Convert dynent to a class
FossilOrigin-Name: d2b3ff790fee10ef4150cdb17f1c979e7001a420b2629b153b4dbf4c0b489704
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26 changed files with 1447 additions and 1061 deletions
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#import <ObjFW/ObjFW.h>
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typedef struct dynent dynent;
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@class DynamicEntity;
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@interface Projectile: OFObject
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@property (nonatomic) OFVector3D o, to;
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@property (nonatomic) float speed;
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@property (nonatomic) dynent *owner;
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@property (nonatomic) DynamicEntity *owner;
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@property (nonatomic) int gun;
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@property (nonatomic) bool inuse, local;
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@end
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