Convert dynent to a class

FossilOrigin-Name: d2b3ff790fee10ef4150cdb17f1c979e7001a420b2629b153b4dbf4c0b489704
This commit is contained in:
Jonathan Schleifer 2025-03-09 18:57:42 +00:00
parent 410e244ed6
commit 90fc249052
26 changed files with 1447 additions and 1061 deletions

View file

@ -2,6 +2,8 @@
#include "cube.h"
#import "DynamicEntity.h"
extern int clientnum;
extern bool c2sinit, senditemstoserver;
extern OFString *toservermap;
@ -32,31 +34,35 @@ changemap(OFString *name) // request map change, server may ignore
// just don't overlap with our client
void
updatepos(dynent *d)
updatepos(DynamicEntity *d)
{
const float r = player1->radius + d->radius;
const float dx = player1->o.x - d->o.x;
const float dy = player1->o.y - d->o.y;
const float dz = player1->o.z - d->o.z;
const float rz = player1->aboveeye + d->eyeheight;
const float r = player1.radius + d.radius;
const float dx = player1.o.x - d.o.x;
const float dy = player1.o.y - d.o.y;
const float dz = player1.o.z - d.o.z;
const float rz = player1.aboveeye + d.eyeheight;
const float fx = (float)fabs(dx), fy = (float)fabs(dy),
fz = (float)fabs(dz);
if (fx < r && fy < r && fz < rz && d->state != CS_DEAD) {
if (fx < r && fy < r && fz < rz && d.state != CS_DEAD) {
if (fx < fy)
d->o.y += dy < 0 ? r - fy : -(r - fy); // push aside
// push aside
d.o = OFMakeVector3D(d.o.x,
d.o.y + (dy < 0 ? r - fy : -(r - fy)), d.o.z);
else
d->o.x += dx < 0 ? r - fx : -(r - fx);
d.o = OFMakeVector3D(
d.o.x + (dx < 0 ? r - fx : -(r - fx)), d.o.y,
d.o.z);
}
int lagtime = lastmillis - d->lastupdate;
int lagtime = lastmillis - d.lastupdate;
if (lagtime) {
d->plag = (d->plag * 5 + lagtime) / 6;
d->lastupdate = lastmillis;
d.plag = (d.plag * 5 + lagtime) / 6;
d.lastupdate = lastmillis;
}
}
// processes any updates from the server
void
localservertoclient(
uchar *buf, int len) // processes any updates from the server
localservertoclient(uchar *buf, int len)
{
if (ENET_NET_TO_HOST_16(*(ushort *)buf) != len)
neterr(@"packet length");
@ -66,7 +72,7 @@ localservertoclient(
uchar *p = buf + 2;
char text[MAXTRANS];
int cn = -1, type;
dynent *d = NULL;
DynamicEntity *d = nil;
bool mapchanged = false;
while (p < end)
@ -104,42 +110,42 @@ localservertoclient(
break;
}
case SV_POS: // position of another client
{
case SV_POS: {
// position of another client
cn = getint(p);
d = getclient(cn);
if (!d)
if (d == nil)
return;
d->o.x = getint(p) / DMF;
d->o.y = getint(p) / DMF;
d->o.z = getint(p) / DMF;
d->yaw = getint(p) / DAF;
d->pitch = getint(p) / DAF;
d->roll = getint(p) / DAF;
d->vel.x = getint(p) / DVF;
d->vel.y = getint(p) / DVF;
d->vel.z = getint(p) / DVF;
d.o = OFMakeVector3D(
getint(p) / DMF, getint(p) / DMF, getint(p) / DMF);
d.yaw = getint(p) / DAF;
d.pitch = getint(p) / DAF;
d.roll = getint(p) / DAF;
d.vel = OFMakeVector3D(
getint(p) / DVF, getint(p) / DVF, getint(p) / DVF);
int f = getint(p);
d->strafe = (f & 3) == 3 ? -1 : f & 3;
d.strafe = (f & 3) == 3 ? -1 : f & 3;
f >>= 2;
d->move = (f & 3) == 3 ? -1 : f & 3;
d->onfloor = (f >> 2) & 1;
d.move = (f & 3) == 3 ? -1 : f & 3;
d.onfloor = (f >> 2) & 1;
int state = f >> 3;
if (state == CS_DEAD && d->state != CS_DEAD)
d->lastaction = lastmillis;
d->state = state;
if (state == CS_DEAD && d.state != CS_DEAD)
d.lastaction = lastmillis;
