Migrate vec to OFVector3D
FossilOrigin-Name: 2e931ae3e1bb8a3ac23d368cfacc7394d07f295bd0bc56a40e0c70190d019d8b
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4ce99636d3
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6f64252d65
15 changed files with 141 additions and 136 deletions
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@ -80,7 +80,7 @@ blendbox(int x1, int y1, int x2, int y2, bool border)
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const int MAXSPHERES = 50;
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struct sphere {
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vec o;
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OFVector3D o;
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float size, max;
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int type;
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sphere *next;
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@ -89,7 +89,7 @@ sphere spheres[MAXSPHERES], *slist = NULL, *sempty = NULL;
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bool sinit = false;
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void
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newsphere(vec &o, float max, int type)
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newsphere(OFVector3D &o, float max, int type)
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{
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if (!sinit) {
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loopi(MAXSPHERES)
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@ -184,9 +184,9 @@ renderents() // show sparkly thingies for map entities in edit mode
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entity &e = ents[i];
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if (e.type == NOTUSED)
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continue;
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vec v = {(float)e.x, (float)e.y, (float)e.z};
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OFVector3D v = OFMakeVector3D(e.x, e.y, e.z);
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particle_splash(2, 2, 40, v);
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};
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}
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int e = closestent();
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if (e >= 0) {
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entity &c = ents[e];
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@ -226,7 +226,7 @@ COMMAND(loadsky, ARG_1STR)
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float cursordepth = 0.9f;
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GLint viewport[4];
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GLdouble mm[16], pm[16];
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vec worldpos;
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OFVector3D worldpos;
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void
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readmatrices()
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@ -262,8 +262,8 @@ readdepth(int w, int h)
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worldpos.x = (float)worldx;
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worldpos.y = (float)worldy;
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worldpos.z = (float)worldz;
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vec r = {(float)mm[0], (float)mm[4], (float)mm[8]};
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vec u = {(float)mm[1], (float)mm[5], (float)mm[9]};
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OFVector3D r = OFMakeVector3D(mm[0], mm[4], mm[8]);
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OFVector3D u = OFMakeVector3D(mm[1], mm[5], mm[9]);
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setorient(r, u);
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};
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