Convert player into a class
FossilOrigin-Name: 5b7b7d2fc5af4d512db195c4fbfb2aff01436db9bc1345d62263609ac129aa02
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25 changed files with 211 additions and 166 deletions
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@ -2,7 +2,7 @@
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#include "cube.h"
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#import "DynamicEntity.h"
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#import "Player.h"
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#define MAXPARTICLES 10500
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const int NUMPARTCUTOFF = 20;
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@ -56,8 +56,8 @@ void
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render_particles(int time)
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{
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if (demoplayback && demotracking)
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newparticle(
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player1.origin, OFMakeVector3D(0, 0, 0), 100000000, 8);
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newparticle(Player.player1.origin, OFMakeVector3D(0, 0, 0),
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100000000, 8);
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glDepthMask(GL_FALSE);
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glEnable(GL_BLEND);
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