d.state = state;
if (!demoplayback)
updatepos(d);
break;
}
case SV_SOUND:
playsound(getint(p), &d->o);
case SV_SOUND: {
OFVector3D loc = d.o;
playsound(getint(p), &loc);
break;
}
case SV_TEXT:
sgetstr();
conoutf(@"%s:\f %s", d->name, text);
conoutf(@"%@:\f %s", d.name, text);
break;
case SV_MAPCHANGE:
@ -173,35 +179,35 @@ localservertoclient(
break;
}
case SV_INITC2S: // another client either connected or changed
// name/team
{
// another client either connected or changed name/team
case SV_INITC2S: {
sgetstr();
if (d->name[0]) {
if (d.name.length > 0) {
// already connected
if (strcmp(d->name, text))
conoutf(@"%s is now known as %s",
d->name, text);
if (![d.name isEqual:@(text)])
conoutf(@"%@ is now known as %s",
d.name, text);
} else {
// new client
c2sinit =
false; // send new players my info again
// send new players my info again
c2sinit = false;
conoutf(@"connected: %s", text);
}
strcpy_s(d->name, text);
d.name = @(text);
sgetstr();
strcpy_s(d->team, text);
d->lifesequence = getint(p);
d.team = @(text);
d.lifesequence = getint(p);
break;
}
case SV_CDIS:
cn = getint(p);
if (!(d = getclient(cn)))
if ((d = getclient(cn)) == nil)
break;
conoutf(@"player %s disconnected",
d->name[0] ? d->name : "[incompatible client]");
zapdynent(players[cn]);
conoutf(@"player %@ disconnected",
d.name.length ? d.name : @"[incompatible client]");
players[cn] = [OFNull null];
break;
case SV_SHOT: {
@ -224,49 +230,51 @@ localservertoclient(
int damage = getint(p);
int ls = getint(p);
if (target == clientnum) {
if (ls == player1->lifesequence)
if (ls == player1.lifesequence)
selfdamage(damage, cn, d);
} else
playsound(
S_PAIN1 + rnd(5), &getclient(target)->o);
} else {
OFVector3D loc = getclient(target).o;
playsound(S_PAIN1 + rnd(5), &loc);
}
break;
}
case SV_DIED: {
int actor = getint(p);
if (actor == cn) {
conoutf(@"%s suicided", d->name);
conoutf(@"%@ suicided", d.name);
} else if (actor == clientnum) {
int frags;
if (isteam(player1->team, d->team)) {
if (isteam(player1.team, d.team)) {
frags = -1;
conoutf(@"you fragged a teammate (%s)",
d->name);
conoutf(@"you fragged a teammate (%@)",
d.name);
} else {
frags = 1;
conoutf(@"you fragged %s", d->name);
conoutf(@"you fragged %@", d.name);
}
addmsg(1, 2, SV_FRAGS, player1->frags += frags);
addmsg(
1, 2, SV_FRAGS, (player1.frags += frags));
} else {
dynent *a = getclient(actor);
if (a) {
if (isteam(a->team, d->name)) {
conoutf(@"%s fragged his "
@"teammate (%s)",
a->name, d->name);
} else {
conoutf(@"%s fragged %s",
a->name, d->name);
}
DynamicEntity *a = getclient(actor);
if (a != nil) {
if (isteam(a.team, d.name))
conoutf(@"%@ fragged his "
@"teammate (%@)",
a.name, d.name);
else
conoutf(@"%@ fragged %@",
a.name, d.name);
}
}
playsound(S_DIE1 + rnd(2), &d->o);
d->lifesequence++;
OFVector3D loc = d.o;
playsound(S_DIE1 + rnd(2), &loc);
d.lifesequence++;
break;
}
case SV_FRAGS:
players[cn]->frags = getint(p);
[players[cn] setFrags:getint(p)];
break;
case SV_ITEMPICKUP:
@ -348,13 +356,13 @@ localservertoclient(
case SV_PONG:
addmsg(0, 2, SV_CLIENTPING,
player1->ping =
(player1->ping * 5 + lastmillis - getint(p)) /
player1.ping =
(player1.ping * 5 + lastmillis - getint(p)) /
6);
break;
case SV_CLIENTPING:
players[cn]->ping = getint(p);
[players[cn] setPing:getint(p)];
break;
case SV_GAMEMODE: