere(const OFVector3D &o, float max, int type)
|
||||
newsphere(const OFVector3D *o, float max, int type)
|
||||
{
|
||||
if (!sinit) {
|
||||
loopi(MAXSPHERES)
|
||||
|
@ -105,7 +105,7 @@ newsphere(const OFVector3D &o, float max, int type)
|
|||
if (sempty) {
|
||||
sphere *p = sempty;
|
||||
sempty = p->next;
|
||||
p->o = o;
|
||||
p->o = *o;
|
||||
p->max = max;
|
||||
p->size = 1;
|
||||
p->type = type;
|
||||
|
@ -190,7 +190,7 @@ renderents()
|
|||
continue;
|
||||
|
||||
OFVector3D v = OFMakeVector3D(e.x, e.y, e.z);
|
||||
particle_splash(2, 2, 40, v);
|
||||
particle_splash(2, 2, 40, &v);
|
||||
}
|
||||
|
||||
int e = closestent();
|
||||
|
@ -276,7 +276,7 @@ readdepth(int w, int h)
|
|||
worldpos.z = (float)worldz;
|
||||
OFVector3D r = OFMakeVector3D(mm[0], mm[4], mm[8]);
|
||||
OFVector3D u = OFMakeVector3D(mm[1], mm[5], mm[9]);
|
||||
setorient(r, u);
|
||||
setorient(&r, &u);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -18,7 +18,7 @@ bool parinit = false;
|
|||
VARP(maxparticles, 100, 2000, MAXPARTICLES - 500);
|
||||
|
||||
static void
|
||||
newparticle(const OFVector3D &o, const OFVector3D &d, int fade, int type)
|
||||
newparticle(const OFVector3D *o, const OFVector3D *d, int fade, int type)
|
||||
{
|
||||
if (!parinit) {
|
||||
loopi(MAXPARTICLES)
|
||||
|
@ -31,8 +31,8 @@ newparticle(const OFVector3D &o, const OFVector3D &d, int fade, int type)
|
|||
if (parempty) {
|
||||
particle *p = parempty;
|
||||
parempty = p->next;
|
||||
p->o = o;
|
||||
p->d = d;
|
||||
p->o = *o;
|
||||
p->d = *d;
|
||||
p->fade = fade;
|
||||
p->type = type;
|
||||
p->millis = lastmillis;
|
||||
|
@ -47,18 +47,19 @@ VARP(particlesize, 20, 100, 500);
|
|||
OFVector3D right, up;
|
||||
|
||||
void
|
||||
setorient(OFVector3D &r, OFVector3D &u)
|
||||
setorient(const OFVector3D *r, const OFVector3D *u)
|
||||
{
|
||||
right = r;
|
||||
up = u;
|
||||
right = *r;
|
||||
up = *u;
|
||||
}
|
||||
|
||||
void
|
||||
render_particles(int time)
|
||||
{
|
||||
if (demoplayback && demotracking) {
|
||||
OFVector3D o = player1.o;
|
||||
OFVector3D nom = OFMakeVector3D(0, 0, 0);
|
||||
newparticle(player1.o, nom, 100000000, 8);
|
||||
newparticle(&o, &nom, 100000000, 8);
|
||||
}
|
||||
|
||||
glDepthMask(GL_FALSE);
|
||||
|
@ -135,7 +136,7 @@ render_particles(int time)
|
|||
}
|
||||
|
||||
void
|
||||
particle_splash(int type, int num, int fade, const OFVector3D &p)
|
||||
particle_splash(int type, int num, int fade, const OFVector3D *p)
|
||||
{
|
||||
loopi(num)
|
||||
{
|
||||
|
@ -146,21 +147,22 @@ particle_splash(int type, int num, int fade, const OFVector3D &p)
|
|||
y = rnd(radius * 2) - radius;
|
||||
z = rnd(radius * 2) - radius;
|
||||
} while (x * x + y * y + z * z > radius * radius);
|
||||
newparticle(p, OFMakeVector3D(x, y, z), rnd(fade * 3), type);
|
||||
OFVector3D d = OFMakeVector3D(x, y, z);
|
||||
newparticle(p, &d, rnd(fade * 3), type);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
particle_trail(int type, int fade, OFVector3D &s, OFVector3D &e)
|
||||
particle_trail(int type, int fade, const OFVector3D *s, const OFVector3D *e)
|
||||
{
|
||||
vdist(d, v, s, e);
|
||||
vdist(d, v, *s, *e);
|
||||
vdiv(v, d * 2 + 0.1f);
|
||||
OFVector3D p = s;
|
||||
OFVector3D p = *s;
|
||||
loopi((int)d * 2)
|
||||
{
|
||||
vadd(p, v);
|
||||
OFVector3D d =
|
||||
OFMakeVector3D(rnd(11) - 5, rnd(11) - 5, rnd(11) - 5);
|
||||
newparticle(p, d, rnd(fade) + fade, type);
|
||||
newparticle(&p, &d, rnd(fade) + fade, type);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -67,16 +67,16 @@ perlinnoise_2D(float x, float y, int seedstep, float pers)
|
|||
}
|
||||
|
||||
void
|
||||
perlinarea(block &b, int scale, int seed, int psize)
|
||||
perlinarea(const block *b, int scale, int seed, int psize)
|
||||
{
|
||||
