Convert player into a class
FossilOrigin-Name: 5b7b7d2fc5af4d512db195c4fbfb2aff01436db9bc1345d62263609ac129aa02
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25 changed files with 211 additions and 166 deletions
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@ -3,8 +3,8 @@
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#include "cube.h"
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#import "Command.h"
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#import "DynamicEntity.h"
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#import "Monster.h"
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#import "Player.h"
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// render players & monsters
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// very messy ad-hoc handling of animation frames, should be made more
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@ -90,7 +90,7 @@ renderclients()
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if (player != [OFNull null] &&
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(!demoplayback || i != democlientnum))
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renderclient(player,
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isteam(player1.team, [player team]),
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isteam(Player.player1.team, [player team]),
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@"monster/ogro", false, 1.0f);
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}];
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}
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@ -108,8 +108,8 @@ showscores(bool on)
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static OFMutableArray<OFString *> *scoreLines;
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void
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renderscore(DynamicEntity *d)
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static void
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renderscore(Player *d)
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{
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OFString *lag = [OFString stringWithFormat:@"%d", d.lag];
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OFString *name = [OFString stringWithFormat:@"(%@)", d.name];
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@ -131,8 +131,8 @@ static OFString *teamName[maxTeams];
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static int teamScore[maxTeams];
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static size_t teamsUsed;
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void
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addteamscore(DynamicEntity *d)
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static void
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addteamscore(Player *d)
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{
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for (size_t i = 0; i < teamsUsed; i++) {
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if ([teamName[i] isEqual:d.team]) {
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@ -155,18 +155,18 @@ renderscores()
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return;
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[scoreLines removeAllObjects];
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if (!demoplayback)
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renderscore(player1);
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for (id player in players)
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if (player != [OFNull null])
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renderscore(Player.player1);
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for (Player *player in players)
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if ([player isKindOfClass:Player.class])
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renderscore(player);
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sortmenu();
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if (m_teammode) {
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teamsUsed = 0;
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for (id player in players)
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if (player != [OFNull null])
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for (Player *player in players)
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if ([player isKindOfClass:Player.class])
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addteamscore(player);
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if (!demoplayback)
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addteamscore(player1);
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addteamscore(Player.player1);
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OFMutableString *teamScores = [OFMutableString string];
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for (size_t j = 0; j < teamsUsed; j++)
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[teamScores appendFormat:@"[ %@: %d ]", teamName[j],
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