Move classes into separate files
FossilOrigin-Name: 14861826d4c1f561aca909afe773366a46b57b20cf41fd668092dfb98d960d80
This commit is contained in:
parent
3661ce9a40
commit
623076a034
17 changed files with 366 additions and 322 deletions
18
src/Ident.h
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18
src/Ident.h
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@ -0,0 +1,18 @@
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#import <ObjFW/ObjFW.h>
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OF_ASSUME_NONNULL_BEGIN
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enum IdentType { ID_VAR, ID_COMMAND, ID_ALIAS };
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@interface Ident : OFObject
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@property (nonatomic) enum IdentType type;
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@property (copy, nonatomic) OFString *name;
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@property (nonatomic) int min, max; // ID_VAR
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@property (nonatomic) int *storage; // ID_VAR
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@property (nonatomic) void (*fun)(); // ID_VAR, ID_COMMAND
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@property (nonatomic) int narg; // ID_VAR, ID_COMMAND
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@property (copy, nonatomic) OFString *action; // ID_ALIAS
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@property (nonatomic) bool persist;
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@end
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OF_ASSUME_NONNULL_END
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4
src/Ident.m
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4
src/Ident.m
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@ -0,0 +1,4 @@
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#import "Ident.h"
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@implementation Ident
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@end
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13
src/KeyMapping.h
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13
src/KeyMapping.h
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@ -0,0 +1,13 @@
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#import <ObjFW/ObjFW.h>
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OF_ASSUME_NONNULL_BEGIN
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@interface KeyMapping : OFObject
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@property (readonly) int code;
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@property (readonly, nonatomic) OFString *name;
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@property (copy, nonatomic) OFString *action;
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- (instancetype)initWithCode:(int)code name:(OFString *)name;
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@end
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OF_ASSUME_NONNULL_END
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13
src/KeyMapping.m
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13
src/KeyMapping.m
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@ -0,0 +1,13 @@
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#import "KeyMapping.h"
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@implementation KeyMapping
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- (instancetype)initWithCode:(int)code name:(OFString *)name
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{
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self = [super init];
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_code = code;
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_name = [name copy];
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return self;
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}
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@end
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29
src/MD2.h
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29
src/MD2.h
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@ -0,0 +1,29 @@
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#import <ObjFW/ObjFW.h>
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OF_ASSUME_NONNULL_BEGIN
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@class MapModelInfo;
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@interface MD2 : OFObject
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@property (nonatomic) MapModelInfo *mmi;
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@property (copy, nonatomic) OFString *loadname;
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@property (nonatomic) int mdlnum;
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@property (nonatomic) bool loaded;
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- (bool)loadWithIRI:(OFIRI *)IRI;
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- (void)renderWithLight:(OFVector3D &)light
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frame:(int)frame
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range:(int)range
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x:(float)x
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y:(float)y
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z:(float)z
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yaw:(float)yaw
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pitch:(float)pitch
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scale:(float)scale
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speed:(float)speed
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snap:(int)snap
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basetime:(int)basetime;
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- (void)scaleWithFrame:(int)frame scale:(float)scale snap:(int)snap;
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@end
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OF_ASSUME_NONNULL_END
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207
src/MD2.mm
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207
src/MD2.mm
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@ -0,0 +1,207 @@
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#import "MD2.h"
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#include "cube.h"
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struct md2_header {
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int magic;
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int version;
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int skinWidth, skinHeight;
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int frameSize;
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int numSkins, numVertices, numTexcoords;