srand(seed);
|
||||
seed = rnd(10000);
|
||||
if (!scale)
|
||||
scale = 10;
|
||||
for (int x = b.x; x <= b.x + b.xs; x++) {
|
||||
for (int y = b.y; y <= b.y + b.ys; y++) {
|
||||
for (int x = b->x; x <= b->x + b->xs; x++) {
|
||||
for (int y = b->y; y <= b->y + b->ys; y++) {
|
||||
sqr *s = S(x, y);
|
||||
if (!SOLID(s) && x != b.x + b.xs && y != b.y + b.ys)
|
||||
if (!SOLID(s) && x != b->x + b->xs && y != b->y + b->ys)
|
||||
s->type = FHF;
|
||||
s->vdelta =
|
||||
(int)(perlinnoise_2D(x / ((float)scale) + seed,
|
||||
|
|
|
@ -291,10 +291,10 @@ record(OFString *name)
|
|||
COMMAND(record, ARG_1STR)
|
||||
|
||||
void
|
||||
demodamage(int damage, const OFVector3D &o)
|
||||
demodamage(int damage, const OFVector3D *o)
|
||||
{
|
||||
ddamage = damage;
|
||||
dorig = o;
|
||||
dorig = *o;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -454,7 +454,7 @@ demoplaybackstep()
|
|||
damageblend(bdamage);
|
||||
if ((ddamage = gzgeti())) {
|
||||
gzgetv(dorig);
|
||||
particle_splash(3, ddamage, 1000, dorig);
|
||||
particle_splash(3, ddamage, 1000, &dorig);
|
||||
}
|
||||
// FIXME: set more client state here
|
||||
}
|
||||
|
|
|
@ -70,8 +70,8 @@ send2(bool rel, int cn, int a, int b)
|
|||
enet_packet_create(NULL, 32, rel ? ENET_PACKET_FLAG_RELIABLE : 0);
|
||||
uchar *start = packet->data;
|
||||
uchar *p = start + 2;
|
||||
putint(p, a);
|
||||
putint(p, b);
|
||||
putint(&p, a);
|
||||
putint(&p, b);
|
||||
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
|
||||
enet_packet_resize(packet, p - start);
|
||||
if (cn < 0)
|
||||
|
@ -89,8 +89,8 @@ sendservmsg(OFString *msg)
|
|||
NULL, _MAXDEFSTR + 10, ENET_PACKET_FLAG_RELIABLE);
|
||||
uchar *start = packet->data;
|
||||
uchar *p = start + 2;
|
||||
putint(p, SV_SERVMSG);
|
||||
sendstring(msg, p);
|
||||
putint(&p, SV_SERVMSG);
|
||||
sendstring(msg, &p);
|
||||
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
|
||||
enet_packet_resize(packet, p - start);
|
||||
multicast(packet, -1);
|
||||
|
@ -190,7 +190,7 @@ process(ENetPacket *packet, int sender) // sender may be -1
|
|||
int cn = -1, type;
|
||||
|
||||
while (p < end) {
|
||||
switch ((type = getint(p))) {
|
||||
switch ((type = getint(&p))) {
|
||||
case SV_TEXT:
|
||||
sgetstr();
|
||||
break;
|
||||
|
@ -199,12 +199,12 @@ process(ENetPacket *packet, int sender) // sender may be -1
|
|||
sgetstr();
|
||||
clients[cn].name = @(text);
|
||||
sgetstr();
|
||||
getint(p);
|
||||
getint(&p);
|
||||
break;
|
||||
|
||||
case SV_MAPCHANGE: {
|
||||
sgetstr();
|
||||
int reqmode = getint(p);
|
||||
int reqmode = getint(&p);
|
||||
if (reqmode < 0)
|
||||
reqmode = 0;
|
||||
if (smapname.length > 0 && !mapreload &&
|
||||
|
@ -223,7 +223,7 @@ process(ENetPacket *packet, int sender) // sender may be -1
|
|||
|
||||
case SV_ITEMLIST: {
|
||||
int n;
|
||||
while ((n = getint(p)) != -1)
|
||||
while ((n = getint(&p)) != -1)
|
||||
if (notgotitems) {
|
||||
while (sents.count <= n)
|
||||
[sents addObject:[ServerEntity
|
||||
|
@ -235,17 +235,17 @@ process(ENetPacket *packet, int sender) // sender may be -1
|
|||
}
|
||||
|
||||
case SV_ITEMPICKUP: {
|
||||
int n = getint(p);
|
||||
pickup(n, getint(p), sender);
|
||||
int n = getint(&p);
|
||||
pickup(n, getint(&p), sender);
|
||||
break;
|
||||
}
|
||||
|
||||
case SV_PING:
|
||||
send2(false, cn, SV_PONG, getint(p));
|
||||
send2(false, cn, SV_PONG, getint(&p));
|
||||
break;
|
||||
|
||||
case SV_POS: {
|
||||
cn = getint(p);
|
||||
cn = getint(&p);
|
||||
if (cn < 0 || cn >= clients.count ||
|
||||
clients[cn].type == ST_EMPTY) {
|
||||
disconnect_client(sender, @"client num");
|
||||
|
@ -253,13 +253,13 @@ process(ENetPacket *packet, int sender) // sender may be -1
|
|||
}
|
||||
int size = msgsizelookup(type);
|
||||
assert(size != -1);
|
||||
