Convert dynent to a class
FossilOrigin-Name: d2b3ff790fee10ef4150cdb17f1c979e7001a420b2629b153b4dbf4c0b489704
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26 changed files with 1447 additions and 1061 deletions
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@ -2,6 +2,7 @@
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#include "cube.h"
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#import "DynamicEntity.h"
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#import "MD2.h"
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#import "MapModelInfo.h"
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@ -100,7 +101,7 @@ rendermodel(OFString *mdl, int frame, int range, int tex, float rad, float x,
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{
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MD2 *m = loadmodel(mdl);
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if (isoccluded(player1->o.x, player1->o.y, x - rad, z - rad, rad * 2))
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if (isoccluded(player1.o.x, player1.o.y, x - rad, z - rad, rad * 2))
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return;
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delayedload(m);
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