Remove non-functional FMOD support
FossilOrigin-Name: 7e4ba7f32ace858885c5a165b51552a437b61ea85df434b8fbd6be5697b7a7e5
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1 changed files with 3 additions and 84 deletions
87
src/sound.mm
87
src/sound.mm
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@ -1,15 +1,7 @@
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// sound.cpp: uses fmod on windows and sdl_mixer on unix (both had problems on
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// the other platform)
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#include "cube.h"
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#import "DynamicEntity.h"
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// #ifndef _WIN32 // NOTE: fmod not being supported for the moment as it does
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// not allow stereo pan/vol updating during playback
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#define USE_MIXER
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// #endif
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VARP(soundvol, 0, 255, 255);
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VARP(musicvol, 0, 128, 255);
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bool nosound = false;
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@ -22,17 +14,10 @@ struct soundloc {
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bool inuse;
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} soundlocs[MAXCHAN];
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#ifdef USE_MIXER
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# include "SDL_mixer.h"
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# define MAXVOL MIX_MAX_VOLUME
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#include <SDL_mixer.h>
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#define MAXVOL MIX_MAX_VOLUME
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Mix_Music *mod = NULL;
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void *stream = NULL;
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#else
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# include "fmod.h"
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# define MAXVOL 255
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FMUSIC_MODULE *mod = NULL;
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FSOUND_STREAM *stream = NULL;
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#endif
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void
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stopsound()
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@ -40,20 +25,12 @@ stopsound()
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if (nosound)
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return;
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if (mod) {
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#ifdef USE_MIXER
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Mix_HaltMusic();
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Mix_FreeMusic(mod);
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#else
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FMUSIC_FreeSong(mod);
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#endif
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mod = NULL;
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}
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if (stream) {
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#ifndef USE_MIXER
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FSOUND_Stream_Close(stream);
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#endif
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if (stream != NULL)
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stream = NULL;
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}
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}
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VAR(soundbufferlen, 128, 1024, 4096);
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@ -62,7 +39,6 @@ void
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initsound()
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{
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memset(soundlocs, 0, sizeof(soundloc) * MAXCHAN);
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#ifdef USE_MIXER
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if (Mix_OpenAudio(SOUNDFREQ, MIX_DEFAULT_FORMAT, 2, soundbufferlen) <
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0) {
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conoutf(@"sound init failed (SDL_mixer): %s",
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@ -70,14 +46,6 @@ initsound()
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nosound = true;
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}
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Mix_AllocateChannels(MAXCHAN);
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#else
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if (FSOUND_GetVersion() < FMOD_VERSION)
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fatal(@"old FMOD dll");
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if (!FSOUND_Init(SOUNDFREQ, MAXCHAN, FSOUND_INIT_GLOBALFOCUS)) {
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conoutf(@"sound init failed (FMOD): %d", FSOUND_GetError());
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nosound = true;
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}
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#endif
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}
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void
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@ -94,39 +62,16 @@ music(OFString *name)
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OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
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IRIByAppendingPathComponent:path];
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#ifdef USE_MIXER
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if ((mod = Mix_LoadMUS(
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IRI.fileSystemRepresentation.UTF8String)) != NULL) {
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Mix_PlayMusic(mod, -1);
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Mix_VolumeMusic((musicvol * MAXVOL) / 255);
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}
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#else
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if ((mod = FMUSIC_LoadSong(
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IRI.fileSystemRepresentation.UTF8String)) != NULL) {
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FMUSIC_PlaySong(mod);
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FMUSIC_SetMasterVolume(mod, musicvol);
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} else if (stream = FSOUND_Stream_Open(
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IRI.fileSystemRepresentation.UTF8String,
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FSOUND_LOOP_NORMAL, 0, 0)) {
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int chan = FSOUND_Stream_Play(FSOUND_FREE, stream);
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if (chan >= 0) {
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FSOUND_SetVolume(
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chan, (musicvol * MAXVOL) / 255);
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FSOUND_SetPaused(chan, false);
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}
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} else {
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conoutf(@"could not play music: %@", IRI.string);
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}
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#endif
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}
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}
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COMMAND(music, ARG_1STR)
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#ifdef USE_MIXER
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vector<Mix_Chunk *> samples;
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#else
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vector<FSOUND_SAMPLE *> samples;
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#endif
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static OFMutableArray<OFString *> *snames;
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@ -158,11 +103,7 @@ cleansound()
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if (nosound)
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return;
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stopsound();
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#ifdef USE_MIXER
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Mix_CloseAudio();
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#else
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FSOUND_Close();
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#endif
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}
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VAR(stereo, 0, 1, 1);
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@ -184,13 +125,8 @@ updatechanvol(int chan, const OFVector3D *loc)
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}
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}
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vol = (vol * MAXVOL) / 255;
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#ifdef USE_MIXER
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Mix_Volume(chan, vol);
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Mix_SetPanning(chan, 255 - pan, pan);
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#else
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FSOUND_SetVolume(chan, vol);
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FSOUND_SetPan(chan, pan);
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#endif
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}
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static void
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@ -208,11 +144,7 @@ updatevol()
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return;
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loopi(MAXCHAN) if (soundlocs[i].inuse)
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{
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#ifdef USE_MIXER
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if (Mix_Playing(i))
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#else
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if (FSOUND_IsPlaying(i))
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#endif
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updatechanvol(i, &soundlocs[i].loc);
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else
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soundlocs[i].inuse = false;
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@ -254,14 +186,8 @@ playsound(int n, const OFVector3D *loc)
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OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
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IRIByAppendingPathComponent:path];
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#ifdef USE_MIXER
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samples[n] =
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Mix_LoadWAV(IRI.fileSystemRepresentation.UTF8String);
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#else
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samples[n] = FSOUND_Sample_Load(n,
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IRI.fileSystemRepresentation.UTF8String, FSOUND_LOOP_OFF, 0,
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0);
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#endif
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if (!samples[n]) {
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conoutf(@"failed to load sample: %@", IRI.string);
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@ -269,19 +195,12 @@ playsound(int n, const OFVector3D *loc)
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}
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}
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#ifdef USE_MIXER
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int chan = Mix_PlayChannel(-1, samples[n], 0);
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#else
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int chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[n], NULL, true);
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#endif
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if (chan < 0)
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return;
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if (loc)
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newsoundloc(chan, loc);
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updatechanvol(chan, loc);
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#ifndef USE_MIXER
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FSOUND_SetPaused(chan, false);
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#endif
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}
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void
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