loopi(size - 2) getint(p);
|
||||
loopi(size - 2) getint(&p);
|
||||
break;
|
||||
}
|
||||
|
||||
case SV_SENDMAP: {
|
||||
sgetstr();
|
||||
int mapsize = getint(p);
|
||||
int mapsize = getint(&p);
|
||||
sendmaps(sender, @(text), mapsize, p);
|
||||
return;
|
||||
}
|
||||
|
@ -270,8 +270,8 @@ process(ENetPacket *packet, int sender) // sender may be -1
|
|||
|
||||
// allows for new features that require no server updates
|
||||
case SV_EXT:
|
||||
for (int n = getint(p); n; n--)
|
||||
getint(p);
|
||||
for (int n = getint(&p); n; n--)
|
||||
getint(&p);
|
||||
break;
|
||||
|
||||
default: {
|
||||
|
@ -280,7 +280,7 @@ process(ENetPacket *packet, int sender) // sender may be -1
|
|||
disconnect_client(sender, @"tag type");
|
||||
return;
|
||||
}
|
||||
loopi(size - 1) getint(p);
|
||||
loopi(size - 1) getint(&p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -300,23 +300,23 @@ send_welcome(int n)
|
|||
enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
|
||||
uchar *start = packet->data;
|
||||
__block uchar *p = start + 2;
|
||||
putint(p, SV_INITS2C);
|
||||
putint(p, n);
|
||||
putint(p, PROTOCOL_VERSION);
|
||||
putint(p, *smapname.UTF8String);
|
||||
sendstring(serverpassword, p);
|
||||
putint(p, clients.count > maxclients);
|
||||
putint(&p, SV_INITS2C);
|
||||
putint(&p, n);
|
||||
putint(&p, PROTOCOL_VERSION);
|
||||
putint(&p, *smapname.UTF8String);
|
||||
sendstring(serverpassword, &p);
|
||||
putint(&p, clients.count > maxclients);
|
||||
if (smapname.length > 0) {
|
||||
putint(p, SV_MAPCHANGE);
|
||||
sendstring(smapname, p);
|
||||
putint(p, mode);
|
||||
putint(p, SV_ITEMLIST);
|
||||
putint(&p, SV_MAPCHANGE);
|
||||
sendstring(smapname, &p);
|
||||
putint(&p, mode);
|
||||
putint(&p, SV_ITEMLIST);
|
||||
[sents enumerateObjectsUsingBlock:^(
|
||||
ServerEntity *e, size_t i, bool *stop) {
|
||||
if (e.spawned)
|
||||
putint(p, i);
|
||||
putint(&p, i);
|
||||
}];
|
||||
putint(p, -1);
|
||||
putint(&p, -1);
|
||||
}
|
||||
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
|
||||
enet_packet_resize(packet, p - start);
|
||||
|
|
|
@ -138,7 +138,7 @@ pingservers()
|
|||
continue;
|
||||
|
||||
p = ping;
|
||||
putint(p, lastmillis);
|
||||
putint(&p, lastmillis);
|
||||
buf.data = ping;
|
||||
buf.dataLength = p - ping;
|
||||
ENetAddress address = si.address;
|
||||
|
@ -185,13 +185,13 @@ checkpings()
|
|||
for (ServerInfo *si in servers) {
|
||||
if (addr.host == si.address.host) {
|
||||
p = ping;
|
||||
si.ping = lastmillis - getint(p);
|
||||
si.protocol = getint(p);
|
||||
si.ping = lastmillis - getint(&p);
|
||||
si.protocol = getint(&p);
|
||||
if (si.protocol != PROTOCOL_VERSION)
|
||||
si.ping = 9998;
|
||||
si.mode = getint(p);
|
||||
si.numplayers = getint(p);
|
||||
si.minremain = getint(p);
|
||||
si.mode = getint(&p);
|
||||
si.numplayers = getint(&p);
|
||||
si.minremain = getint(&p);
|
||||
sgetstr();
|
||||
si.map = @(text);
|
||||
sgetstr();
|
||||
|
|
|
@ -136,15 +136,15 @@ serverms(int mode, int numplayers, int minremain, OFString *smapname,
|
|||
if (len < 0)
|
||||
return;
|
||||
p = &pong[len];
|
||||
putint(p, PROTOCOL_VERSION);
|
||||
putint(p, mode);
|
||||
putint(p, numplayers);
|
||||
putint(p, minremain);
|
||||
putint(&p, PROTOCOL_VERSION);
|
||||
putint(&p, mode);
|
||||
putint(&p, numplayers);
|
||||
putint(&p, minremain);
|
||||
OFString *mname =
|
||||
[OFString stringWithFormat:@"%@%@",
|
||||
(isfull ? @"[FULL] " : @""), smapname];
|
||||
sendstring(mname, p);
|
||||
sendstring(serverdesc, p);
|
||||
sendstring(mname, &p);
|
||||
sendstring(serverdesc, &p);
|
||||
buf.dataLength = p - pong;
|
||||
enet_socket_send(pongsock, &addr, &buf, 1);
|
||||
}
|
||||
|
|
|
@ -6,44 +6,44 @@
|
|||
// following simple scheme (assumes that most values are small).
