Remove build system

It will be replaced with buildsys.mk.

FossilOrigin-Name: 32cb6eb8e4272200466857dab35bd063f1c9e09bff7332b154f89d0d55875d5b
This commit is contained in:
Jonathan Schleifer 2024-07-13 14:32:57 +00:00
parent 79db1ed9fa
commit acb5cb42f3
75 changed files with 0 additions and 28532 deletions

View file

@ -1,5 +0,0 @@
lib_LIBRARIES = libenet.a
libenet_a_SOURCES = host.c list.c callbacks.c packet.c peer.c protocol.c unix.c win32.c
INCLUDES = -Iinclude/
SUBDIRS = include

View file

@ -1,640 +0,0 @@
# Makefile.in generated by automake 1.9.3 from Makefile.am.
# @configure_input@
# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
# 2003, 2004 Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
@SET_MAKE@
SOURCES = $(libenet_a_SOURCES)
srcdir = @srcdir@
top_srcdir = @top_srcdir@
VPATH = @srcdir@
pkgdatadir = $(datadir)/@PACKAGE@
pkglibdir = $(libdir)/@PACKAGE@
pkgincludedir = $(includedir)/@PACKAGE@
top_builddir = .
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
INSTALL = @INSTALL@
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
subdir = .
DIST_COMMON = README $(am__configure_deps) $(srcdir)/Makefile.am \
$(srcdir)/Makefile.in $(top_srcdir)/configure config.guess \
config.sub depcomp install-sh missing mkinstalldirs
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/configure.in
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
$(ACLOCAL_M4)
am__CONFIG_DISTCLEAN_FILES = config.status config.cache config.log \
configure.lineno configure.status.lineno
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_CLEAN_FILES =
am__vpath_adj_setup = srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`;
am__vpath_adj = case $$p in \
$(srcdir)/*) f=`echo "$$p" | sed "s|^$$srcdirstrip/||"`;; \
*) f=$$p;; \
esac;
am__strip_dir = `echo $$p | sed -e 's|^.*/||'`;
am__installdirs = "$(DESTDIR)$(libdir)"
libLIBRARIES_INSTALL = $(INSTALL_DATA)
LIBRARIES = $(lib_LIBRARIES)
AR = ar
ARFLAGS = cru
libenet_a_AR = $(AR) $(ARFLAGS)
libenet_a_LIBADD =
am_libenet_a_OBJECTS = host.$(OBJEXT) list.$(OBJEXT) \
callbacks.$(OBJEXT) packet.$(OBJEXT) peer.$(OBJEXT) \
protocol.$(OBJEXT) unix.$(OBJEXT) win32.$(OBJEXT)
libenet_a_OBJECTS = $(am_libenet_a_OBJECTS)
DEFAULT_INCLUDES = -I. -I$(srcdir)
depcomp = $(SHELL) $(top_srcdir)/depcomp
am__depfiles_maybe = depfiles
COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
CCLD = $(CC)
LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
SOURCES = $(libenet_a_SOURCES)
DIST_SOURCES = $(libenet_a_SOURCES)
RECURSIVE_TARGETS = all-recursive check-recursive dvi-recursive \
html-recursive info-recursive install-data-recursive \
install-exec-recursive install-info-recursive \
install-recursive installcheck-recursive installdirs-recursive \
pdf-recursive ps-recursive uninstall-info-recursive \
uninstall-recursive
ETAGS = etags
CTAGS = ctags
DIST_SUBDIRS = $(SUBDIRS)
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
distdir = $(PACKAGE)-$(VERSION)
top_distdir = $(distdir)
am__remove_distdir = \
{ test ! -d $(distdir) \
|| { find $(distdir) -type d ! -perm -200 -exec chmod u+w {} ';' \
&& rm -fr $(distdir); }; }
DIST_ARCHIVES = $(distdir).tar.gz
GZIP_ENV = --best
distuninstallcheck_listfiles = find . -type f -print
distcleancheck_listfiles = find . -type f -print
ACLOCAL = @ACLOCAL@
AMDEP_FALSE = @AMDEP_FALSE@
AMDEP_TRUE = @AMDEP_TRUE@
AMTAR = @AMTAR@
AUTOCONF = @AUTOCONF@
AUTOHEADER = @AUTOHEADER@
AUTOMAKE = @AUTOMAKE@
AWK = @AWK@
CC = @CC@
CCDEPMODE = @CCDEPMODE@
CFLAGS = @CFLAGS@
CPP = @CPP@
CPPFLAGS = @CPPFLAGS@
CYGPATH_W = @CYGPATH_W@
DEFS = @DEFS@
DEPDIR = @DEPDIR@
ECHO_C = @ECHO_C@
ECHO_N = @ECHO_N@
ECHO_T = @ECHO_T@
EGREP = @EGREP@
EXEEXT = @EXEEXT@
INSTALL_DATA = @INSTALL_DATA@
INSTALL_PROGRAM = @INSTALL_PROGRAM@
INSTALL_SCRIPT = @INSTALL_SCRIPT@
INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@
LDFLAGS = @LDFLAGS@
LIBOBJS = @LIBOBJS@
LIBS = @LIBS@
LTLIBOBJS = @LTLIBOBJS@
MAKEINFO = @MAKEINFO@
OBJEXT = @OBJEXT@
PACKAGE = @PACKAGE@
PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@
PACKAGE_NAME = @PACKAGE_NAME@
PACKAGE_STRING = @PACKAGE_STRING@
PACKAGE_TARNAME = @PACKAGE_TARNAME@
PACKAGE_VERSION = @PACKAGE_VERSION@
PATH_SEPARATOR = @PATH_SEPARATOR@
RANLIB = @RANLIB@
SET_MAKE = @SET_MAKE@
SHELL = @SHELL@
STRIP = @STRIP@
VERSION = @VERSION@
ac_ct_CC = @ac_ct_CC@
ac_ct_RANLIB = @ac_ct_RANLIB@
ac_ct_STRIP = @ac_ct_STRIP@
am__fastdepCC_FALSE = @am__fastdepCC_FALSE@
am__fastdepCC_TRUE = @am__fastdepCC_TRUE@
am__include = @am__include@
am__leading_dot = @am__leading_dot@
am__quote = @am__quote@
am__tar = @am__tar@
am__untar = @am__untar@
bindir = @bindir@
build_alias = @build_alias@
datadir = @datadir@
exec_prefix = @exec_prefix@
host_alias = @host_alias@
includedir = @includedir@
infodir = @infodir@
install_sh = @install_sh@
libdir = @libdir@
libexecdir = @libexecdir@
localstatedir = @localstatedir@
mandir = @mandir@
mkdir_p = @mkdir_p@
oldincludedir = @oldincludedir@
prefix = @prefix@
program_transform_name = @program_transform_name@
sbindir = @sbindir@
sharedstatedir = @sharedstatedir@
sysconfdir = @sysconfdir@
target_alias = @target_alias@
lib_LIBRARIES = libenet.a
libenet_a_SOURCES = host.c list.c callbacks.c packet.c peer.c protocol.c unix.c win32.c
INCLUDES = -Iinclude/
SUBDIRS = include
all: all-recursive
.SUFFIXES:
.SUFFIXES: .c .o .obj
am--refresh:
@:
$(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
@for dep in $?; do \
case '$(am__configure_deps)' in \
*$$dep*) \
echo ' cd $(srcdir) && $(AUTOMAKE) --foreign '; \
cd $(srcdir) && $(AUTOMAKE) --foreign \
&& exit 0; \
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --foreign Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
*config.status*) \
echo ' $(SHELL) ./config.status'; \
$(SHELL) ./config.status;; \
*) \
echo ' cd $(top_builddir) && $(SHELL) ./config.status $@ $(am__depfiles_maybe)'; \
cd $(top_builddir) && $(SHELL) ./config.status $@ $(am__depfiles_maybe);; \
esac;
$(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)
$(SHELL) ./config.status --recheck
$(top_srcdir)/configure: $(am__configure_deps)
cd $(srcdir) && $(AUTOCONF)
$(ACLOCAL_M4): $(am__aclocal_m4_deps)
cd $(srcdir) && $(ACLOCAL) $(ACLOCAL_AMFLAGS)
install-libLIBRARIES: $(lib_LIBRARIES)
@$(NORMAL_INSTALL)
test -z "$(libdir)" || $(mkdir_p) "$(DESTDIR)$(libdir)"
@list='$(lib_LIBRARIES)'; for p in $$list; do \
if test -f $$p; then \
f=$(am__strip_dir) \
echo " $(libLIBRARIES_INSTALL) '$$p' '$(DESTDIR)$(libdir)/$$f'"; \
$(libLIBRARIES_INSTALL) "$$p" "$(DESTDIR)$(libdir)/$$f"; \
else :; fi; \
done
@$(POST_INSTALL)
@list='$(lib_LIBRARIES)'; for p in $$list; do \
if test -f $$p; then \
p=$(am__strip_dir) \
echo " $(RANLIB) '$(DESTDIR)$(libdir)/$$p'"; \
$(RANLIB) "$(DESTDIR)$(libdir)/$$p"; \
else :; fi; \
done
uninstall-libLIBRARIES:
@$(NORMAL_UNINSTALL)
@list='$(lib_LIBRARIES)'; for p in $$list; do \
p=$(am__strip_dir) \
echo " rm -f '$(DESTDIR)$(libdir)/$$p'"; \
rm -f "$(DESTDIR)$(libdir)/$$p"; \
done
clean-libLIBRARIES:
-test -z "$(lib_LIBRARIES)" || rm -f $(lib_LIBRARIES)
libenet.a: $(libenet_a_OBJECTS) $(libenet_a_DEPENDENCIES)
-rm -f libenet.a
$(libenet_a_AR) libenet.a $(libenet_a_OBJECTS) $(libenet_a_LIBADD)
$(RANLIB) libenet.a
mostlyclean-compile:
-rm -f *.$(OBJEXT)
distclean-compile:
-rm -f *.tab.c
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/callbacks.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/host.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/list.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/packet.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/peer.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/protocol.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/unix.Po@am__quote@
@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/win32.Po@am__quote@
.c.o:
@am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ $<; \
@am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi
@AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCC_FALSE@ $(COMPILE) -c $<
.c.obj:
@am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ `$(CYGPATH_W) '$<'`; \
@am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi
@AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@
@AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@
@am__fastdepCC_FALSE@ $(COMPILE) -c `$(CYGPATH_W) '$<'`
uninstall-info-am:
# This directory's subdirectories are mostly independent; you can cd
# into them and run `make' without going through this Makefile.
# To change the values of `make' variables: instead of editing Makefiles,
# (1) if the variable is set in `config.status', edit `config.status'
# (which will cause the Makefiles to be regenerated when you run `make');
# (2) otherwise, pass the desired values on the `make' command line.
$(RECURSIVE_TARGETS):
@set fnord $$MAKEFLAGS; amf=$$2; \
dot_seen=no; \
target=`echo $@ | sed s/-recursive//`; \
list='$(SUBDIRS)'; for subdir in $$list; do \
echo "Making $$target in $$subdir"; \
if test "$$subdir" = "."; then \
dot_seen=yes; \
local_target="$$target-am"; \
else \
local_target="$$target"; \
fi; \
(cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \
|| case "$$amf" in *=*) exit 1;; *k*) fail=yes;; *) exit 1;; esac; \
done; \
if test "$$dot_seen" = "no"; then \
$(MAKE) $(AM_MAKEFLAGS) "$$target-am" || exit 1; \
fi; test -z "$$fail"
mostlyclean-recursive clean-recursive distclean-recursive \
maintainer-clean-recursive:
@set fnord $$MAKEFLAGS; amf=$$2; \
dot_seen=no; \
case "$@" in \
distclean-* | maintainer-clean-*) list='$(DIST_SUBDIRS)' ;; \
*) list='$(SUBDIRS)' ;; \
esac; \
rev=''; for subdir in $$list; do \
if test "$$subdir" = "."; then :; else \
rev="$$subdir $$rev"; \
fi; \
done; \
rev="$$rev ."; \
target=`echo $@ | sed s/-recursive//`; \
for subdir in $$rev; do \
echo "Making $$target in $$subdir"; \
if test "$$subdir" = "."; then \
local_target="$$target-am"; \
else \
local_target="$$target"; \
fi; \
(cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \
|| case "$$amf" in *=*) exit 1;; *k*) fail=yes;; *) exit 1;; esac; \
done && test -z "$$fail"
tags-recursive:
list='$(SUBDIRS)'; for subdir in $$list; do \
test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) tags); \
done
ctags-recursive:
list='$(SUBDIRS)'; for subdir in $$list; do \
test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) ctags); \
done
ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES)
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
mkid -fID $$unique
tags: TAGS
TAGS: tags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
$(TAGS_FILES) $(LISP)
tags=; \
here=`pwd`; \
if ($(ETAGS) --etags-include --version) >/dev/null 2>&1; then \
include_option=--etags-include; \
empty_fix=.; \
else \
include_option=--include; \
empty_fix=; \
fi; \
list='$(SUBDIRS)'; for subdir in $$list; do \
if test "$$subdir" = .; then :; else \
test ! -f $$subdir/TAGS || \
tags="$$tags $$include_option=$$here/$$subdir/TAGS"; \
fi; \
done; \
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \
test -n "$$unique" || unique=$$empty_fix; \
$(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \
$$tags $$unique; \
fi
ctags: CTAGS
CTAGS: ctags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
$(TAGS_FILES) $(LISP)
tags=; \
here=`pwd`; \
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
test -z "$(CTAGS_ARGS)$$tags$$unique" \
|| $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \
$$tags $$unique
GTAGS:
here=`$(am__cd) $(top_builddir) && pwd` \
&& cd $(top_srcdir) \
&& gtags -i $(GTAGS_ARGS) $$here
distclean-tags:
-rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags
distdir: $(DISTFILES)
$(am__remove_distdir)
mkdir $(distdir)
@srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \
topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \
list='$(DISTFILES)'; for file in $$list; do \
case $$file in \
$(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \
$(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \
esac; \
if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \
dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \
if test "$$dir" != "$$file" && test "$$dir" != "."; then \
dir="/$$dir"; \
$(mkdir_p) "$(distdir)$$dir"; \
else \
dir=''; \
fi; \
if test -d $$d/$$file; then \
if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \
fi; \
cp -pR $$d/$$file $(distdir)$$dir || exit 1; \
else \
test -f $(distdir)/$$file \
|| cp -p $$d/$$file $(distdir)/$$file \
|| exit 1; \
fi; \
done
list='$(DIST_SUBDIRS)'; for subdir in $$list; do \
if test "$$subdir" = .; then :; else \
test -d "$(distdir)/$$subdir" \
|| $(mkdir_p) "$(distdir)/$$subdir" \
|| exit 1; \
distdir=`$(am__cd) $(distdir) && pwd`; \
top_distdir=`$(am__cd) $(top_distdir) && pwd`; \
(cd $$subdir && \
$(MAKE) $(AM_MAKEFLAGS) \
top_distdir="$$top_distdir" \
distdir="$$distdir/$$subdir" \
distdir) \
|| exit 1; \
fi; \
done
-find $(distdir) -type d ! -perm -777 -exec chmod a+rwx {} \; -o \
! -type d ! -perm -444 -links 1 -exec chmod a+r {} \; -o \
! -type d ! -perm -400 -exec chmod a+r {} \; -o \
! -type d ! -perm -444 -exec $(SHELL) $(install_sh) -c -m a+r {} {} \; \
|| chmod -R a+r $(distdir)
dist-gzip: distdir
tardir=$(distdir) && $(am__tar) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).tar.gz
$(am__remove_distdir)
dist-bzip2: distdir
tardir=$(distdir) && $(am__tar) | bzip2 -9 -c >$(distdir).tar.bz2
$(am__remove_distdir)
dist-tarZ: distdir
tardir=$(distdir) && $(am__tar) | compress -c >$(distdir).tar.Z
$(am__remove_distdir)
dist-shar: distdir
shar $(distdir) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).shar.gz
$(am__remove_distdir)
dist-zip: distdir
-rm -f $(distdir).zip
zip -rq $(distdir).zip $(distdir)
$(am__remove_distdir)
dist dist-all: distdir
tardir=$(distdir) && $(am__tar) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).tar.gz
$(am__remove_distdir)
# This target untars the dist file and tries a VPATH configuration. Then
# it guarantees that the distribution is self-contained by making another
# tarfile.
distcheck: dist
case '$(DIST_ARCHIVES)' in \
*.tar.gz*) \
GZIP=$(GZIP_ENV) gunzip -c $(distdir).tar.gz | $(am__untar) ;;\
*.tar.bz2*) \
bunzip2 -c $(distdir).tar.bz2 | $(am__untar) ;;\
*.tar.Z*) \
uncompress -c $(distdir).tar.Z | $(am__untar) ;;\
*.shar.gz*) \
GZIP=$(GZIP_ENV) gunzip -c $(distdir).shar.gz | unshar ;;\
*.zip*) \
unzip $(distdir).zip ;;\
esac
chmod -R a-w $(distdir); chmod a+w $(distdir)
mkdir $(distdir)/_build
mkdir $(distdir)/_inst
chmod a-w $(distdir)
dc_install_base=`$(am__cd) $(distdir)/_inst && pwd | sed -e 's,^[^:\\/]:[\\/],/,'` \
&& dc_destdir="$${TMPDIR-/tmp}/am-dc-$$$$/" \
&& cd $(distdir)/_build \
&& ../configure --srcdir=.. --prefix="$$dc_install_base" \
$(DISTCHECK_CONFIGURE_FLAGS) \
&& $(MAKE) $(AM_MAKEFLAGS) \
&& $(MAKE) $(AM_MAKEFLAGS) dvi \
&& $(MAKE) $(AM_MAKEFLAGS) check \
&& $(MAKE) $(AM_MAKEFLAGS) install \
&& $(MAKE) $(AM_MAKEFLAGS) installcheck \
&& $(MAKE) $(AM_MAKEFLAGS) uninstall \
&& $(MAKE) $(AM_MAKEFLAGS) distuninstallcheck_dir="$$dc_install_base" \
distuninstallcheck \
&& chmod -R a-w "$$dc_install_base" \
&& ({ \
(cd ../.. && umask 077 && mkdir "$$dc_destdir") \
&& $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" install \
&& $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" uninstall \
&& $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" \
distuninstallcheck_dir="$$dc_destdir" distuninstallcheck; \
} || { rm -rf "$$dc_destdir"; exit 1; }) \
&& rm -rf "$$dc_destdir" \
&& $(MAKE) $(AM_MAKEFLAGS) dist \
&& rm -rf $(DIST_ARCHIVES) \
&& $(MAKE) $(AM_MAKEFLAGS) distcleancheck
$(am__remove_distdir)
@(echo "$(distdir) archives ready for distribution: "; \
list='$(DIST_ARCHIVES)'; for i in $$list; do echo $$i; done) | \
sed -e '1{h;s/./=/g;p;x;}' -e '$${p;x;}'
distuninstallcheck:
@cd $(distuninstallcheck_dir) \
&& test `$(distuninstallcheck_listfiles) | wc -l` -le 1 \
|| { echo "ERROR: files left after uninstall:" ; \
if test -n "$(DESTDIR)"; then \
echo " (check DESTDIR support)"; \
fi ; \
$(distuninstallcheck_listfiles) ; \
exit 1; } >&2
distcleancheck: distclean
@if test '$(srcdir)' = . ; then \
echo "ERROR: distcleancheck can only run from a VPATH build" ; \
exit 1 ; \
fi
@test `$(distcleancheck_listfiles) | wc -l` -eq 0 \
|| { echo "ERROR: files left in build directory after distclean:" ; \
$(distcleancheck_listfiles) ; \
exit 1; } >&2
check-am: all-am
check: check-recursive
all-am: Makefile $(LIBRARIES)
installdirs: installdirs-recursive
installdirs-am:
for dir in "$(DESTDIR)$(libdir)"; do \
test -z "$$dir" || $(mkdir_p) "$$dir"; \
done
install: install-recursive
install-exec: install-exec-recursive
install-data: install-data-recursive
uninstall: uninstall-recursive
install-am: all-am
@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
installcheck: installcheck-recursive
install-strip:
$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
`test -z '$(STRIP)' || \
echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
mostlyclean-generic:
clean-generic:
distclean-generic:
-test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES)
maintainer-clean-generic:
@echo "This command is intended for maintainers to use"
@echo "it deletes files that may require special tools to rebuild."
clean: clean-recursive
clean-am: clean-generic clean-libLIBRARIES mostlyclean-am
distclean: distclean-recursive
-rm -f $(am__CONFIG_DISTCLEAN_FILES)
-rm -rf ./$(DEPDIR)
-rm -f Makefile
distclean-am: clean-am distclean-compile distclean-generic \
distclean-tags
dvi: dvi-recursive
dvi-am:
html: html-recursive
info: info-recursive
info-am:
install-data-am:
install-exec-am: install-libLIBRARIES
install-info: install-info-recursive
install-man:
installcheck-am:
maintainer-clean: maintainer-clean-recursive
-rm -f $(am__CONFIG_DISTCLEAN_FILES)
-rm -rf $(top_srcdir)/autom4te.cache
-rm -rf ./$(DEPDIR)
-rm -f Makefile
maintainer-clean-am: distclean-am maintainer-clean-generic
mostlyclean: mostlyclean-recursive
mostlyclean-am: mostlyclean-compile mostlyclean-generic
pdf: pdf-recursive
pdf-am:
ps: ps-recursive
ps-am:
uninstall-am: uninstall-info-am uninstall-libLIBRARIES
uninstall-info: uninstall-info-recursive
.PHONY: $(RECURSIVE_TARGETS) CTAGS GTAGS all all-am am--refresh check \
check-am clean clean-generic clean-libLIBRARIES \
clean-recursive ctags ctags-recursive dist dist-all dist-bzip2 \
dist-gzip dist-shar dist-tarZ dist-zip distcheck distclean \
distclean-compile distclean-generic distclean-recursive \
distclean-tags distcleancheck distdir distuninstallcheck dvi \
dvi-am html html-am info info-am install install-am \
install-data install-data-am install-exec install-exec-am \
install-info install-info-am install-libLIBRARIES install-man \
install-strip installcheck installcheck-am installdirs \
installdirs-am maintainer-clean maintainer-clean-generic \
maintainer-clean-recursive mostlyclean mostlyclean-compile \
mostlyclean-generic mostlyclean-recursive pdf pdf-am ps ps-am \
tags tags-recursive uninstall uninstall-am uninstall-info-am \
uninstall-libLIBRARIES
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

1020
enet/aclocal.m4 vendored

File diff suppressed because it is too large Load diff

1441
enet/config.guess vendored

File diff suppressed because it is too large Load diff

1552
enet/config.sub vendored

File diff suppressed because it is too large Load diff

4915
enet/configure vendored

File diff suppressed because it is too large Load diff

View file

@ -1,22 +0,0 @@
AC_INIT(libenet, 7-18-2005)
AM_INIT_AUTOMAKE(libenet.a, 7-18-2005)
AC_PROG_CC
AC_PROG_RANLIB
AC_CHECK_FUNC(gethostbyaddr_r, [AC_DEFINE(HAS_GETHOSTBYADDR_R)])
AC_CHECK_FUNC(gethostbyname_r, [AC_DEFINE(HAS_GETHOSTBYNAME_R)])
AC_CHECK_FUNC(poll, [AC_DEFINE(HAS_POLL)])
AC_CHECK_FUNC(fcntl, [AC_DEFINE(HAS_FCNTL)])
AC_CHECK_MEMBER(struct msghdr.msg_flags, [AC_DEFINE(HAS_MSGHDR_FLAGS)], , [#include <sys/socket.h>])
AC_CHECK_TYPE(socklen_t, [AC_DEFINE(HAS_SOCKLEN_T)], ,
#include <sys/types.h>
#include <sys/socket.h>
)
AC_EGREP_HEADER(MSG_MAXIOVLEN, /usr/include/sys/socket.h, AC_DEFINE(ENET_BUFFER_MAXIMUM, [MSG_MAXIOVLEN]))
AC_EGREP_HEADER(MSG_MAXIOVLEN, socket.h, AC_DEFINE(ENET_BUFFER_MAXIMUM, [MSG_MAXIOVLEN]))
AC_OUTPUT([Makefile include/Makefile include/enet/Makefile])

View file

@ -1,522 +0,0 @@
#! /bin/sh
# depcomp - compile a program generating dependencies as side-effects
scriptversion=2004-05-31.23
# Copyright (C) 1999, 2000, 2003, 2004 Free Software Foundation, Inc.
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
# 02111-1307, USA.
# As a special exception to the GNU General Public License, if you
# distribute this file as part of a program that contains a
# configuration script generated by Autoconf, you may include it under
# the same distribution terms that you use for the rest of that program.
# Originally written by Alexandre Oliva <oliva@dcc.unicamp.br>.
case $1 in
'')
echo "$0: No command. Try \`$0 --help' for more information." 1>&2
exit 1;
;;
-h | --h*)
cat <<\EOF
Usage: depcomp [--help] [--version] PROGRAM [ARGS]
Run PROGRAMS ARGS to compile a file, generating dependencies
as side-effects.
Environment variables:
depmode Dependency tracking mode.
source Source file read by `PROGRAMS ARGS'.
object Object file output by `PROGRAMS ARGS'.
DEPDIR directory where to store dependencies.
depfile Dependency file to output.
tmpdepfile Temporary file to use when outputing dependencies.
libtool Whether libtool is used (yes/no).
Report bugs to <bug-automake@gnu.org>.
EOF
exit 0
;;
-v | --v*)
echo "depcomp $scriptversion"
exit 0
;;
esac
if test -z "$depmode" || test -z "$source" || test -z "$object"; then
echo "depcomp: Variables source, object and depmode must be set" 1>&2
exit 1
fi
# Dependencies for sub/bar.o or sub/bar.obj go into sub/.deps/bar.Po.
depfile=${depfile-`echo "$object" |
sed 's|[^\\/]*$|'${DEPDIR-.deps}'/&|;s|\.\([^.]*\)$|.P\1|;s|Pobj$|Po|'`}
tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`}
rm -f "$tmpdepfile"
# Some modes work just like other modes, but use different flags. We
# parameterize here, but still list the modes in the big case below,
# to make depend.m4 easier to write. Note that we *cannot* use a case
# here, because this file can only contain one case statement.
if test "$depmode" = hp; then
# HP compiler uses -M and no extra arg.
gccflag=-M
depmode=gcc
fi
if test "$depmode" = dashXmstdout; then
# This is just like dashmstdout with a different argument.
dashmflag=-xM
depmode=dashmstdout
fi
case "$depmode" in
gcc3)
## gcc 3 implements dependency tracking that does exactly what
## we want. Yay! Note: for some reason libtool 1.4 doesn't like
## it if -MD -MP comes after the -MF stuff. Hmm.
"$@" -MT "$object" -MD -MP -MF "$tmpdepfile"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
mv "$tmpdepfile" "$depfile"
;;
gcc)
## There are various ways to get dependency output from gcc. Here's
## why we pick this rather obscure method:
## - Don't want to use -MD because we'd like the dependencies to end
## up in a subdir. Having to rename by hand is ugly.
## (We might end up doing this anyway to support other compilers.)
## - The DEPENDENCIES_OUTPUT environment variable makes gcc act like
## -MM, not -M (despite what the docs say).
## - Using -M directly means running the compiler twice (even worse
## than renaming).
if test -z "$gccflag"; then
gccflag=-MD,
fi
"$@" -Wp,"$gccflag$tmpdepfile"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
echo "$object : \\" > "$depfile"
alpha=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
## The second -e expression handles DOS-style file names with drive letters.
sed -e 's/^[^:]*: / /' \
-e 's/^['$alpha']:\/[^:]*: / /' < "$tmpdepfile" >> "$depfile"
## This next piece of magic avoids the `deleted header file' problem.
## The problem is that when a header file which appears in a .P file
## is deleted, the dependency causes make to die (because there is
## typically no way to rebuild the header). We avoid this by adding
## dummy dependencies for each header file. Too bad gcc doesn't do
## this for us directly.
tr ' ' '
' < "$tmpdepfile" |
## Some versions of gcc put a space before the `:'. On the theory
## that the space means something, we add a space to the output as
## well.
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
hp)
# This case exists only to let depend.m4 do its work. It works by
# looking at the text of this script. This case will never be run,
# since it is checked for above.
exit 1
;;
sgi)
if test "$libtool" = yes; then
"$@" "-Wp,-MDupdate,$tmpdepfile"
else
"$@" -MDupdate "$tmpdepfile"
fi
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
if test -f "$tmpdepfile"; then # yes, the sourcefile depend on other files
echo "$object : \\" > "$depfile"
# Clip off the initial element (the dependent). Don't try to be
# clever and replace this with sed code, as IRIX sed won't handle
# lines with more than a fixed number of characters (4096 in
# IRIX 6.2 sed, 8192 in IRIX 6.5). We also remove comment lines;
# the IRIX cc adds comments like `#:fec' to the end of the
# dependency line.
tr ' ' '
' < "$tmpdepfile" \
| sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' | \
tr '
' ' ' >> $depfile
echo >> $depfile
# The second pass generates a dummy entry for each header file.
tr ' ' '
' < "$tmpdepfile" \
| sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' -e 's/$/:/' \
>> $depfile
else
# The sourcefile does not contain any dependencies, so just
# store a dummy comment line, to avoid errors with the Makefile
# "include basename.Plo" scheme.
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
aix)
# The C for AIX Compiler uses -M and outputs the dependencies
# in a .u file. In older versions, this file always lives in the
# current directory. Also, the AIX compiler puts `$object:' at the
# start of each line; $object doesn't have directory information.
# Version 6 uses the directory in both cases.
stripped=`echo "$object" | sed 's/\(.*\)\..*$/\1/'`
tmpdepfile="$stripped.u"
if test "$libtool" = yes; then
"$@" -Wc,-M
else
"$@" -M
fi
stat=$?
if test -f "$tmpdepfile"; then :
else
stripped=`echo "$stripped" | sed 's,^.*/,,'`
tmpdepfile="$stripped.u"
fi
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
if test -f "$tmpdepfile"; then
outname="$stripped.o"
# Each line is of the form `foo.o: dependent.h'.
# Do two passes, one to just change these to
# `$object: dependent.h' and one to simply `dependent.h:'.
sed -e "s,^$outname:,$object :," < "$tmpdepfile" > "$depfile"
sed -e "s,^$outname: \(.*\)$,\1:," < "$tmpdepfile" >> "$depfile"
else
# The sourcefile does not contain any dependencies, so just
# store a dummy comment line, to avoid errors with the Makefile
# "include basename.Plo" scheme.
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
icc)
# Intel's C compiler understands `-MD -MF file'. However on
# icc -MD -MF foo.d -c -o sub/foo.o sub/foo.c
# ICC 7.0 will fill foo.d with something like
# foo.o: sub/foo.c
# foo.o: sub/foo.h
# which is wrong. We want:
# sub/foo.o: sub/foo.c
# sub/foo.o: sub/foo.h
# sub/foo.c:
# sub/foo.h:
# ICC 7.1 will output
# foo.o: sub/foo.c sub/foo.h
# and will wrap long lines using \ :
# foo.o: sub/foo.c ... \
# sub/foo.h ... \
# ...
"$@" -MD -MF "$tmpdepfile"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
# Each line is of the form `foo.o: dependent.h',
# or `foo.o: dep1.h dep2.h \', or ` dep3.h dep4.h \'.
# Do two passes, one to just change these to
# `$object: dependent.h' and one to simply `dependent.h:'.
sed "s,^[^:]*:,$object :," < "$tmpdepfile" > "$depfile"
# Some versions of the HPUX 10.20 sed can't process this invocation
# correctly. Breaking it into two sed invocations is a workaround.
sed 's,^[^:]*: \(.*\)$,\1,;s/^\\$//;/^$/d;/:$/d' < "$tmpdepfile" |
sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
tru64)
# The Tru64 compiler uses -MD to generate dependencies as a side
# effect. `cc -MD -o foo.o ...' puts the dependencies into `foo.o.d'.
# At least on Alpha/Redhat 6.1, Compaq CCC V6.2-504 seems to put
# dependencies in `foo.d' instead, so we check for that too.
# Subdirectories are respected.
dir=`echo "$object" | sed -e 's|/[^/]*$|/|'`
test "x$dir" = "x$object" && dir=
base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'`
if test "$libtool" = yes; then
# Dependencies are output in .lo.d with libtool 1.4.
# With libtool 1.5 they are output both in $dir.libs/$base.o.d
# and in $dir.libs/$base.o.d and $dir$base.o.d. We process the
# latter, because the former will be cleaned when $dir.libs is
# erased.
tmpdepfile1="$dir.libs/$base.lo.d"
tmpdepfile2="$dir$base.o.d"
tmpdepfile3="$dir.libs/$base.d"
"$@" -Wc,-MD
else
tmpdepfile1="$dir$base.o.d"
tmpdepfile2="$dir$base.d"
tmpdepfile3="$dir$base.d"
"$@" -MD
fi
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3"
exit $stat
fi
if test -f "$tmpdepfile1"; then
tmpdepfile="$tmpdepfile1"
elif test -f "$tmpdepfile2"; then
tmpdepfile="$tmpdepfile2"
else
tmpdepfile="$tmpdepfile3"
fi
if test -f "$tmpdepfile"; then
sed -e "s,^.*\.[a-z]*:,$object:," < "$tmpdepfile" > "$depfile"
# That's a tab and a space in the [].
sed -e 's,^.*\.[a-z]*:[ ]*,,' -e 's,$,:,' < "$tmpdepfile" >> "$depfile"
else
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
#nosideeffect)
# This comment above is used by automake to tell side-effect
# dependency tracking mechanisms from slower ones.
dashmstdout)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout, regardless of -o.
"$@" || exit $?
# Remove the call to Libtool.
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# Remove `-o $object'.
IFS=" "
for arg
do
case $arg in
-o)
shift
;;
$object)
shift
;;
*)
set fnord "$@" "$arg"
shift # fnord
shift # $arg
;;
esac
done
test -z "$dashmflag" && dashmflag=-M
# Require at least two characters before searching for `:'
# in the target name. This is to cope with DOS-style filenames:
# a dependency such as `c:/foo/bar' could be seen as target `c' otherwise.
"$@" $dashmflag |
sed 's:^[ ]*[^: ][^:][^:]*\:[ ]*:'"$object"'\: :' > "$tmpdepfile"
rm -f "$depfile"
cat < "$tmpdepfile" > "$depfile"
tr ' ' '
' < "$tmpdepfile" | \
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
dashXmstdout)
# This case only exists to satisfy depend.m4. It is never actually
# run, as this mode is specially recognized in the preamble.
exit 1
;;
makedepend)
"$@" || exit $?
# Remove any Libtool call
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# X makedepend
shift
cleared=no
for arg in "$@"; do
case $cleared in
no)
set ""; shift
cleared=yes ;;
esac
case "$arg" in
-D*|-I*)
set fnord "$@" "$arg"; shift ;;
# Strip any option that makedepend may not understand. Remove
# the object too, otherwise makedepend will parse it as a source file.
-*|$object)
;;
*)
set fnord "$@" "$arg"; shift ;;
esac
done
obj_suffix="`echo $object | sed 's/^.*\././'`"
touch "$tmpdepfile"
${MAKEDEPEND-makedepend} -o"$obj_suffix" -f"$tmpdepfile" "$@"
rm -f "$depfile"
cat < "$tmpdepfile" > "$depfile"
sed '1,2d' "$tmpdepfile" | tr ' ' '
' | \
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile" "$tmpdepfile".bak
;;
cpp)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout.
"$@" || exit $?
# Remove the call to Libtool.
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# Remove `-o $object'.
IFS=" "
for arg
do
case $arg in
-o)
shift
;;
$object)
shift
;;
*)
set fnord "$@" "$arg"
shift # fnord
shift # $arg
;;
esac
done
"$@" -E |
sed -n '/^# [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' |
sed '$ s: \\$::' > "$tmpdepfile"
rm -f "$depfile"
echo "$object : \\" > "$depfile"
cat < "$tmpdepfile" >> "$depfile"
sed < "$tmpdepfile" '/^$/d;s/^ //;s/ \\$//;s/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
msvisualcpp)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout, regardless of -o,
# because we must use -o when running libtool.
"$@" || exit $?
IFS=" "
for arg
do
case "$arg" in
"-Gm"|"/Gm"|"-Gi"|"/Gi"|"-ZI"|"/ZI")
set fnord "$@"
shift
shift
;;
*)
set fnord "$@" "$arg"
shift
shift
;;
esac
done
"$@" -E |
sed -n '/^#line [0-9][0-9]* "\([^"]*\)"/ s::echo "`cygpath -u \\"\1\\"`":p' | sort | uniq > "$tmpdepfile"
rm -f "$depfile"
echo "$object : \\" > "$depfile"
. "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s:: \1 \\:p' >> "$depfile"
echo " " >> "$depfile"
. "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s::\1\::p' >> "$depfile"
rm -f "$tmpdepfile"
;;
none)
exec "$@"
;;
*)
echo "Unknown depmode $depmode" 1>&2
exit 1
;;
esac
exit 0
# Local Variables:
# mode: shell-script
# sh-indentation: 2
# eval: (add-hook 'write-file-hooks 'time-stamp)
# time-stamp-start: "scriptversion="
# time-stamp-format: "%:y-%02m-%02d.%02H"
# time-stamp-end: "$"
# End:

View file

@ -1,7 +0,0 @@
/FAQ.dox/1.1/Wed Mar 3 02:38:18 2004//
/design.dox/1.1/Wed Mar 3 02:38:18 2004//
/install.dox/1.1/Wed Mar 3 02:38:18 2004//
/license.dox/1.1/Wed Mar 3 02:38:18 2004//
/mainpage.dox/1.2/Tue May 24 06:18:29 2005//
/tutorial.dox/1.2/Tue May 24 06:18:29 2005//
D

View file

@ -1,6 +0,0 @@
/FAQ.dox////*///
/design.dox////*///
/install.dox////*///
/license.dox////*///
/mainpage.dox////*///
/tutorial.dox////*///

View file

@ -1 +0,0 @@
sauerbraten/enet/docs

View file

@ -1 +0,0 @@
:ext:aardappel@cvs.sourceforge.net:/cvsroot/sauerbraten

View file

@ -1,164 +0,0 @@
# Microsoft Developer Studio Project File - Name="enet" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=enet - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "enet.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "enet.mak" CFG="enet - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "enet - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "enet - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "enet - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /O2 /I "include/enet" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "enet - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "\temp\enet\Debug"
# PROP Intermediate_Dir "\temp\enet\Debug"
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /G6 /MTd /W3 /ZI /Od /I "include/enet" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "enet - Win32 Release"
# Name "enet - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\host.c
# End Source File
# Begin Source File
SOURCE=.\list.c
# End Source File
# Begin Source File
SOURCE=.\callbacks.c
# End Source File
# Begin Source File
SOURCE=.\packet.c
# End Source File
# Begin Source File
SOURCE=.\peer.c
# End Source File
# Begin Source File
SOURCE=.\protocol.c
# End Source File
# Begin Source File
SOURCE=.\unix.c
# End Source File
# Begin Source File
SOURCE=.\win32.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\include\enet\enet.h
# End Source File
# Begin Source File
SOURCE=.\include\enet\list.h
# End Source File
# Begin Source File
SOURCE=.\include\enet\callbacks.h
# End Source File
# Begin Source File
SOURCE=.\include\enet\protocol.h
# End Source File
# Begin Source File
SOURCE=.\include\enet\time.h
# End Source File
# Begin Source File
SOURCE=.\include\enet\types.h
# End Source File
# Begin Source File
SOURCE=.\include\enet\unix.h
# End Source File
# Begin Source File
SOURCE=.\include\enet\utility.h
# End Source File
# Begin Source File
SOURCE=.\include\enet\win32.h
# End Source File
# End Group
# End Target
# End Project

View file

@ -1,3 +0,0 @@
/Makefile.am/1.1/Wed Mar 3 02:42:09 2004//
D/enet////
/Makefile.in/1.3/Mon Jul 25 21:48:26 2005//

View file

@ -1,3 +0,0 @@
/Makefile.am////*///
D/enet///////
/Makefile.in////*///

View file

@ -1,3 +0,0 @@
/Makefile.am////*///
/Makefile.in////*///
D/enet///////

View file

@ -1,3 +0,0 @@
/Makefile.am/1.1/Wed Mar 3 02:42:09 2004//
/Makefile.in/1.2/Tue May 24 06:18:29 2005//
D/enet////

View file

@ -1 +0,0 @@
sauerbraten/enet/include

View file

@ -1 +0,0 @@
:ext:aardappel@cvs.sourceforge.net:/cvsroot/sauerbraten

View file

@ -1 +0,0 @@
SUBDIRS = enet

View file

@ -1,417 +0,0 @@
# Makefile.in generated by automake 1.9.3 from Makefile.am.
# @configure_input@
# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
# 2003, 2004 Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
@SET_MAKE@
srcdir = @srcdir@
top_srcdir = @top_srcdir@
VPATH = @srcdir@
pkgdatadir = $(datadir)/@PACKAGE@
pkglibdir = $(libdir)/@PACKAGE@
pkgincludedir = $(includedir)/@PACKAGE@
top_builddir = ..
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
INSTALL = @INSTALL@
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
subdir = include
DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/configure.in
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
$(ACLOCAL_M4)
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_CLEAN_FILES =
SOURCES =
DIST_SOURCES =
RECURSIVE_TARGETS = all-recursive check-recursive dvi-recursive \
html-recursive info-recursive install-data-recursive \
install-exec-recursive install-info-recursive \
install-recursive installcheck-recursive installdirs-recursive \
pdf-recursive ps-recursive uninstall-info-recursive \
uninstall-recursive
ETAGS = etags
CTAGS = ctags
DIST_SUBDIRS = $(SUBDIRS)
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
ACLOCAL = @ACLOCAL@
AMDEP_FALSE = @AMDEP_FALSE@
AMDEP_TRUE = @AMDEP_TRUE@
AMTAR = @AMTAR@
AUTOCONF = @AUTOCONF@
AUTOHEADER = @AUTOHEADER@
AUTOMAKE = @AUTOMAKE@
AWK = @AWK@
CC = @CC@
CCDEPMODE = @CCDEPMODE@
CFLAGS = @CFLAGS@
CPP = @CPP@
CPPFLAGS = @CPPFLAGS@
CYGPATH_W = @CYGPATH_W@
DEFS = @DEFS@
DEPDIR = @DEPDIR@
ECHO_C = @ECHO_C@
ECHO_N = @ECHO_N@
ECHO_T = @ECHO_T@
EGREP = @EGREP@
EXEEXT = @EXEEXT@
INSTALL_DATA = @INSTALL_DATA@
INSTALL_PROGRAM = @INSTALL_PROGRAM@
INSTALL_SCRIPT = @INSTALL_SCRIPT@
INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@
LDFLAGS = @LDFLAGS@
LIBOBJS = @LIBOBJS@
LIBS = @LIBS@
LTLIBOBJS = @LTLIBOBJS@
MAKEINFO = @MAKEINFO@
OBJEXT = @OBJEXT@
PACKAGE = @PACKAGE@
PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@
PACKAGE_NAME = @PACKAGE_NAME@
PACKAGE_STRING = @PACKAGE_STRING@
PACKAGE_TARNAME = @PACKAGE_TARNAME@
PACKAGE_VERSION = @PACKAGE_VERSION@
PATH_SEPARATOR = @PATH_SEPARATOR@
RANLIB = @RANLIB@
SET_MAKE = @SET_MAKE@
SHELL = @SHELL@
STRIP = @STRIP@
VERSION = @VERSION@
ac_ct_CC = @ac_ct_CC@
ac_ct_RANLIB = @ac_ct_RANLIB@
ac_ct_STRIP = @ac_ct_STRIP@
am__fastdepCC_FALSE = @am__fastdepCC_FALSE@
am__fastdepCC_TRUE = @am__fastdepCC_TRUE@
am__include = @am__include@
am__leading_dot = @am__leading_dot@
am__quote = @am__quote@
am__tar = @am__tar@
am__untar = @am__untar@
bindir = @bindir@
build_alias = @build_alias@
datadir = @datadir@
exec_prefix = @exec_prefix@
host_alias = @host_alias@
includedir = @includedir@
infodir = @infodir@
install_sh = @install_sh@
libdir = @libdir@
libexecdir = @libexecdir@
localstatedir = @localstatedir@
mandir = @mandir@
mkdir_p = @mkdir_p@
oldincludedir = @oldincludedir@
prefix = @prefix@
program_transform_name = @program_transform_name@
sbindir = @sbindir@
sharedstatedir = @sharedstatedir@
sysconfdir = @sysconfdir@
target_alias = @target_alias@
SUBDIRS = enet
all: all-recursive
.SUFFIXES:
$(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
@for dep in $?; do \
case '$(am__configure_deps)' in \
*$$dep*) \
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
&& exit 0; \
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign include/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --foreign include/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
*config.status*) \
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \
*) \
echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \
cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \
esac;
$(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
$(top_srcdir)/configure: $(am__configure_deps)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
$(ACLOCAL_M4): $(am__aclocal_m4_deps)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
uninstall-info-am:
# This directory's subdirectories are mostly independent; you can cd
# into them and run `make' without going through this Makefile.
# To change the values of `make' variables: instead of editing Makefiles,
# (1) if the variable is set in `config.status', edit `config.status'
# (which will cause the Makefiles to be regenerated when you run `make');
# (2) otherwise, pass the desired values on the `make' command line.
$(RECURSIVE_TARGETS):
@set fnord $$MAKEFLAGS; amf=$$2; \
dot_seen=no; \
target=`echo $@ | sed s/-recursive//`; \
list='$(SUBDIRS)'; for subdir in $$list; do \
echo "Making $$target in $$subdir"; \
if test "$$subdir" = "."; then \
dot_seen=yes; \
local_target="$$target-am"; \
else \
local_target="$$target"; \
fi; \
(cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \
|| case "$$amf" in *=*) exit 1;; *k*) fail=yes;; *) exit 1;; esac; \
done; \
if test "$$dot_seen" = "no"; then \
$(MAKE) $(AM_MAKEFLAGS) "$$target-am" || exit 1; \
fi; test -z "$$fail"
mostlyclean-recursive clean-recursive distclean-recursive \
maintainer-clean-recursive:
@set fnord $$MAKEFLAGS; amf=$$2; \
dot_seen=no; \
case "$@" in \
distclean-* | maintainer-clean-*) list='$(DIST_SUBDIRS)' ;; \
*) list='$(SUBDIRS)' ;; \
esac; \
rev=''; for subdir in $$list; do \
if test "$$subdir" = "."; then :; else \
rev="$$subdir $$rev"; \
fi; \
done; \
rev="$$rev ."; \
target=`echo $@ | sed s/-recursive//`; \
for subdir in $$rev; do \
echo "Making $$target in $$subdir"; \
if test "$$subdir" = "."; then \
local_target="$$target-am"; \
else \
local_target="$$target"; \
fi; \
(cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \
|| case "$$amf" in *=*) exit 1;; *k*) fail=yes;; *) exit 1;; esac; \
done && test -z "$$fail"
tags-recursive:
list='$(SUBDIRS)'; for subdir in $$list; do \
test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) tags); \
done
ctags-recursive:
list='$(SUBDIRS)'; for subdir in $$list; do \
test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) ctags); \
done
ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES)
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
mkid -fID $$unique
tags: TAGS
TAGS: tags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
$(TAGS_FILES) $(LISP)
tags=; \
here=`pwd`; \
if ($(ETAGS) --etags-include --version) >/dev/null 2>&1; then \
include_option=--etags-include; \
empty_fix=.; \
else \
include_option=--include; \
empty_fix=; \
fi; \
list='$(SUBDIRS)'; for subdir in $$list; do \
if test "$$subdir" = .; then :; else \
test ! -f $$subdir/TAGS || \
tags="$$tags $$include_option=$$here/$$subdir/TAGS"; \
fi; \
done; \
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \
test -n "$$unique" || unique=$$empty_fix; \
$(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \
$$tags $$unique; \
fi
ctags: CTAGS
CTAGS: ctags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
$(TAGS_FILES) $(LISP)
tags=; \
here=`pwd`; \
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
test -z "$(CTAGS_ARGS)$$tags$$unique" \
|| $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \
$$tags $$unique
GTAGS:
here=`$(am__cd) $(top_builddir) && pwd` \
&& cd $(top_srcdir) \
&& gtags -i $(GTAGS_ARGS) $$here
distclean-tags:
-rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags
distdir: $(DISTFILES)
@srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \
topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \
list='$(DISTFILES)'; for file in $$list; do \
case $$file in \
$(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \
$(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \
esac; \
if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \
dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \
if test "$$dir" != "$$file" && test "$$dir" != "."; then \
dir="/$$dir"; \
$(mkdir_p) "$(distdir)$$dir"; \
else \
dir=''; \
fi; \
if test -d $$d/$$file; then \
if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \
fi; \
cp -pR $$d/$$file $(distdir)$$dir || exit 1; \
else \
test -f $(distdir)/$$file \
|| cp -p $$d/$$file $(distdir)/$$file \
|| exit 1; \
fi; \
done
list='$(DIST_SUBDIRS)'; for subdir in $$list; do \
if test "$$subdir" = .; then :; else \
test -d "$(distdir)/$$subdir" \
|| $(mkdir_p) "$(distdir)/$$subdir" \
|| exit 1; \
distdir=`$(am__cd) $(distdir) && pwd`; \
top_distdir=`$(am__cd) $(top_distdir) && pwd`; \
(cd $$subdir && \
$(MAKE) $(AM_MAKEFLAGS) \
top_distdir="$$top_distdir" \
distdir="$$distdir/$$subdir" \
distdir) \
|| exit 1; \
fi; \
done
check-am: all-am
check: check-recursive
all-am: Makefile
installdirs: installdirs-recursive
installdirs-am:
install: install-recursive
install-exec: install-exec-recursive
install-data: install-data-recursive
uninstall: uninstall-recursive
install-am: all-am
@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
installcheck: installcheck-recursive
install-strip:
$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
`test -z '$(STRIP)' || \
echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
mostlyclean-generic:
clean-generic:
distclean-generic:
-test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES)
maintainer-clean-generic:
@echo "This command is intended for maintainers to use"
@echo "it deletes files that may require special tools to rebuild."
clean: clean-recursive
clean-am: clean-generic mostlyclean-am
distclean: distclean-recursive
-rm -f Makefile
distclean-am: clean-am distclean-generic distclean-tags
dvi: dvi-recursive
dvi-am:
html: html-recursive
info: info-recursive
info-am:
install-data-am:
install-exec-am:
install-info: install-info-recursive
install-man:
installcheck-am:
maintainer-clean: maintainer-clean-recursive
-rm -f Makefile
maintainer-clean-am: distclean-am maintainer-clean-generic
mostlyclean: mostlyclean-recursive
mostlyclean-am: mostlyclean-generic
pdf: pdf-recursive
pdf-am:
ps: ps-recursive
ps-am:
uninstall-am: uninstall-info-am
uninstall-info: uninstall-info-recursive
.PHONY: $(RECURSIVE_TARGETS) CTAGS GTAGS all all-am check check-am \
clean clean-generic clean-recursive ctags ctags-recursive \
distclean distclean-generic distclean-recursive distclean-tags \
distdir dvi dvi-am html html-am info info-am install \
install-am install-data install-data-am install-exec \
install-exec-am install-info install-info-am install-man \
install-strip installcheck installcheck-am installdirs \
installdirs-am maintainer-clean maintainer-clean-generic \
maintainer-clean-recursive mostlyclean mostlyclean-generic \
mostlyclean-recursive pdf pdf-am ps ps-am tags tags-recursive \
uninstall uninstall-am uninstall-info-am
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

View file

@ -1,13 +0,0 @@
/Makefile.am/1.2/Tue May 24 06:18:29 2005//
/callbacks.h/1.1/Tue May 24 06:18:29 2005//
/list.h/1.1/Wed Mar 3 02:42:09 2004//
/memory.h/1.1/Wed Mar 3 02:42:09 2004//
/protocol.h/1.2/Tue May 24 06:18:29 2005//
/time.h/1.1/Wed Mar 3 02:42:09 2004//
/types.h/1.1/Wed Mar 3 02:42:09 2004//
/unix.h/1.3/Tue May 24 06:18:29 2005//
/utility.h/1.1/Wed Mar 3 02:42:09 2004//
/win32.h/1.2/Tue May 24 06:18:29 2005//
/Makefile.in/1.3/Mon Jul 25 21:48:26 2005//
/enet.h/1.3/Mon Jul 25 21:48:26 2005//
D

View file

@ -1,12 +0,0 @@
/Makefile.am////*///
/callbacks.h////*///
/list.h////*///
/memory.h////*///
/protocol.h////*///
/time.h////*///
/types.h////*///
/unix.h////*///
/utility.h////*///
/win32.h////*///
/Makefile.in////*///
/enet.h////*///

View file

@ -1,12 +0,0 @@
/Makefile.am////*///
/Makefile.in////*///
/callbacks.h////*///
/enet.h////*///
/list.h////*///
/memory.h////*///
/protocol.h////*///
/time.h////*///
/types.h////*///
/unix.h////*///
/utility.h////*///
/win32.h////*///

View file

@ -1,13 +0,0 @@
/Makefile.am/1.2/Tue May 24 06:18:29 2005//
/Makefile.in/1.2/Tue May 24 06:18:29 2005//
/callbacks.h/1.1/Tue May 24 06:18:29 2005//
/enet.h/1.2/Tue May 24 06:18:29 2005//
/list.h/1.1/Wed Mar 3 02:42:09 2004//
/memory.h/1.1/Wed Mar 3 02:42:09 2004//
/protocol.h/1.2/Tue May 24 06:18:29 2005//
/time.h/1.1/Wed Mar 3 02:42:09 2004//
/types.h/1.1/Wed Mar 3 02:42:09 2004//
/unix.h/1.3/Tue May 24 06:18:29 2005//
/utility.h/1.1/Wed Mar 3 02:42:09 2004//
/win32.h/1.2/Tue May 24 06:18:29 2005//
D

View file

@ -1 +0,0 @@
sauerbraten/enet/include/enet

View file

@ -1 +0,0 @@
:ext:aardappel@cvs.sourceforge.net:/cvsroot/sauerbraten

View file

@ -1,12 +0,0 @@
libenetincludedir = $(includedir)/enet
libenetinclude_HEADERS = \
types.h \
list.h \
utility.h \
time.h \
callbacks.h \
unix.h \
win32.h \
protocol.h \
enet.h

View file

@ -1,361 +0,0 @@
# Makefile.in generated by automake 1.9.3 from Makefile.am.
# @configure_input@
# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
# 2003, 2004 Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
@SET_MAKE@
srcdir = @srcdir@
top_srcdir = @top_srcdir@
VPATH = @srcdir@
pkgdatadir = $(datadir)/@PACKAGE@
pkglibdir = $(libdir)/@PACKAGE@
pkgincludedir = $(includedir)/@PACKAGE@
top_builddir = ../..
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
INSTALL = @INSTALL@
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
subdir = include/enet
DIST_COMMON = $(libenetinclude_HEADERS) $(srcdir)/Makefile.am \
$(srcdir)/Makefile.in
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/configure.in
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
$(ACLOCAL_M4)
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_CLEAN_FILES =
SOURCES =
DIST_SOURCES =
am__vpath_adj_setup = srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`;
am__vpath_adj = case $$p in \
$(srcdir)/*) f=`echo "$$p" | sed "s|^$$srcdirstrip/||"`;; \
*) f=$$p;; \
esac;
am__strip_dir = `echo $$p | sed -e 's|^.*/||'`;
am__installdirs = "$(DESTDIR)$(libenetincludedir)"
libenetincludeHEADERS_INSTALL = $(INSTALL_HEADER)
HEADERS = $(libenetinclude_HEADERS)
ETAGS = etags
CTAGS = ctags
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
ACLOCAL = @ACLOCAL@
AMDEP_FALSE = @AMDEP_FALSE@
AMDEP_TRUE = @AMDEP_TRUE@
AMTAR = @AMTAR@
AUTOCONF = @AUTOCONF@
AUTOHEADER = @AUTOHEADER@
AUTOMAKE = @AUTOMAKE@
AWK = @AWK@
CC = @CC@
CCDEPMODE = @CCDEPMODE@
CFLAGS = @CFLAGS@
CPP = @CPP@
CPPFLAGS = @CPPFLAGS@
CYGPATH_W = @CYGPATH_W@
DEFS = @DEFS@
DEPDIR = @DEPDIR@
ECHO_C = @ECHO_C@
ECHO_N = @ECHO_N@
ECHO_T = @ECHO_T@
EGREP = @EGREP@
EXEEXT = @EXEEXT@
INSTALL_DATA = @INSTALL_DATA@
INSTALL_PROGRAM = @INSTALL_PROGRAM@
INSTALL_SCRIPT = @INSTALL_SCRIPT@
INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@
LDFLAGS = @LDFLAGS@
LIBOBJS = @LIBOBJS@
LIBS = @LIBS@
LTLIBOBJS = @LTLIBOBJS@
MAKEINFO = @MAKEINFO@
OBJEXT = @OBJEXT@
PACKAGE = @PACKAGE@
PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@
PACKAGE_NAME = @PACKAGE_NAME@
PACKAGE_STRING = @PACKAGE_STRING@
PACKAGE_TARNAME = @PACKAGE_TARNAME@
PACKAGE_VERSION = @PACKAGE_VERSION@
PATH_SEPARATOR = @PATH_SEPARATOR@
RANLIB = @RANLIB@
SET_MAKE = @SET_MAKE@
SHELL = @SHELL@
STRIP = @STRIP@
VERSION = @VERSION@
ac_ct_CC = @ac_ct_CC@
ac_ct_RANLIB = @ac_ct_RANLIB@
ac_ct_STRIP = @ac_ct_STRIP@
am__fastdepCC_FALSE = @am__fastdepCC_FALSE@
am__fastdepCC_TRUE = @am__fastdepCC_TRUE@
am__include = @am__include@
am__leading_dot = @am__leading_dot@
am__quote = @am__quote@
am__tar = @am__tar@
am__untar = @am__untar@
bindir = @bindir@
build_alias = @build_alias@
datadir = @datadir@
exec_prefix = @exec_prefix@
host_alias = @host_alias@
includedir = @includedir@
infodir = @infodir@
install_sh = @install_sh@
libdir = @libdir@
libexecdir = @libexecdir@
localstatedir = @localstatedir@
mandir = @mandir@
mkdir_p = @mkdir_p@
oldincludedir = @oldincludedir@
prefix = @prefix@
program_transform_name = @program_transform_name@
sbindir = @sbindir@
sharedstatedir = @sharedstatedir@
sysconfdir = @sysconfdir@
target_alias = @target_alias@
libenetincludedir = $(includedir)/enet
libenetinclude_HEADERS = \
types.h \
list.h \
utility.h \
time.h \
callbacks.h \
unix.h \
win32.h \
protocol.h \
enet.h
all: all-am
.SUFFIXES:
$(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps)
@for dep in $?; do \
case '$(am__configure_deps)' in \
*$$dep*) \
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
&& exit 0; \
exit 1;; \
esac; \
done; \
echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign include/enet/Makefile'; \
cd $(top_srcdir) && \
$(AUTOMAKE) --foreign include/enet/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
@case '$?' in \
*config.status*) \
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \
*) \
echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \
cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \
esac;
$(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
$(top_srcdir)/configure: $(am__configure_deps)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
$(ACLOCAL_M4): $(am__aclocal_m4_deps)
cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
uninstall-info-am:
install-libenetincludeHEADERS: $(libenetinclude_HEADERS)
@$(NORMAL_INSTALL)
test -z "$(libenetincludedir)" || $(mkdir_p) "$(DESTDIR)$(libenetincludedir)"
@list='$(libenetinclude_HEADERS)'; for p in $$list; do \
if test -f "$$p"; then d=; else d="$(srcdir)/"; fi; \
f=$(am__strip_dir) \
echo " $(libenetincludeHEADERS_INSTALL) '$$d$$p' '$(DESTDIR)$(libenetincludedir)/$$f'"; \
$(libenetincludeHEADERS_INSTALL) "$$d$$p" "$(DESTDIR)$(libenetincludedir)/$$f"; \
done
uninstall-libenetincludeHEADERS:
@$(NORMAL_UNINSTALL)
@list='$(libenetinclude_HEADERS)'; for p in $$list; do \
f=$(am__strip_dir) \
echo " rm -f '$(DESTDIR)$(libenetincludedir)/$$f'"; \
rm -f "$(DESTDIR)$(libenetincludedir)/$$f"; \
done
ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES)
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
mkid -fID $$unique
tags: TAGS
TAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
$(TAGS_FILES) $(LISP)
tags=; \
here=`pwd`; \
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \
test -n "$$unique" || unique=$$empty_fix; \
$(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \
$$tags $$unique; \
fi
ctags: CTAGS
CTAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
$(TAGS_FILES) $(LISP)
tags=; \
here=`pwd`; \
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
test -z "$(CTAGS_ARGS)$$tags$$unique" \
|| $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \
$$tags $$unique
GTAGS:
here=`$(am__cd) $(top_builddir) && pwd` \
&& cd $(top_srcdir) \
&& gtags -i $(GTAGS_ARGS) $$here
distclean-tags:
-rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags
distdir: $(DISTFILES)
@srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \
topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \
list='$(DISTFILES)'; for file in $$list; do \
case $$file in \
$(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \
$(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \
esac; \
if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \
dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \
if test "$$dir" != "$$file" && test "$$dir" != "."; then \
dir="/$$dir"; \
$(mkdir_p) "$(distdir)$$dir"; \
else \
dir=''; \
fi; \
if test -d $$d/$$file; then \
if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \
fi; \
cp -pR $$d/$$file $(distdir)$$dir || exit 1; \
else \
test -f $(distdir)/$$file \
|| cp -p $$d/$$file $(distdir)/$$file \
|| exit 1; \
fi; \
done
check-am: all-am
check: check-am
all-am: Makefile $(HEADERS)
installdirs:
for dir in "$(DESTDIR)$(libenetincludedir)"; do \
test -z "$$dir" || $(mkdir_p) "$$dir"; \
done
install: install-am
install-exec: install-exec-am
install-data: install-data-am
uninstall: uninstall-am
install-am: all-am
@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
installcheck: installcheck-am
install-strip:
$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
`test -z '$(STRIP)' || \
echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
mostlyclean-generic:
clean-generic:
distclean-generic:
-test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES)
maintainer-clean-generic:
@echo "This command is intended for maintainers to use"
@echo "it deletes files that may require special tools to rebuild."
clean: clean-am
clean-am: clean-generic mostlyclean-am
distclean: distclean-am
-rm -f Makefile
distclean-am: clean-am distclean-generic distclean-tags
dvi: dvi-am
dvi-am:
html: html-am
info: info-am
info-am:
install-data-am: install-libenetincludeHEADERS
install-exec-am:
install-info: install-info-am
install-man:
installcheck-am:
maintainer-clean: maintainer-clean-am
-rm -f Makefile
maintainer-clean-am: distclean-am maintainer-clean-generic
mostlyclean: mostlyclean-am
mostlyclean-am: mostlyclean-generic
pdf: pdf-am
pdf-am:
ps: ps-am
ps-am:
uninstall-am: uninstall-info-am uninstall-libenetincludeHEADERS
.PHONY: CTAGS GTAGS all all-am check check-am clean clean-generic \
ctags distclean distclean-generic distclean-tags distdir dvi \
dvi-am html html-am info info-am install install-am \
install-data install-data-am install-exec install-exec-am \
install-info install-info-am install-libenetincludeHEADERS \
install-man install-strip installcheck installcheck-am \
installdirs maintainer-clean maintainer-clean-generic \
mostlyclean mostlyclean-generic pdf pdf-am ps ps-am tags \
uninstall uninstall-am uninstall-info-am \
uninstall-libenetincludeHEADERS
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

View file

@ -1,251 +0,0 @@
#!/bin/sh
#
# install - install a program, script, or datafile
# This comes from X11R5 (mit/util/scripts/install.sh).
#
# Copyright 1991 by the Massachusetts Institute of Technology
#
# Permission to use, copy, modify, distribute, and sell this software and its
# documentation for any purpose is hereby granted without fee, provided that
# the above copyright notice appear in all copies and that both that
# copyright notice and this permission notice appear in supporting
# documentation, and that the name of M.I.T. not be used in advertising or
# publicity pertaining to distribution of the software without specific,
# written prior permission. M.I.T. makes no representations about the
# suitability of this software for any purpose. It is provided "as is"
# without express or implied warranty.
#
# Calling this script install-sh is preferred over install.sh, to prevent
# `make' implicit rules from creating a file called install from it
# when there is no Makefile.
#
# This script is compatible with the BSD install script, but was written
# from scratch. It can only install one file at a time, a restriction
# shared with many OS's install programs.
# set DOITPROG to echo to test this script
# Don't use :- since 4.3BSD and earlier shells don't like it.
doit="${DOITPROG-}"
# put in absolute paths if you don't have them in your path; or use env. vars.
mvprog="${MVPROG-mv}"
cpprog="${CPPROG-cp}"
chmodprog="${CHMODPROG-chmod}"
chownprog="${CHOWNPROG-chown}"
chgrpprog="${CHGRPPROG-chgrp}"
stripprog="${STRIPPROG-strip}"
rmprog="${RMPROG-rm}"
mkdirprog="${MKDIRPROG-mkdir}"
transformbasename=""
transform_arg=""
instcmd="$mvprog"
chmodcmd="$chmodprog 0755"
chowncmd=""
chgrpcmd=""
stripcmd=""
rmcmd="$rmprog -f"
mvcmd="$mvprog"
src=""
dst=""
dir_arg=""
while [ x"$1" != x ]; do
case $1 in
-c) instcmd="$cpprog"
shift
continue;;
-d) dir_arg=true
shift
continue;;
-m) chmodcmd="$chmodprog $2"
shift
shift
continue;;
-o) chowncmd="$chownprog $2"
shift
shift
continue;;
-g) chgrpcmd="$chgrpprog $2"
shift
shift
continue;;
-s) stripcmd="$stripprog"
shift
continue;;
-t=*) transformarg=`echo $1 | sed 's/-t=//'`
shift
continue;;
-b=*) transformbasename=`echo $1 | sed 's/-b=//'`
shift
continue;;
*) if [ x"$src" = x ]
then
src=$1
else
# this colon is to work around a 386BSD /bin/sh bug
:
dst=$1
fi
shift
continue;;
esac
done
if [ x"$src" = x ]
then
echo "install: no input file specified"
exit 1
else
true
fi
if [ x"$dir_arg" != x ]; then
dst=$src
src=""
if [ -d $dst ]; then
instcmd=:
chmodcmd=""
else
instcmd=mkdir
fi
else
# Waiting for this to be detected by the "$instcmd $src $dsttmp" command
# might cause directories to be created, which would be especially bad
# if $src (and thus $dsttmp) contains '*'.
if [ -f $src -o -d $src ]
then
true
else
echo "install: $src does not exist"
exit 1
fi
if [ x"$dst" = x ]
then
echo "install: no destination specified"
exit 1
else
true
fi
# If destination is a directory, append the input filename; if your system
# does not like double slashes in filenames, you may need to add some logic
if [ -d $dst ]
then
dst="$dst"/`basename $src`
else
true
fi
fi
## this sed command emulates the dirname command
dstdir=`echo $dst | sed -e 's,[^/]*$,,;s,/$,,;s,^$,.,'`
# Make sure that the destination directory exists.
# this part is taken from Noah Friedman's mkinstalldirs script
# Skip lots of stat calls in the usual case.
if [ ! -d "$dstdir" ]; then
defaultIFS='
'
IFS="${IFS-${defaultIFS}}"
oIFS="${IFS}"
# Some sh's can't handle IFS=/ for some reason.
IFS='%'
set - `echo ${dstdir} | sed -e 's@/@%@g' -e 's@^%@/@'`
IFS="${oIFS}"
pathcomp=''
while [ $# -ne 0 ] ; do
pathcomp="${pathcomp}${1}"
shift
if [ ! -d "${pathcomp}" ] ;
then
$mkdirprog "${pathcomp}"
else
true
fi
pathcomp="${pathcomp}/"
done
fi
if [ x"$dir_arg" != x ]
then
$doit $instcmd $dst &&
if [ x"$chowncmd" != x ]; then $doit $chowncmd $dst; else true ; fi &&
if [ x"$chgrpcmd" != x ]; then $doit $chgrpcmd $dst; else true ; fi &&
if [ x"$stripcmd" != x ]; then $doit $stripcmd $dst; else true ; fi &&
if [ x"$chmodcmd" != x ]; then $doit $chmodcmd $dst; else true ; fi
else
# If we're going to rename the final executable, determine the name now.
if [ x"$transformarg" = x ]
then
dstfile=`basename $dst`
else
dstfile=`basename $dst $transformbasename |
sed $transformarg`$transformbasename
fi
# don't allow the sed command to completely eliminate the filename
if [ x"$dstfile" = x ]
then
dstfile=`basename $dst`
else
true
fi
# Make a temp file name in the proper directory.
dsttmp=$dstdir/#inst.$$#
# Move or copy the file name to the temp name
$doit $instcmd $src $dsttmp &&
trap "rm -f ${dsttmp}" 0 &&
# and set any options; do chmod last to preserve setuid bits
# If any of these fail, we abort the whole thing. If we want to
# ignore errors from any of these, just make sure not to ignore
# errors from the above "$doit $instcmd $src $dsttmp" command.
if [ x"$chowncmd" != x ]; then $doit $chowncmd $dsttmp; else true;fi &&
if [ x"$chgrpcmd" != x ]; then $doit $chgrpcmd $dsttmp; else true;fi &&
if [ x"$stripcmd" != x ]; then $doit $stripcmd $dsttmp; else true;fi &&
if [ x"$chmodcmd" != x ]; then $doit $chmodcmd $dsttmp; else true;fi &&
# Now rename the file to the real destination.
$doit $rmcmd -f $dstdir/$dstfile &&
$doit $mvcmd $dsttmp $dstdir/$dstfile
fi &&
exit 0

View file

@ -1,190 +0,0 @@
#! /bin/sh
# Common stub for a few missing GNU programs while installing.
# Copyright (C) 1996, 1997 Free Software Foundation, Inc.
# Franc,ois Pinard <pinard@iro.umontreal.ca>, 1996.
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
# 02111-1307, USA.
if test $# -eq 0; then
echo 1>&2 "Try \`$0 --help' for more information"
exit 1
fi
case "$1" in
-h|--h|--he|--hel|--help)
echo "\
$0 [OPTION]... PROGRAM [ARGUMENT]...
Handle \`PROGRAM [ARGUMENT]...' for when PROGRAM is missing, or return an
error status if there is no known handling for PROGRAM.
Options:
-h, --help display this help and exit
-v, --version output version information and exit
Supported PROGRAM values:
aclocal touch file \`aclocal.m4'
autoconf touch file \`configure'
autoheader touch file \`config.h.in'
automake touch all \`Makefile.in' files
bison create \`y.tab.[ch]', if possible, from existing .[ch]
flex create \`lex.yy.c', if possible, from existing .c
lex create \`lex.yy.c', if possible, from existing .c
makeinfo touch the output file
yacc create \`y.tab.[ch]', if possible, from existing .[ch]"
;;
-v|--v|--ve|--ver|--vers|--versi|--versio|--version)
echo "missing - GNU libit 0.0"
;;
-*)
echo 1>&2 "$0: Unknown \`$1' option"
echo 1>&2 "Try \`$0 --help' for more information"
exit 1
;;
aclocal)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`acinclude.m4' or \`configure.in'. You might want
to install the \`Automake' and \`Perl' packages. Grab them from
any GNU archive site."
touch aclocal.m4
;;
autoconf)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`configure.in'. You might want to install the
\`Autoconf' and \`GNU m4' packages. Grab them from any GNU
archive site."
touch configure
;;
autoheader)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`acconfig.h' or \`configure.in'. You might want
to install the \`Autoconf' and \`GNU m4' packages. Grab them
from any GNU archive site."
files=`sed -n 's/^[ ]*A[CM]_CONFIG_HEADER(\([^)]*\)).*/\1/p' configure.in`
test -z "$files" && files="config.h"
touch_files=
for f in $files; do
case "$f" in
*:*) touch_files="$touch_files "`echo "$f" |
sed -e 's/^[^:]*://' -e 's/:.*//'`;;
*) touch_files="$touch_files $f.in";;
esac
done
touch $touch_files
;;
automake)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`Makefile.am', \`acinclude.m4' or \`configure.in'.
You might want to install the \`Automake' and \`Perl' packages.
Grab them from any GNU archive site."
find . -type f -name Makefile.am -print |
sed 's/\.am$/.in/' |
while read f; do touch "$f"; done
;;
bison|yacc)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified a \`.y' file. You may need the \`Bison' package
in order for those modifications to take effect. You can get
\`Bison' from any GNU archive site."
rm -f y.tab.c y.tab.h
if [ $# -ne 1 ]; then
eval LASTARG="\${$#}"
case "$LASTARG" in
*.y)
SRCFILE=`echo "$LASTARG" | sed 's/y$/c/'`
if [ -f "$SRCFILE" ]; then
cp "$SRCFILE" y.tab.c
fi
SRCFILE=`echo "$LASTARG" | sed 's/y$/h/'`
if [ -f "$SRCFILE" ]; then
cp "$SRCFILE" y.tab.h
fi
;;
esac
fi
if [ ! -f y.tab.h ]; then
echo >y.tab.h
fi
if [ ! -f y.tab.c ]; then
echo 'main() { return 0; }' >y.tab.c
fi
;;
lex|flex)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified a \`.l' file. You may need the \`Flex' package
in order for those modifications to take effect. You can get
\`Flex' from any GNU archive site."
rm -f lex.yy.c
if [ $# -ne 1 ]; then
eval LASTARG="\${$#}"
case "$LASTARG" in
*.l)
SRCFILE=`echo "$LASTARG" | sed 's/l$/c/'`
if [ -f "$SRCFILE" ]; then
cp "$SRCFILE" lex.yy.c
fi
;;
esac
fi
if [ ! -f lex.yy.c ]; then
echo 'main() { return 0; }' >lex.yy.c
fi
;;
makeinfo)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified a \`.texi' or \`.texinfo' file, or any other file
indirectly affecting the aspect of the manual. The spurious
call might also be the consequence of using a buggy \`make' (AIX,
DU, IRIX). You might want to install the \`Texinfo' package or
the \`GNU make' package. Grab either from any GNU archive site."
file=`echo "$*" | sed -n 's/.*-o \([^ ]*\).*/\1/p'`
if test -z "$file"; then
file=`echo "$*" | sed 's/.* \([^ ]*\) *$/\1/'`
file=`sed -n '/^@setfilename/ { s/.* \([^ ]*\) *$/\1/; p; q; }' $file`
fi
touch $file
;;
*)
echo 1>&2 "\
WARNING: \`$1' is needed, and you do not seem to have it handy on your
system. You might have modified some files without having the
proper tools for further handling them. Check the \`README' file,
it often tells you about the needed prerequirements for installing
this package. You may also peek at any GNU archive site, in case
some other package would contain this missing \`$1' program."
exit 1
;;
esac
exit 0

View file

@ -1,40 +0,0 @@
#! /bin/sh
# mkinstalldirs --- make directory hierarchy
# Author: Noah Friedman <friedman@prep.ai.mit.edu>
# Created: 1993-05-16
# Public domain
# $Id: mkinstalldirs,v 1.3 2005/07/22 06:15:34 eihrul Exp $
errstatus=0
for file
do
set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'`
shift
pathcomp=
for d
do
pathcomp="$pathcomp$d"
case "$pathcomp" in
-* ) pathcomp=./$pathcomp ;;
esac
if test ! -d "$pathcomp"; then
echo "mkdir $pathcomp"
mkdir "$pathcomp" || lasterr=$?
if test ! -d "$pathcomp"; then
errstatus=$lasterr
fi
fi
pathcomp="$pathcomp/"
done
done
exit $errstatus
# mkinstalldirs ends here

File diff suppressed because it is too large Load diff

View file

@ -1,97 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL.h,v 1.8 2004/01/04 16:49:07 slouken Exp $";
#endif
/* Main include header for the SDL library */
#ifndef _SDL_H
#define _SDL_H
#include "SDL_main.h"
#include "SDL_types.h"
#include "SDL_getenv.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_cdrom.h"
#include "SDL_joystick.h"
#include "SDL_events.h"
#include "SDL_video.h"
#include "SDL_byteorder.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* As of version 0.5, SDL is loaded dynamically into the application */
/* These are the flags which may be passed to SDL_Init() -- you should
specify the subsystems which you will be using in your application.
*/
#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_CDROM 0x00000100
#define SDL_INIT_JOYSTICK 0x00000200
#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
#define SDL_INIT_EVERYTHING 0x0000FFFF
/* This function loads the SDL dynamically linked library and initializes
* the subsystems specified by 'flags' (and those satisfying dependencies)
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/* This function initializes specific SDL subsystems */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/* This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/* This function returns mask of the specified subsystems which have
been initialized.
If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/* This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_H */

View file

@ -1,60 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_active.h,v 1.6 2004/01/04 16:49:07 slouken Exp $";
#endif
/* Include file for SDL application focus event handling */
#ifndef _SDL_active_h
#define _SDL_active_h
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* The available application states */
#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
#define SDL_APPACTIVE 0x04 /* The application is active */
/* Function prototypes */
/*
* This function returns the current state of the application, which is a
* bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
* SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
* see your application, otherwise it has been iconified or disabled.
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_active_h */

View file

@ -1,259 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_audio.h,v 1.7 2004/01/04 16:49:07 slouken Exp $";
#endif
/* Access to the raw audio mixing buffer for the SDL library */
#ifndef _SDL_audio_h
#define _SDL_audio_h
#include <stdio.h>
#include "SDL_main.h"
#include "SDL_types.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "SDL_byteorder.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* The calculated values in this structure are calculated by SDL_OpenAudio() */
typedef struct {
int freq; /* DSP frequency -- samples per second */
Uint16 format; /* Audio data format */
Uint8 channels; /* Number of channels: 1 mono, 2 stereo */
Uint8 silence; /* Audio buffer silence value (calculated) */
Uint16 samples; /* Audio buffer size in samples (power of 2) */
Uint16 padding; /* Necessary for some compile environments */
Uint32 size; /* Audio buffer size in bytes (calculated) */
/* This function is called when the audio device needs more data.
'stream' is a pointer to the audio data buffer
'len' is the length of that buffer in bytes.
Once the callback returns, the buffer will no longer be valid.
Stereo samples are stored in a LRLRLR ordering.
*/
void (*callback)(void *userdata, Uint8 *stream, int len);
void *userdata;
} SDL_AudioSpec;
/* Audio format flags (defaults to LSB byte order) */
#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */
#define AUDIO_S8 0x8008 /* Signed 8-bit samples */
#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */
#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */
#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */
#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */
#define AUDIO_U16 AUDIO_U16LSB
#define AUDIO_S16 AUDIO_S16LSB
/* Native audio byte ordering */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define AUDIO_U16SYS AUDIO_U16LSB
#define AUDIO_S16SYS AUDIO_S16LSB
#else
#define AUDIO_U16SYS AUDIO_U16MSB
#define AUDIO_S16SYS AUDIO_S16MSB
#endif
/* A structure to hold a set of audio conversion filters and buffers */
typedef struct SDL_AudioCVT {
int needed; /* Set to 1 if conversion possible */
Uint16 src_format; /* Source audio format */
Uint16 dst_format; /* Target audio format */
double rate_incr; /* Rate conversion increment */
Uint8 *buf; /* Buffer to hold entire audio data */
int len; /* Length of original audio buffer */
int len_cvt; /* Length of converted audio buffer */
int len_mult; /* buffer must be len*len_mult big */
double len_ratio; /* Given len, final size is len*len_ratio */
void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
int filter_index; /* Current audio conversion function */
} SDL_AudioCVT;
/* Function prototypes */
/* These functions are used internally, and should not be used unless you
* have a specific need to specify the audio driver you want to use.
* You should normally use SDL_Init() or SDL_InitSubSystem().
*/
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
/* This function fills the given character buffer with the name of the
* current audio driver, and returns a pointer to it if the audio driver has
* been initialized. It returns NULL if no driver has been initialized.
*/
extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
/*
* This function opens the audio device with the desired parameters, and
* returns 0 if successful, placing the actual hardware parameters in the
* structure pointed to by 'obtained'. If 'obtained' is NULL, the audio
* data passed to the callback function will be guaranteed to be in the
* requested format, and will be automatically converted to the hardware
* audio format if necessary. This function returns -1 if it failed
* to open the audio device, or couldn't set up the audio thread.
*
* When filling in the desired audio spec structure,
* 'desired->freq' should be the desired audio frequency in samples-per-second.
* 'desired->format' should be the desired audio format.
* 'desired->samples' is the desired size of the audio buffer, in samples.
* This number should be a power of two, and may be adjusted by the audio
* driver to a value more suitable for the hardware. Good values seem to
* range between 512 and 8096 inclusive, depending on the application and
* CPU speed. Smaller values yield faster response time, but can lead
* to underflow if the application is doing heavy processing and cannot
* fill the audio buffer in time. A stereo sample consists of both right
* and left channels in LR ordering.
* Note that the number of samples is directly related to time by the
* following formula: ms = (samples*1000)/freq
* 'desired->size' is the size in bytes of the audio buffer, and is
* calculated by SDL_OpenAudio().
* 'desired->silence' is the value used to set the buffer to silence,
* and is calculated by SDL_OpenAudio().
* 'desired->callback' should be set to a function that will be called
* when the audio device is ready for more data. It is passed a pointer
* to the audio buffer, and the length in bytes of the audio buffer.
* This function usually runs in a separate thread, and so you should
* protect data structures that it accesses by calling SDL_LockAudio()
* and SDL_UnlockAudio() in your code.
* 'desired->userdata' is passed as the first parameter to your callback
* function.
*
* The audio device starts out playing silence when it's opened, and should
* be enabled for playing by calling SDL_PauseAudio(0) when you are ready
* for your audio callback function to be called. Since the audio driver
* may modify the requested size of the audio buffer, you should allocate
* any local mixing buffers after you open the audio device.
*/
extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
/*
* Get the current audio state:
*/
typedef enum {
SDL_AUDIO_STOPPED = 0,
SDL_AUDIO_PLAYING,
SDL_AUDIO_PAUSED
} SDL_audiostatus;
extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
/*
* This function pauses and unpauses the audio callback processing.
* It should be called with a parameter of 0 after opening the audio
* device to start playing sound. This is so you can safely initialize
* data for your callback function after opening the audio device.
* Silence will be written to the audio device during the pause.
*/
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
/*
* This function loads a WAVE from the data source, automatically freeing
* that source if 'freesrc' is non-zero. For example, to load a WAVE file,
* you could do:
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
*
* If this function succeeds, it returns the given SDL_AudioSpec,
* filled with the audio data format of the wave data, and sets
* 'audio_buf' to a malloc()'d buffer containing the audio data,
* and sets 'audio_len' to the length of that audio buffer, in bytes.
* You need to free the audio buffer with SDL_FreeWAV() when you are
* done with it.
*
* This function returns NULL and sets the SDL error message if the
* wave file cannot be opened, uses an unknown data format, or is
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
*/
extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
/* Compatibility convenience function -- loads a WAV from a file */
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
/*
* This function frees data previously allocated with SDL_LoadWAV_RW()
*/
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
/*
* This function takes a source format and rate and a destination format
* and rate, and initializes the 'cvt' structure with information needed
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
* to the other.
* This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
Uint16 src_format, Uint8 src_channels, int src_rate,
Uint16 dst_format, Uint8 dst_channels, int dst_rate);
/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
* created an audio buffer cvt->buf, and filled it with cvt->len bytes of
* audio data in the source format, this function will convert it in-place
* to the desired format.
* The data conversion may expand the size of the audio data, so the buffer
* cvt->buf should be allocated after the cvt structure is initialized by
* SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
*/
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
/*
* This takes two audio buffers of the playing audio format and mixes
* them, performing addition, volume adjustment, and overflow clipping.
* The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
* for full audio volume. Note this does not change hardware volume.
* This is provided for convenience -- you can mix your own audio data.
*/
#define SDL_MIX_MAXVOLUME 128
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/*
* The lock manipulated by these functions protects the callback function.
* During a LockAudio/UnlockAudio pair, you can be guaranteed that the
* callback function is not running. Do not call these from the callback
* function or you will cause deadlock.
*/
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
/*
* This function shuts down audio processing and closes the audio device.
*/
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_audio_h */

View file

@ -1,54 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_byteorder.h,v 1.8 2004/01/04 16:49:07 slouken Exp $";
#endif
/* Macros for determining the byte-order of this platform */
#ifndef _SDL_byteorder_h
#define _SDL_byteorder_h
/* The two types of endianness */
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
/* Pardon the mess, I'm trying to determine the endianness of this host.
I'm doing it by preprocessor defines rather than some sort of configure
script so that application code can use this too. The "right" way would
be to dynamically generate this file on install, but that's a lot of work.
*/
#if defined(__i386__) || defined(__ia64__) || defined(WIN32) || \
(defined(__alpha__) || defined(__alpha)) || \
defined(__arm__) || \
(defined(__mips__) && defined(__MIPSEL__)) || \
defined(__SYMBIAN32__) || \
defined(__x86_64__) || \
defined(__LITTLE_ENDIAN__)
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#else
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#endif
#endif /* _SDL_byteorder_h */

View file

@ -1,175 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_cdrom.h,v 1.6 2004/01/04 16:49:07 slouken Exp $";
#endif
/* This is the CD-audio control API for Simple DirectMedia Layer */
#ifndef _SDL_cdrom_h
#define _SDL_cdrom_h
#include "SDL_types.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* In order to use these functions, SDL_Init() must have been called
with the SDL_INIT_CDROM flag. This causes SDL to scan the system
for CD-ROM drives, and load appropriate drivers.
*/
/* The maximum number of CD-ROM tracks on a disk */
#define SDL_MAX_TRACKS 99
/* The types of CD-ROM track possible */
#define SDL_AUDIO_TRACK 0x00
#define SDL_DATA_TRACK 0x04
/* The possible states which a CD-ROM drive can be in. */
typedef enum {
CD_TRAYEMPTY,
CD_STOPPED,
CD_PLAYING,
CD_PAUSED,
CD_ERROR = -1
} CDstatus;
/* Given a status, returns true if there's a disk in the drive */
#define CD_INDRIVE(status) ((int)status > 0)
typedef struct {
Uint8 id; /* Track number */
Uint8 type; /* Data or audio track */
Uint16 unused;
Uint32 length; /* Length, in frames, of this track */
Uint32 offset; /* Offset, in frames, from start of disk */
} SDL_CDtrack;
/* This structure is only current as of the last call to SDL_CDStatus() */
typedef struct SDL_CD {
int id; /* Private drive identifier */
CDstatus status; /* Current drive status */
/* The rest of this structure is only valid if there's a CD in drive */
int numtracks; /* Number of tracks on disk */
int cur_track; /* Current track position */
int cur_frame; /* Current frame offset within current track */
SDL_CDtrack track[SDL_MAX_TRACKS+1];
} SDL_CD;
/* Conversion functions from frames to Minute/Second/Frames and vice versa */
#define CD_FPS 75
#define FRAMES_TO_MSF(f, M,S,F) { \
int value = f; \
*(F) = value%CD_FPS; \
value /= CD_FPS; \
*(S) = value%60; \
value /= 60; \
*(M) = value; \
}
#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/* CD-audio API functions: */
/* Returns the number of CD-ROM drives on the system, or -1 if
SDL_Init() has not been called with the SDL_INIT_CDROM flag.
*/
extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);
/* Returns a human-readable, system-dependent identifier for the CD-ROM.
Example:
"/dev/cdrom"
"E:"
"/dev/disk/ide/1/master"
*/
extern DECLSPEC const char * SDLCALL SDL_CDName(int drive);
/* Opens a CD-ROM drive for access. It returns a drive handle on success,
or NULL if the drive was invalid or busy. This newly opened CD-ROM
becomes the default CD used when other CD functions are passed a NULL
CD-ROM handle.
Drives are numbered starting with 0. Drive 0 is the system default CD-ROM.
*/
extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive);
/* This function returns the current status of the given drive.
If the drive has a CD in it, the table of contents of the CD and current
play position of the CD will be stored in the SDL_CD structure.
*/
extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom);
/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
until the end of the CD. This function will skip data tracks.
This function should only be called after calling SDL_CDStatus() to
get track information about the CD.
For example:
// Play entire CD:
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
// Play last track:
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
}
// Play first and second track and 10 seconds of third track:
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom,
int start_track, int start_frame, int ntracks, int nframes);
/* Play the given CD starting at 'start' frame for 'length' frames.
It returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length);
/* Pause play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom);
/* Resume play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom);
/* Stop play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom);
/* Eject CD-ROM -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom);
/* Closes the handle for the CD-ROM drive */
extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_video_h */

View file

@ -1,27 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_copying.h,v 1.5 2004/01/04 16:49:07 slouken Exp $";
#endif

View file

@ -1,78 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_cpuinfo.h,v 1.5 2004/01/24 05:47:18 slouken Exp $";
#endif
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* CPU feature detection for SDL */
#ifndef _SDL_cpuinfo_h
#define _SDL_cpuinfo_h
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This function returns true if the CPU has the RDTSC instruction
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC();
/* This function returns true if the CPU has MMX features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX();
/* This function returns true if the CPU has MMX Ext. features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt();
/* This function returns true if the CPU has 3DNow features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow();
/* This function returns true if the CPU has 3DNow! Ext. features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt();
/* This function returns true if the CPU has SSE features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE();
/* This function returns true if the CPU has SSE2 features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2();
/* This function returns true if the CPU has AltiVec features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec();
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_cpuinfo_h */

View file

@ -1,149 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_endian.h,v 1.6 2004/01/04 16:49:07 slouken Exp $";
#endif
/* Functions for reading and writing endian-specific values */
#ifndef _SDL_endian_h
#define _SDL_endian_h
/* These functions read and write data of the specified endianness,
dynamically translating to the host machine endianness.
e.g.: If you want to read a 16 bit value on big-endian machine from
an open file containing little endian values, you would use:
value = SDL_ReadLE16(rp);
Note that the read/write functions use SDL_RWops pointers
instead of FILE pointers. This allows you to read and write
endian values from large chunks of memory as well as files
and other data sources.
*/
#include <stdio.h>
#include "SDL_types.h"
#include "SDL_rwops.h"
#include "SDL_byteorder.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* The macros used to swap values */
/* Try to use superfast macros on systems that support them */
#ifdef linux
#include <asm/byteorder.h>
#ifdef __arch__swab16
#define SDL_Swap16 __arch__swab16
#endif
#ifdef __arch__swab32
#define SDL_Swap32 __arch__swab32
#endif
#endif /* linux */
/* Use inline functions for compilers that support them, and static
functions for those that do not. Because these functions become
static for compilers that do not support inline functions, this
header should only be included in files that actually use them.
*/
#ifndef SDL_Swap16
static __inline__ Uint16 SDL_Swap16(Uint16 D) {
return((D<<8)|(D>>8));
}
#endif
#ifndef SDL_Swap32
static __inline__ Uint32 SDL_Swap32(Uint32 D) {
return((D<<24)|((D<<8)&0x00FF0000)|((D>>8)&0x0000FF00)|(D>>24));
}
#endif
#ifdef SDL_HAS_64BIT_TYPE
#ifndef SDL_Swap64
static __inline__ Uint64 SDL_Swap64(Uint64 val) {
Uint32 hi, lo;
/* Separate into high and low 32-bit values and swap them */
lo = (Uint32)(val&0xFFFFFFFF);
val >>= 32;
hi = (Uint32)(val&0xFFFFFFFF);
val = SDL_Swap32(lo);
val <<= 32;
val |= SDL_Swap32(hi);
return(val);
}
#endif
#else
#ifndef SDL_Swap64
/* This is mainly to keep compilers from complaining in SDL code.
If there is no real 64-bit datatype, then compilers will complain about
the fake 64-bit datatype that SDL provides when it compiles user code.
*/
#define SDL_Swap64(X) (X)
#endif
#endif /* SDL_HAS_64BIT_TYPE */
/* Byteswap item from the specified endianness to the native endianness */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#endif
/* Read an item of the specified endianness and return in native format */
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src);
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src);
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src);
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src);
/* Write an item of native format to the specified endianness */
extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_endian_h */

View file

@ -1,62 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_error.h,v 1.6 2004/01/04 16:49:07 slouken Exp $";
#endif
/* Simple error message routines for SDL */
#ifndef _SDL_error_h
#define _SDL_error_h
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Public functions */
extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
extern DECLSPEC char * SDLCALL SDL_GetError(void);
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/* Private error message function - used internally */
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
typedef enum {
SDL_ENOMEM,
SDL_EFREAD,
SDL_EFWRITE,
SDL_EFSEEK,
SDL_LASTERROR
} SDL_errorcode;
extern void SDL_Error(SDL_errorcode code);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_error_h */

View file

@ -1,334 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_events.h,v 1.9 2004/02/18 03:57:13 slouken Exp $";
#endif
/* Include file for SDL event handling */
#ifndef _SDL_events_h
#define _SDL_events_h
#include "SDL_types.h"
#include "SDL_active.h"
#include "SDL_keyboard.h"
#include "SDL_mouse.h"
#include "SDL_joystick.h"
#include "SDL_quit.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Event enumerations */
enum { SDL_NOEVENT = 0, /* Unused (do not remove) */
SDL_ACTIVEEVENT, /* Application loses/gains visibility */
SDL_KEYDOWN, /* Keys pressed */
SDL_KEYUP, /* Keys released */
SDL_MOUSEMOTION, /* Mouse moved */
SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
SDL_MOUSEBUTTONUP, /* Mouse button released */
SDL_JOYAXISMOTION, /* Joystick axis motion */
SDL_JOYBALLMOTION, /* Joystick trackball motion */
SDL_JOYHATMOTION, /* Joystick hat position change */
SDL_JOYBUTTONDOWN, /* Joystick button pressed */
SDL_JOYBUTTONUP, /* Joystick button released */
SDL_QUIT, /* User-requested quit */
SDL_SYSWMEVENT, /* System specific event */
SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
SDL_VIDEORESIZE, /* User resized video mode */
SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
SDL_EVENT_RESERVED2, /* Reserved for future use.. */
SDL_EVENT_RESERVED3, /* Reserved for future use.. */
SDL_EVENT_RESERVED4, /* Reserved for future use.. */
SDL_EVENT_RESERVED5, /* Reserved for future use.. */
SDL_EVENT_RESERVED6, /* Reserved for future use.. */
SDL_EVENT_RESERVED7, /* Reserved for future use.. */
/* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
SDL_USEREVENT = 24,
/* This last event is only for bounding internal arrays
It is the number of bits in the event mask datatype -- Uint32
*/
SDL_NUMEVENTS = 32
};
/* Predefined event masks */
#define SDL_EVENTMASK(X) (1<<(X))
enum {
SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
SDL_EVENTMASK(SDL_JOYBALLMOTION)|
SDL_EVENTMASK(SDL_JOYHATMOTION)|
SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
};
#define SDL_ALLEVENTS 0xFFFFFFFF
/* Application visibility event structure */
typedef struct {
Uint8 type; /* SDL_ACTIVEEVENT */
Uint8 gain; /* Whether given states were gained or lost (1/0) */
Uint8 state; /* A mask of the focus states */
} SDL_ActiveEvent;
/* Keyboard event structure */
typedef struct {
Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
Uint8 which; /* The keyboard device index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
SDL_keysym keysym;
} SDL_KeyboardEvent;
/* Mouse motion event structure */
typedef struct {
Uint8 type; /* SDL_MOUSEMOTION */
Uint8 which; /* The mouse device index */
Uint8 state; /* The current button state */
Uint16 x, y; /* The X/Y coordinates of the mouse */
Sint16 xrel; /* The relative motion in the X direction */
Sint16 yrel; /* The relative motion in the Y direction */
} SDL_MouseMotionEvent;
/* Mouse button event structure */
typedef struct {
Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
Uint8 which; /* The mouse device index */
Uint8 button; /* The mouse button index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
} SDL_MouseButtonEvent;
/* Joystick axis motion event structure */
typedef struct {
Uint8 type; /* SDL_JOYAXISMOTION */
Uint8 which; /* The joystick device index */
Uint8 axis; /* The joystick axis index */
Sint16 value; /* The axis value (range: -32768 to 32767) */
} SDL_JoyAxisEvent;
/* Joystick trackball motion event structure */
typedef struct {
Uint8 type; /* SDL_JOYBALLMOTION */
Uint8 which; /* The joystick device index */
Uint8 ball; /* The joystick trackball index */
Sint16 xrel; /* The relative motion in the X direction */
Sint16 yrel; /* The relative motion in the Y direction */
} SDL_JoyBallEvent;
/* Joystick hat position change event structure */
typedef struct {
Uint8 type; /* SDL_JOYHATMOTION */
Uint8 which; /* The joystick device index */
Uint8 hat; /* The joystick hat index */
Uint8 value; /* The hat position value:
SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
Note that zero means the POV is centered.
*/
} SDL_JoyHatEvent;
/* Joystick button event structure */
typedef struct {
Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
Uint8 which; /* The joystick device index */
Uint8 button; /* The joystick button index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
} SDL_JoyButtonEvent;
/* The "window resized" event
When you get this event, you are responsible for setting a new video
mode with the new width and height.
*/
typedef struct {
Uint8 type; /* SDL_VIDEORESIZE */
int w; /* New width */
int h; /* New height */
} SDL_ResizeEvent;
/* The "screen redraw" event */
typedef struct {
Uint8 type; /* SDL_VIDEOEXPOSE */
} SDL_ExposeEvent;
/* The "quit requested" event */
typedef struct {
Uint8 type; /* SDL_QUIT */
} SDL_QuitEvent;
/* A user-defined event type */
typedef struct {
Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
int code; /* User defined event code */
void *data1; /* User defined data pointer */
void *data2; /* User defined data pointer */
} SDL_UserEvent;
/* If you want to use this event, you should include SDL_syswm.h */
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
typedef struct {
Uint8 type;
SDL_SysWMmsg *msg;
} SDL_SysWMEvent;
/* General event structure */
typedef union {
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_JoyAxisEvent jaxis;
SDL_JoyBallEvent jball;
SDL_JoyHatEvent jhat;
SDL_JoyButtonEvent jbutton;
SDL_ResizeEvent resize;
SDL_ExposeEvent expose;
SDL_QuitEvent quit;
SDL_UserEvent user;
SDL_SysWMEvent syswm;
} SDL_Event;
/* Function prototypes */
/* Pumps the event loop, gathering events from the input devices.
This function updates the event queue and internal input device state.
This should only be run in the thread that sets the video mode.
*/
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
/* Checks the event queue for messages and optionally returns them.
If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
the back of the event queue.
If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
of the event queue, matching 'mask', will be returned and will not
be removed from the queue.
If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
of the event queue, matching 'mask', will be returned and will be
removed from the queue.
This function returns the number of events actually stored, or -1
if there was an error. This function is thread-safe.
*/
typedef enum {
SDL_ADDEVENT,
SDL_PEEKEVENT,
SDL_GETEVENT
} SDL_eventaction;
/* */
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
SDL_eventaction action, Uint32 mask);
/* Polls for currently pending events, and returns 1 if there are any pending
events, or 0 if there are none available. If 'event' is not NULL, the next
event is removed from the queue and stored in that area.
*/
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
/* Waits indefinitely for the next available event, returning 1, or 0 if there
was an error while waiting for events. If 'event' is not NULL, the next
event is removed from the queue and stored in that area.
*/
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
/* Add an event to the event queue.
This function returns 0 on success, or -1 if the event queue was full
or there was some other error.
*/
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
/*
This function sets up a filter to process all events before they
change internal state and are posted to the internal event queue.
The filter is protypted as:
*/
typedef int (*SDL_EventFilter)(const SDL_Event *event);
/*
If the filter returns 1, then the event will be added to the internal queue.
If it returns 0, then the event will be dropped from the queue, but the
internal state will still be updated. This allows selective filtering of
dynamically arriving events.
WARNING: Be very careful of what you do in the event filter function, as
it may run in a different thread!
There is one caveat when dealing with the SDL_QUITEVENT event type. The
event filter is only called when the window manager desires to close the
application window. If the event filter returns 1, then the window will
be closed, otherwise the window will remain open if possible.
If the quit event is generated by an interrupt signal, it will bypass the
internal queue and be delivered to the application at the next event poll.
*/
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
/*
Return the current event filter - can be used to "chain" filters.
If there is no event filter set, this function returns NULL.
*/
extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
/*
This function allows you to set the state of processing certain events.
If 'state' is set to SDL_IGNORE, that event will be automatically dropped
from the event queue and will not event be filtered.
If 'state' is set to SDL_ENABLE, that event will be processed normally.
If 'state' is set to SDL_QUERY, SDL_EventState() will return the
current processing state of the specified event.
*/
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
#define SDL_ENABLE 1
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_events_h */

View file

@ -1,30 +0,0 @@
/* Not all environments have a working getenv()/putenv() */
#if defined(macintosh) || defined(_WIN32_WCE)
#define NEED_SDL_GETENV
#endif
#ifdef NEED_SDL_GETENV
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Put a variable of the form "name=value" into the environment */
extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
#define putenv(X) SDL_putenv(X)
/* Retrieve a variable named "name" from the environment */
extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
#define getenv(X) SDL_getenv(X)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* NEED_GETENV */

View file

@ -1,93 +0,0 @@
/*
IMGLIB: An example image loading library for use with SDL
Copyright (C) 1999 Sam Lantinga
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
5635-34 Springhouse Dr.
Pleasanton, CA 94588 (USA)
slouken@devolution.com
*/
/* A simple library to load images of various formats as SDL surfaces */
#ifndef _IMG_h
#define _IMG_h
#include "SDL.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Load an image from an SDL data source.
The 'type' may be one of: "BMP", "GIF", "PNG", etc.
If the image format supports a transparent pixel, SDL will set the
colorkey for the surface. You can enable RLE acceleration on the
surface afterwards by calling:
SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
*/
extern DECLSPEC SDL_Surface *IMG_LoadTyped_RW(SDL_RWops *src, int freesrc,
char *type);
/* Convenience functions */
extern DECLSPEC SDL_Surface *IMG_Load(const char *file);
extern DECLSPEC SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc);
/* Invert the alpha of a surface for use with OpenGL
This function is now a no-op, and only provided for backwards compatibility.
*/
extern DECLSPEC int IMG_InvertAlpha(int on);
/* Functions to detect a file type, given a seekable source */
extern DECLSPEC int IMG_isBMP(SDL_RWops *src);
extern DECLSPEC int IMG_isPNM(SDL_RWops *src);
extern DECLSPEC int IMG_isXPM(SDL_RWops *src);
extern DECLSPEC int IMG_isXCF(SDL_RWops *src);
extern DECLSPEC int IMG_isPCX(SDL_RWops *src);
extern DECLSPEC int IMG_isGIF(SDL_RWops *src);
extern DECLSPEC int IMG_isJPG(SDL_RWops *src);
extern DECLSPEC int IMG_isTIF(SDL_RWops *src);
extern DECLSPEC int IMG_isPNG(SDL_RWops *src);
/* Individual loading functions */
extern DECLSPEC SDL_Surface *IMG_LoadBMP_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface *IMG_LoadPNM_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface *IMG_LoadXPM_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface *IMG_LoadXCF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface *IMG_LoadPCX_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface *IMG_LoadGIF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface *IMG_LoadJPG_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface *IMG_LoadTIF_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *src);
extern DECLSPEC SDL_Surface *IMG_LoadTGA_RW(SDL_RWops *src);
/* We'll use SDL for reporting errors */
#define IMG_SetError SDL_SetError
#define IMG_GetError SDL_GetError
/* used internally, NOT an exported function */
extern DECLSPEC int IMG_string_equals(const char *str1, const char *str2);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _IMG_h */

View file

@ -1,171 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_joystick.h,v 1.6 2004/01/04 16:49:07 slouken Exp $";
#endif
/* Include file for SDL joystick event handling */
#ifndef _SDL_joystick_h
#define _SDL_joystick_h
#include "SDL_types.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* In order to use these functions, SDL_Init() must have been called
with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
for joysticks, and load appropriate drivers.
*/
/* The joystick structure used to identify an SDL joystick */
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
/* Function prototypes */
/*
* Count the number of joysticks attached to the system
*/
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
/*
* Get the implementation dependent name of a joystick.
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
/*
* Open a joystick for use - the index passed as an argument refers to
* the N'th joystick on the system. This index is the value which will
* identify this joystick in future joystick events.
*
* This function returns a joystick identifier, or NULL if an error occurred.
*/
extern DECLSPEC SDL_Joystick * SDLCALL SDLCALL SDL_JoystickOpen(int device_index);
/*
* Returns 1 if the joystick has been opened, or 0 if it has not.
*/
extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
/*
* Get the device index of an opened joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
/*
* Get the number of general axis controls on a joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
/*
* Get the number of trackballs on a joystick
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
/*
* Get the number of POV hats on a joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
/*
* Get the number of buttons on a joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
/*
* Update the current state of the open joysticks.
* This is called automatically by the event loop if any joystick
* events are enabled.
*/
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
/*
* Enable/disable joystick event polling.
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and check the state of the joystick when you want joystick
* information.
* The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
*/
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
/*
* Get the current state of an axis control on a joystick
* The state is a value ranging from -32768 to 32767.
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
/*
* Get the current state of a POV hat on a joystick
* The return value is one of the following positions:
*/
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/*
* The hat indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/*
* Get the ball axis change since the last poll
* This returns 0, or -1 if you passed it invalid parameters.
* The ball indices start at index 0.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
/*
* Get the current state of a button on a joystick
* The button indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
/*
* Close a joystick previously opened with SDL_JoystickOpen()
*/
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_joystick_h */

View file

@ -1,124 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_keyboard.h,v 1.6 2004/01/04 16:49:07 slouken Exp $";
#endif
/* Include file for SDL keyboard event handling */
#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h
#include "SDL_types.h"
#include "SDL_keysym.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Keysym structure
- The scancode is hardware dependent, and should not be used by general
applications. If no hardware scancode is available, it will be 0.
- The 'unicode' translated character is only available when character
translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
this is a UNICODE character corresponding to the keypress. If the
high 9 bits of the character are 0, then this maps to the equivalent
ASCII character:
char ch;
if ( (keysym.unicode & 0xFF80) == 0 ) {
ch = keysym.unicode & 0x7F;
} else {
An international character..
}
*/
typedef struct {
Uint8 scancode; /* hardware specific scancode */
SDLKey sym; /* SDL virtual keysym */
SDLMod mod; /* current key modifiers */
Uint16 unicode; /* translated character */
} SDL_keysym;
/* This is the mask which refers to all hotkey bindings */
#define SDL_ALL_HOTKEYS 0xFFFFFFFF
/* Function prototypes */
/*
* Enable/Disable UNICODE translation of keyboard input.
* This translation has some overhead, so translation defaults off.
* If 'enable' is 1, translation is enabled.
* If 'enable' is 0, translation is disabled.
* If 'enable' is -1, the translation state is not changed.
* It returns the previous state of keyboard translation.
*/
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
/*
* Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
* 'delay' is the initial delay in ms between the time when a key is
* pressed, and keyboard repeat begins.
* 'interval' is the time in ms between keyboard repeat events.
*/
#define SDL_DEFAULT_REPEAT_DELAY 500
#define SDL_DEFAULT_REPEAT_INTERVAL 30
/*
* If 'delay' is set to 0, keyboard repeat is disabled.
*/
extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
/*
* Get a snapshot of the current state of the keyboard.
* Returns an array of keystates, indexed by the SDLK_* syms.
* Used:
* Uint8 *keystate = SDL_GetKeyState(NULL);
* if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
*/
extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
/*
* Get the current key modifier state
*/
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
/*
* Set the current key modifier state
* This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
/*
* Get the name of an SDL virtual keysym
*/
extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_keyboard_h */

View file

@ -1,316 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_keysym.h,v 1.6 2004/01/04 16:49:07 slouken Exp $";
#endif
#ifndef _SDL_keysym_h
#define _SDL_keysym_h
/* What we really want is a mapping of every raw key on the keyboard.
To support international keyboards, we use the range 0xA1 - 0xFF
as international virtual keycodes. We'll follow in the footsteps of X11...
The names of the keys
*/
typedef enum {
/* The keyboard syms have been cleverly chosen to map to ASCII */
SDLK_UNKNOWN = 0,
SDLK_FIRST = 0,
SDLK_BACKSPACE = 8,
SDLK_TAB = 9,
SDLK_CLEAR = 12,
SDLK_RETURN = 13,
SDLK_PAUSE = 19,
SDLK_ESCAPE = 27,
SDLK_SPACE = 32,
SDLK_EXCLAIM = 33,
SDLK_QUOTEDBL = 34,
SDLK_HASH = 35,
SDLK_DOLLAR = 36,
SDLK_AMPERSAND = 38,
SDLK_QUOTE = 39,
SDLK_LEFTPAREN = 40,
SDLK_RIGHTPAREN = 41,
SDLK_ASTERISK = 42,
SDLK_PLUS = 43,
SDLK_COMMA = 44,
SDLK_MINUS = 45,
SDLK_PERIOD = 46,
SDLK_SLASH = 47,
SDLK_0 = 48,
SDLK_1 = 49,
SDLK_2 = 50,
SDLK_3 = 51,
SDLK_4 = 52,
SDLK_5 = 53,
SDLK_6 = 54,
SDLK_7 = 55,
SDLK_8 = 56,
SDLK_9 = 57,
SDLK_COLON = 58,
SDLK_SEMICOLON = 59,
SDLK_LESS = 60,
SDLK_EQUALS = 61,
SDLK_GREATER = 62,
SDLK_QUESTION = 63,
SDLK_AT = 64,
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = 91,
SDLK_BACKSLASH = 92,
SDLK_RIGHTBRACKET = 93,
SDLK_CARET = 94,
SDLK_UNDERSCORE = 95,
SDLK_BACKQUOTE = 96,
SDLK_a = 97,
SDLK_b = 98,
SDLK_c = 99,
SDLK_d = 100,
SDLK_e = 101,
SDLK_f = 102,
SDLK_g = 103,
SDLK_h = 104,
SDLK_i = 105,
SDLK_j = 106,
SDLK_k = 107,
SDLK_l = 108,
SDLK_m = 109,
SDLK_n = 110,
SDLK_o = 111,
SDLK_p = 112,
SDLK_q = 113,
SDLK_r = 114,
SDLK_s = 115,
SDLK_t = 116,
SDLK_u = 117,
SDLK_v = 118,
SDLK_w = 119,
SDLK_x = 120,
SDLK_y = 121,
SDLK_z = 122,
SDLK_DELETE = 127,
/* End of ASCII mapped keysyms */
/* International keyboard syms */
SDLK_WORLD_0 = 160, /* 0xA0 */
SDLK_WORLD_1 = 161,
SDLK_WORLD_2 = 162,
SDLK_WORLD_3 = 163,
SDLK_WORLD_4 = 164,
SDLK_WORLD_5 = 165,
SDLK_WORLD_6 = 166,
SDLK_WORLD_7 = 167,
SDLK_WORLD_8 = 168,
SDLK_WORLD_9 = 169,
SDLK_WORLD_10 = 170,
SDLK_WORLD_11 = 171,
SDLK_WORLD_12 = 172,
SDLK_WORLD_13 = 173,
SDLK_WORLD_14 = 174,
SDLK_WORLD_15 = 175,
SDLK_WORLD_16 = 176,
SDLK_WORLD_17 = 177,
SDLK_WORLD_18 = 178,
SDLK_WORLD_19 = 179,
SDLK_WORLD_20 = 180,
SDLK_WORLD_21 = 181,
SDLK_WORLD_22 = 182,
SDLK_WORLD_23 = 183,
SDLK_WORLD_24 = 184,
SDLK_WORLD_25 = 185,
SDLK_WORLD_26 = 186,
SDLK_WORLD_27 = 187,
SDLK_WORLD_28 = 188,
SDLK_WORLD_29 = 189,
SDLK_WORLD_30 = 190,
SDLK_WORLD_31 = 191,
SDLK_WORLD_32 = 192,
SDLK_WORLD_33 = 193,
SDLK_WORLD_34 = 194,
SDLK_WORLD_35 = 195,
SDLK_WORLD_36 = 196,
SDLK_WORLD_37 = 197,
SDLK_WORLD_38 = 198,
SDLK_WORLD_39 = 199,
SDLK_WORLD_40 = 200,
SDLK_WORLD_41 = 201,
SDLK_WORLD_42 = 202,
SDLK_WORLD_43 = 203,
SDLK_WORLD_44 = 204,
SDLK_WORLD_45 = 205,
SDLK_WORLD_46 = 206,
SDLK_WORLD_47 = 207,
SDLK_WORLD_48 = 208,
SDLK_WORLD_49 = 209,
SDLK_WORLD_50 = 210,
SDLK_WORLD_51 = 211,
SDLK_WORLD_52 = 212,
SDLK_WORLD_53 = 213,
SDLK_WORLD_54 = 214,
SDLK_WORLD_55 = 215,
SDLK_WORLD_56 = 216,
SDLK_WORLD_57 = 217,
SDLK_WORLD_58 = 218,
SDLK_WORLD_59 = 219,
SDLK_WORLD_60 = 220,
SDLK_WORLD_61 = 221,
SDLK_WORLD_62 = 222,
SDLK_WORLD_63 = 223,
SDLK_WORLD_64 = 224,
SDLK_WORLD_65 = 225,
SDLK_WORLD_66 = 226,
SDLK_WORLD_67 = 227,
SDLK_WORLD_68 = 228,
SDLK_WORLD_69 = 229,
SDLK_WORLD_70 = 230,
SDLK_WORLD_71 = 231,
SDLK_WORLD_72 = 232,
SDLK_WORLD_73 = 233,
SDLK_WORLD_74 = 234,
SDLK_WORLD_75 = 235,
SDLK_WORLD_76 = 236,
SDLK_WORLD_77 = 237,
SDLK_WORLD_78 = 238,
SDLK_WORLD_79 = 239,
SDLK_WORLD_80 = 240,
SDLK_WORLD_81 = 241,
SDLK_WORLD_82 = 242,
SDLK_WORLD_83 = 243,
SDLK_WORLD_84 = 244,
SDLK_WORLD_85 = 245,
SDLK_WORLD_86 = 246,
SDLK_WORLD_87 = 247,
SDLK_WORLD_88 = 248,
SDLK_WORLD_89 = 249,
SDLK_WORLD_90 = 250,
SDLK_WORLD_91 = 251,
SDLK_WORLD_92 = 252,
SDLK_WORLD_93 = 253,
SDLK_WORLD_94 = 254,
SDLK_WORLD_95 = 255, /* 0xFF */
/* Numeric keypad */
SDLK_KP0 = 256,
SDLK_KP1 = 257,
SDLK_KP2 = 258,
SDLK_KP3 = 259,
SDLK_KP4 = 260,
SDLK_KP5 = 261,
SDLK_KP6 = 262,
SDLK_KP7 = 263,
SDLK_KP8 = 264,
SDLK_KP9 = 265,
SDLK_KP_PERIOD = 266,
SDLK_KP_DIVIDE = 267,
SDLK_KP_MULTIPLY = 268,
SDLK_KP_MINUS = 269,
SDLK_KP_PLUS = 270,
SDLK_KP_ENTER = 271,
SDLK_KP_EQUALS = 272,
/* Arrows + Home/End pad */
SDLK_UP = 273,
SDLK_DOWN = 274,
SDLK_RIGHT = 275,
SDLK_LEFT = 276,
SDLK_INSERT = 277,
SDLK_HOME = 278,
SDLK_END = 279,
SDLK_PAGEUP = 280,
SDLK_PAGEDOWN = 281,
/* Function keys */
SDLK_F1 = 282,
SDLK_F2 = 283,
SDLK_F3 = 284,
SDLK_F4 = 285,
SDLK_F5 = 286,
SDLK_F6 = 287,
SDLK_F7 = 288,
SDLK_F8 = 289,
SDLK_F9 = 290,
SDLK_F10 = 291,
SDLK_F11 = 292,
SDLK_F12 = 293,
SDLK_F13 = 294,
SDLK_F14 = 295,
SDLK_F15 = 296,
/* Key state modifier keys */
SDLK_NUMLOCK = 300,
SDLK_CAPSLOCK = 301,
SDLK_SCROLLOCK = 302,
SDLK_RSHIFT = 303,
SDLK_LSHIFT = 304,
SDLK_RCTRL = 305,
SDLK_LCTRL = 306,
SDLK_RALT = 307,
SDLK_LALT = 308,
SDLK_RMETA = 309,
SDLK_LMETA = 310,
SDLK_LSUPER = 311, /* Left "Windows" key */
SDLK_RSUPER = 312, /* Right "Windows" key */
SDLK_MODE = 313, /* "Alt Gr" key */
SDLK_COMPOSE = 314, /* Multi-key compose key */
/* Miscellaneous function keys */
SDLK_HELP = 315,
SDLK_PRINT = 316,
SDLK_SYSREQ = 317,
SDLK_BREAK = 318,
SDLK_MENU = 319,
SDLK_POWER = 320, /* Power Macintosh power key */
SDLK_EURO = 321, /* Some european keyboards */
SDLK_UNDO = 322, /* Atari keyboard has Undo */
/* Add any other keys here */
SDLK_LAST
} SDLKey;
/* Enumeration of valid key mods (possibly OR'd together) */
typedef enum {
KMOD_NONE = 0x0000,
KMOD_LSHIFT= 0x0001,
KMOD_RSHIFT= 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LMETA = 0x0400,
KMOD_RMETA = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDLMod;
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_META (KMOD_LMETA|KMOD_RMETA)
#endif /* _SDL_keysym_h */

View file

@ -1,76 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_loadso.h,v 1.5 2004/01/04 16:49:07 slouken Exp $";
#endif
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines */
/* Some things to keep in mind:
- These functions only work on C function names. Other languages may
have name mangling and intrinsic language support that varies from
compiler to compiler.
- Make sure you declare your function pointers with the same calling
convention as the actual library function. Your code will crash
mysteriously if you do not do this.
- Avoid namespace collisions. If you load a symbol from the library,
it is not defined whether or not it goes into the global symbol
namespace for the application. If it does and it conflicts with
symbols in your code or other shared libraries, you will not get
the results you expect. :)
*/
#ifndef _SDL_loadso_h
#define _SDL_loadso_h
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This function dynamically loads a shared object and returns a pointer
* to the object handle (or NULL if there was an error).
* The 'sofile' parameter is a system dependent name of the object file.
*/
extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
/* Given an object handle, this function looks up the address of the
* named function in the shared object and returns it. This address
* is no longer valid after calling SDL_UnloadObject().
*/
extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
/* Unload a shared object from memory */
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_loadso_h */

View file

@ -1,101 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_main.h,v 1.12 2004/01/04 16:49:07 slouken Exp $";
#endif
#ifndef _SDL_main_h
#define _SDL_main_h
/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
#if defined(WIN32) || defined(_WIN32) || \
(defined(__MWERKS__) && !defined(__BEOS__)) || \
defined(macintosh) || defined(__APPLE__) || \
defined(__SYMBIAN32__) || defined(QWS)
#ifdef __cplusplus
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif /* __cplusplus */
/* The application's main() function must be called with C linkage,
and should be declared like this:
#ifdef __cplusplus
extern "C"
#endif
int main(int argc, char *argv[])
{
}
*/
#define main SDL_main
/* The prototype for the application's main() function */
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
/* From the SDL library code -- needed for registering the app on Win32 */
#if defined(WIN32)
#include "SDL_types.h"
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/* This should be called from your WinMain() function, if any */
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
/* This can also be called, but is no longer necessary */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
/* From the SDL library code -- needed for registering QuickDraw on MacOS */
#if defined(macintosh)
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Forward declaration so we don't need to include QuickDraw.h */
struct QDGlobals;
/* This should be called from your main() function, if any */
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
#endif /* Need to redefine main()? */
#endif /* _SDL_main_h */

View file

@ -1,584 +0,0 @@
/*
SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
/* $Id: SDL_mixer.h,v 1.30 2004/01/04 17:37:04 slouken Exp $ */
#ifndef _SDL_MIXER_H
#define _SDL_MIXER_H
#include "SDL_types.h"
#include "SDL_rwops.h"
#include "SDL_audio.h"
#include "SDL_byteorder.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
#define SDL_MIXER_MAJOR_VERSION 1
#define SDL_MIXER_MINOR_VERSION 2
#define SDL_MIXER_PATCHLEVEL 6
/* This macro can be used to fill a version structure with the compile-time
* version of the SDL_mixer library.
*/
#define SDL_MIXER_VERSION(X) \
{ \
(X)->major = SDL_MIXER_MAJOR_VERSION; \
(X)->minor = SDL_MIXER_MINOR_VERSION; \
(X)->patch = SDL_MIXER_PATCHLEVEL; \
}
/* Backwards compatibility */
#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION
#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION
#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL
#define MIX_VERSION(X) SDL_MIXER_VERSION(X)
/* This function gets the version of the dynamically linked SDL_mixer library.
it should NOT be used to fill a version structure, instead you should
use the SDL_MIXER_VERSION() macro.
*/
extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
/* The default mixer has 8 simultaneous mixing channels */
#ifndef MIX_CHANNELS
#define MIX_CHANNELS 8
#endif
/* Good default values for a PC soundcard */
#define MIX_DEFAULT_FREQUENCY 22050
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define MIX_DEFAULT_FORMAT AUDIO_S16LSB
#else
#define MIX_DEFAULT_FORMAT AUDIO_S16MSB
#endif
#define MIX_DEFAULT_CHANNELS 2
#define MIX_MAX_VOLUME 128 /* Volume of a chunk */
/* The internal format for an audio chunk */
typedef struct {
int allocated;
Uint8 *abuf;
Uint32 alen;
Uint8 volume; /* Per-sample volume, 0-128 */
} Mix_Chunk;
/* The different fading types supported */
typedef enum {
MIX_NO_FADING,
MIX_FADING_OUT,
MIX_FADING_IN
} Mix_Fading;
typedef enum {
MUS_NONE,
MUS_CMD,
MUS_WAV,
MUS_MOD,
MUS_MID,
MUS_OGG,
MUS_MP3
} Mix_MusicType;
/* The internal format for a music chunk interpreted via mikmod */
typedef struct _Mix_Music Mix_Music;
/* Open the mixer with a certain audio format */
extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
int chunksize);
/* Dynamically change the number of channels managed by the mixer.
If decreasing the number of channels, the upper channels are
stopped.
This function returns the new number of allocated channels.
*/
extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
/* Find out what the actual audio device parameters are.
This function returns 1 if the audio has been opened, 0 otherwise.
*/
extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
/* Load a wave file or a music (.mod .s3m .it .xm) file */
extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
#ifdef USE_RWOPS /* This hasn't been hooked into music.c yet */
/* Load a music file from an SDL_RWop object (MikMod-specific currently)
Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
#endif
/* Load a wave file of the mixer format from a memory buffer */
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
/* Load raw audio data of the mixer format from a memory buffer */
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
/* Free an audio chunk previously loaded */
extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
/* Find out the music format of a mixer music, or the currently playing
music, if 'music' is NULL.
*/
extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
/* Set a function that is called after all mixing is performed.
This can be used to provide real-time visual display of the audio stream
or add a custom mixer filter for the stream data.
*/
extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg);
/* Add your own music player or additional mixer function.
If 'mix_func' is NULL, the default music player is re-enabled.
*/
extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg);
/* Add your own callback when the music has finished playing.
This callback is only called if the music finishes naturally.
*/
extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
/* Get a pointer to the user data for the current music hook */
extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
/*
* Add your own callback when a channel has finished playing. NULL
* to disable callback. The callback may be called from the mixer's audio
* callback or it could be called as a result of Mix_HaltChannel(), etc.
* do not call SDL_LockAudio() from this callback; you will either be
* inside the audio callback, or SDL_mixer will explicitly lock the audio
* before calling your callback.
*/
extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
/* Special Effects API by ryan c. gordon. (icculus@linuxgames.com) */
#define MIX_CHANNEL_POST -2
/* This is the format of a special effect callback:
*
* myeffect(int chan, void *stream, int len, void *udata);
*
* (chan) is the channel number that your effect is affecting. (stream) is
* the buffer of data to work upon. (len) is the size of (stream), and
* (udata) is a user-defined bit of data, which you pass as the last arg of
* Mix_RegisterEffect(), and is passed back unmolested to your callback.
* Your effect changes the contents of (stream) based on whatever parameters
* are significant, or just leaves it be, if you prefer. You can do whatever
* you like to the buffer, though, and it will continue in its changed state
* down the mixing pipeline, through any other effect functions, then finally
* to be mixed with the rest of the channels and music for the final output
* stream.
*
* DO NOT EVER call SDL_LockAudio() from your callback function!
*/
typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
/*
* This is a callback that signifies that a channel has finished all its
* loops and has completed playback. This gets called if the buffer
* plays out normally, or if you call Mix_HaltChannel(), implicitly stop
* a channel via Mix_AllocateChannels(), or unregister a callback while
* it's still playing.
*
* DO NOT EVER call SDL_LockAudio() from your callback function!
*/
typedef void (*Mix_EffectDone_t)(int chan, void *udata);
/* Register a special effect function. At mixing time, the channel data is
* copied into a buffer and passed through each registered effect function.
* After it passes through all the functions, it is mixed into the final
* output stream. The copy to buffer is performed once, then each effect
* function performs on the output of the previous effect. Understand that
* this extra copy to a buffer is not performed if there are no effects
* registered for a given chunk, which saves CPU cycles, and any given
* effect will be extra cycles, too, so it is crucial that your code run
* fast. Also note that the data that your function is given is in the
* format of the sound device, and not the format you gave to Mix_OpenAudio(),
* although they may in reality be the same. This is an unfortunate but
* necessary speed concern. Use Mix_QuerySpec() to determine if you can
* handle the data before you register your effect, and take appropriate
* actions.
* You may also specify a callback (Mix_EffectDone_t) that is called when
* the channel finishes playing. This gives you a more fine-grained control
* than Mix_ChannelFinished(), in case you need to free effect-specific
* resources, etc. If you don't need this, you can specify NULL.
* You may set the callbacks before or after calling Mix_PlayChannel().
* Things like Mix_SetPanning() are just internal special effect functions,
* so if you are using that, you've already incurred the overhead of a copy
* to a separate buffer, and that these effects will be in the queue with
* any functions you've registered. The list of registered effects for a
* channel is reset when a chunk finishes playing, so you need to explicitly
* set them with each call to Mix_PlayChannel*().
* You may also register a special effect function that is to be run after
* final mixing occurs. The rules for these callbacks are identical to those
* in Mix_RegisterEffect, but they are run after all the channels and the
* music have been mixed into a single stream, whereas channel-specific
* effects run on a given channel before any other mixing occurs. These
* global effect callbacks are call "posteffects". Posteffects only have
* their Mix_EffectDone_t function called when they are unregistered (since
* the main output stream is never "done" in the same sense as a channel).
* You must unregister them manually when you've had enough. Your callback
* will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
* processing is considered a posteffect.
*
* After all these effects have finished processing, the callback registered
* through Mix_SetPostMix() runs, and then the stream goes to the audio
* device.
*
* DO NOT EVER call SDL_LockAudio() from your callback function!
*
* returns zero if error (no such channel), nonzero if added.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
Mix_EffectDone_t d, void *arg);
/* You may not need to call this explicitly, unless you need to stop an
* effect from processing in the middle of a chunk's playback.
* Posteffects are never implicitly unregistered as they are for channels,
* but they may be explicitly unregistered through this function by
* specifying MIX_CHANNEL_POST for a channel.
* returns zero if error (no such channel or effect), nonzero if removed.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
/* You may not need to call this explicitly, unless you need to stop all
* effects from processing in the middle of a chunk's playback. Note that
* this will also shut off some internal effect processing, since
* Mix_SetPanning() and others may use this API under the hood. This is
* called internally when a channel completes playback.
* Posteffects are never implicitly unregistered as they are for channels,
* but they may be explicitly unregistered through this function by
* specifying MIX_CHANNEL_POST for a channel.
* returns zero if error (no such channel), nonzero if all effects removed.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED"
/*
* These are the internally-defined mixing effects. They use the same API that
* effects defined in the application use, but are provided here as a
* convenience. Some effects can reduce their quality or use more memory in
* the name of speed; to enable this, make sure the environment variable
* MIX_EFFECTSMAXSPEED (see above) is defined before you call
* Mix_OpenAudio().
*/
/* Set the panning of a channel. The left and right channels are specified
* as integers between 0 and 255, quietest to loudest, respectively.
*
* Technically, this is just individual volume control for a sample with
* two (stereo) channels, so it can be used for more than just panning.
* If you want real panning, call it like this:
*
* Mix_SetPanning(channel, left, 255 - left);
*
* ...which isn't so hard.
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the panning will be done to the final mixed stream before passing it on
* to the audio device.
*
* This uses the Mix_RegisterEffect() API internally, and returns without
* registering the effect function if the audio device is not configured
* for stereo output. Setting both (left) and (right) to 255 causes this
* effect to be unregistered, since that is the data's normal state.
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if panning effect enabled. Note that an audio device in mono
* mode is a no-op, but this call will return successful in that case.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
/* Set the position of a channel. (angle) is an integer from 0 to 360, that
* specifies the location of the sound in relation to the listener. (angle)
* will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
* Angle 0 is due north, and rotates clockwise as the value increases.
* For efficiency, the precision of this effect may be limited (angles 1
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
* (distance) is an integer between 0 and 255 that specifies the space
* between the sound and the listener. The larger the number, the further
* away the sound is. Using 255 does not guarantee that the channel will be
* culled from the mixing process or be completely silent. For efficiency,
* the precision of this effect may be limited (distance 0 through 5 might
* all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
* and (distance) to 0 unregisters this effect, since the data would be
* unchanged.
*
* If you need more precise positional audio, consider using OpenAL for
* spatialized effects instead of SDL_mixer. This is only meant to be a
* basic effect for simple "3D" games.
*
* If the audio device is configured for mono output, then you won't get
* any effectiveness from the angle; however, distance attenuation on the
* channel will still occur. While this effect will function with stereo
* voices, it makes more sense to use voices with only one channel of sound,
* so when they are mixed through this effect, the positioning will sound
* correct. You can convert them to mono through SDL before giving them to
* the mixer in the first place if you like.
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the positioning will be done to the final mixed stream before passing it
* on to the audio device.
*
* This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if position effect is enabled.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
* that specifies the location of the sound in relation to the listener.
* Distance 0 is overlapping the listener, and 255 is as far away as possible
* A distance of 255 does not guarantee silence; in such a case, you might
* want to try changing the chunk's volume, or just cull the sample from the
* mixing process with Mix_HaltChannel().
* For efficiency, the precision of this effect may be limited (distances 1
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
* (distance) is an integer between 0 and 255 that specifies the space
* between the sound and the listener. The larger the number, the further
* away the sound is.
* Setting (distance) to 0 unregisters this effect, since the data would be
* unchanged.
* If you need more precise positional audio, consider using OpenAL for
* spatialized effects instead of SDL_mixer. This is only meant to be a
* basic effect for simple "3D" games.
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the distance attenuation will be done to the final mixed stream before
* passing it on to the audio device.
*
* This uses the Mix_RegisterEffect() API internally.
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if position effect is enabled.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
/*
* !!! FIXME : Haven't implemented, since the effect goes past the
* end of the sound buffer. Will have to think about this.
* --ryan.
*/
#if 0
/* Causes an echo effect to be mixed into a sound. (echo) is the amount
* of echo to mix. 0 is no echo, 255 is infinite (and probably not
* what you want).
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the reverbing will be done to the final mixed stream before passing it on
* to the audio device.
*
* This uses the Mix_RegisterEffect() API internally. If you specify an echo
* of zero, the effect is unregistered, as the data is already in that state.
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if reversing effect is enabled.
* Error messages can be retrieved from Mix_GetError().
*/
extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
#endif
/* Causes a channel to reverse its stereo. This is handy if the user has his
* speakers hooked up backwards, or you would like to have a minor bit of
* psychedelia in your sound code. :) Calling this function with (flip)
* set to non-zero reverses the chunks's usual channels. If (flip) is zero,
* the effect is unregistered.
*
* This uses the Mix_RegisterEffect() API internally, and thus is probably
* more CPU intensive than having the user just plug in his speakers
* correctly. Mix_SetReverseStereo() returns without registering the effect
* function if the audio device is not configured for stereo output.
*
* If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
* on the final mixed stream before sending it on to the audio device (a
* posteffect).
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if reversing effect is enabled. Note that an audio device in mono
* mode is a no-op, but this call will return successful in that case.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
/* end of effects API. --ryan. */
/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
them dynamically to the next sample if requested with a -1 value below.
Returns the number of reserved channels.
*/
extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
/* Channel grouping functions */
/* Attach a tag to a channel. A tag can be assigned to several mixer
channels, to form groups of channels.
If 'tag' is -1, the tag is removed (actually -1 is the tag used to
represent the group of all the channels).
Returns true if everything was OK.
*/
extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
/* Assign several consecutive channels to a group */
extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
/* Finds the first available channel in a group of channels,
returning -1 if none are available.
*/
extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
/* Returns the number of channels in a group. This is also a subtle
way to get the total number of channels when 'tag' is -1
*/
extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
/* Finds the "oldest" sample playing in a group of channels */
extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
/* Play an audio chunk on a specific channel.
If the specified channel is -1, play on the first free channel.
If 'loops' is greater than zero, loop the sound that many times.
If 'loops' is -1, loop inifinitely (~65000 times).
Returns which channel was used to play the sound.
*/
#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
/* The same as above, but the sound is played at most 'ticks' milliseconds */
extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
/* Set the volume in the range of 0-128 of a specific channel or chunk.
If the specified channel is -1, set volume for all channels.
Returns the original volume.
If the specified volume is -1, just return the current volume.
*/
extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
/* Halt playing of a particular channel */
extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
/* Change the expiration delay for a particular channel.
The sample will stop playing after the 'ticks' milliseconds have elapsed,
or remove the expiration if 'ticks' is -1
*/
extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
/* Halt a channel, fading it out progressively till it's silent
The ms parameter indicates the number of milliseconds the fading
will take.
*/
extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
/* Query the fading status of a channel */
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
/* Pause/Resume a particular channel */
extern DECLSPEC void SDLCALL Mix_Pause(int channel);
extern DECLSPEC void SDLCALL Mix_Resume(int channel);
extern DECLSPEC int SDLCALL Mix_Paused(int channel);
/* Pause/Resume the music stream */
extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
/* Set the current position in the music stream.
This returns 0 if successful, or -1 if it failed or isn't implemented.
This function is only implemented for MOD music formats (set pattern
order number) and for OGG music (set position in seconds), at the
moment.
*/
extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
/* Check the status of a specific channel.
If the specified channel is -1, check all channels.
*/
extern DECLSPEC int SDLCALL Mix_Playing(int channel);
extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
/* Stop music and set external music playback command */
extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
/* Synchro value is set by MikMod from modules while playing */
extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
/* Get the Mix_Chunk currently associated with a mixer channel
Returns NULL if it's an invalid channel, or there's no chunk associated.
*/
extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
/* Close the mixer, halting all playing audio */
extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
/* We'll use SDL for reporting errors */
#define Mix_SetError SDL_SetError
#define Mix_GetError SDL_GetError
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_MIXER_H */

View file

@ -1,140 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_mouse.h,v 1.7 2004/01/04 16:49:07 slouken Exp $";
#endif
/* Include file for SDL mouse event handling */
#ifndef _SDL_mouse_h
#define _SDL_mouse_h
#include "SDL_types.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef struct WMcursor WMcursor; /* Implementation dependent */
typedef struct {
SDL_Rect area; /* The area of the mouse cursor */
Sint16 hot_x, hot_y; /* The "tip" of the cursor */
Uint8 *data; /* B/W cursor data */
Uint8 *mask; /* B/W cursor mask */
Uint8 *save[2]; /* Place to save cursor area */
WMcursor *wm_cursor; /* Window-manager cursor */
} SDL_Cursor;
/* Function prototypes */
/*
* Retrieve the current state of the mouse.
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* current mouse cursor position. You can pass NULL for either x or y.
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
/*
* Retrieve the current state of the mouse.
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse deltas since the last call to SDL_GetRelativeMouseState().
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
/*
* Set the position of the mouse cursor (generates a mouse motion event)
*/
extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
/*
* Create a cursor using the specified data and mask (in MSB format).
* The cursor width must be a multiple of 8 bits.
*
* The cursor is created in black and white according to the following:
* data mask resulting pixel on screen
* 0 1 White
* 1 1 Black
* 0 0 Transparent
* 1 0 Inverted color if possible, black if not.
*
* Cursors created with this function must be freed with SDL_FreeCursor().
*/
extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
/*
* Set the currently active cursor to the specified one.
* If the cursor is currently visible, the change will be immediately
* represented on the display.
*/
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
/*
* Returns the currently active cursor.
*/
extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
/*
* Deallocates a cursor created with SDL_CreateCursor().
*/
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
/*
* Toggle whether or not the cursor is shown on the screen.
* The cursor start off displayed, but can be turned off.
* SDL_ShowCursor() returns 1 if the cursor was being displayed
* before the call, or 0 if it was not. You can query the current
* state by passing a 'toggle' value of -1.
*/
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/* Used as a mask when testing buttons in buttonstate
Button 1: Left mouse button
Button 2: Middle mouse button
Button 3: Right mouse button
Button 4: Mouse wheel up (may also be a real button)
Button 5: Mouse wheel down (may also be a real button)
*/
#define SDL_BUTTON(X) (SDL_PRESSED<<(X-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
#define SDL_BUTTON_RIGHT 3
#define SDL_BUTTON_WHEELUP 4
#define SDL_BUTTON_WHEELDOWN 5
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_mouse_h */

View file

@ -1,166 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_mutex.h,v 1.7 2004/01/04 16:49:07 slouken Exp $";
#endif
#ifndef _SDL_mutex_h
#define _SDL_mutex_h
/* Functions to provide thread synchronization primitives
These are independent of the other SDL routines.
*/
#include "SDL_main.h"
#include "SDL_types.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Synchronization functions which can time out return this value
if they time out.
*/
#define SDL_MUTEX_TIMEDOUT 1
/* This is the timeout value which corresponds to never time out */
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Mutex functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* The SDL mutex structure, defined in SDL_mutex.c */
struct SDL_mutex;
typedef struct SDL_mutex SDL_mutex;
/* Create a mutex, initialized unlocked */
extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
/* Lock the mutex (Returns 0, or -1 on error) */
#define SDL_LockMutex(m) SDL_mutexP(m)
extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
/* Unlock the mutex (Returns 0, or -1 on error)
It is an error to unlock a mutex that has not been locked by
the current thread, and doing so results in undefined behavior.
*/
#define SDL_UnlockMutex(m) SDL_mutexV(m)
extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
/* Destroy a mutex */
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Semaphore functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* The SDL semaphore structure, defined in SDL_sem.c */
struct SDL_semaphore;
typedef struct SDL_semaphore SDL_sem;
/* Create a semaphore, initialized with value, returns NULL on failure. */
extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
/* Destroy a semaphore */
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
/* This function suspends the calling thread until the semaphore pointed
* to by sem has a positive count. It then atomically decreases the semaphore
* count.
*/
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
the allotted time, and -1 on error.
On some platforms this function is implemented by looping with a delay
of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
/* Atomically increases the semaphore's count (not blocking), returns 0,
or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
/* Returns the current count of the semaphore */
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Condition variable functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* The SDL condition variable structure, defined in SDL_cond.c */
struct SDL_cond;
typedef struct SDL_cond SDL_cond;
/* Create a condition variable */
extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
/* Destroy a condition variable */
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
/* Restart one of the threads that are waiting on the condition variable,
returns 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
/* Restart all threads that are waiting on the condition variable,
returns 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
/* Wait on the condition variable, unlocking the provided mutex.
The mutex must be locked before entering this function!
Returns 0 when it is signaled, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
/* Waits for at most 'ms' milliseconds, and returns 0 if the condition
variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
signaled in the allotted time, and -1 on error.
On some platforms this function is implemented by looping with a delay
of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_mutex_h */

View file

@ -1,11 +0,0 @@
#ifndef _SDLname_h_
#define _SDLname_h_
#if defined(__STDC__) || defined(__cplusplus)
#define NeedFunctionPrototypes 1
#endif
#define SDL_NAME(X) SDL_##X
#endif /* _SDLname_h_ */

File diff suppressed because it is too large Load diff

View file

@ -1,52 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_quit.h,v 1.5 2004/01/04 16:49:07 slouken Exp $";
#endif
/* Include file for SDL quit event handling */
#ifndef _SDL_quit_h
#define _SDL_quit_h
/*
An SDL_QUITEVENT is generated when the user tries to close the application
window. If it is ignored or filtered out, the window will remain open.
If it is not ignored or filtered, it is queued normally and the window
is allowed to close. When the window is closed, screen updates will
complete, but have no effect.
SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
and SIGTERM (system termination request), if handlers do not already
exist, that generate SDL_QUITEVENT events as well. There is no way
to determine the cause of an SDL_QUITEVENT, but setting a signal
handler in your application will override the default generation of
quit events for that signal.
*/
/* There are no functions directly affecting the quit event */
#define SDL_QuitRequested() \
(SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
#endif /* _SDL_quit_h */

View file

@ -1,114 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_rwops.h,v 1.7 2004/01/04 16:49:07 slouken Exp $";
#endif
/* This file provides a general interface for SDL to read and write
data sources. It can easily be extended to files, memory, etc.
*/
#ifndef _SDL_RWops_h
#define _SDL_RWops_h
#include <stdio.h>
#include "SDL_types.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This is the read/write operation structure -- very basic */
typedef struct SDL_RWops {
/* Seek to 'offset' relative to whence, one of stdio's whence values:
SEEK_SET, SEEK_CUR, SEEK_END
Returns the final offset in the data source.
*/
int (*seek)(struct SDL_RWops *context, int offset, int whence);
/* Read up to 'num' objects each of size 'objsize' from the data
source to the area pointed at by 'ptr'.
Returns the number of objects read, or -1 if the read failed.
*/
int (*read)(struct SDL_RWops *context, void *ptr, int size, int maxnum);
/* Write exactly 'num' objects each of size 'objsize' from the area
pointed at by 'ptr' to data source.
Returns 'num', or -1 if the write failed.
*/
int (*write)(struct SDL_RWops *context, const void *ptr, int size, int num);
/* Close and free an allocated SDL_FSops structure */
int (*close)(struct SDL_RWops *context);
Uint32 type;
union {
struct {
int autoclose;
FILE *fp;
} stdio;
struct {
Uint8 *base;
Uint8 *here;
Uint8 *stop;
} mem;
struct {
void *data1;
} unknown;
} hidden;
} SDL_RWops;
/* Functions to create SDL_RWops structures from various data sources */
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode);
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose);
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size);
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size);
extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void);
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area);
/* Macros to easily read and write from an SDL_RWops structure */
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, SEEK_CUR)
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
#define SDL_RWclose(ctx) (ctx)->close(ctx)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_RWops_h */

View file

@ -1,184 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_syswm.h,v 1.12 2004/01/04 16:49:08 slouken Exp $";
#endif
/* Include file for SDL custom system window manager hooks */
#ifndef _SDL_syswm_h
#define _SDL_syswm_h
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Your application has access to a special type of event 'SDL_SYSWMEVENT',
which contains window-manager specific information and arrives whenever
an unhandled window event occurs. This event is ignored by default, but
you can enable it with SDL_EventState()
*/
#ifdef SDL_PROTOTYPES_ONLY
struct SDL_SysWMinfo;
typedef struct SDL_SysWMinfo SDL_SysWMinfo;
#else
/* This is the structure for custom window manager events */
#if (defined(unix) || defined(__unix__) || defined(_AIX) || defined(__OpenBSD__)) && \
(!defined(DISABLE_X11) && !defined(__CYGWIN32__) && !defined(ENABLE_NANOX))
/* AIX is unix, of course, but the native compiler CSet doesn't define unix */
#include <X11/Xlib.h>
#include <X11/Xatom.h>
/* These are the various supported subsystems under UNIX */
typedef enum {
SDL_SYSWM_X11
} SDL_SYSWM_TYPE;
/* The UNIX custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union {
XEvent xevent;
} event;
};
/* The UNIX custom window manager information structure.
When this structure is returned, it holds information about which
low level system it is using, and will be one of SDL_SYSWM_TYPE.
*/
typedef struct {
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union {
struct {
Display *display; /* The X11 display */
Window window; /* The X11 display window */
/* These locking functions should be called around
any X11 functions using the display variable.
They lock the event thread, so should not be
called around event functions or from event filters.
*/
void (*lock_func)(void);
void (*unlock_func)(void);
/* Introduced in SDL 1.0.2 */
Window fswindow; /* The X11 fullscreen window */
Window wmwindow; /* The X11 managed input window */
} x11;
} info;
} SDL_SysWMinfo;
#elif defined(ENABLE_NANOX)
#include <microwin/nano-X.h>
/* The generic custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int data;
};
/* The windows custom window manager information structure */
typedef struct {
SDL_version version ;
GR_WINDOW_ID window ; /* The display window */
} SDL_SysWMinfo;
#elif defined(WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
/* The windows custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
HWND hwnd; /* The window for the message */
UINT msg; /* The type of message */
WPARAM wParam; /* WORD message parameter */
LPARAM lParam; /* LONG message parameter */
};
/* The windows custom window manager information structure */
typedef struct {
SDL_version version;
HWND window; /* The Win32 display window */
HGLRC hglrc; /* The OpenGL context, if any */
} SDL_SysWMinfo;
#elif defined(__riscos__)
/* RISC OS custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int eventCode; /* The window for the message */
int pollBlock[64];
};
/* The RISCOS custom window manager information structure */
typedef struct {
SDL_version version;
int wimpVersion; /* Wimp version running under */
int taskHandle; /* The RISCOS task handle */
int window; /* The RISCOS display window */
} SDL_SysWMinfo;
#else
/* The generic custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int data;
};
/* The generic custom window manager information structure */
typedef struct {
SDL_version version;
int data;
} SDL_SysWMinfo;
#endif /* OS type */
#endif /* SDL_PROTOTYPES_ONLY */
/* Function prototypes */
/*
* This function gives you custom hooks into the window manager information.
* It fills the structure pointed to by 'info' with custom information and
* returns 1 if the function is implemented. If it's not implemented, or
* the version member of the 'info' structure is invalid, it returns 0.
*/
extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_syswm_h */

View file

@ -1,79 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_thread.h,v 1.6 2004/01/04 16:49:08 slouken Exp $";
#endif
#ifndef _SDL_thread_h
#define _SDL_thread_h
/* Header for the SDL thread management routines
These are independent of the other SDL routines.
*/
#include "SDL_main.h"
#include "SDL_types.h"
/* Thread synchronization primitives */
#include "SDL_mutex.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread;
typedef struct SDL_Thread SDL_Thread;
/* Create a thread */
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data);
/* Get the 32-bit thread identifier for the current thread */
extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
/* Get the 32-bit thread identifier for the specified thread,
equivalent to SDL_ThreadID() if the specified thread is NULL.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
/* Wait for a thread to finish.
The return code for the thread function is placed in the area
pointed to by 'status', if 'status' is not NULL.
*/
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
/* Forcefully kill a thread without worrying about its state */
extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_thread_h */

View file

@ -1,118 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_timer.h,v 1.6 2004/01/04 16:49:08 slouken Exp $";
#endif
#ifndef _SDL_timer_h
#define _SDL_timer_h
/* Header for the SDL time management routines */
#include "SDL_main.h"
#include "SDL_types.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This is the OS scheduler timeslice, in milliseconds */
#define SDL_TIMESLICE 10
/* This is the maximum resolution of the SDL timer on all platforms */
#define TIMER_RESOLUTION 10 /* Experimentally determined */
/* Get the number of milliseconds since the SDL library initialization.
* Note that this value wraps if the program runs for more than ~49 days.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
/* Wait a specified number of milliseconds before returning */
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
/* Function prototype for the timer callback function */
typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
/* Set a callback to run after the specified number of milliseconds has
* elapsed. The callback function is passed the current timer interval
* and returns the next timer interval. If the returned value is the
* same as the one passed in, the periodic alarm continues, otherwise a
* new alarm is scheduled. If the callback returns 0, the periodic alarm
* is cancelled.
*
* To cancel a currently running timer, call SDL_SetTimer(0, NULL);
*
* The timer callback function may run in a different thread than your
* main code, and so shouldn't call any functions from within itself.
*
* The maximum resolution of this timer is 10 ms, which means that if
* you request a 16 ms timer, your callback will run approximately 20 ms
* later on an unloaded system. If you wanted to set a flag signaling
* a frame update at 30 frames per second (every 33 ms), you might set a
* timer for 30 ms:
* SDL_SetTimer((33/10)*10, flag_update);
*
* If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
*
* Under UNIX, you should not use raise or use SIGALRM and this function
* in the same program, as it is implemented using setitimer(). You also
* should not use this function in multi-threaded applications as signals
* to multi-threaded apps have undefined behavior in some implementations.
*/
extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
/* New timer API, supports multiple timers
* Written by Stephane Peter <megastep@lokigames.com>
*/
/* Function prototype for the new timer callback function.
* The callback function is passed the current timer interval and returns
* the next timer interval. If the returned value is the same as the one
* passed in, the periodic alarm continues, otherwise a new alarm is
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
*/
typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
/* Definition of the timer ID type */
typedef struct _SDL_TimerID *SDL_TimerID;
/* Add a new timer to the pool of timers already running.
Returns a timer ID, or NULL when an error occurs.
*/
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
/* Remove one of the multiple timers knowing its ID.
* Returns a boolean value indicating success.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_timer_h */

View file

@ -1,110 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_types.h,v 1.11 2004/01/04 16:49:08 slouken Exp $";
#endif
/* General data types used by the SDL library */
#ifndef _SDL_types_h
#define _SDL_types_h
/* The number of elements in a table */
#define SDL_TABLESIZE(table) (sizeof(table)/sizeof(table[0]))
/* Basic data types */
typedef enum {
SDL_FALSE = 0,
SDL_TRUE = 1
} SDL_bool;
typedef unsigned char Uint8;
typedef signed char Sint8;
typedef unsigned short Uint16;
typedef signed short Sint16;
typedef unsigned int Uint32;
typedef signed int Sint32;
/* Figure out how to support 64-bit datatypes */
#if !defined(__STRICT_ANSI__)
#if defined(__GNUC__) || defined(__MWERKS__) || defined(__SUNPRO_C) || defined(__DECC)
#define SDL_HAS_64BIT_TYPE long long
#elif defined(_MSC_VER) /* VC++ */
#define SDL_HAS_64BIT_TYPE __int64
#endif
#endif /* !__STRICT_ANSI__ */
/* The 64-bit type isn't available on EPOC/Symbian OS */
#ifdef __SYMBIAN32__
#undef SDL_HAS_64BIT_TYPE
#endif
/* The 64-bit datatype isn't supported on all platforms */
#ifdef SDL_HAS_64BIT_TYPE
#ifndef H_MMBASIC
typedef unsigned SDL_HAS_64BIT_TYPE Uint64;
#endif
typedef SDL_HAS_64BIT_TYPE Sint64;
#else
/* This is really just a hack to prevent the compiler from complaining */
typedef struct {
Uint32 hi;
Uint32 lo;
} Uint64, Sint64;
#endif
/* Make sure the types really have the right sizes */
#define SDL_COMPILE_TIME_ASSERT(name, x) \
typedef int SDL_dummy_ ## name[(x) * 2 - 1]
SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
/* Check to make sure enums are the size of ints, for structure packing.
For both Watcom C/C++ and Borland C/C++ the compiler option that makes
enums having the size of an int must be enabled.
This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
*/
/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */
#ifdef __MWERKS__
#pragma enumsalwaysint on
#endif
typedef enum {
DUMMY_ENUM_VALUE
} SDL_DUMMY_ENUM;
SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
#undef SDL_COMPILE_TIME_ASSERT
/* General keyboard/mouse state definitions */
enum { SDL_PRESSED = 0x01, SDL_RELEASED = 0x00 };
#endif

View file

@ -1,90 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_version.h,v 1.12 2004/01/04 16:49:08 slouken Exp $";
#endif
/* This header defines the current SDL version */
#ifndef _SDL_version_h
#define _SDL_version_h
#include "SDL_types.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
#define SDL_MAJOR_VERSION 1
#define SDL_MINOR_VERSION 2
#define SDL_PATCHLEVEL 7
typedef struct {
Uint8 major;
Uint8 minor;
Uint8 patch;
} SDL_version;
/* This macro can be used to fill a version structure with the compile-time
* version of the SDL library.
*/
#define SDL_VERSION(X) \
{ \
(X)->major = SDL_MAJOR_VERSION; \
(X)->minor = SDL_MINOR_VERSION; \
(X)->patch = SDL_PATCHLEVEL; \
}
/* This macro turns the version numbers into a numeric value:
(1,2,3) -> (1203)
This assumes that there will never be more than 100 patchlevels
*/
#define SDL_VERSIONNUM(X, Y, Z) \
(X)*1000 + (Y)*100 + (Z)
/* This is the version number macro for the current SDL version */
#define SDL_COMPILEDVERSION \
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
#define SDL_VERSION_ATLEAST(X, Y, Z) \
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
/* This function gets the version of the dynamically linked SDL library.
it should NOT be used to fill a version structure, instead you should
use the SDL_Version() macro.
*/
extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_version_h */

View file

@ -1,897 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_video.h,v 1.17 2004/01/04 16:49:08 slouken Exp $";
#endif
/* Header file for access to the SDL raw framebuffer window */
#ifndef _SDL_video_h
#define _SDL_video_h
#include <stdio.h>
#include "SDL_types.h"
#include "SDL_mutex.h"
#include "SDL_rwops.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Transparency definitions: These define alpha as the opacity of a surface */
#define SDL_ALPHA_OPAQUE 255
#define SDL_ALPHA_TRANSPARENT 0
/* Useful data types */
typedef struct {
Sint16 x, y;
Uint16 w, h;
} SDL_Rect;
typedef struct {
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 unused;
} SDL_Color;
#define SDL_Colour SDL_Color
typedef struct {
int ncolors;
SDL_Color *colors;
} SDL_Palette;
/* Everything in the pixel format structure is read-only */
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
/* RGB color key information */
Uint32 colorkey;
/* Alpha value information (per-surface alpha) */
Uint8 alpha;
} SDL_PixelFormat;
/* typedef for private surface blitting functions */
struct SDL_Surface;
typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
struct SDL_Surface *dst, SDL_Rect *dstrect);
/* This structure should be treated as read-only, except for 'pixels',
which, if not NULL, contains the raw pixel data for the surface.
*/
typedef struct SDL_Surface {
Uint32 flags; /* Read-only */
SDL_PixelFormat *format; /* Read-only */
int w, h; /* Read-only */
Uint16 pitch; /* Read-only */
void *pixels; /* Read-write */
int offset; /* Private */
/* Hardware-specific surface info */
struct private_hwdata *hwdata;
/* clipping information */
SDL_Rect clip_rect; /* Read-only */
Uint32 unused1; /* for binary compatibility */
/* Allow recursive locks */
Uint32 locked; /* Private */
/* info for fast blit mapping to other surfaces */
struct SDL_BlitMap *map; /* Private */
/* format version, bumped at every change to invalidate blit maps */
unsigned int format_version; /* Private */
/* Reference count -- used when freeing surface */
int refcount; /* Read-mostly */
} SDL_Surface;
/* These are the currently supported flags for the SDL_surface */
/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
/* Available for SDL_SetVideoMode() */
#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
/* Used internally (read-only) */
#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
#define SDL_RLEACCELOK 0x00002000 /* Private flag */
#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */
/* Evaluates to true if the surface needs to be locked before access */
#define SDL_MUSTLOCK(surface) \
(surface->offset || \
((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
/* Useful for determining the video hardware capabilities */
typedef struct {
Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
Uint32 UnusedBits1 :6;
Uint32 UnusedBits2 :1;
Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
Uint32 blit_fill :1; /* Flag: Accelerated color fill */
Uint32 UnusedBits3 :16;
Uint32 video_mem; /* The total amount of video memory (in K) */
SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
} SDL_VideoInfo;
/* The most common video overlay formats.
For an explanation of these pixel formats, see:
http://www.webartz.com/fourcc/indexyuv.htm
For information on the relationship between color spaces, see:
http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
*/
#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
/* The YUV hardware video overlay */
typedef struct SDL_Overlay {
Uint32 format; /* Read-only */
int w, h; /* Read-only */
int planes; /* Read-only */
Uint16 *pitches; /* Read-only */
Uint8 **pixels; /* Read-write */
/* Hardware-specific surface info */
struct private_yuvhwfuncs *hwfuncs;
struct private_yuvhwdata *hwdata;
/* Special flags */
Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
Uint32 UnusedBits :31;
} SDL_Overlay;
/* Public enumeration for setting the OpenGL window attributes. */
typedef enum {
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
SDL_GL_ACCUM_ALPHA_SIZE,
SDL_GL_STEREO,
SDL_GL_MULTISAMPLEBUFFERS,
SDL_GL_MULTISAMPLESAMPLES
} SDL_GLattr;
/* flags for SDL_SetPalette() */
#define SDL_LOGPAL 0x01
#define SDL_PHYSPAL 0x02
/* Function prototypes */
/* These functions are used internally, and should not be used unless you
* have a specific need to specify the video driver you want to use.
* You should normally use SDL_Init() or SDL_InitSubSystem().
*
* SDL_VideoInit() initializes the video subsystem -- sets up a connection
* to the window manager, etc, and determines the current video mode and
* pixel format, but does not initialize a window or graphics mode.
* Note that event handling is activated by this routine.
*
* If you use both sound and video in your application, you need to call
* SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
* you won't be able to set full-screen display modes.
*/
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
/* This function fills the given character buffer with the name of the
* video driver, and returns a pointer to it if the video driver has
* been initialized. It returns NULL if no driver has been initialized.
*/
extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
/*
* This function returns a pointer to the current display surface.
* If SDL is doing format conversion on the display surface, this
* function returns the publicly visible surface, not the real video
* surface.
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
/*
* This function returns a read-only pointer to information about the
* video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
* member of the returned structure will contain the pixel format of the
* "best" video mode.
*/
extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
/*
* Check to see if a particular video mode is supported.
* It returns 0 if the requested mode is not supported under any bit depth,
* or returns the bits-per-pixel of the closest available mode with the
* given width and height. If this bits-per-pixel is different from the
* one used when setting the video mode, SDL_SetVideoMode() will succeed,
* but will emulate the requested bits-per-pixel with a shadow surface.
*
* The arguments to SDL_VideoModeOK() are the same ones you would pass to
* SDL_SetVideoMode()
*/
extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
/*
* Return a pointer to an array of available screen dimensions for the
* given format and video flags, sorted largest to smallest. Returns
* NULL if there are no dimensions available for a particular format,
* or (SDL_Rect **)-1 if any dimension is okay for the given format.
*
* If 'format' is NULL, the mode list will be for the format given
* by SDL_GetVideoInfo()->vfmt
*/
extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
/*
* Set up a video mode with the specified width, height and bits-per-pixel.
*
* If 'bpp' is 0, it is treated as the current display bits per pixel.
*
* If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
* requested bits-per-pixel, but will return whatever video pixel format is
* available. The default is to emulate the requested pixel format if it
* is not natively available.
*
* If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
* video memory, if possible, and you may have to call SDL_LockSurface()
* in order to access the raw framebuffer. Otherwise, the video surface
* will be created in system memory.
*
* If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
* updates asynchronously, but you must always lock before accessing pixels.
* SDL will wait for updates to complete before returning from the lock.
*
* If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
* that the colors set by SDL_SetColors() will be the colors you get.
* Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
* of the colors exactly the way they are requested, and you should look
* at the video surface structure to determine the actual palette.
* If SDL cannot guarantee that the colors you request can be set,
* i.e. if the colormap is shared, then the video surface may be created
* under emulation in system memory, overriding the SDL_HWSURFACE flag.
*
* If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
* a fullscreen video mode. The default is to create a windowed mode
* if the current graphics system has a window manager.
* If the SDL library is able to set a fullscreen video mode, this flag
* will be set in the surface that is returned.
*
* If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
* two surfaces in video memory and swap between them when you call
* SDL_Flip(). This is usually slower than the normal single-buffering
* scheme, but prevents "tearing" artifacts caused by modifying video
* memory while the monitor is refreshing. It should only be used by
* applications that redraw the entire screen on every update.
*
* If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
* window manager, if any, to resize the window at runtime. When this
* occurs, SDL will send a SDL_VIDEORESIZE event to you application,
* and you must respond to the event by re-calling SDL_SetVideoMode()
* with the requested size (or another size that suits the application).
*
* If SDL_NOFRAME is set in 'flags', the SDL library will create a window
* without any title bar or frame decoration. Fullscreen video modes have
* this flag set automatically.
*
* This function returns the video framebuffer surface, or NULL if it fails.
*
* If you rely on functionality provided by certain video flags, check the
* flags of the returned surface to make sure that functionality is available.
* SDL will fall back to reduced functionality if the exact flags you wanted
* are not available.
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
(int width, int height, int bpp, Uint32 flags);
/*
* Makes sure the given list of rectangles is updated on the given screen.
* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
* screen.
* These functions should not be called while 'screen' is locked.
*/
extern DECLSPEC void SDLCALL SDL_UpdateRects
(SDL_Surface *screen, int numrects, SDL_Rect *rects);
extern DECLSPEC void SDLCALL SDL_UpdateRect
(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
/*
* On hardware that supports double-buffering, this function sets up a flip
* and returns. The hardware will wait for vertical retrace, and then swap
* video buffers before the next video surface blit or lock will return.
* On hardware that doesn not support double-buffering, this is equivalent
* to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
* The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
* setting the video mode for this function to perform hardware flipping.
* This function returns 0 if successful, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
/*
* Set the gamma correction for each of the color channels.
* The gamma values range (approximately) between 0.1 and 10.0
*
* If this function isn't supported directly by the hardware, it will
* be emulated using gamma ramps, if available. If successful, this
* function returns 0, otherwise it returns -1.
*/
extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
/*
* Set the gamma translation table for the red, green, and blue channels
* of the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel.
* The input is the index into the array, and the output is the 16-bit
* gamma value at that index, scaled to the output color precision.
*
* You may pass NULL for any of the channels to leave it unchanged.
* If the call succeeds, it will return 0. If the display driver or
* hardware does not support gamma translation, or otherwise fails,
* this function will return -1.
*/
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
/*
* Retrieve the current values of the gamma translation tables.
*
* You must pass in valid pointers to arrays of 256 16-bit quantities.
* Any of the pointers may be NULL to ignore that channel.
* If the call succeeds, it will return 0. If the display driver or
* hardware does not support gamma translation, or otherwise fails,
* this function will return -1.
*/
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
/*
* Sets a portion of the colormap for the given 8-bit surface. If 'surface'
* is not a palettized surface, this function does nothing, returning 0.
* If all of the colors were set as passed to SDL_SetColors(), it will
* return 1. If not all the color entries were set exactly as given,
* it will return 0, and you should look at the surface palette to
* determine the actual color palette.
*
* When 'surface' is the surface associated with the current display, the
* display colormap will be updated with the requested colors. If
* SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
* will always return 1, and the palette is guaranteed to be set the way
* you desire, even if the window colormap has to be warped or run under
* emulation.
*/
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
SDL_Color *colors, int firstcolor, int ncolors);
/*
* Sets a portion of the colormap for a given 8-bit surface.
* 'flags' is one or both of:
* SDL_LOGPAL -- set logical palette, which controls how blits are mapped
* to/from the surface,
* SDL_PHYSPAL -- set physical palette, which controls how pixels look on
* the screen
* Only screens have physical palettes. Separate change of physical/logical
* palettes is only possible if the screen has SDL_HWPALETTE set.
*
* The return value is 1 if all colours could be set as requested, and 0
* otherwise.
*
* SDL_SetColors() is equivalent to calling this function with
* flags = (SDL_LOGPAL|SDL_PHYSPAL).
*/
extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
SDL_Color *colors, int firstcolor,
int ncolors);
/*
* Maps an RGB triple to an opaque pixel value for a given pixel format
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
/*
* Maps an RGBA quadruple to a pixel value for a given pixel format
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/*
* Maps a pixel value into the RGB components for a given pixel format
*/
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
Uint8 *r, Uint8 *g, Uint8 *b);
/*
* Maps a pixel value into the RGBA components for a given pixel format
*/
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
/*
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
* If the depth is greater than 8 bits, the pixel format is set using the
* flags '[RGB]mask'.
* If the function runs out of memory, it will return NULL.
*
* The 'flags' tell what kind of surface to create.
* SDL_SWSURFACE means that the surface should be created in system memory.
* SDL_HWSURFACE means that the surface should be created in video memory,
* with the same format as the display surface. This is useful for surfaces
* that will not change much, to take advantage of hardware acceleration
* when being blitted to the display surface.
* SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
* this surface, but you must always lock it before accessing the pixels.
* SDL will wait for current blits to finish before returning from the lock.
* SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
* If the hardware supports acceleration of colorkey blits between
* two surfaces in video memory, SDL will try to place the surface in
* video memory. If this isn't possible or if there is no hardware
* acceleration available, the surface will be placed in system memory.
* SDL_SRCALPHA means that the surface will be used for alpha blits and
* if the hardware supports hardware acceleration of alpha blits between
* two surfaces in video memory, to place the surface in video memory
* if possible, otherwise it will be placed in system memory.
* If the surface is created in video memory, blits will be _much_ faster,
* but the surface format must be identical to the video surface format,
* and the only way to access the pixels member of the surface is to use
* the SDL_LockSurface() and SDL_UnlockSurface() calls.
* If the requested surface actually resides in video memory, SDL_HWSURFACE
* will be set in the flags member of the returned surface. If for some
* reason the surface could not be placed in video memory, it will not have
* the SDL_HWSURFACE flag set, and will be created in system memory instead.
*/
#define SDL_AllocSurface SDL_CreateRGBSurface
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
(Uint32 flags, int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
int width, int height, int depth, int pitch,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
/*
* SDL_LockSurface() sets up a surface for directly accessing the pixels.
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
* to and read from 'surface->pixels', using the pixel format stored in
* 'surface->format'. Once you are done accessing the surface, you should
* use SDL_UnlockSurface() to release it.
*
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
* to 0, then you can read and write to the surface at any time, and the
* pixel format of the surface will not change. In particular, if the
* SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
* will not need to lock the display surface before accessing it.
*
* No operating system or library calls should be made between lock/unlock
* pairs, as critical system locks may be held during this time.
*
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
*/
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
/*
* Load a surface from a seekable SDL data source (memory or file.)
* If 'freesrc' is non-zero, the source will be closed after being read.
* Returns the new surface, or NULL if there was an error.
* The new surface should be freed with SDL_FreeSurface().
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
/* Convenience macro -- load a surface from a file */
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
/*
* Save a surface to a seekable SDL data source (memory or file.)
* If 'freedst' is non-zero, the source will be closed after being written.
* Returns 0 if successful or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
(SDL_Surface *surface, SDL_RWops *dst, int freedst);
/* Convenience macro -- save a surface to a file */
#define SDL_SaveBMP(surface, file) \
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
/*
* Sets the color key (transparent pixel) in a blittable surface.
* If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
* 'key' will be the transparent pixel in the source image of a blit.
* SDL_RLEACCEL requests RLE acceleration for the surface if present,
* and removes RLE acceleration if absent.
* If 'flag' is 0, this function clears any current color key.
* This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_SetColorKey
(SDL_Surface *surface, Uint32 flag, Uint32 key);
/*
* This function sets the alpha value for the entire surface, as opposed to
* using the alpha component of each pixel. This value measures the range
* of transparency of the surface, 0 being completely transparent to 255
* being completely opaque. An 'alpha' value of 255 causes blits to be
* opaque, the source pixels copied to the destination (the default). Note
* that per-surface alpha can be combined with colorkey transparency.
*
* If 'flag' is 0, alpha blending is disabled for the surface.
* If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
* OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
* surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
*
* The 'alpha' parameter is ignored for surfaces that have an alpha channel.
*/
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
/*
* Sets the clipping rectangle for the destination surface in a blit.
*
* If the clip rectangle is NULL, clipping will be disabled.
* If the clip rectangle doesn't intersect the surface, the function will
* return SDL_FALSE and blits will be completely clipped. Otherwise the
* function returns SDL_TRUE and blits to the surface will be clipped to
* the intersection of the surface area and the clipping rectangle.
*
* Note that blits are automatically clipped to the edges of the source
* and destination surfaces.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
/*
* Gets the clipping rectangle for the destination surface in a blit.
* 'rect' must be a pointer to a valid rectangle which will be filled
* with the correct values.
*/
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
/*
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* fast as possible. If this function fails, it returns NULL.
*
* The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
* surface.
*
* This function is used internally by SDL_DisplayFormat().
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
/*
* This performs a fast blit from the source surface to the destination
* surface. It assumes that the source and destination rectangles are
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
* surface (src or dst) is copied. The final blit rectangles are saved
* in 'srcrect' and 'dstrect' after all clipping is performed.
* If the blit is successful, it returns 0, otherwise it returns -1.
*
* The blit function should not be called on a locked surface.
*
* The blit semantics for surfaces with and without alpha and colorkey
* are defined as follows:
*
* RGBA->RGB:
* SDL_SRCALPHA set:
* alpha-blend (using alpha-channel).
* SDL_SRCCOLORKEY ignored.
* SDL_SRCALPHA not set:
* copy RGB.
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* RGB values of the source colour key, ignoring alpha in the
* comparison.
*
* RGB->RGBA:
* SDL_SRCALPHA set:
* alpha-blend (using the source per-surface alpha value);
* set destination alpha to opaque.
* SDL_SRCALPHA not set:
* copy RGB, set destination alpha to source per-surface alpha value.
* both:
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* source colour key.
*
* RGBA->RGBA:
* SDL_SRCALPHA set:
* alpha-blend (using the source alpha channel) the RGB values;
* leave destination alpha untouched. [Note: is this correct?]
* SDL_SRCCOLORKEY ignored.
* SDL_SRCALPHA not set:
* copy all of RGBA to the destination.
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* RGB values of the source colour key, ignoring alpha in the
* comparison.
*
* RGB->RGB:
* SDL_SRCALPHA set:
* alpha-blend (using the source per-surface alpha value).
* SDL_SRCALPHA not set:
* copy RGB.
* both:
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* source colour key.
*
* If either of the surfaces were in video memory, and the blit returns -2,
* the video memory was lost, so it should be reloaded with artwork and
* re-blitted:
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
while ( SDL_LockSurface(image) < 0 )
Sleep(10);
-- Write image pixels to image->pixels --
SDL_UnlockSurface(image);
}
* This happens under DirectX 5.0 when the system switches away from your
* fullscreen application. The lock will also fail until you have access
* to the video memory again.
*/
/* You should call SDL_BlitSurface() unless you know exactly how SDL
blitting works internally and how to use the other blit functions.
*/
#define SDL_BlitSurface SDL_UpperBlit
/* This is the public blit function, SDL_BlitSurface(), and it performs
rectangle validation and clipping before passing it to SDL_LowerBlit()
*/
extern DECLSPEC int SDLCALL SDL_UpperBlit
(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/* This is a semi-private blit function and it performs low-level surface
blitting only.
*/
extern DECLSPEC int SDLCALL SDL_LowerBlit
(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/*
* This function performs a fast fill of the given rectangle with 'color'
* The given rectangle is clipped to the destination surface clip area
* and the final fill rectangle is saved in the passed in pointer.
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_FillRect
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
/*
* This function takes a surface and copies it to a new surface of the
* pixel format and colors of the video framebuffer, suitable for fast
* blitting onto the display surface. It calls SDL_ConvertSurface()
*
* If you want to take advantage of hardware colorkey or alpha blit
* acceleration, you should set the colorkey and alpha value before
* calling this function.
*
* If the conversion fails or runs out of memory, it returns NULL
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
/*
* This function takes a surface and copies it to a new surface of the
* pixel format and colors of the video framebuffer (if possible),
* suitable for fast alpha blitting onto the display surface.
* The new surface will always have an alpha channel.
*
* If you want to take advantage of hardware colorkey or alpha blit
* acceleration, you should set the colorkey and alpha value before
* calling this function.
*
* If the conversion fails or runs out of memory, it returns NULL
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* YUV video surface overlay functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* This function creates a video output overlay
Calling the returned surface an overlay is something of a misnomer because
the contents of the display surface underneath the area where the overlay
is shown is undefined - it may be overwritten with the converted YUV data.
*/
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
Uint32 format, SDL_Surface *display);
/* Lock an overlay for direct access, and unlock it when you are done */
extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
/* Blit a video overlay to the display surface.
The contents of the video surface underneath the blit destination are
not defined.
The width and height of the destination rectangle may be different from
that of the overlay, but currently only 2x scaling is supported.
*/
extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
/* Free a video overlay */
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* OpenGL support functions. */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
* Dynamically load a GL driver, if SDL is built with dynamic GL.
*
* SDL links normally with the OpenGL library on your system by default,
* but you can compile it to dynamically load the GL driver at runtime.
* If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*
* This is disabled in default builds of SDL.
*/
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
/*
* Get the address of a GL function (for extension functions)
*/
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
/*
* Set an attribute of the OpenGL subsystem before intialization.
*/
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
/*
* Get an attribute of the OpenGL subsystem from the windowing
* interface, such as glX. This is of course different from getting
* the values from SDL's internal OpenGL subsystem, which only
* stores the values you request before initialization.
*
* Developers should track the values they pass into SDL_GL_SetAttribute
* themselves if they want to retrieve these values.
*/
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
/*
* Swap the OpenGL buffers, if double-buffering is supported.
*/
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
/*
* Internal functions that should not be called unless you have read
* and understood the source code for these functions.
*/
extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* These functions allow interaction with the window manager, if any. */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
* Sets/Gets the title and icon text of the display window
*/
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
/*
* Sets the icon for the display window.
* This function must be called before the first call to SDL_SetVideoMode().
* It takes an icon surface, and a mask in MSB format.
* If 'mask' is NULL, the entire icon surface will be used as the icon.
*/
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
/*
* This function iconifies the window, and returns 1 if it succeeded.
* If the function succeeds, it generates an SDL_APPACTIVE loss event.
* This function is a noop and returns 0 in non-windowed environments.
*/
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
/*
* Toggle fullscreen mode without changing the contents of the screen.
* If the display surface does not require locking before accessing
* the pixel information, then the memory pointers will not change.
*
* If this function was able to toggle fullscreen mode (change from
* running in a window to fullscreen, or vice-versa), it will return 1.
* If it is not implemented, or fails, it returns 0.
*
* The next call to SDL_SetVideoMode() will set the mode fullscreen
* attribute based on the flags parameter - if SDL_FULLSCREEN is not
* set, then the display will be windowed by default where supported.
*
* This is currently only implemented in the X11 video driver.
*/
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
/*
* This function allows you to set and query the input grab state of
* the application. It returns the new input grab state.
*/
typedef enum {
SDL_GRAB_QUERY = -1,
SDL_GRAB_OFF = 0,
SDL_GRAB_ON = 1,
SDL_GRAB_FULLSCREEN /* Used internally */
} SDL_GrabMode;
/*
* Grabbing means that the mouse is confined to the application window,
* and nearly all keyboard input is passed directly to the application,
* and not interpreted by a window manager, if any.
*/
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
/* Not in public API at the moment - do not use! */
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_video_h */

View file

@ -1,136 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
/* This file sets things up for C dynamic library function definitions,
static inlined functions, and structures aligned at 4-byte alignment.
If you don't like ugly C preprocessor code, don't look at this file. :)
*/
/* This shouldn't be nested -- included it around code only. */
#ifdef _begin_code_h
#error Nested inclusion of begin_code.h
#endif
#define _begin_code_h
/* Make sure the correct platform symbols are defined */
#if !defined(WIN32) && defined(_WIN32)
#define WIN32
#endif /* Windows */
/* Some compilers use a special export keyword */
#ifndef DECLSPEC
# ifdef __BEOS__
# if defined(__GNUC__)
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC __declspec(export)
# endif
# else
# ifdef WIN32
# ifdef __BORLANDC__
# ifdef BUILD_SDL
# define DECLSPEC
# else
# define DECLSPEC __declspec(dllimport)
# endif
# else
# define DECLSPEC __declspec(dllexport)
# endif
# else
# define DECLSPEC
# endif
# endif
#endif
/* By default SDL uses the C calling convention */
#ifndef SDLCALL
#ifdef WIN32
#define SDLCALL __cdecl
#else
#define SDLCALL
#endif
#endif /* SDLCALL */
/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
#ifdef __SYMBIAN32__
#undef DECLSPEC
#define DECLSPEC
#endif /* __SYMBIAN32__ */
/* Force structure packing at 4 byte alignment.
This is necessary if the header is included in code which has structure
packing set to an alternate value, say for loading structures from disk.
The packing is reset to the previous value in close_code.h
*/
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
#ifdef _MSC_VER
#pragma warning(disable: 4103)
#endif
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
#pragma pack(push,4)
#elif (defined(__MWERKS__) && defined(macintosh))
#pragma options align=mac68k4byte
#pragma enumsalwaysint on
#endif /* Compiler needs structure packing set */
/* Set up compiler-specific options for inlining functions */
#ifndef SDL_INLINE_OKAY
#ifdef __GNUC__
#define SDL_INLINE_OKAY
#else
/* Add any special compiler-specific cases here */
#if defined(_MSC_VER) || defined(__BORLANDC__) || \
defined(__DMC__) || defined(__SC__) || \
defined(__WATCOMC__) || defined(__LCC__)
#ifndef __inline__
#define __inline__ __inline
#endif
#define SDL_INLINE_OKAY
#else
#if !defined(__MRC__) && !defined(_SGI_SOURCE)
#define __inline__ inline
#define SDL_INLINE_OKAY
#endif /* Not a funky compiler */
#endif /* Visual C++ */
#endif /* GNU C */
#endif /* SDL_INLINE_OKAY */
/* If inlining isn't supported, remove "__inline__", turning static
inlined functions into static functions (resulting in code bloat
in all files which include the offending header files)
*/
#ifndef SDL_INLINE_OKAY
#define __inline__
#endif
/* Apparently this is needed by several Windows compilers */
#if !defined(__MACH__)
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
#else
#define NULL ((void *)0)
#endif
#endif /* NULL */
#endif /* ! MacOS X - breaks precompiled headers */

View file

@ -1,41 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
/* This file reverses the effects of begin_code.h and should be included
after you finish any function and structure declarations in your headers
*/
#undef _begin_code_h
/* Reset structure packing at previous byte alignment */
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
#if (defined(__MWERKS__) && defined(macintosh))
#pragma options align=reset
#pragma enumsalwaysint reset
#else
#pragma pack(pop)
#endif
#endif /* Compiler needs structure packing set */

File diff suppressed because it is too large Load diff

View file

@ -1,32 +0,0 @@
#ifndef _FMOD_ERRORS_H
#define _FMOD_ERRORS_H
static char *FMOD_ErrorString(int errcode)
{
switch (errcode)
{
case FMOD_ERR_NONE: return "No errors";
case FMOD_ERR_BUSY: return "Cannot call this command after FSOUND_Init. Call FSOUND_Close first.";
case FMOD_ERR_UNINITIALIZED: return "This command failed because FSOUND_Init was not called";
case FMOD_ERR_PLAY: return "Playing the sound failed.";
case FMOD_ERR_INIT: return "Error initializing output device.";
case FMOD_ERR_ALLOCATED: return "The output device is already in use and cannot be reused.";
case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the features needed for this soundsystem (16bit stereo output)";
case FMOD_ERR_COOPERATIVELEVEL: return "Error setting cooperative level for hardware.";
case FMOD_ERR_CREATEBUFFER: return "Error creating hardware sound buffer.";
case FMOD_ERR_FILE_NOTFOUND: return "File not found";
case FMOD_ERR_FILE_FORMAT: return "Unknown file format";
case FMOD_ERR_FILE_BAD: return "Error loading file";
case FMOD_ERR_MEMORY: return "Not enough memory ";
case FMOD_ERR_VERSION: return "The version number of this file format is not supported";
case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function";
case FMOD_ERR_NO_EAX: return "Tried to use an EAX command on a non EAX enabled channel or output.";
case FMOD_ERR_CHANNEL_ALLOC: return "Failed to allocate a new channel";
case FMOD_ERR_RECORD: return "Recording not supported on this device";
case FMOD_ERR_MEDIAPLAYER: return "Required Mediaplayer codec is not installed";
default : return "Unknown error";
};
}
#endif

View file

@ -1,504 +0,0 @@
/* ========================================================================================== */
/* FMOD Dynamic DLL loading header. Copyright (c), Firelight Technologies Pty, Ltd 1999-2003. */
/* ========================================================================================== */
#ifndef _FMODDYN_H_
#define _FMODDYN_H_
#ifdef WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#include <string.h>
#endif
#include "fmod.h"
typedef struct
{
void *module;
signed char (F_API *FSOUND_SetOutput)(int outputtype);
signed char (F_API *FSOUND_SetDriver)(int driver);
signed char (F_API *FSOUND_SetMixer)(int mixer);
signed char (F_API *FSOUND_SetBufferSize)(int len_ms);
signed char (F_API *FSOUND_SetHWND)(void *hwnd);
signed char (F_API *FSOUND_SetMinHardwareChannels)(int min);
signed char (F_API *FSOUND_SetMaxHardwareChannels)(int max);
signed char (F_API *FSOUND_SetMemorySystem)(void *pool, int poollen, FSOUND_ALLOCCALLBACK useralloc, FSOUND_REALLOCCALLBACK userrealloc, FSOUND_FREECALLBACK userfree);
signed char (F_API *FSOUND_Init)(int mixrate, int maxsoftwarechannels, unsigned int flags);
void (F_API *FSOUND_Close)();
void (F_API *FSOUND_SetSpeakerMode)(unsigned int speakermode);
void (F_API *FSOUND_SetSFXMasterVolume)(int volume);
void (F_API *FSOUND_SetPanSeperation)(float pansep);
void (F_API *FSOUND_File_SetCallbacks)(FSOUND_OPENCALLBACK useropen, FSOUND_CLOSECALLBACK userclose, FSOUND_READCALLBACK userread, FSOUND_SEEKCALLBACK userseek, FSOUND_TELLCALLBACK usertell);
int (F_API *FSOUND_GetError)();
float (F_API *FSOUND_GetVersion)();
int (F_API *FSOUND_GetOutput)();
void * (F_API *FSOUND_GetOutputHandle)();
int (F_API *FSOUND_GetDriver)();
int (F_API *FSOUND_GetMixer)();
int (F_API *FSOUND_GetNumDrivers)();
signed char * (F_API *FSOUND_GetDriverName)(int id);
signed char (F_API *FSOUND_GetDriverCaps)(int id, unsigned int *caps);
int (F_API *FSOUND_GetOutputRate)();
int (F_API *FSOUND_GetMaxChannels)();
int (F_API *FSOUND_GetMaxSamples)();
int (F_API *FSOUND_GetSFXMasterVolume)();
int (F_API *FSOUND_GetNumHardwareChannels)();
int (F_API *FSOUND_GetChannelsPlaying)();
float (F_API *FSOUND_GetCPUUsage)();
void (F_API *FSOUND_GetMemoryStats)(unsigned int *currentalloced, unsigned int *maxalloced);
FSOUND_SAMPLE * (F_API *FSOUND_Sample_Load)(int index, const char *name_or_data, unsigned int mode, int memlength);
FSOUND_SAMPLE * (F_API *FSOUND_Sample_Alloc)(int index, int length, unsigned int mode, int deffreq, int defvol, int defpan, int defpri);
void (F_API *FSOUND_Sample_Free)(FSOUND_SAMPLE *sptr);
signed char (F_API *FSOUND_Sample_Upload)(FSOUND_SAMPLE *sptr, void *srcdata, unsigned int mode);
signed char (F_API *FSOUND_Sample_Lock)(FSOUND_SAMPLE *sptr, int offset, int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2);
signed char (F_API *FSOUND_Sample_Unlock)(FSOUND_SAMPLE *sptr, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2);
signed char (F_API *FSOUND_Sample_SetMode)(FSOUND_SAMPLE *sptr, unsigned int mode);
signed char (F_API *FSOUND_Sample_SetLoopPoints)(FSOUND_SAMPLE *sptr, int loopstart, int loopend);
signed char (F_API *FSOUND_Sample_SetDefaults)(FSOUND_SAMPLE *sptr, int deffreq, int defvol, int defpan, int defpri);
signed char (F_API *FSOUND_Sample_SetMinMaxDistance)(FSOUND_SAMPLE *sptr, float min, float max);
signed char (F_API *FSOUND_Sample_SetMaxPlaybacks)(FSOUND_SAMPLE *sptr, int max);
FSOUND_SAMPLE * (F_API *FSOUND_Sample_Get)(int sampno);
char * (F_API *FSOUND_Sample_GetName)(FSOUND_SAMPLE *sptr);
unsigned int (F_API *FSOUND_Sample_GetLength)(FSOUND_SAMPLE *sptr);
signed char (F_API *FSOUND_Sample_GetLoopPoints)(FSOUND_SAMPLE *sptr, int *loopstart, int *loopend);
signed char (F_API *FSOUND_Sample_GetDefaults)(FSOUND_SAMPLE *sptr, int *deffreq, int *defvol, int *defpan, int *defpri);
unsigned int (F_API *FSOUND_Sample_GetMode)(FSOUND_SAMPLE *sptr);
int (F_API *FSOUND_PlaySound)(int channel, FSOUND_SAMPLE *sptr);
int (F_API *FSOUND_PlaySoundEx)(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
signed char (F_API *FSOUND_StopSound)(int channel);
signed char (F_API *FSOUND_SetFrequency)(int channel, int freq);
signed char (F_API *FSOUND_SetVolume)(int channel, int vol);
signed char (F_API *FSOUND_SetVolumeAbsolute)(int channel, int vol);
signed char (F_API *FSOUND_SetPan)(int channel, int pan);
signed char (F_API *FSOUND_SetSurround)(int channel, signed char surround);
signed char (F_API *FSOUND_SetMute)(int channel, signed char mute);
signed char (F_API *FSOUND_SetPriority)(int channel, int priority);
signed char (F_API *FSOUND_SetReserved)(int channel, signed char reserved);
signed char (F_API *FSOUND_SetPaused)(int channel, signed char paused);
signed char (F_API *FSOUND_SetLoopMode)(int channel, unsigned int loopmode);
signed char (F_API *FSOUND_SetCurrentPosition)(int channel, unsigned int offset);
signed char (F_API *FSOUND_IsPlaying)(int channel);
int (F_API *FSOUND_GetFrequency)(int channel);
int (F_API *FSOUND_GetVolume)(int channel);
int (F_API *FSOUND_GetPan)(int channel);
signed char (F_API *FSOUND_GetSurround)(int channel);
signed char (F_API *FSOUND_GetMute)(int channel);
int (F_API *FSOUND_GetPriority)(int channel);
signed char (F_API *FSOUND_GetReserved)(int channel);
signed char (F_API *FSOUND_GetPaused)(int channel);
unsigned int (F_API *FSOUND_GetLoopMode)(int channel);
unsigned int (F_API *FSOUND_GetCurrentPosition)(int channel);
FSOUND_SAMPLE * (F_API *FSOUND_GetCurrentSample)(int channel);
signed char (F_API *FSOUND_GetCurrentLevels)(int channel, float *l, float *r);
int (F_API *FSOUND_FX_Enable)(int channel, unsigned int fx); /* See FSOUND_FX_MODES */
signed char (F_API *FSOUND_FX_Disable)(int channel);
signed char (F_API *FSOUND_FX_SetChorus)(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase);
signed char (F_API *FSOUND_FX_SetCompressor)(int fxid, float Gain, float Attack, float Release, float Threshold, float Ratio, float Predelay);
signed char (F_API *FSOUND_FX_SetDistortion)(int fxid, float Gain, float Edge, float PostEQCenterFrequency, float PostEQBandwidth, float PreLowpassCutoff);
signed char (F_API *FSOUND_FX_SetEcho)(int fxid, float WetDryMix, float Feedback, float LeftDelay, float RightDelay, int PanDelay);
signed char (F_API *FSOUND_FX_SetFlanger)(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase);
signed char (F_API *FSOUND_FX_SetGargle)(int fxid, int RateHz, int WaveShape);
signed char (F_API *FSOUND_FX_SetI3DL2Reverb)(int fxid, int Room, int RoomHF, float RoomRolloffFactor, float DecayTime, float DecayHFRatio, int Reflections, float ReflectionsDelay, int Reverb, float ReverbDelay, float Diffusion, float Density, float HFReference);
signed char (F_API *FSOUND_FX_SetParamEQ)(int fxid, float Center, float Bandwidth, float Gain);
signed char (F_API *FSOUND_FX_SetWavesReverb)(int fxid, float InGain, float ReverbMix, float ReverbTime, float HighFreqRTRatio);
void (F_API *FSOUND_Update)(); /* you must call this once a frame */
void (F_API *FSOUND_3D_SetDopplerFactor)(float scale);
void (F_API *FSOUND_3D_SetDistanceFactor)(float scale);
void (F_API *FSOUND_3D_SetRolloffFactor)(float scale);
signed char (F_API *FSOUND_3D_SetAttributes)(int channel, float *pos, float *vel);
signed char (F_API *FSOUND_3D_GetAttributes)(int channel, float *pos, float *vel);
void (F_API *FSOUND_3D_Listener_SetCurrent)(int current, int numlisteners); /* use this if you use multiple listeners / splitscreen */
void (F_API *FSOUND_3D_Listener_SetAttributes)(float *pos, float *vel, float fx, float fy, float fz, float tx, float ty, float tz);
void (F_API *FSOUND_3D_Listener_GetAttributes)(float *pos, float *vel, float *fx, float *fy, float *fz, float *tx, float *ty, float *tz);
signed char (F_API *FSOUND_Stream_SetBufferSize)(int ms); /* call this before opening streams, not after */
FSOUND_STREAM * (F_API *FSOUND_Stream_OpenFile)(const char *filename, unsigned int mode, int memlength);
FSOUND_STREAM * (F_API *FSOUND_Stream_Create)(FSOUND_STREAMCALLBACK callback, int length, unsigned int mode, int samplerate, int userdata);
int (F_API *FSOUND_Stream_Play)(int channel, FSOUND_STREAM *stream);
int (F_API *FSOUND_Stream_PlayEx)(int channel, FSOUND_STREAM *stream, FSOUND_DSPUNIT *dsp, signed char startpaused);
signed char (F_API *FSOUND_Stream_Stop)(FSOUND_STREAM *stream);
signed char (F_API *FSOUND_Stream_Close)(FSOUND_STREAM *stream);
signed char (F_API *FSOUND_Stream_SetEndCallback)(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, int userdata);
signed char (F_API *FSOUND_Stream_SetSynchCallback)(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, int userdata);
FSOUND_SAMPLE * (F_API *FSOUND_Stream_GetSample)(FSOUND_STREAM *stream); /* every stream contains a sample to playback on */
FSOUND_DSPUNIT *(F_API *FSOUND_Stream_CreateDSP)(FSOUND_STREAM *stream, FSOUND_DSPCALLBACK callback, int priority, int param);
signed char (F_API *FSOUND_Stream_SetPosition)(FSOUND_STREAM *stream, unsigned int position);
unsigned int (F_API *FSOUND_Stream_GetPosition)(FSOUND_STREAM *stream);
signed char (F_API *FSOUND_Stream_SetTime)(FSOUND_STREAM *stream, int ms);
int (F_API *FSOUND_Stream_GetTime)(FSOUND_STREAM *stream);
int (F_API *FSOUND_Stream_GetLength)(FSOUND_STREAM *stream);
int (F_API *FSOUND_Stream_GetLengthMs)(FSOUND_STREAM *stream);
signed char (F_API *FSOUND_Stream_SetSubStream)(FSOUND_STREAM *stream, int index);
int (F_API *FSOUND_Stream_GetNumSubStreams)(FSOUND_STREAM *stream);
signed char (F_API *FSOUND_Stream_SetSubStreamSentence)(FSOUND_STREAM *stream, int *sentencelist, int numitems);
signed char (F_API *FSOUND_Stream_SetMode)(FSOUND_STREAM *stream, unsigned int mode);
unsigned int (F_API *FSOUND_Stream_GetMode)(FSOUND_STREAM *stream);
signed char (F_API *FSOUND_Stream_SetLoopPoints)(FSOUND_STREAM *stream, unsigned int loopstartpcm, unsigned int loopendpcm);
signed char (F_API *FSOUND_Stream_SetLoopCount)(FSOUND_STREAM *stream, int count);
int (F_API *FSOUND_Stream_AddSynchPoint)(FSOUND_STREAM *stream, unsigned int pcmoffset, int userdata);
signed char (F_API *FSOUND_Stream_DeleteSynchPoint)(FSOUND_STREAM *stream, int index);
int (F_API *FSOUND_Stream_GetNumSynchPoints)(FSOUND_STREAM *stream);
int (F_API *FSOUND_Stream_GetOpenState)(FSOUND_STREAM *stream);
signed char (F_API *FSOUND_CD_Play)(char drive, int track);
void (F_API *FSOUND_CD_SetPlayMode)(char drive, signed char mode);
signed char (F_API *FSOUND_CD_Stop)(char drive);
signed char (F_API *FSOUND_CD_SetPaused)(char drive, signed char paused);
signed char (F_API *FSOUND_CD_SetVolume)(char drive, int volume);
signed char (F_API *FSOUND_CD_SetTrackTime)(char drive, unsigned int ms);
signed char (F_API *FSOUND_CD_Eject)(char drive);
signed char (F_API *FSOUND_CD_GetPaused)(char drive);
int (F_API *FSOUND_CD_GetTrack)(char drive);
int (F_API *FSOUND_CD_GetNumTracks)(char drive);
int (F_API *FSOUND_CD_GetVolume)(char drive);
int (F_API *FSOUND_CD_GetTrackLength)(char drive, int track);
int (F_API *FSOUND_CD_GetTrackTime)(char drive);
FSOUND_DSPUNIT *(F_API *FSOUND_DSP_Create)(FSOUND_DSPCALLBACK callback, int priority, int param);
void (F_API *FSOUND_DSP_Free)(FSOUND_DSPUNIT *unit);
void (F_API *FSOUND_DSP_SetPriority)(FSOUND_DSPUNIT *unit, int priority);
int (F_API *FSOUND_DSP_GetPriority)(FSOUND_DSPUNIT *unit);
void (F_API *FSOUND_DSP_SetActive)(FSOUND_DSPUNIT *unit, signed char active);
signed char (F_API *FSOUND_DSP_GetActive)(FSOUND_DSPUNIT *unit);
FSOUND_DSPUNIT *(F_API *FSOUND_DSP_GetClearUnit)();
FSOUND_DSPUNIT *(F_API *FSOUND_DSP_GetSFXUnit)();
FSOUND_DSPUNIT *(F_API *FSOUND_DSP_GetMusicUnit)();
FSOUND_DSPUNIT *(F_API *FSOUND_DSP_GetFFTUnit)();
FSOUND_DSPUNIT *(F_API *FSOUND_DSP_GetClipAndCopyUnit)();
signed char (F_API *FSOUND_DSP_MixBuffers)(void *destbuffer, void *srcbuffer, int len, int freq, int vol, int pan, unsigned int mode);
void (F_API *FSOUND_DSP_ClearMixBuffer)();
int (F_API *FSOUND_DSP_GetBufferLength)(); /* Length of each DSP update */
int (F_API *FSOUND_DSP_GetBufferLengthTotal)(); /* Total buffer length due to FSOUND_SetBufferSize */
float * (F_API *FSOUND_DSP_GetSpectrum)(); /* Array of 512 floats - call FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), TRUE)) for this to work. */
signed char (F_API *FSOUND_Reverb_SetProperties)(FSOUND_REVERB_PROPERTIES *prop);
signed char (F_API *FSOUND_Reverb_GetProperties)(FSOUND_REVERB_PROPERTIES *prop);
signed char (F_API *FSOUND_Reverb_SetChannelProperties)(int channel, FSOUND_REVERB_CHANNELPROPERTIES *prop);
signed char (F_API *FSOUND_Reverb_GetChannelProperties)(int channel, FSOUND_REVERB_CHANNELPROPERTIES *prop);
signed char (F_API *FSOUND_Record_SetDriver)(int outputtype);
int (F_API *FSOUND_Record_GetNumDrivers)();
signed char * (F_API *FSOUND_Record_GetDriverName)(int id);
int (F_API *FSOUND_Record_GetDriver)();
signed char (F_API *FSOUND_Record_StartSample)(FSOUND_SAMPLE *sptr, signed char loop);
signed char (F_API *FSOUND_Record_Stop)();
int (F_API *FSOUND_Record_GetPosition)();
FMUSIC_MODULE * (F_API *FMUSIC_LoadSong)(const char *name);
FMUSIC_MODULE * (F_API *FMUSIC_LoadSongEx)(void *data, int length);
int (F_API *FMUSIC_GetOpenState)(FMUSIC_MODULE *mod);
signed char (F_API *FMUSIC_FreeSong)(FMUSIC_MODULE *mod);
signed char (F_API *FMUSIC_PlaySong)(FMUSIC_MODULE *mod);
signed char (F_API *FMUSIC_StopSong)(FMUSIC_MODULE *mod);
void (F_API *FMUSIC_StopAllSongs)();
signed char (F_API *FMUSIC_SetZxxCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback);
signed char (F_API *FMUSIC_SetRowCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int rowstep);
signed char (F_API *FMUSIC_SetOrderCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int orderstep);
signed char (F_API *FMUSIC_SetInstCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int instrument);
signed char (F_API *FMUSIC_SetSample)(FMUSIC_MODULE *mod, int sampno, FSOUND_SAMPLE *sptr);
signed char (F_API *FMUSIC_SetUserData)(FMUSIC_MODULE *mod, unsigned int userdata);
signed char (F_API *FMUSIC_OptimizeChannels)(FMUSIC_MODULE *mod, int maxchannels, int minvolume);
signed char (F_API *FMUSIC_SetReverb)(signed char reverb); /* MIDI only */
signed char (F_API *FMUSIC_SetLooping)(FMUSIC_MODULE *mod, signed char looping);
signed char (F_API *FMUSIC_SetOrder)(FMUSIC_MODULE *mod, int order);
signed char (F_API *FMUSIC_SetPaused)(FMUSIC_MODULE *mod, signed char pause);
signed char (F_API *FMUSIC_SetMasterVolume)(FMUSIC_MODULE *mod, int volume);
signed char (F_API *FMUSIC_SetMasterSpeed)(FMUSIC_MODULE *mode, float speed);
signed char (F_API *FMUSIC_SetPanSeperation)(FMUSIC_MODULE *mod, float pansep);
char * (F_API *FMUSIC_GetName)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetType)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetNumOrders)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetNumPatterns)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetNumInstruments)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetNumSamples)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetNumChannels)(FMUSIC_MODULE *mod);
FSOUND_SAMPLE * (F_API *FMUSIC_GetSample)(FMUSIC_MODULE *mod, int sampno);
int (F_API *FMUSIC_GetPatternLength)(FMUSIC_MODULE *mod, int orderno);
signed char (F_API *FMUSIC_IsFinished)(FMUSIC_MODULE *mod);
signed char (F_API *FMUSIC_IsPlaying)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetMasterVolume)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetGlobalVolume)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetOrder)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetPattern)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetSpeed)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetBPM)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetRow)(FMUSIC_MODULE *mod);
signed char (F_API *FMUSIC_GetPaused)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetTime)(FMUSIC_MODULE *mod);
int (F_API *FMUSIC_GetRealChannel)(FMUSIC_MODULE *mod, int modchannel);
unsigned int (F_API *FMUSIC_GetUserData)(FMUSIC_MODULE *mod);
} FMOD_INSTANCE;
static FMOD_INSTANCE *FMOD_CreateInstance(char *dllName)
{
FMOD_INSTANCE *instance;
instance = (FMOD_INSTANCE *)calloc(sizeof(FMOD_INSTANCE), 1);
if (!instance)
{
return NULL;
}
#ifdef WIN32
instance->module = LoadLibrary(dllName);
#else
instance->module = dlopen(dllName, RTLD_GLOBAL | RTLD_LAZY);
#endif
if (!instance->module)
{
free(instance);
return NULL;
}
#ifdef WIN32
#define F_GETPROC(_x, _y) \
{ \
*((unsigned int *)&instance->_x) = (unsigned int)GetProcAddress((HMODULE)instance->module, _y); \
if (!instance->_x) \
{ \
FreeLibrary((HMODULE)instance->module); \
free(instance); \
return NULL; \
} \
}
#else
#define F_GETPROC(_x, _y) \
{ \
char tmp[] = _y; \
*(strchr(tmp, '@')) = 0; \
*((unsigned int *)&instance->_x) = (unsigned int)dlsym(instance->module, &tmp[1]); \
if (!instance->_x) \
{ \
dlclose(instance->module); \
free(instance); \
return NULL; \
} \
}
#endif
F_GETPROC(FSOUND_SetOutput, "_FSOUND_SetOutput@4");
F_GETPROC(FSOUND_SetDriver, "_FSOUND_SetDriver@4");
F_GETPROC(FSOUND_SetMixer, "_FSOUND_SetMixer@4");
F_GETPROC(FSOUND_SetBufferSize, "_FSOUND_SetBufferSize@4");
F_GETPROC(FSOUND_SetHWND, "_FSOUND_SetHWND@4");
F_GETPROC(FSOUND_SetMinHardwareChannels, "_FSOUND_SetMinHardwareChannels@4");
F_GETPROC(FSOUND_SetMaxHardwareChannels, "_FSOUND_SetMaxHardwareChannels@4");
F_GETPROC(FSOUND_SetMemorySystem, "_FSOUND_SetMemorySystem@20");
F_GETPROC(FSOUND_Init, "_FSOUND_Init@12");
F_GETPROC(FSOUND_Close, "_FSOUND_Close@0");
F_GETPROC(FSOUND_SetSFXMasterVolume, "_FSOUND_SetSFXMasterVolume@4");
F_GETPROC(FSOUND_SetPanSeperation, "_FSOUND_SetPanSeperation@4");
F_GETPROC(FSOUND_SetSpeakerMode, "_FSOUND_SetSpeakerMode@4");
F_GETPROC(FSOUND_GetError, "_FSOUND_GetError@0");
F_GETPROC(FSOUND_GetVersion, "_FSOUND_GetVersion@0");
F_GETPROC(FSOUND_GetOutput, "_FSOUND_GetOutput@0");
F_GETPROC(FSOUND_GetOutputHandle, "_FSOUND_GetOutputHandle@0");
F_GETPROC(FSOUND_GetDriver, "_FSOUND_GetDriver@0");
F_GETPROC(FSOUND_GetMixer, "_FSOUND_GetMixer@0");
F_GETPROC(FSOUND_GetNumDrivers, "_FSOUND_GetNumDrivers@0");
F_GETPROC(FSOUND_GetDriverName, "_FSOUND_GetDriverName@4");
F_GETPROC(FSOUND_GetDriverCaps, "_FSOUND_GetDriverCaps@8");
F_GETPROC(FSOUND_GetOutputRate, "_FSOUND_GetOutputRate@0");
F_GETPROC(FSOUND_GetMaxChannels, "_FSOUND_GetMaxChannels@0");
F_GETPROC(FSOUND_GetMaxSamples, "_FSOUND_GetMaxSamples@0");
F_GETPROC(FSOUND_GetSFXMasterVolume, "_FSOUND_GetSFXMasterVolume@0");
F_GETPROC(FSOUND_GetNumHardwareChannels, "_FSOUND_GetNumHardwareChannels@0");
F_GETPROC(FSOUND_GetChannelsPlaying, "_FSOUND_GetChannelsPlaying@0");
F_GETPROC(FSOUND_GetCPUUsage, "_FSOUND_GetCPUUsage@0");
F_GETPROC(FSOUND_GetMemoryStats, "_FSOUND_GetMemoryStats@8");
F_GETPROC(FSOUND_Sample_Load, "_FSOUND_Sample_Load@16");
F_GETPROC(FSOUND_Sample_Alloc, "_FSOUND_Sample_Alloc@28");
F_GETPROC(FSOUND_Sample_Free, "_FSOUND_Sample_Free@4");
F_GETPROC(FSOUND_Sample_Upload, "_FSOUND_Sample_Upload@12");
F_GETPROC(FSOUND_Sample_Lock, "_FSOUND_Sample_Lock@28");
F_GETPROC(FSOUND_Sample_Unlock, "_FSOUND_Sample_Unlock@20");
F_GETPROC(FSOUND_Sample_SetMode, "_FSOUND_Sample_SetMode@8");
F_GETPROC(FSOUND_Sample_SetLoopPoints, "_FSOUND_Sample_SetLoopPoints@12");
F_GETPROC(FSOUND_Sample_SetDefaults, "_FSOUND_Sample_SetDefaults@20");
F_GETPROC(FSOUND_Sample_SetMinMaxDistance, "_FSOUND_Sample_SetMinMaxDistance@12");
F_GETPROC(FSOUND_Sample_SetMaxPlaybacks, "_FSOUND_Sample_SetMaxPlaybacks@8");
F_GETPROC(FSOUND_Sample_Get, "_FSOUND_Sample_Get@4");
F_GETPROC(FSOUND_Sample_GetName, "_FSOUND_Sample_GetName@4");
F_GETPROC(FSOUND_Sample_GetLength, "_FSOUND_Sample_GetLength@4");
F_GETPROC(FSOUND_Sample_GetLoopPoints, "_FSOUND_Sample_GetLoopPoints@12");
F_GETPROC(FSOUND_Sample_GetDefaults, "_FSOUND_Sample_GetDefaults@20");
F_GETPROC(FSOUND_Sample_GetMode, "_FSOUND_Sample_GetMode@4");
F_GETPROC(FSOUND_PlaySound, "_FSOUND_PlaySound@8");
F_GETPROC(FSOUND_PlaySoundEx, "_FSOUND_PlaySoundEx@16");
F_GETPROC(FSOUND_StopSound, "_FSOUND_StopSound@4");
F_GETPROC(FSOUND_SetFrequency, "_FSOUND_SetFrequency@8");
F_GETPROC(FSOUND_SetVolume, "_FSOUND_SetVolume@8");
F_GETPROC(FSOUND_SetVolumeAbsolute, "_FSOUND_SetVolumeAbsolute@8");
F_GETPROC(FSOUND_SetPan, "_FSOUND_SetPan@8");
F_GETPROC(FSOUND_SetSurround, "_FSOUND_SetSurround@8");
F_GETPROC(FSOUND_SetMute, "_FSOUND_SetMute@8");
F_GETPROC(FSOUND_SetPriority, "_FSOUND_SetPriority@8");
F_GETPROC(FSOUND_SetReserved, "_FSOUND_SetReserved@8");
F_GETPROC(FSOUND_SetPaused, "_FSOUND_SetPaused@8");
F_GETPROC(FSOUND_SetLoopMode, "_FSOUND_SetLoopMode@8");
F_GETPROC(FSOUND_IsPlaying, "_FSOUND_IsPlaying@4");
F_GETPROC(FSOUND_GetFrequency, "_FSOUND_GetFrequency@4");
F_GETPROC(FSOUND_GetVolume, "_FSOUND_GetVolume@4");
F_GETPROC(FSOUND_GetPan, "_FSOUND_GetPan@4");
F_GETPROC(FSOUND_GetSurround, "_FSOUND_GetSurround@4");
F_GETPROC(FSOUND_GetMute, "_FSOUND_GetMute@4");
F_GETPROC(FSOUND_GetPriority, "_FSOUND_GetPriority@4");
F_GETPROC(FSOUND_GetReserved, "_FSOUND_GetReserved@4");
F_GETPROC(FSOUND_GetPaused, "_FSOUND_GetPaused@4");
F_GETPROC(FSOUND_GetLoopMode, "_FSOUND_GetLoopMode@4");
F_GETPROC(FSOUND_GetCurrentPosition, "_FSOUND_GetCurrentPosition@4");
F_GETPROC(FSOUND_SetCurrentPosition, "_FSOUND_SetCurrentPosition@8");
F_GETPROC(FSOUND_GetCurrentSample, "_FSOUND_GetCurrentSample@4");
F_GETPROC(FSOUND_GetCurrentLevels, "_FSOUND_GetCurrentLevels@12");
F_GETPROC(FSOUND_FX_Enable, "_FSOUND_FX_Enable@8");
F_GETPROC(FSOUND_FX_Disable, "_FSOUND_FX_Disable@4");
F_GETPROC(FSOUND_FX_SetChorus, "_FSOUND_FX_SetChorus@32");
F_GETPROC(FSOUND_FX_SetCompressor, "_FSOUND_FX_SetCompressor@28");
F_GETPROC(FSOUND_FX_SetDistortion, "_FSOUND_FX_SetDistortion@24");
F_GETPROC(FSOUND_FX_SetEcho, "_FSOUND_FX_SetEcho@24");
F_GETPROC(FSOUND_FX_SetFlanger, "_FSOUND_FX_SetFlanger@32");
F_GETPROC(FSOUND_FX_SetGargle, "_FSOUND_FX_SetGargle@12");
F_GETPROC(FSOUND_FX_SetI3DL2Reverb, "_FSOUND_FX_SetI3DL2Reverb@52");
F_GETPROC(FSOUND_FX_SetParamEQ, "_FSOUND_FX_SetParamEQ@16");
F_GETPROC(FSOUND_FX_SetWavesReverb, "_FSOUND_FX_SetWavesReverb@20");
F_GETPROC(FSOUND_Update, "_FSOUND_Update@0");
F_GETPROC(FSOUND_3D_SetAttributes, "_FSOUND_3D_SetAttributes@12");
F_GETPROC(FSOUND_3D_GetAttributes, "_FSOUND_3D_GetAttributes@12");
F_GETPROC(FSOUND_3D_Listener_SetCurrent, "_FSOUND_3D_Listener_SetCurrent@8");
F_GETPROC(FSOUND_3D_Listener_SetAttributes, "_FSOUND_3D_Listener_SetAttributes@32");
F_GETPROC(FSOUND_3D_Listener_GetAttributes, "_FSOUND_3D_Listener_GetAttributes@32");
F_GETPROC(FSOUND_3D_SetDopplerFactor, "_FSOUND_3D_SetDopplerFactor@4");
F_GETPROC(FSOUND_3D_SetDistanceFactor, "_FSOUND_3D_SetDistanceFactor@4");
F_GETPROC(FSOUND_3D_SetRolloffFactor, "_FSOUND_3D_SetRolloffFactor@4");
F_GETPROC(FSOUND_Stream_OpenFile, "_FSOUND_Stream_OpenFile@12");
F_GETPROC(FSOUND_Stream_Create, "_FSOUND_Stream_Create@20");
F_GETPROC(FSOUND_Stream_Play, "_FSOUND_Stream_Play@8");
F_GETPROC(FSOUND_Stream_PlayEx, "_FSOUND_Stream_PlayEx@16");
F_GETPROC(FSOUND_Stream_Stop, "_FSOUND_Stream_Stop@4");
F_GETPROC(FSOUND_Stream_Close, "_FSOUND_Stream_Close@4");
F_GETPROC(FSOUND_Stream_SetEndCallback, "_FSOUND_Stream_SetEndCallback@12");
F_GETPROC(FSOUND_Stream_SetSynchCallback, "_FSOUND_Stream_SetSynchCallback@12");
F_GETPROC(FSOUND_Stream_GetSample, "_FSOUND_Stream_GetSample@4");
F_GETPROC(FSOUND_Stream_CreateDSP, "_FSOUND_Stream_CreateDSP@16");
F_GETPROC(FSOUND_Stream_SetBufferSize, "_FSOUND_Stream_SetBufferSize@4");
F_GETPROC(FSOUND_Stream_SetPosition, "_FSOUND_Stream_SetPosition@8");
F_GETPROC(FSOUND_Stream_GetPosition, "_FSOUND_Stream_GetPosition@4");
F_GETPROC(FSOUND_Stream_SetTime, "_FSOUND_Stream_SetTime@8");
F_GETPROC(FSOUND_Stream_GetTime, "_FSOUND_Stream_GetTime@4");
F_GETPROC(FSOUND_Stream_GetLength, "_FSOUND_Stream_GetLength@4");
F_GETPROC(FSOUND_Stream_GetLengthMs, "_FSOUND_Stream_GetLengthMs@4");
F_GETPROC(FSOUND_Stream_SetMode, "_FSOUND_Stream_SetMode@8");
F_GETPROC(FSOUND_Stream_GetMode, "_FSOUND_Stream_GetMode@4");
F_GETPROC(FSOUND_Stream_SetSubStream, "_FSOUND_Stream_SetSubStream@8");
F_GETPROC(FSOUND_Stream_GetNumSubStreams, "_FSOUND_Stream_GetNumSubStreams@4");
F_GETPROC(FSOUND_Stream_SetSubStreamSentence, "_FSOUND_Stream_SetSubStreamSentence@12");
F_GETPROC(FSOUND_Stream_SetLoopPoints, "_FSOUND_Stream_SetLoopPoints@12");
F_GETPROC(FSOUND_Stream_SetLoopCount, "_FSOUND_Stream_SetLoopCount@8");
F_GETPROC(FSOUND_Stream_AddSynchPoint, "_FSOUND_Stream_AddSynchPoint@12");
F_GETPROC(FSOUND_Stream_DeleteSynchPoint, "_FSOUND_Stream_DeleteSynchPoint@8");
F_GETPROC(FSOUND_Stream_GetNumSynchPoints, "_FSOUND_Stream_GetNumSynchPoints@4");
F_GETPROC(FSOUND_Stream_GetOpenState, "_FSOUND_Stream_GetOpenState@4");
F_GETPROC(FSOUND_CD_Play, "_FSOUND_CD_Play@8");
F_GETPROC(FSOUND_CD_SetPlayMode, "_FSOUND_CD_SetPlayMode@8");
F_GETPROC(FSOUND_CD_Stop, "_FSOUND_CD_Stop@4");
F_GETPROC(FSOUND_CD_SetPaused, "_FSOUND_CD_SetPaused@8");
F_GETPROC(FSOUND_CD_SetVolume, "_FSOUND_CD_SetVolume@8");
F_GETPROC(FSOUND_CD_SetTrackTime, "_FSOUND_CD_SetTrackTime@8");
F_GETPROC(FSOUND_CD_Eject, "_FSOUND_CD_Eject@4");
F_GETPROC(FSOUND_CD_GetPaused, "_FSOUND_CD_GetPaused@4");
F_GETPROC(FSOUND_CD_GetTrack, "_FSOUND_CD_GetTrack@4");
F_GETPROC(FSOUND_CD_GetNumTracks, "_FSOUND_CD_GetNumTracks@4");
F_GETPROC(FSOUND_CD_GetVolume, "_FSOUND_CD_GetVolume@4");
F_GETPROC(FSOUND_CD_GetTrackLength, "_FSOUND_CD_GetTrackLength@8");
F_GETPROC(FSOUND_CD_GetTrackTime, "_FSOUND_CD_GetTrackTime@4");
F_GETPROC(FSOUND_DSP_Create, "_FSOUND_DSP_Create@12");
F_GETPROC(FSOUND_DSP_Free, "_FSOUND_DSP_Free@4");
F_GETPROC(FSOUND_DSP_SetPriority, "_FSOUND_DSP_SetPriority@8");
F_GETPROC(FSOUND_DSP_GetPriority, "_FSOUND_DSP_GetPriority@4");
F_GETPROC(FSOUND_DSP_SetActive, "_FSOUND_DSP_SetActive@8");
F_GETPROC(FSOUND_DSP_GetActive, "_FSOUND_DSP_GetActive@4");
F_GETPROC(FSOUND_DSP_GetClearUnit, "_FSOUND_DSP_GetClearUnit@0");
F_GETPROC(FSOUND_DSP_GetSFXUnit, "_FSOUND_DSP_GetSFXUnit@0");
F_GETPROC(FSOUND_DSP_GetMusicUnit, "_FSOUND_DSP_GetMusicUnit@0");
F_GETPROC(FSOUND_DSP_GetClipAndCopyUnit, "_FSOUND_DSP_GetClipAndCopyUnit@0");
F_GETPROC(FSOUND_DSP_GetFFTUnit, "_FSOUND_DSP_GetFFTUnit@0");
F_GETPROC(FSOUND_DSP_MixBuffers, "_FSOUND_DSP_MixBuffers@28");
F_GETPROC(FSOUND_DSP_ClearMixBuffer, "_FSOUND_DSP_ClearMixBuffer@0");
F_GETPROC(FSOUND_DSP_GetBufferLength, "_FSOUND_DSP_GetBufferLength@0");
F_GETPROC(FSOUND_DSP_GetBufferLengthTotal, "_FSOUND_DSP_GetBufferLengthTotal@0");
F_GETPROC(FSOUND_DSP_GetSpectrum, "_FSOUND_DSP_GetSpectrum@0");
F_GETPROC(FSOUND_Reverb_SetProperties, "_FSOUND_Reverb_SetProperties@4");
F_GETPROC(FSOUND_Reverb_GetProperties, "_FSOUND_Reverb_GetProperties@4");
F_GETPROC(FSOUND_Reverb_SetChannelProperties, "_FSOUND_Reverb_SetChannelProperties@8");
F_GETPROC(FSOUND_Reverb_GetChannelProperties, "_FSOUND_Reverb_GetChannelProperties@8");
F_GETPROC(FSOUND_Record_SetDriver, "_FSOUND_Record_SetDriver@4");
F_GETPROC(FSOUND_Record_GetNumDrivers, "_FSOUND_Record_GetNumDrivers@0");
F_GETPROC(FSOUND_Record_GetDriverName, "_FSOUND_Record_GetDriverName@4");
F_GETPROC(FSOUND_Record_GetDriver, "_FSOUND_Record_GetDriver@0");
F_GETPROC(FSOUND_Record_StartSample, "_FSOUND_Record_StartSample@8");
F_GETPROC(FSOUND_Record_Stop, "_FSOUND_Record_Stop@0");
F_GETPROC(FSOUND_Record_GetPosition, "_FSOUND_Record_GetPosition@0");
F_GETPROC(FSOUND_File_SetCallbacks, "_FSOUND_File_SetCallbacks@20");
F_GETPROC(FMUSIC_LoadSong, "_FMUSIC_LoadSong@4");
F_GETPROC(FMUSIC_LoadSongEx, "_FMUSIC_LoadSongEx@20");
F_GETPROC(FMUSIC_GetOpenState, "_FMUSIC_GetOpenState@4");
F_GETPROC(FMUSIC_FreeSong, "_FMUSIC_FreeSong@4");
F_GETPROC(FMUSIC_PlaySong, "_FMUSIC_PlaySong@4");
F_GETPROC(FMUSIC_StopSong, "_FMUSIC_StopSong@4");
F_GETPROC(FMUSIC_StopAllSongs, "_FMUSIC_StopAllSongs@0");
F_GETPROC(FMUSIC_SetZxxCallback, "_FMUSIC_SetZxxCallback@8");
F_GETPROC(FMUSIC_SetRowCallback, "_FMUSIC_SetRowCallback@12");
F_GETPROC(FMUSIC_SetOrderCallback, "_FMUSIC_SetOrderCallback@12");
F_GETPROC(FMUSIC_SetInstCallback, "_FMUSIC_SetInstCallback@12");
F_GETPROC(FMUSIC_SetSample, "_FMUSIC_SetSample@12");
F_GETPROC(FMUSIC_SetUserData, "_FMUSIC_SetUserData@8");
F_GETPROC(FMUSIC_OptimizeChannels, "_FMUSIC_OptimizeChannels@12");
F_GETPROC(FMUSIC_SetReverb, "_FMUSIC_SetReverb@4");
F_GETPROC(FMUSIC_SetLooping, "_FMUSIC_SetLooping@8");
F_GETPROC(FMUSIC_SetOrder, "_FMUSIC_SetOrder@8");
F_GETPROC(FMUSIC_SetPaused, "_FMUSIC_SetPaused@8");
F_GETPROC(FMUSIC_SetMasterVolume, "_FMUSIC_SetMasterVolume@8");
F_GETPROC(FMUSIC_SetMasterSpeed, "_FMUSIC_SetMasterSpeed@8");
F_GETPROC(FMUSIC_SetPanSeperation, "_FMUSIC_SetPanSeperation@8");
F_GETPROC(FMUSIC_GetName, "_FMUSIC_GetName@4");
F_GETPROC(FMUSIC_GetType, "_FMUSIC_GetType@4");
F_GETPROC(FMUSIC_GetNumOrders, "_FMUSIC_GetNumOrders@4");
F_GETPROC(FMUSIC_GetNumPatterns, "_FMUSIC_GetNumPatterns@4");
F_GETPROC(FMUSIC_GetNumInstruments, "_FMUSIC_GetNumInstruments@4");
F_GETPROC(FMUSIC_GetNumSamples, "_FMUSIC_GetNumSamples@4");
F_GETPROC(FMUSIC_GetNumChannels, "_FMUSIC_GetNumChannels@4");
F_GETPROC(FMUSIC_GetSample, "_FMUSIC_GetSample@8");
F_GETPROC(FMUSIC_GetPatternLength, "_FMUSIC_GetPatternLength@8");
F_GETPROC(FMUSIC_IsFinished, "_FMUSIC_IsFinished@4");
F_GETPROC(FMUSIC_IsPlaying, "_FMUSIC_IsPlaying@4");
F_GETPROC(FMUSIC_GetMasterVolume, "_FMUSIC_GetMasterVolume@4");
F_GETPROC(FMUSIC_GetGlobalVolume, "_FMUSIC_GetGlobalVolume@4");
F_GETPROC(FMUSIC_GetOrder, "_FMUSIC_GetOrder@4");
F_GETPROC(FMUSIC_GetPattern, "_FMUSIC_GetPattern@4");
F_GETPROC(FMUSIC_GetSpeed, "_FMUSIC_GetSpeed@4");
F_GETPROC(FMUSIC_GetBPM, "_FMUSIC_GetBPM@4");
F_GETPROC(FMUSIC_GetRow, "_FMUSIC_GetRow@4");
F_GETPROC(FMUSIC_GetPaused, "_FMUSIC_GetPaused@4");
F_GETPROC(FMUSIC_GetTime, "_FMUSIC_GetTime@4");
F_GETPROC(FMUSIC_GetRealChannel, "_FMUSIC_GetRealChannel@8");
F_GETPROC(FMUSIC_GetUserData, "_FMUSIC_GetUserData@4");
return instance;
}
static void FMOD_FreeInstance(FMOD_INSTANCE *instance)
{
if (instance)
{
if (instance->module)
{
#ifdef WIN32
FreeLibrary((HMODULE)instance->module);
#else
dlclose(instance->module);
#endif
}
free(instance);
}
}
#endif

View file

@ -1,81 +0,0 @@
#if !defined(WINCOMPAT_INCLUDED) && !defined(PLATFORM_WINDOWS) && !defined(WIN32) && !defined(WINDOWS) && !defined(__WIN32__)
#define WINCOMPAT_INCLUDED
/**
*
* Author: Magnus Naeslund (mag@fbab.net, mag@bahnhof.se)
* (c) 2000 Magnus Naeslund, all rights reserved
*
*/
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <termios.h>
#include <stdio.h>
#include <stdlib.h>
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#define _kbhit kbhit
#define stricmp strcasecmp
#define strnicmp strncasecmp
#define Sleep(x) usleep((x)*1000)
static int inited=0;
static struct termios ori;
static void tcatexit(){
tcsetattr(0,0,&ori);
}
static void init_terminal(){
struct termios t;
tcgetattr(0,&t);
tcgetattr(0,&ori);
t.c_lflag &= ~(ICANON);
tcsetattr(0,0,&t);
atexit(tcatexit);
}
static inline int kbhit(){
fd_set rfds;
struct timeval tv;
if (!inited){
inited=1;
init_terminal();
}
FD_ZERO(&rfds);
FD_SET(0, &rfds);
tv.tv_sec = 0;
tv.tv_usec = 10*1000;
return select(1, &rfds, NULL, NULL, &tv)>0;
}
static inline int getch(){
fd_set rfds;
if (!inited){
inited=1;
init_terminal();
}
FD_ZERO(&rfds);
FD_SET(0, &rfds);
if (select(1, &rfds, NULL, NULL, NULL)>0)
return getchar();
else{
printf("wincompat.h: select() on fd 0 failed\n");
return 0xDeadBeef;
}
}
#endif

View file

@ -1,279 +0,0 @@
/* zconf.h -- configuration of the zlib compression library
* Copyright (C) 1995-1998 Jean-loup Gailly.
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
#ifndef _ZCONF_H
#define _ZCONF_H
/*
* If you *really* need a unique prefix for all types and library functions,
* compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
*/
#ifdef Z_PREFIX
# define deflateInit_ z_deflateInit_
# define deflate z_deflate
# define deflateEnd z_deflateEnd
# define inflateInit_ z_inflateInit_
# define inflate z_inflate
# define inflateEnd z_inflateEnd
# define deflateInit2_ z_deflateInit2_
# define deflateSetDictionary z_deflateSetDictionary
# define deflateCopy z_deflateCopy
# define deflateReset z_deflateReset
# define deflateParams z_deflateParams
# define inflateInit2_ z_inflateInit2_
# define inflateSetDictionary z_inflateSetDictionary
# define inflateSync z_inflateSync
# define inflateSyncPoint z_inflateSyncPoint
# define inflateReset z_inflateReset
# define compress z_compress
# define compress2 z_compress2
# define uncompress z_uncompress
# define adler32 z_adler32
# define crc32 z_crc32
# define get_crc_table z_get_crc_table
# define Byte z_Byte
# define uInt z_uInt
# define uLong z_uLong
# define Bytef z_Bytef
# define charf z_charf
# define intf z_intf
# define uIntf z_uIntf
# define uLongf z_uLongf
# define voidpf z_voidpf
# define voidp z_voidp
#endif
#if (defined(_WIN32) || defined(__WIN32__)) && !defined(WIN32)
# define WIN32
#endif
#if defined(__GNUC__) || defined(WIN32) || defined(__386__) || defined(i386)
# ifndef __32BIT__
# define __32BIT__
# endif
#endif
#if defined(__MSDOS__) && !defined(MSDOS)
# define MSDOS
#endif
/*
* Compile with -DMAXSEG_64K if the alloc function cannot allocate more
* than 64k bytes at a time (needed on systems with 16-bit int).
*/
#if defined(MSDOS) && !defined(__32BIT__)
# define MAXSEG_64K
#endif
#ifdef MSDOS
# define UNALIGNED_OK
#endif
#if (defined(MSDOS) || defined(_WINDOWS) || defined(WIN32)) && !defined(STDC)
# define STDC
#endif
#if defined(__STDC__) || defined(__cplusplus) || defined(__OS2__)
# ifndef STDC
# define STDC
# endif
#endif
#ifndef STDC
# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
# define const
# endif
#endif
/* Some Mac compilers merge all .h files incorrectly: */
#if defined(__MWERKS__) || defined(applec) ||defined(THINK_C) ||defined(__SC__)
# define NO_DUMMY_DECL
#endif
/* Old Borland C incorrectly complains about missing returns: */
#if defined(__BORLANDC__) && (__BORLANDC__ < 0x500)
# define NEED_DUMMY_RETURN
#endif
/* Maximum value for memLevel in deflateInit2 */
#ifndef MAX_MEM_LEVEL
# ifdef MAXSEG_64K
# define MAX_MEM_LEVEL 8
# else
# define MAX_MEM_LEVEL 9
# endif
#endif
/* Maximum value for windowBits in deflateInit2 and inflateInit2.
* WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
* created by gzip. (Files created by minigzip can still be extracted by
* gzip.)
*/
#ifndef MAX_WBITS
# define MAX_WBITS 15 /* 32K LZ77 window */
#endif
/* The memory requirements for deflate are (in bytes):
(1 << (windowBits+2)) + (1 << (memLevel+9))
that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
plus a few kilobytes for small objects. For example, if you want to reduce
the default memory requirements from 256K to 128K, compile with
make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
Of course this will generally degrade compression (there's no free lunch).
The memory requirements for inflate are (in bytes) 1 << windowBits
that is, 32K for windowBits=15 (default value) plus a few kilobytes
for small objects.
*/
/* Type declarations */
#ifndef OF /* function prototypes */
# ifdef STDC
# define OF(args) args
# else
# define OF(args) ()
# endif
#endif
/* The following definitions for FAR are needed only for MSDOS mixed
* model programming (small or medium model with some far allocations).
* This was tested only with MSC; for other MSDOS compilers you may have
* to define NO_MEMCPY in zutil.h. If you don't need the mixed model,
* just define FAR to be empty.
*/
#if (defined(M_I86SM) || defined(M_I86MM)) && !defined(__32BIT__)
/* MSC small or medium model */
# define SMALL_MEDIUM
# ifdef _MSC_VER
# define FAR _far
# else
# define FAR far
# endif
#endif
#if defined(__BORLANDC__) && (defined(__SMALL__) || defined(__MEDIUM__))
# ifndef __32BIT__
# define SMALL_MEDIUM
# define FAR _far
# endif
#endif
/* Compile with -DZLIB_DLL for Windows DLL support */
#if defined(ZLIB_DLL)
# if defined(_WINDOWS) || defined(WINDOWS)
# ifdef FAR
# undef FAR
# endif
# include <windows.h>
# define ZEXPORT WINAPI
# ifdef WIN32
# define ZEXPORTVA WINAPIV
# else
# define ZEXPORTVA FAR _cdecl _export
# endif
# endif
# if defined (__BORLANDC__)
# if (__BORLANDC__ >= 0x0500) && defined (WIN32)
# include <windows.h>
# define ZEXPORT __declspec(dllexport) WINAPI
# define ZEXPORTRVA __declspec(dllexport) WINAPIV
# else
# if defined (_Windows) && defined (__DLL__)
# define ZEXPORT _export
# define ZEXPORTVA _export
# endif
# endif
# endif
#endif
#if defined (__BEOS__)
# if defined (ZLIB_DLL)
# define ZEXTERN extern __declspec(dllexport)
# else
# define ZEXTERN extern __declspec(dllimport)
# endif
#endif
#ifndef ZEXPORT
# define ZEXPORT
#endif
#ifndef ZEXPORTVA
# define ZEXPORTVA
#endif
#ifndef ZEXTERN
# define ZEXTERN extern
#endif
#ifndef FAR
# define FAR
#endif
#if !defined(MACOS) && !defined(TARGET_OS_MAC)
typedef unsigned char Byte; /* 8 bits */
#endif
typedef unsigned int uInt; /* 16 bits or more */
typedef unsigned long uLong; /* 32 bits or more */
#ifdef SMALL_MEDIUM
/* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
# define Bytef Byte FAR
#else
typedef Byte FAR Bytef;
#endif
typedef char FAR charf;
typedef int FAR intf;
typedef uInt FAR uIntf;
typedef uLong FAR uLongf;
#ifdef STDC
typedef void FAR *voidpf;
typedef void *voidp;
#else
typedef Byte FAR *voidpf;
typedef Byte *voidp;
#endif
#ifdef HAVE_UNISTD_H
# include <sys/types.h> /* for off_t */
# include <unistd.h> /* for SEEK_* and off_t */
# define z_off_t off_t
#endif
#ifndef SEEK_SET
# define SEEK_SET 0 /* Seek from beginning of file. */
# define SEEK_CUR 1 /* Seek from current position. */
# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */
#endif
#ifndef z_off_t
# define z_off_t long
#endif
/* MVS linker does not support external names larger than 8 bytes */
#if defined(__MVS__)
# pragma map(deflateInit_,"DEIN")
# pragma map(deflateInit2_,"DEIN2")
# pragma map(deflateEnd,"DEEND")
# pragma map(inflateInit_,"ININ")
# pragma map(inflateInit2_,"ININ2")
# pragma map(inflateEnd,"INEND")
# pragma map(inflateSync,"INSY")
# pragma map(inflateSetDictionary,"INSEDI")
# pragma map(inflate_blocks,"INBL")
# pragma map(inflate_blocks_new,"INBLNE")
# pragma map(inflate_blocks_free,"INBLFR")
# pragma map(inflate_blocks_reset,"INBLRE")
# pragma map(inflate_codes_free,"INCOFR")
# pragma map(inflate_codes,"INCO")
# pragma map(inflate_fast,"INFA")
# pragma map(inflate_flush,"INFLU")
# pragma map(inflate_mask,"INMA")
# pragma map(inflate_set_dictionary,"INSEDI2")
# pragma map(inflate_copyright,"INCOPY")
# pragma map(inflate_trees_bits,"INTRBI")
# pragma map(inflate_trees_dynamic,"INTRDY")
# pragma map(inflate_trees_fixed,"INTRFI")
# pragma map(inflate_trees_free,"INTRFR")
#endif
#endif /* _ZCONF_H */

View file

@ -1,893 +0,0 @@
/* zlib.h -- interface of the 'zlib' general purpose compression library
version 1.1.3, July 9th, 1998
Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
The data format used by the zlib library is described by RFCs (Request for
Comments) 1950 to 1952 in the files ftp://ds.internic.net/rfc/rfc1950.txt
(zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
*/
#ifndef _ZLIB_H
#define _ZLIB_H
#include "zconf.h"
#ifdef __cplusplus
extern "C" {
#endif
#define ZLIB_VERSION "1.1.3"
/*
The 'zlib' compression library provides in-memory compression and
decompression functions, including integrity checks of the uncompressed
data. This version of the library supports only one compression method
(deflation) but other algorithms will be added later and will have the same
stream interface.
Compression can be done in a single step if the buffers are large
enough (for example if an input file is mmap'ed), or can be done by
repeated calls of the compression function. In the latter case, the
application must provide more input and/or consume the output
(providing more output space) before each call.
The library also supports reading and writing files in gzip (.gz) format
with an interface similar to that of stdio.
The library does not install any signal handler. The decoder checks
the consistency of the compressed data, so the library should never
crash even in case of corrupted input.
*/
typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));
typedef void (*free_func) OF((voidpf opaque, voidpf address));
struct internal_state;
typedef struct z_stream_s {
Bytef *next_in; /* next input byte */
uInt avail_in; /* number of bytes available at next_in */
uLong total_in; /* total nb of input bytes read so far */
Bytef *next_out; /* next output byte should be put there */
uInt avail_out; /* remaining free space at next_out */
uLong total_out; /* total nb of bytes output so far */
char *msg; /* last error message, NULL if no error */
struct internal_state FAR *state; /* not visible by applications */
alloc_func zalloc; /* used to allocate the internal state */
free_func zfree; /* used to free the internal state */
voidpf opaque; /* private data object passed to zalloc and zfree */
int data_type; /* best guess about the data type: ascii or binary */
uLong adler; /* adler32 value of the uncompressed data */
uLong reserved; /* reserved for future use */
} z_stream;
typedef z_stream FAR *z_streamp;
/*
The application must update next_in and avail_in when avail_in has
dropped to zero. It must update next_out and avail_out when avail_out
has dropped to zero. The application must initialize zalloc, zfree and
opaque before calling the init function. All other fields are set by the
compression library and must not be updated by the application.
The opaque value provided by the application will be passed as the first
parameter for calls of zalloc and zfree. This can be useful for custom
memory management. The compression library attaches no meaning to the
opaque value.
zalloc must return Z_NULL if there is not enough memory for the object.
If zlib is used in a multi-threaded application, zalloc and zfree must be
thread safe.
On 16-bit systems, the functions zalloc and zfree must be able to allocate
exactly 65536 bytes, but will not be required to allocate more than this
if the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS,
pointers returned by zalloc for objects of exactly 65536 bytes *must*
have their offset normalized to zero. The default allocation function
provided by this library ensures this (see zutil.c). To reduce memory
requirements and avoid any allocation of 64K objects, at the expense of
compression ratio, compile the library with -DMAX_WBITS=14 (see zconf.h).
The fields total_in and total_out can be used for statistics or
progress reports. After compression, total_in holds the total size of
the uncompressed data and may be saved for use in the decompressor
(particularly if the decompressor wants to decompress everything in
a single step).
*/
/* constants */
#define Z_NO_FLUSH 0
#define Z_PARTIAL_FLUSH 1 /* will be removed, use Z_SYNC_FLUSH instead */
#define Z_SYNC_FLUSH 2
#define Z_FULL_FLUSH 3
#define Z_FINISH 4
/* Allowed flush values; see deflate() below for details */
#define Z_OK 0
#define Z_STREAM_END 1
#define Z_NEED_DICT 2
#define Z_ERRNO (-1)
#define Z_STREAM_ERROR (-2)
#define Z_DATA_ERROR (-3)
#define Z_MEM_ERROR (-4)
#define Z_BUF_ERROR (-5)
#define Z_VERSION_ERROR (-6)
/* Return codes for the compression/decompression functions. Negative
* values are errors, positive values are used for special but normal events.
*/
#define Z_NO_COMPRESSION 0
#define Z_BEST_SPEED 1
#define Z_BEST_COMPRESSION 9
#define Z_DEFAULT_COMPRESSION (-1)
/* compression levels */
#define Z_FILTERED 1
#define Z_HUFFMAN_ONLY 2
#define Z_DEFAULT_STRATEGY 0
/* compression strategy; see deflateInit2() below for details */
#define Z_BINARY 0
#define Z_ASCII 1
#define Z_UNKNOWN 2
/* Possible values of the data_type field */
#define Z_DEFLATED 8
/* The deflate compression method (the only one supported in this version) */
#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */
#define zlib_version zlibVersion()
/* for compatibility with versions < 1.0.2 */
/* basic functions */
ZEXTERN const char * ZEXPORT zlibVersion OF((void));
/* The application can compare zlibVersion and ZLIB_VERSION for consistency.
If the first character differs, the library code actually used is
not compatible with the zlib.h header file used by the application.
This check is automatically made by deflateInit and inflateInit.
*/
/*
ZEXTERN int ZEXPORT deflateInit OF((z_streamp strm, int level));
Initializes the internal stream state for compression. The fields
zalloc, zfree and opaque must be initialized before by the caller.
If zalloc and zfree are set to Z_NULL, deflateInit updates them to
use default allocation functions.
The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9:
1 gives best speed, 9 gives best compression, 0 gives no compression at
all (the input data is simply copied a block at a time).
Z_DEFAULT_COMPRESSION requests a default compromise between speed and
compression (currently equivalent to level 6).
deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not
enough memory, Z_STREAM_ERROR if level is not a valid compression level,
Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible
with the version assumed by the caller (ZLIB_VERSION).
msg is set to null if there is no error message. deflateInit does not
perform any compression: this will be done by deflate().
*/
ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
/*
deflate compresses as much data as possible, and stops when the input
buffer becomes empty or the output buffer becomes full. It may introduce some
output latency (reading input without producing any output) except when
forced to flush.
The detailed semantics are as follows. deflate performs one or both of the
following actions:
- Compress more input starting at next_in and update next_in and avail_in
accordingly. If not all input can be processed (because there is not
enough room in the output buffer), next_in and avail_in are updated and
processing will resume at this point for the next call of deflate().
- Provide more output starting at next_out and update next_out and avail_out
accordingly. This action is forced if the parameter flush is non zero.
Forcing flush frequently degrades the compression ratio, so this parameter
should be set only when necessary (in interactive applications).
Some output may be provided even if flush is not set.
Before the call of deflate(), the application should ensure that at least
one of the actions is possible, by providing more input and/or consuming
more output, and updating avail_in or avail_out accordingly; avail_out
should never be zero before the call. The application can consume the
compressed output when it wants, for example when the output buffer is full
(avail_out == 0), or after each call of deflate(). If deflate returns Z_OK
and with zero avail_out, it must be called again after making room in the
output buffer because there might be more output pending.
If the parameter flush is set to Z_SYNC_FLUSH, all pending output is
flushed to the output buffer and the output is aligned on a byte boundary, so
that the decompressor can get all input data available so far. (In particular
avail_in is zero after the call if enough output space has been provided
before the call.) Flushing may degrade compression for some compression
algorithms and so it should be used only when necessary.
If flush is set to Z_FULL_FLUSH, all output is flushed as with
Z_SYNC_FLUSH, and the compression state is reset so that decompression can
restart from this point if previous compressed data has been damaged or if
random access is desired. Using Z_FULL_FLUSH too often can seriously degrade
the compression.
If deflate returns with avail_out == 0, this function must be called again
with the same value of the flush parameter and more output space (updated
avail_out), until the flush is complete (deflate returns with non-zero
avail_out).
If the parameter flush is set to Z_FINISH, pending input is processed,
pending output is flushed and deflate returns with Z_STREAM_END if there
was enough output space; if deflate returns with Z_OK, this function must be
called again with Z_FINISH and more output space (updated avail_out) but no
more input data, until it returns with Z_STREAM_END or an error. After
deflate has returned Z_STREAM_END, the only possible operations on the
stream are deflateReset or deflateEnd.
Z_FINISH can be used immediately after deflateInit if all the compression
is to be done in a single step. In this case, avail_out must be at least
0.1% larger than avail_in plus 12 bytes. If deflate does not return
Z_STREAM_END, then it must be called again as described above.
deflate() sets strm->adler to the adler32 checksum of all input read
so far (that is, total_in bytes).
deflate() may update data_type if it can make a good guess about
the input data type (Z_ASCII or Z_BINARY). In doubt, the data is considered
binary. This field is only for information purposes and does not affect
the compression algorithm in any manner.
deflate() returns Z_OK if some progress has been made (more input
processed or more output produced), Z_STREAM_END if all input has been
consumed and all output has been produced (only when flush is set to
Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example
if next_in or next_out was NULL), Z_BUF_ERROR if no progress is possible
(for example avail_in or avail_out was zero).
*/
ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm));
/*
All dynamically allocated data structures for this stream are freed.
This function discards any unprocessed input and does not flush any
pending output.
deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the
stream state was inconsistent, Z_DATA_ERROR if the stream was freed
prematurely (some input or output was discarded). In the error case,
msg may be set but then points to a static string (which must not be
deallocated).
*/
/*
ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm));
Initializes the internal stream state for decompression. The fields
next_in, avail_in, zalloc, zfree and opaque must be initialized before by
the caller. If next_in is not Z_NULL and avail_in is large enough (the exact
value depends on the compression method), inflateInit determines the
compression method from the zlib header and allocates all data structures
accordingly; otherwise the allocation will be deferred to the first call of
inflate. If zalloc and zfree are set to Z_NULL, inflateInit updates them to
use default allocation functions.
inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough
memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
version assumed by the caller. msg is set to null if there is no error
message. inflateInit does not perform any decompression apart from reading
the zlib header if present: this will be done by inflate(). (So next_in and
avail_in may be modified, but next_out and avail_out are unchanged.)
*/
ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
/*
inflate decompresses as much data as possible, and stops when the input
buffer becomes empty or the output buffer becomes full. It may some
introduce some output latency (reading input without producing any output)
except when forced to flush.
The detailed semantics are as follows. inflate performs one or both of the
following actions:
- Decompress more input starting at next_in and update next_in and avail_in
accordingly. If not all input can be processed (because there is not
enough room in the output buffer), next_in is updated and processing
will resume at this point for the next call of inflate().
- Provide more output starting at next_out and update next_out and avail_out
accordingly. inflate() provides as much output as possible, until there
is no more input data or no more space in the output buffer (see below
about the flush parameter).
Before the call of inflate(), the application should ensure that at least
one of the actions is possible, by providing more input and/or consuming
more output, and updating the next_* and avail_* values accordingly.
The application can consume the uncompressed output when it wants, for
example when the output buffer is full (avail_out == 0), or after each
call of inflate(). If inflate returns Z_OK and with zero avail_out, it
must be called again after making room in the output buffer because there
might be more output pending.
If the parameter flush is set to Z_SYNC_FLUSH, inflate flushes as much
output as possible to the output buffer. The flushing behavior of inflate is
not specified for values of the flush parameter other than Z_SYNC_FLUSH
and Z_FINISH, but the current implementation actually flushes as much output
as possible anyway.
inflate() should normally be called until it returns Z_STREAM_END or an
error. However if all decompression is to be performed in a single step
(a single call of inflate), the parameter flush should be set to
Z_FINISH. In this case all pending input is processed and all pending
output is flushed; avail_out must be large enough to hold all the
uncompressed data. (The size of the uncompressed data may have been saved
by the compressor for this purpose.) The next operation on this stream must
be inflateEnd to deallocate the decompression state. The use of Z_FINISH
is never required, but can be used to inform inflate that a faster routine
may be used for the single inflate() call.
If a preset dictionary is needed at this point (see inflateSetDictionary
below), inflate sets strm-adler to the adler32 checksum of the
dictionary chosen by the compressor and returns Z_NEED_DICT; otherwise
it sets strm->adler to the adler32 checksum of all output produced
so far (that is, total_out bytes) and returns Z_OK, Z_STREAM_END or
an error code as described below. At the end of the stream, inflate()
checks that its computed adler32 checksum is equal to that saved by the
compressor and returns Z_STREAM_END only if the checksum is correct.
inflate() returns Z_OK if some progress has been made (more input processed
or more output produced), Z_STREAM_END if the end of the compressed data has
been reached and all uncompressed output has been produced, Z_NEED_DICT if a
preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
corrupted (input stream not conforming to the zlib format or incorrect
adler32 checksum), Z_STREAM_ERROR if the stream structure was inconsistent
(for example if next_in or next_out was NULL), Z_MEM_ERROR if there was not
enough memory, Z_BUF_ERROR if no progress is possible or if there was not
enough room in the output buffer when Z_FINISH is used. In the Z_DATA_ERROR
case, the application may then call inflateSync to look for a good
compression block.
*/
ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm));
/*
All dynamically allocated data structures for this stream are freed.
This function discards any unprocessed input and does not flush any
pending output.
inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
was inconsistent. In the error case, msg may be set but then points to a
static string (which must not be deallocated).
*/
/* Advanced functions */
/*
The following functions are needed only in some special applications.
*/
/*
ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm,
int level,
int method,
int windowBits,
int memLevel,
int strategy));
This is another version of deflateInit with more compression options. The
fields next_in, zalloc, zfree and opaque must be initialized before by
the caller.
The method parameter is the compression method. It must be Z_DEFLATED in
this version of the library.
The windowBits parameter is the base two logarithm of the window size
(the size of the history buffer). It should be in the range 8..15 for this
version of the library. Larger values of this parameter result in better
compression at the expense of memory usage. The default value is 15 if
deflateInit is used instead.
The memLevel parameter specifies how much memory should be allocated
for the internal compression state. memLevel=1 uses minimum memory but
is slow and reduces compression ratio; memLevel=9 uses maximum memory
for optimal speed. The default value is 8. See zconf.h for total memory
usage as a function of windowBits and memLevel.
The strategy parameter is used to tune the compression algorithm. Use the
value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a
filter (or predictor), or Z_HUFFMAN_ONLY to force Huffman encoding only (no
string match). Filtered data consists mostly of small values with a
somewhat random distribution. In this case, the compression algorithm is
tuned to compress them better. The effect of Z_FILTERED is to force more
Huffman coding and less string matching; it is somewhat intermediate
between Z_DEFAULT and Z_HUFFMAN_ONLY. The strategy parameter only affects
the compression ratio but not the correctness of the compressed output even
if it is not set appropriately.
deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
memory, Z_STREAM_ERROR if a parameter is invalid (such as an invalid
method). msg is set to null if there is no error message. deflateInit2 does
not perform any compression: this will be done by deflate().
*/
ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm,
const Bytef *dictionary,
uInt dictLength));
/*
Initializes the compression dictionary from the given byte sequence
without producing any compressed output. This function must be called
immediately after deflateInit, deflateInit2 or deflateReset, before any
call of deflate. The compressor and decompressor must use exactly the same
dictionary (see inflateSetDictionary).
The dictionary should consist of strings (byte sequences) that are likely
to be encountered later in the data to be compressed, with the most commonly
used strings preferably put towards the end of the dictionary. Using a
dictionary is most useful when the data to be compressed is short and can be
predicted with good accuracy; the data can then be compressed better than
with the default empty dictionary.
Depending on the size of the compression data structures selected by
deflateInit or deflateInit2, a part of the dictionary may in effect be
discarded, for example if the dictionary is larger than the window size in
deflate or deflate2. Thus the strings most likely to be useful should be
put at the end of the dictionary, not at the front.
Upon return of this function, strm->adler is set to the Adler32 value
of the dictionary; the decompressor may later use this value to determine
which dictionary has been used by the compressor. (The Adler32 value
applies to the whole dictionary even if only a subset of the dictionary is
actually used by the compressor.)
deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a
parameter is invalid (such as NULL dictionary) or the stream state is
inconsistent (for example if deflate has already been called for this stream
or if the compression method is bsort). deflateSetDictionary does not
perform any compression: this will be done by deflate().
*/
ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest,
z_streamp source));
/*
Sets the destination stream as a complete copy of the source stream.
This function can be useful when several compression strategies will be
tried, for example when there are several ways of pre-processing the input
data with a filter. The streams that will be discarded should then be freed
by calling deflateEnd. Note that deflateCopy duplicates the internal
compression state which can be quite large, so this strategy is slow and
can consume lots of memory.
deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
(such as zalloc being NULL). msg is left unchanged in both source and
destination.
*/
ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm));
/*
This function is equivalent to deflateEnd followed by deflateInit,
but does not free and reallocate all the internal compression state.
The stream will keep the same compression level and any other attributes
that may have been set by deflateInit2.
deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
stream state was inconsistent (such as zalloc or state being NULL).
*/
ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm,
int level,
int strategy));
/*
Dynamically update the compression level and compression strategy. The
interpretation of level and strategy is as in deflateInit2. This can be
used to switch between compression and straight copy of the input data, or
to switch to a different kind of input data requiring a different
strategy. If the compression level is changed, the input available so far
is compressed with the old level (and may be flushed); the new level will
take effect only at the next call of deflate().
Before the call of deflateParams, the stream state must be set as for
a call of deflate(), since the currently available input may have to
be compressed and flushed. In particular, strm->avail_out must be non-zero.
deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source
stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR
if strm->avail_out was zero.
*/
/*
ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm,
int windowBits));
This is another version of inflateInit with an extra parameter. The
fields next_in, avail_in, zalloc, zfree and opaque must be initialized
before by the caller.
The windowBits parameter is the base two logarithm of the maximum window
size (the size of the history buffer). It should be in the range 8..15 for
this version of the library. The default value is 15 if inflateInit is used
instead. If a compressed stream with a larger window size is given as
input, inflate() will return with the error code Z_DATA_ERROR instead of
trying to allocate a larger window.
inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
memory, Z_STREAM_ERROR if a parameter is invalid (such as a negative
memLevel). msg is set to null if there is no error message. inflateInit2
does not perform any decompression apart from reading the zlib header if
present: this will be done by inflate(). (So next_in and avail_in may be
modified, but next_out and avail_out are unchanged.)
*/
ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm,
const Bytef *dictionary,
uInt dictLength));
/*
Initializes the decompression dictionary from the given uncompressed byte
sequence. This function must be called immediately after a call of inflate
if this call returned Z_NEED_DICT. The dictionary chosen by the compressor
can be determined from the Adler32 value returned by this call of
inflate. The compressor and decompressor must use exactly the same
dictionary (see deflateSetDictionary).
inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
parameter is invalid (such as NULL dictionary) or the stream state is
inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
expected one (incorrect Adler32 value). inflateSetDictionary does not
perform any decompression: this will be done by subsequent calls of
inflate().
*/
ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm));
/*
Skips invalid compressed data until a full flush point (see above the
description of deflate with Z_FULL_FLUSH) can be found, or until all
available input is skipped. No output is provided.
inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR
if no more input was provided, Z_DATA_ERROR if no flush point has been found,
or Z_STREAM_ERROR if the stream structure was inconsistent. In the success
case, the application may save the current current value of total_in which
indicates where valid compressed data was found. In the error case, the
application may repeatedly call inflateSync, providing more input each time,
until success or end of the input data.
*/
ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm));
/*
This function is equivalent to inflateEnd followed by inflateInit,
but does not free and reallocate all the internal decompression state.
The stream will keep attributes that may have been set by inflateInit2.
inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
stream state was inconsistent (such as zalloc or state being NULL).
*/
/* utility functions */
/*
The following utility functions are implemented on top of the
basic stream-oriented functions. To simplify the interface, some
default options are assumed (compression level and memory usage,
standard memory allocation functions). The source code of these
utility functions can easily be modified if you need special options.
*/
ZEXTERN int ZEXPORT compress OF((Bytef *dest, uLongf *destLen,
const Bytef *source, uLong sourceLen));
/*
Compresses the source buffer into the destination buffer. sourceLen is
the byte length of the source buffer. Upon entry, destLen is the total
size of the destination buffer, which must be at least 0.1% larger than
sourceLen plus 12 bytes. Upon exit, destLen is the actual size of the
compressed buffer.
This function can be used to compress a whole file at once if the
input file is mmap'ed.
compress returns Z_OK if success, Z_MEM_ERROR if there was not
enough memory, Z_BUF_ERROR if there was not enough room in the output
buffer.
*/
ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen,
const Bytef *source, uLong sourceLen,
int level));
/*
Compresses the source buffer into the destination buffer. The level
parameter has the same meaning as in deflateInit. sourceLen is the byte
length of the source buffer. Upon entry, destLen is the total size of the
destination buffer, which must be at least 0.1% larger than sourceLen plus
12 bytes. Upon exit, destLen is the actual size of the compressed buffer.
compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
memory, Z_BUF_ERROR if there was not enough room in the output buffer,
Z_STREAM_ERROR if the level parameter is invalid.
*/
ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen,
const Bytef *source, uLong sourceLen));
/*
Decompresses the source buffer into the destination buffer. sourceLen is
the byte length of the source buffer. Upon entry, destLen is the total
size of the destination buffer, which must be large enough to hold the
entire uncompressed data. (The size of the uncompressed data must have
been saved previously by the compressor and transmitted to the decompressor
by some mechanism outside the scope of this compression library.)
Upon exit, destLen is the actual size of the compressed buffer.
This function can be used to decompress a whole file at once if the
input file is mmap'ed.
uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
enough memory, Z_BUF_ERROR if there was not enough room in the output
buffer, or Z_DATA_ERROR if the input data was corrupted.
*/
typedef voidp gzFile;
ZEXTERN gzFile ZEXPORT gzopen OF((const char *path, const char *mode));
/*
Opens a gzip (.gz) file for reading or writing. The mode parameter
is as in fopen ("rb" or "wb") but can also include a compression level
("wb9") or a strategy: 'f' for filtered data as in "wb6f", 'h' for
Huffman only compression as in "wb1h". (See the description
of deflateInit2 for more information about the strategy parameter.)
gzopen can be used to read a file which is not in gzip format; in this
case gzread will directly read from the file without decompression.
gzopen returns NULL if the file could not be opened or if there was
insufficient memory to allocate the (de)compression state; errno
can be checked to distinguish the two cases (if errno is zero, the
zlib error is Z_MEM_ERROR). */
ZEXTERN gzFile ZEXPORT gzdopen OF((int fd, const char *mode));
/*
gzdopen() associates a gzFile with the file descriptor fd. File
descriptors are obtained from calls like open, dup, creat, pipe or
fileno (in the file has been previously opened with fopen).
The mode parameter is as in gzopen.
The next call of gzclose on the returned gzFile will also close the
file descriptor fd, just like fclose(fdopen(fd), mode) closes the file
descriptor fd. If you want to keep fd open, use gzdopen(dup(fd), mode).
gzdopen returns NULL if there was insufficient memory to allocate
the (de)compression state.
*/
ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy));
/*
Dynamically update the compression level or strategy. See the description
of deflateInit2 for the meaning of these parameters.
gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not
opened for writing.
*/
ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len));
/*
Reads the given number of uncompressed bytes from the compressed file.
If the input file was not in gzip format, gzread copies the given number
of bytes into the buffer.
gzread returns the number of uncompressed bytes actually read (0 for
end of file, -1 for error). */
ZEXTERN int ZEXPORT gzwrite OF((gzFile file,
const voidp buf, unsigned len));
/*
Writes the given number of uncompressed bytes into the compressed file.
gzwrite returns the number of uncompressed bytes actually written
(0 in case of error).
*/
ZEXTERN int ZEXPORTVA gzprintf OF((gzFile file, const char *format, ...));
/*
Converts, formats, and writes the args to the compressed file under
control of the format string, as in fprintf. gzprintf returns the number of
uncompressed bytes actually written (0 in case of error).
*/
ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s));
/*
Writes the given null-terminated string to the compressed file, excluding
the terminating null character.
gzputs returns the number of characters written, or -1 in case of error.
*/
ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len));
/*
Reads bytes from the compressed file until len-1 characters are read, or
a newline character is read and transferred to buf, or an end-of-file
condition is encountered. The string is then terminated with a null
character.
gzgets returns buf, or Z_NULL in case of error.
*/
ZEXTERN int ZEXPORT gzputc OF((gzFile file, int c));
/*
Writes c, converted to an unsigned char, into the compressed file.
gzputc returns the value that was written, or -1 in case of error.
*/
ZEXTERN int ZEXPORT gzgetc OF((gzFile file));
/*
Reads one byte from the compressed file. gzgetc returns this byte
or -1 in case of end of file or error.
*/
ZEXTERN int ZEXPORT gzflush OF((gzFile file, int flush));
/*
Flushes all pending output into the compressed file. The parameter
flush is as in the deflate() function. The return value is the zlib
error number (see function gzerror below). gzflush returns Z_OK if
the flush parameter is Z_FINISH and all output could be flushed.
gzflush should be called only when strictly necessary because it can
degrade compression.
*/
ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile file,
z_off_t offset, int whence));
/*
Sets the starting position for the next gzread or gzwrite on the
given compressed file. The offset represents a number of bytes in the
uncompressed data stream. The whence parameter is defined as in lseek(2);
the value SEEK_END is not supported.
If the file is opened for reading, this function is emulated but can be
extremely slow. If the file is opened for writing, only forward seeks are
supported; gzseek then compresses a sequence of zeroes up to the new
starting position.
gzseek returns the resulting offset location as measured in bytes from
the beginning of the uncompressed stream, or -1 in case of error, in
particular if the file is opened for writing and the new starting position
would be before the current position.
*/
ZEXTERN int ZEXPORT gzrewind OF((gzFile file));
/*
Rewinds the given file. This function is supported only for reading.
gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET)
*/
ZEXTERN z_off_t ZEXPORT gztell OF((gzFile file));
/*
Returns the starting position for the next gzread or gzwrite on the
given compressed file. This position represents a number of bytes in the
uncompressed data stream.
gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR)
*/
ZEXTERN int ZEXPORT gzeof OF((gzFile file));
/*
Returns 1 when EOF has previously been detected reading the given
input stream, otherwise zero.
*/
ZEXTERN int ZEXPORT gzclose OF((gzFile file));
/*
Flushes all pending output if necessary, closes the compressed file
and deallocates all the (de)compression state. The return value is the zlib
error number (see function gzerror below).
*/
ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum));
/*
Returns the error message for the last error which occurred on the
given compressed file. errnum is set to zlib error number. If an
error occurred in the file system and not in the compression library,
errnum is set to Z_ERRNO and the application may consult errno
to get the exact error code.
*/
/* checksum functions */
/*
These functions are not related to compression but are exported
anyway because they might be useful in applications using the
compression library.
*/
ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len));
/*
Update a running Adler-32 checksum with the bytes buf[0..len-1] and
return the updated checksum. If buf is NULL, this function returns
the required initial value for the checksum.
An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
much faster. Usage example:
uLong adler = adler32(0L, Z_NULL, 0);
while (read_buffer(buffer, length) != EOF) {
adler = adler32(adler, buffer, length);
}
if (adler != original_adler) error();
*/
ZEXTERN uLong ZEXPORT crc32 OF((uLong crc, const Bytef *buf, uInt len));
/*
Update a running crc with the bytes buf[0..len-1] and return the updated
crc. If buf is NULL, this function returns the required initial value
for the crc. Pre- and post-conditioning (one's complement) is performed
within this function so it shouldn't be done by the application.
Usage example:
uLong crc = crc32(0L, Z_NULL, 0);
while (read_buffer(buffer, length) != EOF) {
crc = crc32(crc, buffer, length);
}
if (crc != original_crc) error();
*/
/* various hacks, don't look :) */
/* deflateInit and inflateInit are macros to allow checking the zlib version
* and the compiler's view of z_stream:
*/
ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level,
const char *version, int stream_size));
ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm,
const char *version, int stream_size));
ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int level, int method,
int windowBits, int memLevel,
int strategy, const char *version,
int stream_size));
ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int windowBits,
const char *version, int stream_size));
#define deflateInit(strm, level) \
deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
#define inflateInit(strm) \
inflateInit_((strm), ZLIB_VERSION, sizeof(z_stream))
#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
(strategy), ZLIB_VERSION, sizeof(z_stream))
#define inflateInit2(strm, windowBits) \
inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
#if !defined(_Z_UTIL_H) && !defined(NO_DUMMY_DECL)
struct internal_state {int dummy;}; /* hack for buggy compilers */
#endif
ZEXTERN const char * ZEXPORT zError OF((int err));
ZEXTERN int ZEXPORT inflateSyncPoint OF((z_streamp z));
ZEXTERN const uLongf * ZEXPORT get_crc_table OF((void));
#ifdef __cplusplus
}
#endif
#endif /* _ZLIB_H */

View file

@ -1,66 +0,0 @@
CXX=g++
CXXOPTFLAGS=-Wall -O3 -fsigned-char -fomit-frame-pointer
CXXFLAGS=$(CXXOPTFLAGS) -I../enet/include `sdl-config --cflags`
CLIENT_LIBS=-L../enet -lenet `sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL -lGLU
CLIENT_OBJS= \
client.o \
clientextras.o \
clientgame.o \
clients2c.o \
command.o \
console.o \
editing.o \
entities.o \
main.o \
menus.o \
monster.o \
physics.o \
rendercubes.o \
renderextras.o \
rendergl.o \
rendermd2.o \
renderparticles.o \
rendertext.o \
rndmap.o \
savegamedemo.o \
server.o \
serverbrowser.o \
serverms.o \
serverutil.o \
sound.o \
tools.o \
weapon.o \
world.o \
worldio.o \
worldlight.o \
worldocull.o \
worldrender.o
SERVER_LIBS=-L../enet -lenet
SERVER_OBJS= \
standalone.o \
serverms.o \
server.o \
tools.o
default: all
all: enet client server
enet:
-make -C ../enet all
clean:
-rm -f $(SERVER_OBJS) $(CLIENT_OBJS) cube_server cube_client
-make -C ../enet/ clean
standalone.o:
$(CXX) $(CXXFLAGS) -DSTANDALONE -o standalone.o -c serverutil.cpp
client: $(CLIENT_OBJS)
$(CXX) $(CXXFLAGS) -o cube_client $(CLIENT_OBJS) $(CLIENT_LIBS)
server: $(SERVER_OBJS)
$(CXX) $(CXXFLAGS) -o cube_server $(SERVER_OBJS) $(SERVER_LIBS)

View file

@ -1 +0,0 @@
#include "cube.h"