Migrate vec to OFVector3D

FossilOrigin-Name: 2e931ae3e1bb8a3ac23d368cfacc7394d07f295bd0bc56a40e0c70190d019d8b
This commit is contained in:
Jonathan Schleifer 2025-03-04 00:14:25 +00:00
parent 4ce99636d3
commit 6f64252d65
15 changed files with 141 additions and 136 deletions

View file

@ -16,7 +16,7 @@ bool nosound = false;
#define SOUNDFREQ 22050
struct soundloc {
vec loc;
OFVector3D loc;
bool inuse;
} soundlocs[MAXCHAN];
@ -150,7 +150,7 @@ cleansound()
VAR(stereo, 0, 1, 1);
void
updatechanvol(int chan, vec *loc)
updatechanvol(int chan, OFVector3D *loc)
{
int vol = soundvol, pan = 255 / 2;
if (loc) {
@ -178,7 +178,7 @@ updatechanvol(int chan, vec *loc)
};
void
newsoundloc(int chan, vec *loc)
newsoundloc(int chan, OFVector3D *loc)
{
assert(chan >= 0 && chan < MAXCHAN);
soundlocs[chan].loc = *loc;
@ -213,7 +213,7 @@ playsoundc(int n)
int soundsatonce = 0, lastsoundmillis = 0;
void
playsound(int n, vec *loc)
playsound(int n, OFVector3D *loc)
{
if (nosound)
return;