|
||||
|
||||
void
|
||||
putint(uchar *&p, int n)
|
||||
putint(uchar **p, int n)
|
||||
{
|
||||
if (n < 128 && n > -127) {
|
||||
*p++ = n;
|
||||
*(*p)++ = n;
|
||||
} else if (n < 0x8000 && n >= -0x8000) {
|
||||
*p++ = 0x80;
|
||||
*p++ = n;
|
||||
*p++ = n >> 8;
|
||||
*(*p)++ = 0x80;
|
||||
*(*p)++ = n;
|
||||
*(*p)++ = n >> 8;
|
||||
} else {
|
||||
*p++ = 0x81;
|
||||
*p++ = n;
|
||||
*p++ = n >> 8;
|
||||
*p++ = n >> 16;
|
||||
*p++ = n >> 24;
|
||||
*(*p)++ = 0x81;
|
||||
*(*p)++ = n;
|
||||
*(*p)++ = n >> 8;
|
||||
*(*p)++ = n >> 16;
|
||||
*(*p)++ = n >> 24;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
getint(uchar *&p)
|
||||
getint(uchar **p)
|
||||
{
|
||||
int c = *((char *)p);
|
||||
p++;
|
||||
int c = *((char *)*p);
|
||||
(*p)++;
|
||||
if (c == -128) {
|
||||
int n = *p++;
|
||||
n |= *((char *)p) << 8;
|
||||
p++;
|
||||
int n = *(*p)++;
|
||||
n |= *((char *)*p) << 8;
|
||||
(*p)++;
|
||||
return n;
|
||||
} else if (c == -127) {
|
||||
int n = *p++;
|
||||
n |= *p++ << 8;
|
||||
n |= *p++ << 16;
|
||||
return n | (*p++ << 24);
|
||||
int n = *(*p)++;
|
||||
n |= *(*p)++ << 8;
|
||||
n |= *(*p)++ << 16;
|
||||
return n | (*(*p)++ << 24);
|
||||
} else
|
||||
return c;
|
||||
}
|
||||
|
||||
void
|
||||
sendstring(OFString *t_, uchar *&p)
|
||||
sendstring(OFString *t_, uchar **p)
|
||||
{
|
||||
const char *t = t_.UTF8String;
|
||||
|
||||
|
@ -122,9 +122,9 @@ recvmap(int n)
|
|||
NULL, MAXTRANS + copysize, ENET_PACKET_FLAG_RELIABLE);
|
||||
uchar *start = packet->data;
|
||||
uchar *p = start + 2;
|
||||
putint(p, SV_RECVMAP);
|
||||
sendstring(copyname, p);
|
||||
putint(p, copysize);
|
||||
putint(&p, SV_RECVMAP);
|
||||
sendstring(copyname, &p);
|
||||
putint(&p, copysize);
|
||||
memcpy(p, copydata, copysize);
|
||||
p += copysize;
|
||||
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
|
||||
|
|
107
src/weapon.mm
107
src/weapon.mm
|
@ -70,41 +70,41 @@ weapon(OFString *a1, OFString *a2, OFString *a3)
|
|||
}
|
||||
COMMAND(weapon, ARG_3STR)
|
||||
|
||||
// create random spread of rays for the shotgun
|
||||
void
|
||||
createrays(OFVector3D &from,
|
||||
OFVector3D &to) // create random spread of rays for the shotgun
|
||||
createrays(const OFVector3D *from, const OFVector3D *to)
|
||||
{
|
||||
vdist(dist, dvec, from, to);
|
||||
vdist(dist, dvec, *from, *to);
|
||||
float f = dist * SGSPREAD / 1000;
|
||||
loopi(SGRAYS)
|
||||
{
|
||||
#define RNDD (rnd(101) - 50) * f
|
||||
OFVector3D r = OFMakeVector3D(RNDD, RNDD, RNDD);
|
||||
sg[i] = to;
|
||||
sg[i] = *to;
|
||||
vadd(sg[i], r);
|
||||
}
|
||||
}
|
||||
|
||||
// if lineseg hits entity bounding box
|
||||
bool
|
||||
intersect(DynamicEntity *d, const OFVector3D &from, const OFVector3D &to)
|
||||
static bool
|
||||
intersect(DynamicEntity *d, const OFVector3D *from, const OFVector3D *to)
|
||||
{
|
||||
OFVector3D v = to, w = d.o;
|
||||
OFVector3D v = *to, w = d.o;
|
||||
const OFVector3D *p;
|
||||
vsub(v, from);
|
||||
vsub(w, from);
|
||||
vsub(v, *from);
|
||||
vsub(w, *from);
|
||||
float c1 = dotprod(w, v);
|
||||
|
||||
if (c1 <= 0)
|
||||
p = &from;
|
||||
p = from;
|
||||
else {
|
||||
float c2 = dotprod(v, v);
|
||||
if (c2 <= c1)
|
||||
p = &to;
|
||||
p = to;
|
||||
else {
|
||||
float f = c1 / c2;
|
||||
vmul(v, f);
|
||||
vadd(v, from);
|
||||
vadd(v, *from);
|
||||
p = &v;
|
||||
}
|
||||
}
|
||||
|
@ -124,7 +124,8 @@ playerincrosshair()
|
|||
if (player == [OFNull null])
|
||||
continue;
|
||||
|
||||
if (intersect(player, player1.o, worldpos))
|
||||
OFVector3D o = player1.o;
|
||||
if (intersect(player, &o, &worldpos))
|
||||
return [player name];
|
||||
}
|
||||
|
||||
|
@ -142,8 +143,8 @@ projreset()
|
|||
}
|
||||
|
||||
void
|
||||
newprojectile(OFVector3D &from, OFVector3D &to, float speed, bool local,
|
||||
DynamicEntity *owner, int gun)
|
||||
newprojectile(const OFVector3D *from, const OFVector3D *to, float speed,
|
||||
bool local, DynamicEntity *owner, int gun)
|
||||
{
|
||||
for (size_t i = 0; i < MAXPROJ; i++) {
|
||||
Projectile *p = projs[i];
|
||||
|