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int numTriangles, numGlCommands, numFrames;
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int offsetSkins, offsetTexcoords, offsetTriangles;
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int offsetFrames, offsetGlCommands, offsetEnd;
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};
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struct md2_vertex {
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uchar vertex[3], lightNormalIndex;
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};
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struct md2_frame {
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float scale[3];
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float translate[3];
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char name[16];
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md2_vertex vertices[1];
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};
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@implementation MD2 {
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int _numGlCommands;
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int *_glCommands;
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int _numTriangles;
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int _frameSize;
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int _numFrames;
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int _numVerts;
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char *_frames;
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OFVector3D **_mverts;
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int _displaylist;
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int _displaylistverts;
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}
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- (void)dealloc
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{
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if (_glCommands)
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delete[] _glCommands;
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if (_frames)
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delete[] _frames;
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}
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- (bool)loadWithIRI:(OFIRI *)IRI
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{
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@autoreleasepool {
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OFSeekableStream *stream;
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@try {
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stream = (OFSeekableStream *)[[OFIRIHandler
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handlerForIRI:IRI] openItemAtIRI:IRI mode:@"r"];
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} @catch (id e) {
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return false;
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}
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if (![stream isKindOfClass:[OFSeekableStream class]])
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return false;
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md2_header header;
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[stream readIntoBuffer:&header exactLength:sizeof(md2_header)];
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endianswap(
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&header, sizeof(int), sizeof(md2_header) / sizeof(int));
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if (header.magic != 844121161 || header.version != 8)
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return false;
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_frames = new char[header.frameSize * header.numFrames];
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if (_frames == NULL)
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return false;
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[stream seekToOffset:header.offsetFrames whence:OFSeekSet];
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[stream readIntoBuffer:_frames
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exactLength:header.frameSize * header.numFrames];
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for (int i = 0; i < header.numFrames; ++i)
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endianswap(
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_frames + i * header.frameSize, sizeof(float), 6);
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_glCommands = new int[header.numGlCommands];
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if (_glCommands == NULL)
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return false;
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[stream seekToOffset:header.offsetGlCommands whence:OFSeekSet];
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[stream readIntoBuffer:_glCommands
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exactLength:header.numGlCommands * sizeof(int)];
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endianswap(_glCommands, sizeof(int), header.numGlCommands);
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_numFrames = header.numFrames;
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_numGlCommands = header.numGlCommands;
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_frameSize = header.frameSize;
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_numTriangles = header.numTriangles;
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_numVerts = header.numVertices;
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[stream close];
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_mverts = new OFVector3D *[_numFrames];
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loopj(_numFrames) _mverts[j] = NULL;
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return true;
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}
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}
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float
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snap(int sn, float f)
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{
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return sn ? (float)(((int)(f + sn * 0.5f)) & (~(sn - 1))) : f;
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}
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- (void)scaleWithFrame:(int)frame scale:(float)scale snap:(int)sn
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{
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_mverts[frame] = new OFVector3D[_numVerts];
