Fix -Wgnu-folding-constant

FossilOrigin-Name: e79356d2a66c0537866b4ff23389bc8b8755ac324310c769e670d4247456d604
This commit is contained in:
Jonathan Schleifer 2025-03-20 23:02:06 +00:00
parent ff6912e3ff
commit 6bd7c25ec3
6 changed files with 11 additions and 10 deletions

View file

@ -122,7 +122,7 @@ renderscore(DynamicEntity *d)
menumanual(0, scoreLines.count - 1, line);
}
static const int maxTeams = 4;
#define maxTeams 4
static OFString *teamName[maxTeams];
static int teamScore[maxTeams];
static size_t teamsUsed;

View file

@ -529,7 +529,7 @@ setvdelta(int delta)
addmsg(1, 6, SV_EDITD, sel.x, sel.y, sel.xs, sel.ys, delta);
}
const int MAXARCHVERT = 50;
#define MAXARCHVERT 50
int archverts[MAXARCHVERT][MAXARCHVERT];
bool archvinit = false;

View file

@ -81,7 +81,7 @@ blendbox(int x1, int y1, int x2, int y2, bool border)
glDepthMask(GL_TRUE);
}
const int MAXSPHERES = 50;
#define MAXSPHERES 50
struct sphere {
OFVector3D o;
float size, max;

View file

@ -161,7 +161,7 @@ installtex(int tnum, OFIRI *IRI, int *xs, int *ys, bool clamp)
// each texture slot can have multople texture frames, of which currently only
// the first is used additional frames can be used for various shaders
static const int MAXTEX = 1000;
#define MAXTEX 1000
static int texx[MAXTEX]; // ( loaded texture ) -> ( name, size )
static int texy[MAXTEX];
static OFString *texname[MAXTEX];
@ -169,9 +169,10 @@ static int curtex = 0;
static const int FIRSTTEX = 1000; // opengl id = loaded id + FIRSTTEX
// std 1+, sky 14+, mdls 20+
static const int MAXFRAMES = 2; // increase to allow more complex shader defs
static int mapping[256]
[MAXFRAMES]; // ( cube texture, frame ) -> ( opengl id, name )
// increase to allow more complex shader defs
#define MAXFRAMES 2
// ( cube texture, frame ) -> ( opengl id, name )
static int mapping[256][MAXFRAMES];
static OFString *mapname[256][MAXFRAMES];
void

View file

@ -4,7 +4,7 @@
#import "DynamicEntity.h"
const int MAXPARTICLES = 10500;
#define MAXPARTICLES 10500
const int NUMPARTCUTOFF = 20;
struct particle {
OFVector3D o, d;

View file

@ -7,7 +7,7 @@
#import "Projectile.h"
static const int MONSTERDAMAGEFACTOR = 4;
static const int SGRAYS = 20;
#define SGRAYS 20
static const float SGSPREAD = 2;
static OFVector3D sg[SGRAYS];
@ -132,7 +132,7 @@ playerincrosshair()
return nil;
}
static const size_t MAXPROJ = 100;
#define MAXPROJ 100
static Projectile *projs[MAXPROJ];
void