Clean up DynamicEntity
FossilOrigin-Name: b787ad5a04fc238a69b9e48b3bdfccde416f636a021eef0d955445b5ab92252b
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parent
fd2b1dddf0
commit
a7db00c740
24 changed files with 561 additions and 540 deletions
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@ -335,7 +335,7 @@ gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater)
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readmatrices();
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if (editmode) {
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if (cursordepth == 1.0f)
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worldpos = player1.o;
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worldpos = player1.origin;
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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cursorupdate();
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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@ -385,7 +385,7 @@ gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater)
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glBegin(GL_QUADS);
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glColor3ub(255, 255, 255);
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if (crosshairfx) {
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if (player1.gunwait)
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if (player1.gunWait)
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glColor3ub(128, 128, 128);
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else if (player1.health <= 25)
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glColor3ub(255, 0, 0);
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@ -428,7 +428,7 @@ gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater)
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draw_textf(@"%d", 90, 827, 2, player1.health);
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if (player1.armour)
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draw_textf(@"%d", 390, 827, 2, player1.armour);
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draw_textf(@"%d", 690, 827, 2, player1.ammo[player1.gunselect]);
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draw_textf(@"%d", 690, 827, 2, player1.ammo[player1.gunSelect]);
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glPopMatrix();
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glPushMatrix();
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glOrtho(0, VIRTW, VIRTH, 0, -1, 1);
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@ -436,8 +436,8 @@ gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater)
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drawicon(128, 128, 20, 1650);
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if (player1.armour)
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drawicon(
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(float)(player1.armourtype * 64), 0, 620, 1650);
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int g = player1.gunselect;
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(float)(player1.armourType * 64), 0, 620, 1650);
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int g = player1.gunSelect;
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int r = 64;
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if (g > 2) {
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g -= 3;
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