@ -155,8 +156,8 @@ newprojectile(OFVector3D &from, OFVector3D &to, float speed, bool local,
|
|||
continue;
|
||||
|
||||
p.inuse = true;
|
||||
p.o = from;
|
||||
p.to = to;
|
||||
p.o = *from;
|
||||
p.to = *to;
|
||||
p.speed = speed;
|
||||
p.local = local;
|
||||
p.owner = owner;
|
||||
|
@ -168,17 +169,17 @@ newprojectile(OFVector3D &from, OFVector3D &to, float speed, bool local,
|
|||
void
|
||||
hit(int target, int damage, DynamicEntity *d, DynamicEntity *at)
|
||||
{
|
||||
OFVector3D o = d.o;
|
||||
if (d == player1)
|
||||
selfdamage(damage, at == player1 ? -1 : -2, at);
|
||||
else if (d.monsterstate)
|
||||
monsterpain(d, damage, at);
|
||||
else {
|
||||
addmsg(1, 4, SV_DAMAGE, target, damage, d.lifesequence);
|
||||
OFVector3D loc = d.o;
|
||||
playsound(S_PAIN1 + rnd(5), &loc);
|
||||
playsound(S_PAIN1 + rnd(5), &o);
|
||||
}
|
||||
particle_splash(3, damage, 1000, d.o);
|
||||
demodamage(damage, d.o);
|
||||
particle_splash(3, damage, 1000, &o);
|
||||
demodamage(damage, &o);
|
||||
}
|
||||
|
||||
const float RL_RADIUS = 5;
|
||||
|
@ -186,11 +187,11 @@ const float RL_DAMRAD = 7; // hack
|
|||
|
||||
static void
|
||||
radialeffect(
|
||||
DynamicEntity *o, const OFVector3D &v, int cn, int qdam, DynamicEntity *at)
|
||||
DynamicEntity *o, const OFVector3D *v, int cn, int qdam, DynamicEntity *at)
|
||||
{
|
||||
if (o.state != CS_ALIVE)
|
||||
return;
|
||||
vdist(dist, temp, v, o.o);
|
||||
vdist(dist, temp, *v, o.o);
|
||||
dist -= 2; // account for eye distance imprecision
|
||||
if (dist < RL_DAMRAD) {
|
||||
if (dist < 0)
|
||||
|
@ -203,17 +204,17 @@ radialeffect(
|
|||
}
|
||||
|
||||
void
|
||||
splash(Projectile *p, const OFVector3D &v, const OFVector3D &vold,
|
||||
splash(Projectile *p, const OFVector3D *v, const OFVector3D *vold,
|
||||
int notthisplayer, int notthismonster, int qdam)
|
||||
{
|
||||
particle_splash(0, 50, 300, v);
|
||||
p.inuse = false;
|
||||
|
||||
if (p.gun != GUN_RL) {
|
||||
playsound(S_FEXPLODE, &v);
|
||||
playsound(S_FEXPLODE, v);
|
||||
// no push?
|
||||
} else {
|
||||
playsound(S_RLHIT, &v);
|
||||
playsound(S_RLHIT, v);
|
||||
newsphere(v, RL_RADIUS, 0);
|
||||
dodynlight(vold, v, 0, 0, p.owner);
|
||||
|
||||
|
@ -242,14 +243,15 @@ splash(Projectile *p, const OFVector3D &v, const OFVector3D &vold,
|
|||
}
|
||||
|
||||
inline void
|
||||
projdamage(
|
||||
DynamicEntity *o, Projectile *p, OFVector3D &v, int i, int im, int qdam)
|
||||
projdamage(DynamicEntity *o, Projectile *p, const OFVector3D *v, int i, int im,
|
||||
int qdam)
|
||||
{
|
||||
if (o.state != CS_ALIVE)
|
||||
return;
|
||||
|
||||
if (intersect(o, p.o, v)) {
|
||||
splash(p, v, p.o, i, im, qdam);
|
||||
OFVector3D po = p.o;
|
||||
if (intersect(o, &po, v)) {
|
||||
splash(p, v, &po, i, im, qdam);
|
||||
hit(i, qdam, o, p.owner);
|
||||
}
|
||||
}
|
||||
|
@ -275,27 +277,29 @@ moveprojectiles(float time)
|
|||
if (p.local) {
|
||||
for (id player in players)
|
||||
if (player != [OFNull null])
|
||||
projdamage(player, p, v, i, -1, qdam);
|
||||
projdamage(player, p, &v, i, -1, qdam);
|
||||
|
||||
if (p.owner != player1)
|
||||
projdamage(player1, p, v, -1, -1, qdam);
|
||||
projdamage(player1, p, &v, -1, -1, qdam);
|
||||
|
||||
for (DynamicEntity *monster in getmonsters())
|
||||
if (!vreject(monster.o, v, 10.0f) &&
|
||||
monster != p.owner)
|
||||
projdamage(monster, p, v, -1, i, qdam);
|
||||
projdamage(monster, p, &v, -1, i, qdam);
|
||||
}
|
||||
if (p.inuse) {
|
||||
OFVector3D po = p.o;
|
||||
|
||||
if (time == dtime)
|
||||
splash(p, v, p.o, -1, -1, qdam);
|
||||
splash(p, &v, &po, -1, -1, qdam);
|
||||
else {
|
||||
if (p.gun == GUN_RL) {
|
||||
dodynlight(p.o, v, 0, 255, p.owner);
|
||||
particle_splash(5, 2, 200, v);
|
||||
dodynlight(&po, &v, 0, 255, p.owner);
|
||||
particle_splash(5, 2, 200, &v);
|
||||
} else {
|
||||
particle_splash(1, 1, 200, v);
|
||||
particle_splash(1, 1, 200, &v);
|
||||
particle_splash(
|
||||
guns[p.gun].part, 1, 1, v);
|
||||
guns[p.gun].part, 1, 1, &v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -305,7 +309,8 @@ moveprojectiles(float time)