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md2_frame *cf = (md2_frame *)((char *)_frames + _frameSize * frame);
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float sc = 16.0f / scale;
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loop(vi, _numVerts)
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{
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uchar *cv = (uchar *)&cf->vertices[vi].vertex;
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OFVector3D *v = &(_mverts[frame])[vi];
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v->x = (snap(sn, cv[0] * cf->scale[0]) + cf->translate[0]) / sc;
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v->y =
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-(snap(sn, cv[1] * cf->scale[1]) + cf->translate[1]) / sc;
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v->z = (snap(sn, cv[2] * cf->scale[2]) + cf->translate[2]) / sc;
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}
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}
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- (void)renderWithLight:(OFVector3D &)light
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frame:(int)frame
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range:(int)range
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x:(float)x
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y:(float)y
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z:(float)z
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yaw:(float)yaw
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pitch:(float)pitch
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scale:(float)sc
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speed:(float)speed
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snap:(int)sn
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basetime:(int)basetime
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{
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loopi(range) if (!_mverts[frame + i])[self scaleWithFrame:frame + i
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scale:sc
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snap:sn];
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glPushMatrix();
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glTranslatef(x, y, z);
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glRotatef(yaw + 180, 0, -1, 0);
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glRotatef(pitch, 0, 0, 1);
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glColor3fv((float *)&light);
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if (_displaylist && frame == 0 && range == 1) {
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glCallList(_displaylist);
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xtraverts += _displaylistverts;
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} else {
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if (frame == 0 && range == 1) {
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static int displaylistn = 10;
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glNewList(_displaylist = displaylistn++, GL_COMPILE);
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_displaylistverts = xtraverts;
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}
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int time = lastmillis - basetime;
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int fr1 = (int)(time / speed);
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float frac1 = (time - fr1 * speed) / speed;
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float frac2 = 1 - frac1;
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fr1 = fr1 % range + frame;
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int fr2 = fr1 + 1;
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if (fr2 >= frame + range)
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fr2 = frame;
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OFVector3D *verts1 = _mverts[fr1];
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OFVector3D *verts2 = _mverts[fr2];
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for (int *command = _glCommands; (*command) != 0;) {
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int numVertex = *command++;
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if (numVertex > 0) {
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glBegin(GL_TRIANGLE_STRIP);
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} else {
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glBegin(GL_TRIANGLE_FAN);
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numVertex = -numVertex;
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}
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loopi(numVertex)
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{
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float tu = *((float *)command++);
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float tv = *((float *)command++);
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glTexCoord2f(tu, tv);
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int vn = *command++;
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OFVector3D &v1 = verts1[vn];
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OFVector3D &v2 = verts2[vn];
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#define ip(c) v1.c *frac2 + v2.c *frac1
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glVertex3f(ip(x), ip(z), ip(y));
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}
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xtraverts += numVertex;
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glEnd();
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}
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if (_displaylist) {
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glEndList();
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_displaylistverts = xtraverts - _displaylistverts;
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}
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}
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glPopMatrix();
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}
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@end
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16
src/MapModelInfo.h
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16
src/MapModelInfo.h
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#import <ObjFW/ObjFW.h>
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OF_ASSUME_NONNULL_BEGIN
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@interface MapModelInfo : OFObject
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@property (nonatomic) int rad, h, zoff, snap;
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@property (copy, nonatomic) OFString *name;
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- (instancetype)initWithRad:(int)rad
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h:(int)h
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zoff:(int)zoff
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snap:(int)snap
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name:(OFString *)name;
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@end
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OF_ASSUME_NONNULL_END
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20
src/MapModelInfo.m
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20
src/MapModelInfo.m
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#import "MapModelInfo.h"
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@implementation MapModelInfo
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- (instancetype)initWithRad:(int)rad
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h:(int)h
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zoff:(int)zoff
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snap:(int)snap
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name:(OFString *)name
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{
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self = [super init];
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_rad = rad;
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_h = h;
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_zoff = zoff;
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_snap = snap;
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_name = [name copy];
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return self;
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}
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@end
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@ -5,21 +5,7 @@
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#include <memory>
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enum { ID_VAR, ID_COMMAND, ID_ALIAS };
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@interface Ident : OFObject
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@property (nonatomic) int type; // one of ID_* above
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@property (copy, nonatomic) OFString *name;
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@property (nonatomic) int min, max; // ID_VAR
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@property (nonatomic) int *storage; // ID_VAR
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@property (nonatomic) void (*fun)(); // ID_VAR, ID_COMMAND
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@property (nonatomic) int narg; // ID_VAR, ID_COMMAND
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@property (copy, nonatomic) OFString *action; // ID_ALIAS
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@property (nonatomic) bool persist;
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@end
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@implementation Ident
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@end
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#import "Ident.h"
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void
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itoa(char *s, int i)
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#include <ctype.h>
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#include <memory>
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#import "KeyMapping.h"
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struct cline {
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char *cref;
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int outtime;
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@ -93,26 +95,6 @@ renderconsole() // render buffer taking into account time & scrolling
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// keymap is defined externally in keymap.cfg
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@interface KeyMapping : OFObject
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@property (readonly) int code;
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@property (readonly, nonatomic) OFString *name;
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@property (copy, nonatomic) OFString *action;
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- (instancetype)initWithCode:(int)code name:(OFString *)name;
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@end
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@implementation KeyMapping
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- (instancetype)initWithCode:(int)code name:(OFString *)name
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{
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self = [super init];
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_code = code;
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_name = [name copy];
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return self;
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}
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@end
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static OFMutableArray<KeyMapping *> *keyMappings = nil;
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void
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11
src/cube.h
11
src/cube.h
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@ -115,17 +115,6 @@ struct block {
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int x, y, xs, ys;
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};
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@interface MapModelInfo : OFObject
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@property (nonatomic) int rad, h, zoff, snap;
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@property (copy, nonatomic) OFString *name;
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- (instancetype)initWithRad:(int)rad
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h:(int)h
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zoff:(int)zoff
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snap:(int)snap
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name:(OFString *)name;
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@end
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enum {
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GUN_FIST = 0,
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GUN_SG,
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@ -2,6 +2,8 @@
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#include "cube.h"
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#import "MapModelInfo.h"
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vector<entity> ents;
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static OFString *entmdlnames[] = {
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@ -1,6 +1,10 @@
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executable('client',
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[
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'Cube.mm',
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'Ident.m',
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'KeyMapping.m',
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'MD2.mm',
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'MapModelInfo.m',
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'client.mm',
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'clientextras.mm',
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'clientgame.mm',
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@ -6,6 +6,8 @@
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#include "cube.h"
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#import "MapModelInfo.h"
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bool
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plcollide(dynent *d, dynent *o, float &headspace, float &hi,
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float &lo) // collide with player or monster
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|
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@ -210,6 +210,7 @@ extern void cleansound();
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extern void rendermodel(OFString *mdl, int frame, int range, int tex, float rad,
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float x, float y, float z, float yaw, float pitch, bool teammate,
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float scale, float speed, int snap = 0, int basetime = 0);
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@class MapModelInfo;
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extern MapModelInfo *getmminfo(int i);
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// server
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294
src/rendermd2.mm
294
src/rendermd2.mm
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@ -2,244 +2,13 @@
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#include "cube.h"
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struct md2_header {
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int magic;
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int version;
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int skinWidth, skinHeight;
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int frameSize;
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int numSkins, numVertices, numTexcoords;
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int numTriangles, numGlCommands, numFrames;
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int offsetSkins, offsetTexcoords, offsetTriangles;
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int offsetFrames, offsetGlCommands, offsetEnd;
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};
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struct md2_vertex {
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uchar vertex[3], lightNormalIndex;
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};
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struct md2_frame {
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float scale[3];
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float translate[3];
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char name[16];
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md2_vertex vertices[1];
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};
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@interface MD2 : OFObject {
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int _numGlCommands;
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int *_glCommands;
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int _numTriangles;
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int _frameSize;
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int _numFrames;
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int _numVerts;
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char *_frames;
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OFVector3D **_mverts;
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int _displaylist;
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int _displaylistverts;
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}
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@property (nonatomic) MapModelInfo *mmi;
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@property (copy, nonatomic) OFString *loadname;
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@property (nonatomic) int mdlnum;
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@property (nonatomic) bool loaded;
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- (bool)loadWithIRI:(OFIRI *)IRI;
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- (void)renderWithLight:(OFVector3D &)light
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frame:(int)frame
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range:(int)range
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x:(float)x
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y:(float)y
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z:(float)z
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yaw:(float)yaw
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pitch:(float)pitch
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||||
scale:(float)scale
|
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speed:(float)speed
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snap:(int)snap
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basetime:(int)basetime;
|
||||
- (void)scaleWithFrame:(int)frame scale:(float)scale snap:(int)snap;
|
||||
@end
|
||||
#import "MD2.h"
|
||||
#import "MapModelInfo.h"
|
||||
|
||||
static OFMutableDictionary<OFString *, MD2 *> *mdllookup = nil;
|
||||
static OFMutableArray<MD2 *> *mapmodels = nil;
|
||||
|
||||
@implementation MD2
|
||||
+ (void)initialize
|
||||
{
|
||||
if (self != [MD2 class])
|
||||
return;
|
||||
|
||||
mdllookup = [[OFMutableDictionary alloc] init];
|
||||
mapmodels = [[OFMutableArray alloc] init];
|
||||
}
|
||||
|
||||
- (void)dealloc
|
||||
{
|
||||
if (_glCommands)
|
||||
delete[] _glCommands;
|
||||
if (_frames)
|
||||
delete[] _frames;
|
||||
}
|
||||
|
||||
- (bool)loadWithIRI:(OFIRI *)IRI
|
||||
{
|
||||
@autoreleasepool {
|
||||
OFSeekableStream *stream;
|
||||
@try {
|
||||
stream = (OFSeekableStream *)[[OFIRIHandler
|
||||
handlerForIRI:IRI] openItemAtIRI:IRI mode:@"r"];
