Remove build system
It will be replaced with buildsys.mk. FossilOrigin-Name: 32cb6eb8e4272200466857dab35bd063f1c9e09bff7332b154f89d0d55875d5b
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66
src/Makefile
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src/Makefile
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CXX=g++
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CXXOPTFLAGS=-Wall -O3 -fsigned-char -fomit-frame-pointer
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CXXFLAGS=$(CXXOPTFLAGS) -I../enet/include `sdl-config --cflags`
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CLIENT_LIBS=-L../enet -lenet `sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL -lGLU
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CLIENT_OBJS= \
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client.o \
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clientextras.o \
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clientgame.o \
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clients2c.o \
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command.o \
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console.o \
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editing.o \
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entities.o \
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main.o \
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menus.o \
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monster.o \
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physics.o \
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rendercubes.o \
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renderextras.o \
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rendergl.o \
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rendermd2.o \
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renderparticles.o \
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rendertext.o \
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rndmap.o \
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savegamedemo.o \
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server.o \
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serverbrowser.o \
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serverms.o \
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serverutil.o \
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sound.o \
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tools.o \
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weapon.o \
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world.o \
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worldio.o \
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worldlight.o \
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worldocull.o \
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worldrender.o
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SERVER_LIBS=-L../enet -lenet
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SERVER_OBJS= \
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standalone.o \
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serverms.o \
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server.o \
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tools.o
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default: all
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all: enet client server
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enet:
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-make -C ../enet all
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clean:
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-rm -f $(SERVER_OBJS) $(CLIENT_OBJS) cube_server cube_client
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-make -C ../enet/ clean
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standalone.o:
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$(CXX) $(CXXFLAGS) -DSTANDALONE -o standalone.o -c serverutil.cpp
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client: $(CLIENT_OBJS)
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$(CXX) $(CXXFLAGS) -o cube_client $(CLIENT_OBJS) $(CLIENT_LIBS)
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server: $(SERVER_OBJS)
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$(CXX) $(CXXFLAGS) -o cube_server $(SERVER_OBJS) $(SERVER_LIBS)
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#include "cube.h"
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