|
|||
|
||||
// create visual effect from a shot
|
||||
void
|
||||
shootv(int gun, OFVector3D &from, OFVector3D &to, DynamicEntity *d, bool local)
|
||||
shootv(int gun, const OFVector3D *from, const OFVector3D *to, DynamicEntity *d,
|
||||
bool local)
|
||||
{
|
||||
OFVector3D loc = d.o;
|
||||
playsound(guns[gun].sound, d == player1 ? NULL : &loc);
|
||||
|
@ -315,7 +320,7 @@ shootv(int gun, OFVector3D &from, OFVector3D &to, DynamicEntity *d, bool local)
|
|||
break;
|
||||
|
||||
case GUN_SG: {
|
||||
loopi(SGRAYS) particle_splash(0, 5, 200, sg[i]);
|
||||
loopi(SGRAYS) particle_splash(0, 5, 200, &sg[i]);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -343,16 +348,16 @@ shootv(int gun, OFVector3D &from, OFVector3D &to, DynamicEntity *d, bool local)
|
|||
|
||||
void
|
||||
hitpush(int target, int damage, DynamicEntity *d, DynamicEntity *at,
|
||||
const OFVector3D &from, const OFVector3D &to)
|
||||
const OFVector3D *from, const OFVector3D *to)
|
||||
{
|
||||
hit(target, damage, d, at);
|
||||
vdist(dist, v, from, to);
|
||||
vdist(dist, v, *from, *to);
|
||||
vmul(v, damage / dist / 50);
|
||||
vadd(d.vel, v);
|
||||
}
|
||||
|
||||
void
|
||||
raydamage(DynamicEntity *o, const OFVector3D &from, const OFVector3D &to,
|
||||
raydamage(DynamicEntity *o, const OFVector3D *from, const OFVector3D *to,
|
||||
DynamicEntity *d, int i)
|
||||
{
|
||||
if (o.state != CS_ALIVE)
|
||||
|
@ -364,7 +369,7 @@ raydamage(DynamicEntity *o, const OFVector3D &from, const OFVector3D &to,
|
|||
qdam /= MONSTERDAMAGEFACTOR;
|
||||
if (d.gunselect == GUN_SG) {
|
||||
int damage = 0;
|
||||
loop(r, SGRAYS) if (intersect(o, from, sg[r])) damage += qdam;
|
||||
loop(r, SGRAYS) if (intersect(o, from, &sg[r])) damage += qdam;
|
||||
if (damage)
|
||||
hitpush(i, damage, o, d, from, to);
|
||||
} else if (intersect(o, from, to))
|
||||
|
@ -372,7 +377,7 @@ raydamage(DynamicEntity *o, const OFVector3D &from, const OFVector3D &to,
|
|||
}
|
||||
|
||||
void
|
||||
shoot(DynamicEntity *d, const OFVector3D &targ)
|
||||
shoot(DynamicEntity *d, const OFVector3D *targ)
|
||||
{
|
||||
int attacktime = lastmillis - d.lastaction;
|
||||
if (attacktime < d.gunwait)
|
||||
|
@ -391,7 +396,7 @@ shoot(DynamicEntity *d, const OFVector3D &targ)
|
|||
if (d.gunselect)
|
||||
d.ammo[d.gunselect]--;
|
||||
OFVector3D from = d.o;
|
||||
OFVector3D to = targ;
|
||||
OFVector3D to = *targ;
|
||||
from.z -= 0.2f; // below eye
|
||||
|
||||
vdist(dist, unitv, from, to);
|
||||
|
@ -408,11 +413,11 @@ shoot(DynamicEntity *d, const OFVector3D &targ)
|
|||
vadd(to, unitv);
|
||||
}
|
||||
if (d.gunselect == GUN_SG)
|
||||
createrays(from, to);
|
||||
createrays(&from, &to);
|
||||
|
||||
if (d.quadmillis && attacktime > 200)
|
||||
playsoundc(S_ITEMPUP);
|
||||
shootv(d.gunselect, from, to, d, true);
|
||||
shootv(d.gunselect, &from, &to, d, true);
|
||||
if (!d.monsterstate)
|
||||
addmsg(1, 8, SV_SHOT, d.gunselect, (int)(from.x * DMF),
|
||||
(int)(from.y * DMF), (int)(from.z * DMF), (int)(to.x * DMF),
|
||||
|
@ -424,13 +429,13 @@ shoot(DynamicEntity *d, const OFVector3D &targ)
|
|||
|
||||
[players enumerateObjectsUsingBlock:^(id player, size_t i, bool *stop) {
|
||||
if (player != [OFNull null])
|
||||
raydamage(player, from, to, d, i);
|
||||
raydamage(player, &from, &to, d, i);
|
||||
}];
|
||||
|
||||
for (DynamicEntity *monster in getmonsters())
|
||||
if (monster != d)
|
||||
raydamage(monster, from, to, d, -2);
|
||||
raydamage(monster, &from, &to, d, -2);
|
||||
|
||||
if (d.monsterstate)
|
||||
raydamage(player1, from, to, d, -1);
|
||||
raydamage(player1, &from, &to, d, -1);
|
||||
}
|
||||
|
|
96
src/world.mm
96
src/world.mm
|
@ -42,7 +42,7 @@ settag(int tag, int type)
|
|||
}
|
||||
block b = { minx, miny, maxx - minx + 1, maxy - miny + 1 };
|
||||
if (maxx)
|
||||
remip(b); // remip minimal area of changed geometry
|
||||
remip(&b); // remip minimal area of changed geometry
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -90,16 +90,17 @@ COMMAND(trigger, ARG_2INT)
|
|||
// rendering time if this is possible).
|
||||
|
||||
void
|
||||
remip(block &b, int level)
|
||||
remip(const block *b, int level)
|
||||
{
|
||||
if (level >= SMALLEST_FACTOR)
|
||||
return;
|
||||
|
||||
int lighterr = getvar(@"lighterror") * 3;
|
||||
sqr *w = wmip[level];
|
||||
sqr *v = wmip[level + 1];
|
||||
int ws = ssize >> level;
|
||||
int vs = ssize >> (level + 1);
|
||||
block s = b;
|
||||
block s = *b;
|
||||
if (s.x & 1) {
|
||||
s.x--;
|
||||
s.xs++;
|
||||
|
@ -117,15 +118,15 @@ remip(block &b, int level)
|
|||
o[1] = SWS(w, x + 1, y, ws);
|
||||
o[2] = SWS(w, x + 1, y + 1, ws);
|
||||
o[3] = SWS(w, x, y + 1, ws);
|
||||
sqr *r = SWS(v, x / 2, y / 2,
|
||||
vs); // the target cube in the higher mip level
|
||||
// the target cube in the higher mip level
|
||||
sqr *r = SWS(v, x / 2, y / 2, vs);
|
||||
*r = *o[0];
|
||||
uchar nums[MAXTYPE];
|
||||
loopi(MAXTYPE) nums[i] = 0;
|
||||
loopj(4) nums[o[j]->type]++;
|
||||
r->type =
|
||||
SEMISOLID; // cube contains both solid and space,
|
||||
// treated specially in the renderer
|
||||
// cube contains both solid and space, treated
|
||||
// specially in the renderer
|
||||
r->type = SEMISOLID;
|
||||
loopk(MAXTYPE) if (nums[k] == 4) r->type = k;
|
||||
if (!SOLID(r)) {
|
||||
int floor = 127, ceil = -128, num = 0;
|
||||
|
@ -136,28 +137,26 @@ remip(block &b, int level)
|
|||
int ch = o[i]->ceil;
|
||||
if (r->type == SEMISOLID) {
|
||||
if (o[i]->type == FHF)
|
||||
// crap hack, needed
|
||||
// for rendering large
|
||||
// mips next to hfs
|
||||
fh -= o[i]->vdelta / 4 +
|
||||
2; // crap hack,
|
||||
// needed for
|
||||
// rendering
|
||||
// large mips
|
||||
// next to hfs
|
||||
2;
|
||||
if (o[i]->type == CHF)
|
||||
ch += o[i]->vdelta / 4 +
|
||||
2; // FIXME: needs
|
||||
// to somehow
|
||||
// take into
|
||||
// FIXME: needs to
|
||||
// somehow take into
|
||||
// account middle
|
||||
// vertices on
|
||||
// higher mips
|
||||
// vertices on higher
|
||||
// mips
|
||||
ch += o[i]->vdelta / 4 +
|
||||
2;
|
||||
}
|
||||
if (fh < floor)
|
||||
floor =
|
||||
fh; // take lowest floor and
|
||||
// highest ceil, so we
|
||||
// never have to see
|
||||
// missing lower/upper
|
||||
// from the side
|
||||
// take lowest floor and
|
||||
// highest ceil, so we never
|
||||
// have to see missing
|
||||
// lower/upper from the side
|
||||
floor = fh;
|
||||
if (ch > ceil)
|
||||
ceil = ch;
|
||||
}
|
||||
|
@ -165,32 +164,33 @@ remip(block &b, int level)
|
|||
r->ceil = ceil;
|
||||
}
|
||||
if (r->type == CORNER)
|
||||
goto mip; // special case: don't ever split even
|
||||
// if textures etc are different
|
||||
// special case: don't ever split even if
|
||||
// textures etc are different
|
||||
goto mip;
|
||||
r->defer = 1;
|
||||
if (SOLID(r)) {
|
||||
loopi(3)
|
||||
{
|
||||
if (o[i]->wtex != o[3]->wtex)
|
||||
goto c; // on an all solid cube,
|
||||
// only thing that needs
|
||||
// to be equal for a
|
||||
// perfect mip is the
|
||||
// on an all solid cube, only
|
||||
// thing that needs to be equal
|
||||
// for a perfect mip is the
|
||||
// wall texture
|
||||
goto c;
|
||||
}
|
||||
} else {
|
||||
loopi(3)
|
||||
{
|
||||
// perfect mip even if light is not
|
||||
// exactly equal
|
||||
if (o[i]->type != o[3]->type ||
|
||||
o[i]->floor != o[3]->floor ||
|
||||
o[i]->ceil != o[3]->ceil ||
|
||||
o[i]->ftex != o[3]->ftex ||
|
||||
o[i]->ctex != o[3]->ctex ||
|
||||
abs(o[i + 1]->r - o[0]->r) >
|
||||
lighterr // perfect mip even if
|
||||
// light is not exactly
|
||||
// equal
|
||||
|| abs(o[i + 1]->g - o[0]->g) >
|
||||
lighterr ||
|
||||
abs(o[i + 1]->g - o[0]->g) >
|
||||
lighterr ||
|
||||
abs(o[i + 1]->b - o[0]->b) >
|
||||
lighterr ||
|
||||
|
@ -198,11 +198,10 @@ remip(block &b, int level)
|
|||
o[i]->wtex != o[3]->wtex)
|
||||
goto c;
|
||||
}
|
||||
if (r->type == CHF ||
|
||||
r->type ==
|
||||
FHF) // can make a perfect mip out of a
|
||||
// hf if slopes lie on one line
|
||||
{
|
||||
|
||||
// can make a perfect mip out of a hf if slopes
|
||||
// lie on one line
|
||||
if (r->type == CHF || r->type == FHF) {
|
||||
if (o[0]->vdelta - o[1]->vdelta !=
|
||||
o[1]->vdelta -
|
||||
SWS(w, x + 2, y, ws)
|
||||
|
@ -227,9 +226,10 @@ remip(block &b, int level)
|
|||
}
|
||||
}
|
||||
{
|
||||
// if any of the constituents is not perfect,
|
||||
// then this one isn't either
|
||||
loopi(4) if (o[i]->defer) goto c;
|
||||
} // if any of the constituents is not perfect, then
|
||||
// this one isn't either
|
||||
}
|
||||
mip:
|
||||
r->defer = 0;
|
||||
c:;
|
||||
|
@ -238,13 +238,14 @@ remip(block &b, int level)
|
|||
s.y /= 2;
|
||||
s.xs /= 2;
|
||||
s.ys /= 2;
|
||||
remip(s, level + 1);
|
||||
remip(&s, level + 1);
|
||||
}
|
||||
|
||||
void
|
||||
remipmore(const block &b, int level)
|
||||
remipmore(const block *b, int level)
|
||||
{
|
||||
block bb = b;
|
||||
block bb = *b;
|
||||
|
||||
if (bb.x > 1)
|
||||
bb.x--;
|
||||
if (bb.y > 1)
|
||||
|
@ -253,7 +254,8 @@ remipmore(const block &b, int level)
|
|||
bb.xs++;
|
||||
if (bb.ys < ssize - 3)
|
||||
bb.ys++;
|
||||
remip(bb, level);
|
||||
|
||||
remip(&bb, level);
|
||||
}
|
||||
|
||||
int
|
||||
|
@ -506,7 +508,7 @@ empty_world(int factor, bool force)
|
|||
loopk(3) loopi(256) hdr.texlists[k][i] = i;
|
||||
[ents removeAllObjects];
|
||||
block b = { 8, 8, ssize - 16, ssize - 16 };
|
||||
edittypexy(SPACE, b);
|
||||
edittypexy(SPACE, &b);
|
||||
}
|
||||
|
||||
calclight();
|
||||
|
|
|
@ -165,7 +165,7 @@ postlightarea(block &a) // median filter, smooths out random noise in light and
|
|||
median(b);
|
||||
}
|
||||
|
||||
remip(a);
|
||||
remip(&a);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -196,13 +196,13 @@ cleardlights()
|
|||
while (dlights.count > 0) {
|
||||
block *backup = *(block **)[dlights lastItem];
|
||||
[dlights removeLastItem];
|
||||
blockpaste(*backup);
|
||||
blockpaste(backup);
|
||||
OFFreeMemory(backup);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
dodynlight(const OFVector3D &vold, const OFVector3D &v, int reach, int strength,
|
||||
dodynlight(const OFVector3D *vold, const OFVector3D *v, int reach, int strength,
|
||||
DynamicEntity *owner)
|
||||
{
|
||||
if (!reach)
|
||||
|
@ -211,11 +211,11 @@ dodynlight(const OFVector3D &vold, const OFVector3D &v, int reach, int strength,
|
|||
reach = reach / 2;
|
||||
if (!reach)
|
||||
return;
|
||||
if (v.x < 0 || v.y < 0 || v.x > ssize || v.y > ssize)
|
||||
if (v->x < 0 || v->y < 0 || v->x > ssize || v->y > ssize)
|
||||
return;
|
||||
|
||||
int creach = reach + 16; // dependant on lightray random offsets!
|
||||
block b = { (int)v.x - creach, (int)v.y - creach, creach * 2 + 1,
|
||||
block b = { (int)v->x - creach, (int)v->y - creach, creach * 2 + 1,
|
||||
creach * 2 + 1 };
|
||||
|
||||
if (b.x < 1)
|
||||
|
@ -232,13 +232,13 @@ dodynlight(const OFVector3D &vold, const OFVector3D &v, int reach, int strength,
|
|||
[[OFMutableData alloc] initWithItemSize:sizeof(block *)];
|
||||
|
||||
// backup area before rendering in dynlight
|
||||
block *copy = blockcopy(b);
|
||||
block *copy = blockcopy(&b);
|
||||
[dlights addItem:©];
|
||||
|
||||
PersistentEntity *l = [Entity entity];
|
||||
l.x = v.x;
|
||||
l.y = v.y;
|
||||
l.z = v.z;
|
||||
l.x = v->x;
|
||||
l.y = v->y;
|
||||
l.z = v->z;
|
||||
l.attr1 = reach;
|
||||
l.type = LIGHT;
|
||||
l.attr2 = strength;
|
||||
|
@ -249,24 +249,24 @@ dodynlight(const OFVector3D &vold, const OFVector3D &v, int reach, int strength,
|
|||
// utility functions also used by editing code
|
||||
|
||||
block *
|
||||
blockcopy(block &s)
|
||||
blockcopy(const block *s)
|
||||
{
|
||||
block *b = (block *)OFAllocZeroedMemory(
|
||||
1, sizeof(block) + s.xs * s.ys * sizeof(sqr));
|
||||
*b = s;
|
||||
1, sizeof(block) + s->xs * s->ys * sizeof(sqr));
|
||||
*b = *s;
|
||||
sqr *q = (sqr *)(b + 1);
|
||||
for (int x = s.x; x < s.xs + s.x; x++)
|
||||
for (int y = s.y; y < s.ys + s.y; y++)
|
||||
for (int x = s->x; x < s->xs + s->x; x++)
|
||||
for (int y = s->y; y < s->ys + s->y; y++)
|
||||
*q++ = *S(x, y);
|
||||
return b;
|
||||
}
|
||||
|
||||
void
|
||||
blockpaste(const block &b)
|
||||
blockpaste(const block *b)
|
||||
{
|
||||
sqr *q = (sqr *)((&b) + 1);
|
||||
for (int x = b.x; x < b.xs + b.x; x++)
|
||||
for (int y = b.y; y < b.ys + b.y; y++)
|
||||
sqr *q = (sqr *)(b + 1);
|
||||
for (int x = b->x; x < b->xs + b->x; x++)
|
||||
for (int y = b->y; y < b->ys + b->y; y++)
|
||||
*S(x, y) = *q++;
|
||||
remipmore(b);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue