Add buildsys
FossilOrigin-Name: e5461ff8527693d6fead8581236f625852d55c2a3d7577e4eac219c7031e774f
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48 changed files with 6326 additions and 14 deletions
237
src/main.cpp
237
src/main.cpp
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// main.cpp: initialisation & main loop
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#include "cube.h"
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void cleanup(char *msg) // single program exit point;
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{
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stop();
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disconnect(true);
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writecfg();
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cleangl();
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cleansound();
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cleanupserver();
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SDL_ShowCursor(1);
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if(msg)
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{
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#ifdef WIN32
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MessageBox(NULL, msg, "cube fatal error", MB_OK|MB_SYSTEMMODAL);
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#else
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printf(msg);
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#endif
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};
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SDL_Quit();
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exit(1);
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};
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void quit() // normal exit
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{
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writeservercfg();
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cleanup(NULL);
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};
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void fatal(char *s, char *o) // failure exit
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{
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sprintf_sd(msg)("%s%s (%s)\n", s, o, SDL_GetError());
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cleanup(msg);
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};
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void *alloc(int s) // for some big chunks... most other allocs use the memory pool
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{
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void *b = calloc(1,s);
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if(!b) fatal("out of memory!");
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return b;
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};
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int scr_w = 640;
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int scr_h = 480;
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void screenshot()
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{
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SDL_Surface *image;
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SDL_Surface *temp;
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int idx;
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if(image = SDL_CreateRGBSurface(SDL_SWSURFACE, scr_w, scr_h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0))
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{
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if(temp = SDL_CreateRGBSurface(SDL_SWSURFACE, scr_w, scr_h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0))
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{
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glReadPixels(0, 0, scr_w, scr_h, GL_RGB, GL_UNSIGNED_BYTE, image->pixels);
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for (idx = 0; idx<scr_h; idx++)
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{
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char *dest = (char *)temp->pixels+3*scr_w*idx;
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memcpy(dest, (char *)image->pixels+3*scr_w*(scr_h-1-idx), 3*scr_w);
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endianswap(dest, 3, scr_w);
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};
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sprintf_sd(buf)("screenshots/screenshot_%d.bmp", lastmillis);
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SDL_SaveBMP(temp, path(buf));
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SDL_FreeSurface(temp);
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};
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SDL_FreeSurface(image);
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};
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};
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COMMAND(screenshot, ARG_NONE);
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COMMAND(quit, ARG_NONE);
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void keyrepeat(bool on)
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{
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SDL_EnableKeyRepeat(on ? SDL_DEFAULT_REPEAT_DELAY : 0,
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SDL_DEFAULT_REPEAT_INTERVAL);
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};
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VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
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VARP(minmillis, 0, 5, 1000);
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int islittleendian = 1;
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int framesinmap = 0;
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int main(int argc, char **argv)
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{
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bool dedicated = false;
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int fs = SDL_FULLSCREEN, par = 0, uprate = 0, maxcl = 4;
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char *sdesc = "", *ip = "", *master = NULL, *passwd = "";
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islittleendian = *((char *)&islittleendian);
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#define log(s) conoutf("init: %s", s)
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log("sdl");
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for(int i = 1; i<argc; i++)
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{
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char *a = &argv[i][2];
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if(argv[i][0]=='-') switch(argv[i][1])
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{
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case 'd': dedicated = true; break;
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case 't': fs = 0; break;
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case 'w': scr_w = atoi(a); break;
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case 'h': scr_h = atoi(a); break;
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case 'u': uprate = atoi(a); break;
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case 'n': sdesc = a; break;
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case 'i': ip = a; break;
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case 'm': master = a; break;
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case 'p': passwd = a; break;
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case 'c': maxcl = atoi(a); break;
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default: conoutf("unknown commandline option");
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}
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else conoutf("unknown commandline argument");
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};
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#ifdef _DEBUG
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par = SDL_INIT_NOPARACHUTE;
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fs = 0;
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#endif
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if(SDL_Init(SDL_INIT_TIMER|SDL_INIT_VIDEO|par)<0) fatal("Unable to initialize SDL");
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log("net");
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if(enet_initialize()<0) fatal("Unable to initialise network module");
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initclient();
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initserver(dedicated, uprate, sdesc, ip, master, passwd, maxcl); // never returns if dedicated
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log("world");
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empty_world(7, true);
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log("video: sdl");
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if(SDL_InitSubSystem(SDL_INIT_VIDEO)<0) fatal("Unable to initialize SDL Video");
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log("video: mode");
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if(SDL_SetVideoMode(scr_w, scr_h, 0, SDL_OPENGL|fs)==NULL) fatal("Unable to create OpenGL screen");
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log("video: misc");
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SDL_WM_SetCaption("cube engine", NULL);
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SDL_WM_GrabInput(SDL_GRAB_ON);
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keyrepeat(false);
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SDL_ShowCursor(0);
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log("gl");
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gl_init(scr_w, scr_h);
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log("basetex");
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int xs, ys;
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if(!installtex(2, path(newstring("data/newchars.png")), xs, ys) ||
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!installtex(3, path(newstring("data/martin/base.png")), xs, ys) ||
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!installtex(6, path(newstring("data/martin/ball1.png")), xs, ys) ||
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!installtex(7, path(newstring("data/martin/smoke.png")), xs, ys) ||
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!installtex(8, path(newstring("data/martin/ball2.png")), xs, ys) ||
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!installtex(9, path(newstring("data/martin/ball3.png")), xs, ys) ||
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!installtex(4, path(newstring("data/explosion.jpg")), xs, ys) ||
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!installtex(5, path(newstring("data/items.png")), xs, ys) ||
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!installtex(1, path(newstring("data/crosshair.png")), xs, ys)) fatal("could not find core textures (hint: run cube from the parent of the bin directory)");
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log("sound");
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initsound();
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log("cfg");
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newmenu("frags\tpj\tping\tteam\tname");
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newmenu("ping\tplr\tserver");
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exec("data/keymap.cfg");
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exec("data/menus.cfg");
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exec("data/prefabs.cfg");
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exec("data/sounds.cfg");
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exec("servers.cfg");
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if(!execfile("config.cfg")) execfile("data/defaults.cfg");
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exec("autoexec.cfg");
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log("localconnect");
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localconnect();
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changemap("metl3"); // if this map is changed, also change depthcorrect()
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log("mainloop");
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int ignore = 5;
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for(;;)
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{
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int millis = SDL_GetTicks()*gamespeed/100;
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if(millis-lastmillis>200) lastmillis = millis-200;
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else if(millis-lastmillis<1) lastmillis = millis-1;
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if(millis-lastmillis<minmillis) SDL_Delay(minmillis-(millis-lastmillis));
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cleardlights();
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updateworld(millis);
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if(!demoplayback) serverslice((int)time(NULL), 0);
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static float fps = 30.0f;
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fps = (1000.0f/curtime+fps*50)/51;
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computeraytable(player1->o.x, player1->o.y);
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readdepth(scr_w, scr_h);
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SDL_GL_SwapBuffers();
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extern void updatevol(); updatevol();
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if(framesinmap++<5) // cheap hack to get rid of initial sparklies, even when triple buffering etc.
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{
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player1->yaw += 5;
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gl_drawframe(scr_w, scr_h, fps);
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player1->yaw -= 5;
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};
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gl_drawframe(scr_w, scr_h, fps);
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SDL_Event event;
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int lasttype = 0, lastbut = 0;
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while(SDL_PollEvent(&event))
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{
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switch(event.type)
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{
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case SDL_QUIT:
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quit();
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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keypress(event.key.keysym.sym, event.key.state==SDL_PRESSED, event.key.keysym.unicode);
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break;
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case SDL_MOUSEMOTION:
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if(ignore) { ignore--; break; };
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mousemove(event.motion.xrel, event.motion.yrel);
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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if(lasttype==event.type && lastbut==event.button.button) break; // why?? get event twice without it
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keypress(-event.button.button, event.button.state!=0, 0);
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lasttype = event.type;
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lastbut = event.button.button;
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break;
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};
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};
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};
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quit();
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return 1;
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};
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