Convert all references to pointers in protos.h
FossilOrigin-Name: c38d75087b98b5b7a4c7963d119b8eb0bf6be2603bdf43a79e743300951a4d28
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20 changed files with 406 additions and 383 deletions
145
src/clients2c.mm
145
src/clients2c.mm
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@ -77,11 +77,11 @@ localservertoclient(uchar *buf, int len)
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bool mapchanged = false;
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while (p < end)
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switch (type = getint(p)) {
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switch (type = getint(&p)) {
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case SV_INITS2C: // welcome messsage from the server
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{
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cn = getint(p);
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int prot = getint(p);
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cn = getint(&p);
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int prot = getint(&p);
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if (prot != PROTOCOL_VERSION) {
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conoutf(@"you are using a different game "
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@"protocol (you: %d, server: %d)",
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@ -91,7 +91,7 @@ localservertoclient(uchar *buf, int len)
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}
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toservermap = @"";
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clientnum = cn; // we are now fully connected
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if (!getint(p))
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if (!getint(&p))
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// we are the first client on this server, set
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// map
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toservermap = getclientmap();
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@ -103,25 +103,30 @@ localservertoclient(uchar *buf, int len)
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disconnect();
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return;
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}
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if (getint(p) == 1)
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if (getint(&p) == 1)
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conoutf(@"server is FULL, disconnecting..");
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break;
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}
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case SV_POS: {
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// position of another client
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cn = getint(p);
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cn = getint(&p);
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d = getclient(cn);
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if (d == nil)
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return;
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d.o = OFMakeVector3D(
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getint(p) / DMF, getint(p) / DMF, getint(p) / DMF);
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d.yaw = getint(p) / DAF;
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d.pitch = getint(p) / DAF;
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d.roll = getint(p) / DAF;
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d.vel = OFMakeVector3D(
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getint(p) / DVF, getint(p) / DVF, getint(p) / DVF);
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int f = getint(p);
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OFVector3D tmp;
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tmp.x = getint(&p) / DMF;
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tmp.y = getint(&p) / DMF;
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tmp.z = getint(&p) / DMF;
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d.o = tmp;
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d.yaw = getint(&p) / DAF;
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d.pitch = getint(&p) / DAF;
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d.roll = getint(&p) / DAF;
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tmp.x = getint(&p) / DVF;
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tmp.y = getint(&p) / DVF;
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tmp.z = getint(&p) / DVF;
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d.vel = tmp;
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int f = getint(&p);
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d.strafe = (f & 3) == 3 ? -1 : f & 3;
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f >>= 2;
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d.move = (f & 3) == 3 ? -1 : f & 3;
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@ -137,7 +142,7 @@ localservertoclient(uchar *buf, int len)
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case SV_SOUND: {
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OFVector3D loc = d.o;
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playsound(getint(p), &loc);
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playsound(getint(&p), &loc);
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break;
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}
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@ -148,7 +153,7 @@ localservertoclient(uchar *buf, int len)
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case SV_MAPCHANGE:
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sgetstr();
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changemapserv(@(text), getint(p));
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changemapserv(@(text), getint(&p));
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mapchanged = true;
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break;
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@ -158,15 +163,14 @@ localservertoclient(uchar *buf, int len)
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senditemstoserver = false;
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resetspawns();
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}
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while ((n = getint(p)) != -1)
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while ((n = getint(&p)) != -1)
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if (mapchanged)
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setspawn(n, true);
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break;
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}
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case SV_MAPRELOAD: // server requests next map
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{
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getint(p);
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// server requests next map
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case SV_MAPRELOAD: {
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getint(&p);
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OFString *nextmapalias = [OFString
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stringWithFormat:@"nextmap_%@", getclientmap()];
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OFString *map =
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@ -193,12 +197,12 @@ localservertoclient(uchar *buf, int len)
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d.name = @(text);
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sgetstr();
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d.team = @(text);
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d.lifesequence = getint(p);
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d.lifesequence = getint(&p);
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break;
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}
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case SV_CDIS:
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cn = getint(p);
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cn = getint(&p);
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if ((d = getclient(cn)) == nil)
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break;
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conoutf(@"player %@ disconnected",
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@ -207,24 +211,24 @@ localservertoclient(uchar *buf, int len)
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break;
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case SV_SHOT: {
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int gun = getint(p);
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int gun = getint(&p);
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OFVector3D s, e;
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s.x = getint(p) / DMF;
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s.y = getint(p) / DMF;
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s.z = getint(p) / DMF;
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e.x = getint(p) / DMF;
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e.y = getint(p) / DMF;
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e.z = getint(p) / DMF;
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s.x = getint(&p) / DMF;
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s.y = getint(&p) / DMF;
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s.z = getint(&p) / DMF;
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e.x = getint(&p) / DMF;
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e.y = getint(&p) / DMF;
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e.z = getint(&p) / DMF;
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if (gun == GUN_SG)
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createrays(s, e);
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shootv(gun, s, e, d);
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createrays(&s, &e);
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shootv(gun, &s, &e, d);
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break;
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}
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case SV_DAMAGE: {
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int target = getint(p);
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int damage = getint(p);
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int ls = getint(p);
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int target = getint(&p);
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int damage = getint(&p);
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int ls = getint(&p);
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if (target == clientnum) {
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if (ls == player1.lifesequence)
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selfdamage(damage, cn, d);
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@ -236,7 +240,7 @@ localservertoclient(uchar *buf, int len)
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}
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case SV_DIED: {
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int actor = getint(p);
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int actor = getint(&p);
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if (actor == cn) {
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conoutf(@"%@ suicided", d.name);
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} else if (actor == clientnum) {
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@ -270,16 +274,16 @@ localservertoclient(uchar *buf, int len)
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}
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case SV_FRAGS:
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[players[cn] setFrags:getint(p)];
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[players[cn] setFrags:getint(&p)];
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break;
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case SV_ITEMPICKUP:
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setspawn(getint(p), false);
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getint(p);
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setspawn(getint(&p), false);
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getint(&p);
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break;
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case SV_ITEMSPAWN: {
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uint i = getint(p);
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uint i = getint(&p);
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setspawn(i, true);
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if (i >= (uint)ents.count)
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break;
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@ -288,10 +292,9 @@ localservertoclient(uchar *buf, int len)
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playsound(S_ITEMSPAWN, &v);
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break;
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}
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case SV_ITEMACC: // server acknowledges that I picked up this
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// item
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realpickup(getint(p), player1);
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// server acknowledges that I picked up this item
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case SV_ITEMACC:
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realpickup(getint(&p), player1);
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break;
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case SV_EDITH: // coop editing messages, should be extended to
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@ -300,27 +303,27 @@ localservertoclient(uchar *buf, int len)
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case SV_EDITS:
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case SV_EDITD:
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case SV_EDITE: {
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int x = getint(p);
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int y = getint(p);
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int xs = getint(p);
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int ys = getint(p);
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int v = getint(p);
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int x = getint(&p);
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int y = getint(&p);
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int xs = getint(&p);
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int ys = getint(&p);
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int v = getint(&p);
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block b = { x, y, xs, ys };
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switch (type) {
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case SV_EDITH:
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editheightxy(v != 0, getint(p), b);
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editheightxy(v != 0, getint(&p), &b);
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break;
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case SV_EDITT:
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edittexxy(v, getint(p), b);
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edittexxy(v, getint(&p), &b);
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break;
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case SV_EDITS:
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edittypexy(v, b);
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edittypexy(v, &b);
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break;
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case SV_EDITD:
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setvdeltaxy(v, b);
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setvdeltaxy(v, &b);
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break;
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case SV_EDITE:
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editequalisexy(v != 0, b);
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editequalisexy((v != 0), &b);
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break;
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}
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break;
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@ -328,7 +331,7 @@ localservertoclient(uchar *buf, int len)
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case SV_EDITENT: // coop edit of ent
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{
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uint i = getint(p);
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uint i = getint(&p);
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while ((uint)ents.count <= i) {
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Entity *e = [Entity entity];
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@ -337,14 +340,14 @@ localservertoclient(uchar *buf, int len)
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}
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int to = ents[i].type;
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ents[i].type = getint(p);
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ents[i].x = getint(p);
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ents[i].y = getint(p);
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ents[i].z = getint(p);
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ents[i].attr1 = getint(p);
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ents[i].attr2 = getint(p);
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ents[i].attr3 = getint(p);
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ents[i].attr4 = getint(p);
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ents[i].type = getint(&p);
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ents[i].x = getint(&p);
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ents[i].y = getint(&p);
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ents[i].z = getint(&p);
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ents[i].attr1 = getint(&p);
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ents[i].attr2 = getint(&p);
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ents[i].attr3 = getint(&p);
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ents[i].attr4 = getint(&p);
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ents[i].spawned = false;
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if (ents[i].type == LIGHT || to == LIGHT)
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calclight();
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@ -352,33 +355,33 @@ localservertoclient(uchar *buf, int len)
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}
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case SV_PING:
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getint(p);
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getint(&p);
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break;
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case SV_PONG:
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addmsg(0, 2, SV_CLIENTPING,
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player1.ping =
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(player1.ping * 5 + lastmillis - getint(p)) /
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(player1.ping * 5 + lastmillis - getint(&p)) /
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6);
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break;
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case SV_CLIENTPING:
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[players[cn] setPing:getint(p)];
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[players[cn] setPing:getint(&p)];
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break;
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case SV_GAMEMODE:
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nextmode = getint(p);
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nextmode = getint(&p);
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break;
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case SV_TIMEUP:
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timeupdate(getint(p));
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timeupdate(getint(&p));
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break;
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case SV_RECVMAP: {
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sgetstr();
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conoutf(@"received map \"%s\" from server, reloading..",
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text);
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int mapsize = getint(p);
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int mapsize = getint(&p);
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OFString *string = @(text);
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writemap(string, mapsize, p);
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p += mapsize;
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@ -394,8 +397,8 @@ localservertoclient(uchar *buf, int len)
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case SV_EXT: // so we can messages without breaking previous
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// clients/servers, if necessary
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{
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for (int n = getint(p); n; n--)
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getint(p);
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for (int n = getint(&p); n; n--)
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getint(&p);
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break;
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}
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