|
||||
} @catch (id e) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (![stream isKindOfClass:[OFSeekableStream class]])
|
||||
return false;
|
||||
|
||||
md2_header header;
|
||||
[stream readIntoBuffer:&header exactLength:sizeof(md2_header)];
|
||||
endianswap(
|
||||
&header, sizeof(int), sizeof(md2_header) / sizeof(int));
|
||||
|
||||
if (header.magic != 844121161 || header.version != 8)
|
||||
return false;
|
||||
|
||||
_frames = new char[header.frameSize * header.numFrames];
|
||||
if (_frames == NULL)
|
||||
return false;
|
||||
|
||||
[stream seekToOffset:header.offsetFrames whence:OFSeekSet];
|
||||
[stream readIntoBuffer:_frames
|
||||
exactLength:header.frameSize * header.numFrames];
|
||||
|
||||
for (int i = 0; i < header.numFrames; ++i)
|
||||
endianswap(
|
||||
_frames + i * header.frameSize, sizeof(float), 6);
|
||||
|
||||
_glCommands = new int[header.numGlCommands];
|
||||
if (_glCommands == NULL)
|
||||
return false;
|
||||
|
||||
[stream seekToOffset:header.offsetGlCommands whence:OFSeekSet];
|
||||
[stream readIntoBuffer:_glCommands
|
||||
exactLength:header.numGlCommands * sizeof(int)];
|
||||
endianswap(_glCommands, sizeof(int), header.numGlCommands);
|
||||
|
||||
_numFrames = header.numFrames;
|
||||
_numGlCommands = header.numGlCommands;
|
||||
_frameSize = header.frameSize;
|
||||
_numTriangles = header.numTriangles;
|
||||
_numVerts = header.numVertices;
|
||||
|
||||
[stream close];
|
||||
|
||||
_mverts = new OFVector3D *[_numFrames];
|
||||
loopj(_numFrames) _mverts[j] = NULL;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
snap(int sn, float f)
|
||||
{
|
||||
return sn ? (float)(((int)(f + sn * 0.5f)) & (~(sn - 1))) : f;
|
||||
}
|
||||
|
||||
- (void)scaleWithFrame:(int)frame scale:(float)scale snap:(int)sn
|
||||
{
|
||||
_mverts[frame] = new OFVector3D[_numVerts];
|
||||
md2_frame *cf = (md2_frame *)((char *)_frames + _frameSize * frame);
|
||||
float sc = 16.0f / scale;
|
||||
loop(vi, _numVerts)
|
||||
{
|
||||
uchar *cv = (uchar *)&cf->vertices[vi].vertex;
|
||||
OFVector3D *v = &(_mverts[frame])[vi];
|
||||
v->x = (snap(sn, cv[0] * cf->scale[0]) + cf->translate[0]) / sc;
|
||||
v->y =
|
||||
-(snap(sn, cv[1] * cf->scale[1]) + cf->translate[1]) / sc;
|
||||
v->z = (snap(sn, cv[2] * cf->scale[2]) + cf->translate[2]) / sc;
|
||||
}
|
||||
}
|
||||
|
||||
- (void)renderWithLight:(OFVector3D &)light
|
||||
frame:(int)frame
|
||||
range:(int)range
|
||||
x:(float)x
|
||||
y:(float)y
|
||||
z:(float)z
|
||||
yaw:(float)yaw
|
||||
pitch:(float)pitch
|
||||
scale:(float)sc
|
||||
speed:(float)speed
|
||||
snap:(int)sn
|
||||
basetime:(int)basetime
|
||||
{
|
||||
loopi(range) if (!_mverts[frame + i])[self scaleWithFrame:frame + i
|
||||
scale:sc
|
||||
snap:sn];
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(x, y, z);
|
||||
glRotatef(yaw + 180, 0, -1, 0);
|
||||
glRotatef(pitch, 0, 0, 1);
|
||||
|
||||
glColor3fv((float *)&light);
|
||||
|
||||
if (_displaylist && frame == 0 && range == 1) {
|
||||
glCallList(_displaylist);
|
||||
xtraverts += _displaylistverts;
|
||||
} else {
|
||||
if (frame == 0 && range == 1) {
|
||||
static int displaylistn = 10;
|
||||
glNewList(_displaylist = displaylistn++, GL_COMPILE);
|
||||
_displaylistverts = xtraverts;
|
||||
}
|
||||
|
||||
int time = lastmillis - basetime;
|
||||
int fr1 = (int)(time / speed);
|
||||
float frac1 = (time - fr1 * speed) / speed;
|
||||
float frac2 = 1 - frac1;
|
||||
fr1 = fr1 % range + frame;
|
||||
int fr2 = fr1 + 1;
|
||||
if (fr2 >= frame + range)
|
||||
fr2 = frame;
|
||||
OFVector3D *verts1 = _mverts[fr1];
|
||||
OFVector3D *verts2 = _mverts[fr2];
|
||||
|
||||
for (int *command = _glCommands; (*command) != 0;) {
|
||||
int numVertex = *command++;
|
||||
if (numVertex > 0) {
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
} else {
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
numVertex = -numVertex;
|
||||
}
|
||||
|
||||
loopi(numVertex)
|
||||
{
|
||||
float tu = *((float *)command++);
|
||||
float tv = *((float *)command++);
|
||||
glTexCoord2f(tu, tv);
|
||||
int vn = *command++;
|
||||
OFVector3D &v1 = verts1[vn];
|
||||
OFVector3D &v2 = verts2[vn];
|
||||
#define ip(c) v1.c *frac2 + v2.c *frac1
|
||||
glVertex3f(ip(x), ip(z), ip(y));
|
||||
}
|
||||
|
||||
xtraverts += numVertex;
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
if (_displaylist) {
|
||||
glEndList();
|
||||
_displaylistverts = xtraverts - _displaylistverts;
|
||||
}
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
const int FIRSTMDL = 20;
|
||||
static const int FIRSTMDL = 20;
|
||||
|
||||
void
|
||||
delayedload(MD2 *m)
|
||||
|
@ -265,25 +34,30 @@ delayedload(MD2 *m)
|
|||
}
|
||||
}
|
||||
|
||||
int modelnum = 0;
|
||||
|
||||
MD2 *
|
||||
loadmodel(OFString *name)
|
||||
{
|
||||
@autoreleasepool {
|
||||
static int modelnum = 0;
|
||||
|
||||
MD2 *m = mdllookup[name];
|
||||
if (m != nil)
|
||||
return m;
|
||||
|
||||
m = [[MD2 alloc] init];
|
||||
m.mdlnum = modelnum++;
|
||||
MapModelInfo *mmi = [[MapModelInfo alloc] initWithRad:2
|
||||
h:2
|
||||
zoff:0
|
||||
snap:0
|
||||
name:@""];
|
||||
m.mmi = mmi;
|
||||
m.mmi = [[MapModelInfo alloc] initWithRad:2
|
||||
h:2
|
||||
zoff:0
|
||||
snap:0
|
||||
name:@""];
|
||||
m.loadname = name;
|
||||
|
||||
if (mdllookup == nil)
|
||||
mdllookup = [[OFMutableDictionary alloc] init];
|
||||
|
||||
mdllookup[name] = m;
|
||||
|
||||
return m;
|
||||
}
|
||||
}
|
||||
|
@ -293,13 +67,15 @@ mapmodel(
|
|||
OFString *rad, OFString *h, OFString *zoff, OFString *snap, OFString *name)
|
||||
{
|
||||
MD2 *m = loadmodel(name);
|
||||
MapModelInfo *mmi =
|
||||
[[MapModelInfo alloc] initWithRad:(int)rad.longLongValue
|
||||
h:(int)h.longLongValue
|
||||
zoff:(int)zoff.longLongValue
|
||||
snap:(int)snap.longLongValue
|
||||
name:m.loadname];
|
||||
m.mmi = mmi;
|
||||
m.mmi = [[MapModelInfo alloc] initWithRad:(int)rad.longLongValue
|
||||
h:(int)h.longLongValue
|
||||
zoff:(int)zoff.longLongValue
|
||||
snap:(int)snap.longLongValue
|
||||
name:m.loadname];
|
||||
|
||||
if (mapmodels == nil)
|
||||
mapmodels = [[OFMutableArray alloc] init];
|
||||
|
||||
[mapmodels addObject:m];
|
||||
}
|
||||
COMMAND(mapmodel, ARG_5STR)
|
||||
|
@ -365,23 +141,3 @@ rendermodel(OFString *mdl, int frame, int range, int tex, float rad, float x,
|
|||
snap:snap
|
||||
basetime:basetime];
|
||||
}
|
||||
@end
|
||||
|
||||
@implementation MapModelInfo
|
||||
- (instancetype)initWithRad:(int)rad
|
||||
h:(int)h
|
||||
zoff:(int)zoff
|
||||
snap:(int)snap
|
||||
name:(OFString *)name
|
||||
{
|
||||
self = [super init];
|
||||
|
||||
_rad = rad;
|
||||
_h = h;
|
||||
_zoff = zoff;
|
||||
_snap = snap;
|
||||
_name = [name copy];
|
||||
|
||||
return self;
|
||||
}
|
||||
@end
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue