Fix wrong argument order for calculating distance
FossilOrigin-Name: 75095b4f6e2b5ed05c3279c84b6862521cf2103ea8c61e13fe09ee6e81723302
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7 changed files with 20 additions and 21 deletions
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@ -150,8 +150,8 @@ particle_splash(int type, int num, int fade, OFVector3D p)
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void
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particle_trail(int type, int fade, OFVector3D s, OFVector3D e)
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{
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float d = OFDistanceOfVectors3D(s, e);
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OFVector3D v = OFSubtractVectors3D(s, e);
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float d = OFDistanceOfVectors3D(e, s);
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OFVector3D v = OFSubtractVectors3D(e, s);
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v = OFMultiplyVector3D(v, 1.0f / (d * 2 + 0.1f));
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for (int i = 0; i < ((int)d * 2); i++) {
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s = OFAddVectors3D(s, v);
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