Convert player into a class
FossilOrigin-Name: 5b7b7d2fc5af4d512db195c4fbfb2aff01436db9bc1345d62263609ac129aa02
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25 changed files with 211 additions and 166 deletions
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@ -3,8 +3,8 @@
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#include "cube.h"
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#import "Command.h"
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#import "DynamicEntity.h"
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#import "Entity.h"
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#import "Player.h"
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void
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line(int x1, int y1, float z1, int x2, int y2, float z2)
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@ -327,6 +327,8 @@ VARP(crosshairfx, 0, 1, 1);
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void
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gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater)
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{
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Player *player1 = Player.player1;
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readmatrices();
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if (editmode) {
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if (cursordepth == 1.0f)
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