Migrate vectors
FossilOrigin-Name: 853e760619bc8b16ee0262c55740ba82bd7efdc508357d544a6f59f450a155a7
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2 changed files with 24 additions and 17 deletions
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@ -189,15 +189,16 @@ calclight()
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VARP(dynlight, 0, 16, 32);
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vector<block *> dlights;
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static OFMutableData *dlights;
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void
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cleardlights()
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{
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while (!dlights.empty()) {
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block *backup = dlights.pop();
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while (dlights.count > 0) {
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block *backup = *(block **)[dlights lastItem];
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[dlights removeLastItem];
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blockpaste(*backup);
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free(backup);
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OFFreeMemory(backup);
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}
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}
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@ -227,7 +228,13 @@ dodynlight(const OFVector3D &vold, const OFVector3D &v, int reach, int strength,
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if (b.ys + b.y > ssize - 2)
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b.ys = ssize - 2 - b.y;
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dlights.add(blockcopy(b)); // backup area before rendering in dynlight
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if (dlights == nil)
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dlights =
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[[OFMutableData alloc] initWithItemSize:sizeof(block *)];
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// backup area before rendering in dynlight
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block *copy = blockcopy(b);
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[dlights addItem:©];
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persistent_entity l = { (short)v.x, (short)v.y, (short)v.z,
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(short)reach, LIGHT, (uchar)strength, 0, 0 };
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