Convert dynent to a class

FossilOrigin-Name: d2b3ff790fee10ef4150cdb17f1c979e7001a420b2629b153b4dbf4c0b489704
This commit is contained in:
Jonathan Schleifer 2025-03-09 18:57:42 +00:00
parent 410e244ed6
commit 90fc249052
26 changed files with 1447 additions and 1061 deletions

View file

@ -2,6 +2,8 @@
#include "cube.h"
#import "DynamicEntity.h"
const int MAXPARTICLES = 10500;
const int NUMPARTCUTOFF = 20;
struct particle {
@ -56,7 +58,7 @@ render_particles(int time)
{
if (demoplayback && demotracking) {
OFVector3D nom = OFMakeVector3D(0, 0, 0);
newparticle(player1->o, nom, 100000000, 8);
newparticle(player1.o, nom, 100000000, 8);
}
glDepthMask(GL_FALSE);