Be more tolerant of invalid arguments
FossilOrigin-Name: d2f07d884a4f4319ff687e085c3233e210ee05b46a2675ecd757a261e6f19e6e
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12 changed files with 112 additions and 88 deletions
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@ -3,6 +3,7 @@
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#include "cube.h"
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#import "DynamicEntity.h"
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#import "OFString+Cube.h"
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#import "Projectile.h"
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static const int MONSTERDAMAGEFACTOR = 4;
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@ -63,9 +64,9 @@ reloadtime(int gun)
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void
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weapon(OFString *a1, OFString *a2, OFString *a3)
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{
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selectgun((a1.length > 0 ? a1.intValue : -1),
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(a2.length > 0 ? a2.intValue : -1),
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(a3.length > 0 ? a3.intValue : -1));
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selectgun((a1.length > 0 ? a1.cube_intValue : -1),
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(a2.length > 0 ? a2.cube_intValue : -1),
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(a3.length > 0 ? a3.cube_intValue : -1));
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}
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COMMAND(weapon, ARG_3STR)
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