Clean up console output functions
FossilOrigin-Name: 003b06901f169b5d97cbbaa313ad31a2493d2a56b295cffda136500ecc5d4f05
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parent
ab582d3745
commit
cac7cebba0
16 changed files with 108 additions and 105 deletions
26
src/Cube.mm
26
src/Cube.mm
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@ -36,8 +36,8 @@ VARP(minmillis, 0, 5, 1000);
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processInitQueue();
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#define log(s) conoutf(@"init: %s", s)
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log("sdl");
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#define log(s) conoutf(@"init: %@", s)
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log(@"sdl");
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const OFOptionsParserOption options[] = {
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{'d', @"dedicated", 0, &dedicated, NULL},
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@ -83,7 +83,7 @@ VARP(minmillis, 0, 5, 1000);
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if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | par) < 0)
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fatal(@"Unable to initialize SDL");
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log("net");
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log(@"net");
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if (enet_initialize() < 0)
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fatal(@"Unable to initialise network module");
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@ -92,14 +92,14 @@ VARP(minmillis, 0, 5, 1000);
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initserver(dedicated, uprate, sdesc.UTF8String, ip.UTF8String,
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master.UTF8String, passwd, maxcl);
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log("world");
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log(@"world");
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empty_world(7, true);
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log("video: sdl");
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log(@"video: sdl");
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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fatal(@"Unable to initialize SDL Video");
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log("video: mode");
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log(@"video: mode");
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if ((_window = SDL_CreateWindow("cube engine", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, _width, _height,
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@ -108,15 +108,15 @@ VARP(minmillis, 0, 5, 1000);
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SDL_GL_CreateContext(_window) == NULL)
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fatal(@"Unable to create OpenGL screen");
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log("video: misc");
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log(@"video: misc");
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SDL_SetWindowGrab(_window, SDL_TRUE);
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SDL_SetRelativeMouseMode(SDL_TRUE);
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SDL_ShowCursor(0);
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log("gl");
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log(@"gl");
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gl_init(_width, _height);
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log("basetex");
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log(@"basetex");
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_gameDataIRI = [OFFileManager.defaultManager currentDirectoryIRI];
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_userDataIRI = [OFFileManager.defaultManager currentDirectoryIRI];
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int xs, ys;
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@ -157,10 +157,10 @@ VARP(minmillis, 0, 5, 1000);
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fatal(@"could not find core textures (hint: run cube from the "
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@"parent of the bin directory)");
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log("sound");
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log(@"sound");
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initsound();
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log("cfg");
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log(@"cfg");
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newmenu(@"frags\tpj\tping\tteam\tname");
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newmenu(@"ping\tplr\tserver");
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exec(@"data/keymap.cfg");
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@ -172,12 +172,12 @@ VARP(minmillis, 0, 5, 1000);
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execfile(@"data/defaults.cfg");
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exec(@"autoexec.cfg");
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log("localconnect");
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log(@"localconnect");
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localconnect();
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// if this map is changed, also change depthcorrect()
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changemap(@"metl3");
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log("mainloop");
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log(@"mainloop");
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int ignore = 5;
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for (;;) {
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int millis = SDL_GetTicks() * gamespeed / 100;
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