Import cube_2005_08_29_src_zlib.zip
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372
src/world.cpp
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372
src/world.cpp
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// world.cpp: core map management stuff
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#include "cube.h"
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extern char *entnames[]; // lookup from map entities above to strings
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sqr *world = NULL;
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int sfactor, ssize, cubicsize, mipsize;
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header hdr;
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void settag(int tag, int type) // set all cubes with "tag" to space, if tag is 0 then reset ALL tagged cubes according to type
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{
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int maxx = 0, maxy = 0, minx = ssize, miny = ssize;
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loop(x, ssize) loop(y, ssize)
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{
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sqr *s = S(x, y);
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if(s->tag)
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{
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if(tag)
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{
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if(tag==s->tag) s->type = SPACE;
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else continue;
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}
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else
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{
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s->type = type ? SOLID : SPACE;
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};
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if(x>maxx) maxx = x;
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if(y>maxy) maxy = y;
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if(x<minx) minx = x;
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if(y<miny) miny = y;
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};
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};
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block b = { minx, miny, maxx-minx+1, maxy-miny+1 };
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if(maxx) remip(b); // remip minimal area of changed geometry
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};
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void resettagareas() { settag(0, 0); }; // reset for editing or map saving
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void settagareas() { settag(0, 1); loopv(ents) if(ents[i].type==CARROT) setspawn(i, true); }; // set for playing
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void trigger(int tag, int type, bool savegame)
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{
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if(!tag) return;
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settag(tag, type);
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if(!savegame && type!=3) playsound(S_RUMBLE);
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sprintf_sd(aliasname)("level_trigger_%d", tag);
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if(identexists(aliasname)) execute(aliasname);
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if(type==2) endsp(false);
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};
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COMMAND(trigger, ARG_2INT);
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// main geometric mipmapping routine, recursively rebuild mipmaps within block b.
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// tries to produce cube out of 4 lower level mips as well as possible,
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// sets defer to 0 if mipped cube is a perfect mip, i.e. can be rendered at this
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// mip level indistinguishable from its constituent cubes (saves considerable
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// rendering time if this is possible).
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void remip(block &b, int level)
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{
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if(level>=SMALLEST_FACTOR) return;
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int lighterr = getvar("lighterror")*3;
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sqr *w = wmip[level];
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sqr *v = wmip[level+1];
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int ws = ssize>>level;
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int vs = ssize>>(level+1);
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block s = b;
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if(s.x&1) { s.x--; s.xs++; };
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if(s.y&1) { s.y--; s.ys++; };
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s.xs = (s.xs+1)&~1;
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s.ys = (s.ys+1)&~1;
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for(int x = s.x; x<s.x+s.xs; x+=2) for(int y = s.y; y<s.y+s.ys; y+=2)
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{
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sqr *o[4];
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o[0] = SWS(w,x,y,ws); // the 4 constituent cubes
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o[1] = SWS(w,x+1,y,ws);
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o[2] = SWS(w,x+1,y+1,ws);
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o[3] = SWS(w,x,y+1,ws);
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sqr *r = SWS(v,x/2,y/2,vs); // the target cube in the higher mip level
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*r = *o[0];
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uchar nums[MAXTYPE];
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loopi(MAXTYPE) nums[i] = 0;
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loopj(4) nums[o[j]->type]++;
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r->type = SEMISOLID; // cube contains both solid and space, treated specially in the renderer
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loopk(MAXTYPE) if(nums[k]==4) r->type = k;
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if(!SOLID(r))
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{
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int floor = 127, ceil = -128, num = 0;
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loopi(4) if(!SOLID(o[i]))
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{
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num++;
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int fh = o[i]->floor;
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int ch = o[i]->ceil;
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if(r->type==SEMISOLID)
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{
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if(o[i]->type==FHF) fh -= o[i]->vdelta/4+2; // crap hack, needed for rendering large mips next to hfs
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if(o[i]->type==CHF) ch += o[i]->vdelta/4+2; // FIXME: needs to somehow take into account middle vertices on higher mips
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};
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if(fh<floor) floor = fh; // take lowest floor and highest ceil, so we never have to see missing lower/upper from the side
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if(ch>ceil) ceil = ch;
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};
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r->floor = floor;
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r->ceil = ceil;
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};
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if(r->type==CORNER) goto mip; // special case: don't ever split even if textures etc are different
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r->defer = 1;
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if(SOLID(r))
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{
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loopi(3)
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{
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if(o[i]->wtex!=o[3]->wtex) goto c; // on an all solid cube, only thing that needs to be equal for a perfect mip is the wall texture
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};
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}
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else
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{
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loopi(3)
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{
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if(o[i]->type!=o[3]->type
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|| o[i]->floor!=o[3]->floor
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|| o[i]->ceil!=o[3]->ceil
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|| o[i]->ftex!=o[3]->ftex
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|| o[i]->ctex!=o[3]->ctex
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|| abs(o[i+1]->r-o[0]->r)>lighterr // perfect mip even if light is not exactly equal
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|| abs(o[i+1]->g-o[0]->g)>lighterr
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|| abs(o[i+1]->b-o[0]->b)>lighterr
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|| o[i]->utex!=o[3]->utex
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|| o[i]->wtex!=o[3]->wtex) goto c;
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};
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if(r->type==CHF || r->type==FHF) // can make a perfect mip out of a hf if slopes lie on one line
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{
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if(o[0]->vdelta-o[1]->vdelta != o[1]->vdelta-SWS(w,x+2,y,ws)->vdelta
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|| o[0]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+2,y+2,ws)->vdelta
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|| o[0]->vdelta-o[3]->vdelta != o[3]->vdelta-SWS(w,x,y+2,ws)->vdelta
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|| o[3]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+2,y+1,ws)->vdelta
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|| o[1]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+1,y+2,ws)->vdelta) goto c;
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};
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};
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{ loopi(4) if(o[i]->defer) goto c; }; // if any of the constituents is not perfect, then this one isn't either
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mip:
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r->defer = 0;
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c:;
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};
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s.x /= 2;
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s.y /= 2;
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s.xs /= 2;
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s.ys /= 2;
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remip(s, level+1);
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};
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void remipmore(block &b, int level)
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{
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block bb = b;
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if(bb.x>1) bb.x--;
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if(bb.y>1) bb.y--;
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if(bb.xs<ssize-3) bb.xs++;
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if(bb.ys<ssize-3) bb.ys++;
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remip(bb, level);
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};
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int closestent() // used for delent and edit mode ent display
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{
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if(noteditmode()) return -1;
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int best;
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float bdist = 99999;
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loopv(ents)
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{
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entity &e = ents[i];
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if(e.type==NOTUSED) continue;
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vec v = { e.x, e.y, e.z };
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vdist(dist, t, player1->o, v);
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if(dist<bdist)
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{
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best = i;
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bdist = dist;
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};
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};
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return bdist==99999 ? -1 : best;
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};
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void entproperty(int prop, int amount)
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{
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int e = closestent();
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if(e<0) return;
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switch(prop)
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{
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case 0: ents[e].attr1 += amount; break;
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case 1: ents[e].attr2 += amount; break;
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case 2: ents[e].attr3 += amount; break;
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case 3: ents[e].attr4 += amount; break;
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};
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};
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void delent()
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{
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int e = closestent();
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if(e<0) { conoutf("no more entities"); return; };
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int t = ents[e].type;
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conoutf("%s entity deleted", entnames[t]);
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ents[e].type = NOTUSED;
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addmsg(1, 10, SV_EDITENT, e, NOTUSED, 0, 0, 0, 0, 0, 0, 0);
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if(t==LIGHT) calclight();
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};
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int findtype(char *what)
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{
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loopi(MAXENTTYPES) if(strcmp(what, entnames[i])==0) return i;
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conoutf("unknown entity type \"%s\"", what);
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return NOTUSED;
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}
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entity *newentity(int x, int y, int z, char *what, int v1, int v2, int v3, int v4)
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{
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int type = findtype(what);
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persistent_entity e = { x, y, z, v1, type, v2, v3, v4 };
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switch(type)
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{
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case LIGHT:
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if(v1>32) v1 = 32;
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if(!v1) e.attr1 = 16;
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if(!v2 && !v3 && !v4) e.attr2 = 255;
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break;
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case MAPMODEL:
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e.attr4 = e.attr3;
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e.attr3 = e.attr2;
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case MONSTER:
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case TELEDEST:
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e.attr2 = (uchar)e.attr1;
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case PLAYERSTART:
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e.attr1 = (int)player1->yaw;
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break;
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};
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addmsg(1, 10, SV_EDITENT, ents.length(), type, e.x, e.y, e.z, e.attr1, e.attr2, e.attr3, e.attr4);
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ents.add(*((entity *)&e)); // unsafe!
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if(type==LIGHT) calclight();
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return &ents.last();
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};
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void clearents(char *name)
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{
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int type = findtype(name);
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if(noteditmode() || multiplayer()) return;
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loopv(ents)
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{
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entity &e = ents[i];
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if(e.type==type) e.type = NOTUSED;
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};
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if(type==LIGHT) calclight();
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};
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COMMAND(clearents, ARG_1STR);
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void scalecomp(uchar &c, int intens)
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{
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int n = c*intens/100;
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if(n>255) n = 255;
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c = n;
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};
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void scalelights(int f, int intens)
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{
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loopv(ents)
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{
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entity &e = ents[i];
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if(e.type!=LIGHT) continue;
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e.attr1 = e.attr1*f/100;
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if(e.attr1<2) e.attr1 = 2;
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if(e.attr1>32) e.attr1 = 32;
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if(intens)
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{
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scalecomp(e.attr2, intens);
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scalecomp(e.attr3, intens);
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scalecomp(e.attr4, intens);
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};
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};
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calclight();
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};
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COMMAND(scalelights, ARG_2INT);
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int findentity(int type, int index)
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{
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for(int i = index; i<ents.length(); i++) if(ents[i].type==type) return i;
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loopj(index) if(ents[j].type==type) return j;
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return -1;
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};
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sqr *wmip[LARGEST_FACTOR*2];
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void setupworld(int factor)
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{
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ssize = 1<<(sfactor = factor);
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cubicsize = ssize*ssize;
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mipsize = cubicsize*134/100;
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sqr *w = world = (sqr *)alloc(mipsize*sizeof(sqr));
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loopi(LARGEST_FACTOR*2) { wmip[i] = w; w += cubicsize>>(i*2); };
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};
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void empty_world(int factor, bool force) // main empty world creation routine, if passed factor -1 will enlarge old world by 1
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{
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if(!force && noteditmode()) return;
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cleardlights();
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pruneundos();
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sqr *oldworld = world;
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bool copy = false;
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if(oldworld && factor<0) { factor = sfactor+1; copy = true; };
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if(factor<SMALLEST_FACTOR) factor = SMALLEST_FACTOR;
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if(factor>LARGEST_FACTOR) factor = LARGEST_FACTOR;
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setupworld(factor);
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loop(x,ssize) loop(y,ssize)
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{
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sqr *s = S(x,y);
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s->r = s->g = s->b = 150;
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s->ftex = DEFAULT_FLOOR;
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s->ctex = DEFAULT_CEIL;
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s->wtex = s->utex = DEFAULT_WALL;
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s->type = SOLID;
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s->floor = 0;
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s->ceil = 16;
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s->vdelta = 0;
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s->defer = 0;
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};
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strncpy(hdr.head, "CUBE", 4);
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hdr.version = MAPVERSION;
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hdr.headersize = sizeof(header);
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hdr.sfactor = sfactor;
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if(copy)
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{
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loop(x,ssize/2) loop(y,ssize/2)
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{
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*S(x+ssize/4, y+ssize/4) = *SWS(oldworld, x, y, ssize/2);
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};
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loopv(ents)
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{
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ents[i].x += ssize/4;
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ents[i].y += ssize/4;
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};
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}
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else
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{
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strn0cpy(hdr.maptitle, "Untitled Map by Unknown", 128);
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hdr.waterlevel = -100000;
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loopi(15) hdr.reserved[i] = 0;
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loopk(3) loopi(256) hdr.texlists[k][i] = i;
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ents.setsize(0);
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block b = { 8, 8, ssize-16, ssize-16 };
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edittypexy(SPACE, b);
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};
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calclight();
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startmap("base/unnamed");
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if(oldworld)
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{
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free(oldworld);
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toggleedit();
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execute("fullbright 1");
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};
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};
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void mapenlarge() { empty_world(-1, false); };
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void newmap(int i) { empty_world(i, false); };
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COMMAND(mapenlarge, ARG_NONE);
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COMMAND(newmap, ARG_1INT);
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COMMANDN(recalc, calclight, ARG_NONE);
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COMMAND(delent, ARG_NONE);
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COMMAND(entproperty, ARG_2INT);
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