Switch from clang-format to manual formatting

clang-format does too many weird things.

FossilOrigin-Name: 75e920ae307d96d6ce0141652617959f609c21b542e930cb537789298856c480
This commit is contained in:
Jonathan Schleifer 2025-03-29 14:25:43 +00:00
parent 3a081f18e5
commit d3dc40de33
62 changed files with 945 additions and 991 deletions

View file

@ -25,16 +25,16 @@ OF_DIRECT_MEMBERS
+ (void)thinkAll;
+ (void)renderAll;
// TODO: Move this somewhere else
+ (void)endSinglePlayerWithAllKilled:(bool)allKilled;
+ (instancetype)monsterWithType:(int)type
yaw:(int)yaw
state:(int)state
trigger:(int)trigger
move:(int)move;
- (instancetype)initWithType:(int)type
yaw:(int)yaw
state:(int)state
trigger:(int)trigger
move:(int)move;
- (void)incurDamage:(int)damage fromEntity:(__kindof DynamicEntity *)d;
+ (void)endSinglePlayerWithAllKilled: (bool)allKilled;
+ (instancetype)monsterWithType: (int)type
yaw: (int)yaw
state: (int)state
trigger: (int)trigger
move: (int)move;
- (instancetype)initWithType: (int)type
yaw: (int)yaw
state: (int)state
trigger: (int)trigger
move: (int)move;
- (void)incurDamage: (int)damage fromEntity: (__kindof DynamicEntity *)d;
@end