Initial port to macOS
Doesn't work yet as SDL1 is broken on modern macOS. FossilOrigin-Name: f5b62f82030659a511f4add8212857fca598c6cef86a3238705eb60e35011631
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6 changed files with 26 additions and 13 deletions
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@ -9,7 +9,10 @@ add_global_arguments(
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language: 'objcpp')
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objfw_dep = dependency('objfw')
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sdl12_dep = dependency('sdl12_compat')
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sdl_dep = dependency('sdl12_compat', required: false)
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if not sdl_dep.found()
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sdl_dep = dependency('SDL')
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endif
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sdlimage_dep = dependency('SDL_image')
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sdlmixer_dep = dependency('SDL_mixer')
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zlib_dep = dependency('zlib')
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@ -21,6 +24,8 @@ extra_deps = []
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if host_machine.system() == 'windows'
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client_link_args += ['-lopengl32', '-lglu32', '-lwinmm']
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server_link_args += ['-lwinmm']
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elif host_machine.system() == 'darwin'
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extra_deps += dependency('OpenGL', method: 'extraframework')
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else
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extra_deps += dependency('gl')
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extra_deps += dependency('glu')
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