Clean up file handling
FossilOrigin-Name: 3d55e077f74fc1c036e856cc4fdf0ae3c308c58f7d37eb9392f1a15f10cc237d
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14 changed files with 278 additions and 231 deletions
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@ -7,12 +7,12 @@ struct guninfo {
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OFString *name;
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};
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const int MONSTERDAMAGEFACTOR = 4;
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const int SGRAYS = 20;
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const float SGSPREAD = 2;
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OFVector3D sg[SGRAYS];
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static const int MONSTERDAMAGEFACTOR = 4;
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static const int SGRAYS = 20;
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static const float SGSPREAD = 2;
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static OFVector3D sg[SGRAYS];
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guninfo guns[NUMGUNS] = {
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static const guninfo guns[NUMGUNS] = {
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{S_PUNCH1, 250, 50, 0, 0, 1, @"fist"},
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{S_SG, 1400, 10, 0, 0, 20, @"shotgun"}, // *SGRAYS
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{S_CG, 100, 30, 0, 0, 7, @"chaingun"},
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